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Rurutia posted:Huh, I've never had issue grabbing it. I feel like the AI realllly prioritizes Stonehenge and Pyramids. Honestly, I don't play that close attention, but it feels like if Scythia spawns in my game they're building it the moment they can.
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# ? Dec 11, 2016 16:26 |
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# ? Jun 10, 2024 05:57 |
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I do so enjoy it when the AI will settle s city on a spot that moves two or three of your troops. They then complain THE SAME TURN that you have troops on their borders. I also like how the proud tradition of a completely baffling unit turn order is still in place. But now they've upped their game such that for a moment the info box will imply you're about to order the unit that DOES make sense and then WOOSH off to the other side of the globe! Just kidding! Hope you didn't hit F or something!
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# ? Dec 11, 2016 19:53 |
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By the way is there some sort of weighting for some civs over others? I've only played like four or five games but EVERY ONE has had Russia and Brazil has foes.
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# ? Dec 11, 2016 19:55 |
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Finally the AI really needs tweaking with the religious poo poo. I was playing on the snowflake map, killed off the Japanese on the arm opposite me. I founded a city on the arm and literally two turns later Russia has four loving missionaries charging across the entire map, through my territory to convert it. Jesus Christ it's so annoying.
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# ? Dec 11, 2016 19:58 |
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Fister Roboto posted:It's a teeny tiny little bar that almost completely blends in with the UI. I had no idea it existed until it was pointed out to me. Same here. Another experience-related thing: If you're eligible for a promotion, you gain no new experience until you take the promotion. The experience bar is also weird, because it doesn't empty out after you get a promotion -- it shrinks the length of the "you've gathered this" segment, so you're continually chasing something that keeps moving away from you.
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# ? Dec 11, 2016 20:01 |
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prefect posted:Same here. Another experience-related thing: If you're eligible for a promotion, you gain no new experience until you take the promotion. Jesus Christ.
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# ? Dec 11, 2016 20:07 |
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In one of my games it also prevented a Great General promotion active effect from triggering. Still consumed the General though!
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# ? Dec 11, 2016 23:00 |
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prefect posted:Same here. Another experience-related thing: If you're eligible for a promotion, you gain no new experience until you take the promotion. The second thing is actually how it was in Civ IV, though there wasn't actually a bar. It would say 2/2 XP, and when you would promote the unit it would change to like 2/5 XP. Not sure if it was different in V, honestly don't remember how it was, and I don't think XP was even really a thing before IV.
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# ? Dec 12, 2016 04:45 |
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Magil Zeal posted:The second thing is actually how it was in Civ IV, though there wasn't actually a bar. It would say 2/2 XP, and when you would promote the unit it would change to like 2/5 XP. Not sure if it was different in V, honestly don't remember how it was, and I don't think XP was even really a thing before IV. Civ5 behaves this way, too.
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# ? Dec 12, 2016 05:07 |
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Rurutia posted:Huh, I've never had issue grabbing it. I feel like the AI realllly prioritizes Stonehenge and Pyramids. The naval game could use a bit of a shake up, such as range increases for the sea units or something. There is much less incentive to put a city directly on the coast in this game, largely because of the harbour district, and this had the unintended side effect of rendering navies much less useful. In Civ V I probably did more conquering via sea than anything else. This time it's the opposite, to the extent I sometimes don't even build more than like 2/3 ships for exploring/capital defence. G-Spot Run posted:In one of my games it also prevented a Great General promotion active effect from triggering. Still consumed the General though! I popped two admirals on a single battleship in one turn and got both promotions...?
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# ? Dec 12, 2016 05:58 |
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I popped two generals and only got 1 promotion, I had to reload and use the second in the next turn. Not sure if was before or after the patch though.
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# ? Dec 12, 2016 06:19 |
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The Deleter posted:I'm late to this but this cheered up my crappy day, thanks man. Niwrad posted:Are you all building wonders much? Feels like the value of them is not worth all the production needed for it. There are a couple worthwhile and a couple if your Civ is setup in an opportune spot. But otherwise they just don't seem to be worth it unless I'm wrong on the value they provide. I really hope the first expansion adds more of...everything. More techs (tree feels bare), more wonders (so many missing), more units (not enough granularity), more buildings even (I want like 6+ things to build in a district, not just 3 over the course of a game). Wonders do range a ton in usefulness. I try to get the +policy card ones whenever I have a chance, Petra is of course good as always, and there are a couple more decent ones. Most are either too restrictive to build (Mahabodhi), underwhelming (Great Library), or both.
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# ? Dec 12, 2016 15:57 |
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Gort posted:I mean, you could see that as the Aztecs being broken, or you could say that researching technology and civics making your districts more expensive is loving stupid. That was an extreme case, but it's also very OP for rushing a Spaceport late-game and for rushing districts in the early-mid game, when even 12 turns to build a district is a big investment. Especially on the latter when you can still capture workers hand over fist with their UU.
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# ? Dec 12, 2016 16:12 |
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Gort posted:I mean, you could see that as the Aztecs being broken, or you could say that researching technology and civics making your districts more expensive is loving stupid. It would be less stupid if building things in the industrial area didn't give you the EXACT SAME THING as building it in the classical era.
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# ? Dec 12, 2016 17:43 |
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Just to give some numbers, the cost of a district increases 1000% over the course of a game.
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# ? Dec 12, 2016 18:35 |
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Gort posted:Just to give some numbers, the cost of a district increases 1000% over the course of a game. It really is the dumbest thing. Beside the UI I mean.
