|
I always played Byzantium so I plopped down cities everywhere and built five churches in them
|
# ? Dec 14, 2016 21:57 |
|
|
# ? Jun 10, 2024 04:09 |
|
CharlieFoxtrot posted:In V you were, like, only going to build 4 or 5 cities Look at this guy, with his fancy fifth city, thinking he's all that.
|
# ? Dec 14, 2016 22:53 |
|
Byzantine posted:I always played Byzantium so I plopped down cities everywhere and built five churches in them "What do you mean Byzantiumism has spread to nine cities across the ocean? I haven't even researched Navigation..."
|
# ? Dec 14, 2016 22:53 |
|
Rexides posted:Look at this guy, with his fancy fifth city, thinking he's all that. I'm sorry that Jonny Fivecities is too cool for you.
|
# ? Dec 14, 2016 23:08 |
|
JeremoudCorbynejad posted:I'm sorry that Jonny Fivecities is too cool for you.
|
# ? Dec 14, 2016 23:30 |
|
The MGS mod was a cooler version of Venice. If people embargoed you you just murdered them with Metal Gear and a better army. It was like a way more engaging, more military-focused version.
|
# ? Dec 15, 2016 00:08 |
|
lol only five cities. Global happiness was horseshit but cmon son.
|
# ? Dec 15, 2016 01:25 |
|
So I spent 30 minutes last night trying to figure out why the game was "screwing" me out of the luftbaloon achievement. Kept trying to figure out what I was doing wrong before I finally realized I was on the continent of nUna and not nEna.
|
# ? Dec 15, 2016 01:31 |
|
Has anyone played a game where the AI built a neighborhood?
|
# ? Dec 15, 2016 02:02 |
|
kid sinister posted:Has anyone played a game where the AI built a neighborhood? Nope. I have played a game were every tile it was possible for an AI city to control had a farm on it.
|
# ? Dec 15, 2016 02:20 |
|
I'm up to 1400 AD or so, and I have no idea what I'm doing. I started on a continent full of all these other civilizations. I built 2 cities, as there didn't seem to be much room for any others. Eventually, long into the game, I made some sort of boat and went out across the ocean, and found out that in fact there weren't any other civilizations on my continent. What I thought were my opponents were in fact just lots of city states. It turned out that all 5 of my opponents are on the other continent, and I'm alone on this one with all the city states. I never built up much of a military because none of the city states did either. Now all of the other civilizations either dislike me or have straight out denounced me, except for one who is neutral. I'm not exactly sure why, but I think they think I'm weak. Also, Ghandi sent his missionaries everywhere and converted both my cities to hinduism, which is probably bad. I keep moving forward learning more technologies and my cities are growing, but I'm not sure what I'm even aiming towards. There would seem to be little chance of me building enough military units and ships to cross the ocean and conquer all the other civs. I could conquer the city states, but I'm not sure if that would be a good idea. What should I be doing here?
|
# ? Dec 15, 2016 02:50 |
|
Orange Sunshine posted:What should I be doing here? I think you should be starting over, knowing what you know now (how civs behave vs. city-states, how they will react to you when they meet you, a little about what the tech trees are like).
|
# ? Dec 15, 2016 04:37 |
|
On the other hand he's probably in like Pete with all the city states and probably could parlay the bonuses big time. How far behind/ahead of your opponents are you in tech?
|
# ? Dec 15, 2016 05:09 |
|
For what it's worth one of the best drubbings I have the AI was with a start like that. However, I realized it was all city states on my continent and intentionally went hard science. By the time I was ready to cross the ocean I was cranking riflemen and steamrolled the AI who had nowhere near the resources to handle me.
|
# ? Dec 15, 2016 05:13 |
|
You can learn why the AI hates you by clicking your relationship status when talking to them. It'll give a run down of the +\- you've done
|
# ? Dec 15, 2016 05:16 |
|
JetsGuy posted:You can learn why the AI hates you by clicking your relationship status when talking to them. It'll give a run down of the +\- you've done +2 Open Borders agreement +4 You have traded fairly with us +2 You share our system of government +3 You helped us out in wartime -500 You conquered some pissy little city state 2000 years ago -20000 Hates leaders who wear a hat Status: Denounced.