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# ? Dec 12, 2016 19:04 |
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Alkydere posted:It really is the dumbest thing. Beside the UI I mean. And the AI's utter inability to take cities once they have walls.
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# ? Dec 12, 2016 19:58 |
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What is a better, more enjoyable game right now, Civ VI, or Civ V with all expansions and the Vox Populi mod?
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# ? Dec 12, 2016 20:00 |
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SlyFrog posted:What is a better, more enjoyable game right now, Civ VI, or Civ V with all expansions and the Vox Populi mod? Probably Civ 5 until they iron out 6's many many kinks.
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# ? Dec 12, 2016 20:04 |
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Civ 6 is better.
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# ? Dec 12, 2016 21:29 |
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Failboattootoot posted:Civ 6 is better. So many hours of my life down the drain. #worththo
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# ? Dec 12, 2016 21:34 |
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It depends what you're looking for in the game. #controversialappealtosubjectivity
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# ? Dec 12, 2016 23:04 |
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The thing that kills Civ 6 for me is that in the mid-game and beyond, the AI is utterly unable to conquer a city. It just takes all the interest out of the game for me. Civ 5's AI wasn't exactly good at that, but at least it could do it at all!
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# ? Dec 13, 2016 00:28 |
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Went for a religious victory the other day for the first time and won. Played as Arabia so it was a bit easy. Had more fun than I thought I would doing it. Tithe is the best belief. Is there a point in converting city-states outside of just getting more followers? They need to make religious units more powerful but also cost more faith. Too much micromanaging at the moment.
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# ? Dec 13, 2016 02:00 |
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Feed the World and Religious Community are both quite good as well. Saves you space in building bullshit around the cities
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# ? Dec 13, 2016 03:14 |
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Niwrad posted:Went for a religious victory the other day for the first time and won. Played as Arabia so it was a bit easy. Had more fun than I thought I would doing it. Tithe is the best belief. Is there a point in converting city-states outside of just getting more followers? Suzerain of Yerevan lets you pick the upgrade for apostles, which is an instant game breaking religious win. Valletta is also really useful if you are religion focused. If you are converting city states, Papal Primacy is surprisingly good: city states bonuses are 50% more powerful if the city state follows your religion. Monastic Isolation can help if you are fighting a unit spammer (india, japan, spain, etc), as it prevents the minus effects of losses.
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# ? Dec 13, 2016 03:49 |
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EoRaptor posted:Suzerain of Yerevan lets you pick the upgrade for apostles, which is an instant game breaking religious win. Valletta is also really useful if you are religion focused. The only religious city-state on the map was Kandy in my game and their bonus sucks. Toronto is still my favorite city-state bonus in the game although I usually find them last on the map.
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# ? Dec 13, 2016 04:08 |
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tfw when you start a game as Pericles And your second goody hut is a Holy Relic And your five closest neighbors are city-states And you hit a Great Prophet for Reliquaries And it turns out you have an entire continent to yourself with enough room to build a dozen cites with Acropolises to your heart's content And you get the Oracle And it turns out there's a strait between your content and the next one so you're still not completely isolated Now if only the AI could actually use an army this game would be more entertaining. Crazy Ted fucked around with this message at 05:24 on Dec 13, 2016 |
# ? Dec 13, 2016 05:22 |
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Why build an army when I can just spam missionaries and condemn you for a war you waged 2 millennia ago?
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# ? Dec 13, 2016 06:07 |
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JetsGuy posted:Why build an army when I can just spam missionaries and condemn you for a war you waged 2 millennia ago? Because that encourages me to break out of my current happy place of building an empire and wage a ware this millennia. At which point I'm reminded the AI's ability to wage war is beyond comically bad and I get sad.
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# ? Dec 13, 2016 07:26 |
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JetsGuy posted:Why build an army when I can just spam missionaries and condemn you for a war you waged 2 millennia ago?
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# ? Dec 13, 2016 07:40 |
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Crazy Ted posted:Do both - conquer your enemies and convert them at the same time. Philip II alt spotted
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# ? Dec 13, 2016 07:56 |
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Crazy Ted posted:Do both - conquer your enemies and convert them at the same time. I guess it was a bad joke but I was pretending to be the civ6 AI
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# ? Dec 13, 2016 08:17 |
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JetsGuy posted:I guess it was a bad joke but I was pretending to be the civ6 AI I thought you did a great job. Sadly, now I am going to have to take your capital with two units of infantry and a battering ram that I still have for some reason.
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# ? Dec 13, 2016 09:10 |
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Word on the street is that there's going to be another patch within 7 days. You didn't hear it from me.
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# ? Dec 13, 2016 12:44 |
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Maybe they'll let the intern have a crack at the AI this time around!
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# ? Dec 13, 2016 15:06 |
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I just want them to fix the drat next turn crash before they do anything else. I had to stop playing weeks ago because of it.
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# ? Dec 13, 2016 15:31 |
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Internet Explorer posted:Maybe they'll let the intern have a crack at the AI this time around! *googles "good ai"* *copies and pastes search results list directly into code base*
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# ? Dec 13, 2016 15:57 |
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Siege towers are useful for way longer than I expected.
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# ? Dec 13, 2016 16:15 |
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# ? Jun 10, 2024 05:57 |
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My dad plays a lot of Civ 5, but hasn't bought Civ 6 yet because "they always gently caress it up and it takes a year for them to patch it and make it playable" Anyway, I want to know if I should buy this for him for Christmas or just get him an Amazon gift card or something
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# ? Dec 13, 2016 17:24 |