|
# ? Dec 15, 2016 07:39 |
|
Pistol_Pete posted:+2 Open Borders agreement I kid you not I went from declaration of friendship with Japan to denounced in one turn because he set a city up where I had four military units, immediately demanded to know why my units were on the border of his new city, and the declaration ended that same turn. -10 you had units on his borders
|
# ? Dec 15, 2016 08:07 |
|
Byzantine posted:I always played Byzantium so I plopped down cities everywhere and built five churches in them And yeah, playing Sacred Sites Byzantium is fun (even though I totally messed up my first attempt, unlocking Reformation way too late due to bad culture growth)
|
# ? Dec 15, 2016 15:59 |
|
Fryhtaning posted:Specialists? Not to mention Wonders didn't physically occupy a hex in V either. Once you get up to like 50 pop you totally run out of room, and that's achieveable in at least the capital
|
# ? Dec 15, 2016 16:24 |
|
StashAugustine posted:Once you get up to like 50 pop you totally run out of room, and that's achieveable in at least the capital
|
# ? Dec 15, 2016 17:46 |
|
JetsGuy posted:
How can I tell? I would like to know this. I don't think I have the ability to send units across the water. I could be wrong, though.
|
# ? Dec 15, 2016 23:04 |
|
Orange Sunshine posted:How can I tell? I would like to know this. I don't think I have the ability to send units across the water. I could be wrong, though. On the tech tree the little bubbles at the bottom show what eras the leaders are in
|
# ? Dec 15, 2016 23:27 |
|
JetsGuy posted:You can learn why the AI hates you by clicking your relationship status when talking to them. It'll give a run down of the +\- you've done (The reverse is that if you've got a huge friendly modifier built up you can do funny poo poo like nuking your allies with no noticeable loss in friendliness.)
|
# ? Dec 16, 2016 01:56 |
|
CharlieFoxtrot posted:On the tech tree the little bubbles at the bottom show what eras the leaders are in Ah, great. It looks like I'm in last place in terms of developing technology. Why would this likely be? I had 4 great scientists, and used them all to develop more technology. Also, as I've put almost no effort into building a military, you'd think I'd have had the chance to build up technology faster than everyone else, not slower. Do I necessarily have to have a lot of cities? I only have two.
|
# ? Dec 16, 2016 03:12 |
|
Orange Sunshine posted:Ah, great. It looks like I'm in last place in terms of developing technology. - You have two cities, the other civs likely have more. More cities = more population = more science. - How big are your cities? Other civs may have bigger cities, which again = more science. - Did you build academy districts in both cities? If so, did you build them where they received a large district bonus? Did you then build the relevant buildings for the districts? All of these will give a boost. - Did you pursue the Eureka bonuses as much as possible while researching? Each one is a 50% reduction in the time it takes to research. - Were any of the city states you met science-based, and did you ally with them? - Did you push through the tech tree to reach specific techs, or pursue a broader approach? Generally, if you push ahead towards a specific goal (for example: bee-lining towards Apprenticeship to build industrial districts) while making use of Eurekas, you can pick up the earlier technologies you neglected much quicker.
|
# ? Dec 16, 2016 03:50 |
|
Saladin Rising posted:Keep in mind this is cumulative, so if you spent like 20 turns with more minuses than plusses you're gonna have to dig yourself out of that hole just to get back to neutral. I've heard this but it doesn't really match my experience. If I get a large warmonger penalty I get instant hate from all leaders, even if they're friendly up to that point. Like, instant. That same turn. There's no leeway time. Likewise, I can sit there with all positive modifiers for turns and turns and a leader might stay "unfriendly". I think there's something more complicated going on under the hood (which I hate, make things more transparent dammit). Nuking allies and them not noticing is a wholly different issue, really. The entire game seems to almost pretend it didn't happen, from a diplomatic standpoint. It doesn't automatically declare war, there are no diplo modifiers involved.
|
# ? Dec 16, 2016 04:15 |
|
Apraxin posted:Various reasons that might include some or all of: I don't know the answers to most of these questions. I didn't know there were any Eureka bonuses. I've built all buildings that I had the opportunity to build in my first city. The 2nd one, not yet. I sent many envoys to the city states. I'm going to assume that whatever the default difficulty is for this game is not appropriate for someone that's more or less new to the game. I've played Civilization IV in the past, although not extensively, and didn't have any problem with that game.
|
# ? Dec 16, 2016 04:21 |
|
Is there a way to get more envoys besides the few civic options?
|
# ? Dec 16, 2016 04:32 |
|
Niwrad posted:Is there a way to get more envoys besides the few civic options? You get X Influence points per turn, whenever you get Y Influence points you receive Z envoys. XYZ are all determined by your Government. There's also policies that increase your Influence per turn.
|
# ? Dec 16, 2016 04:41 |
|
Orange Sunshine posted:I don't know the answers to most of these questions. I didn't know there were any Eureka bonuses. I've built all buildings that I had the opportunity to build in my first city. The 2nd one, not yet. I sent many envoys to the city states. - The more pop. you have, the more raw science you can generate. More cities and bigger cities mean more science. If you open the diplomacy screen with other civs and go to the 'make deal' option, you should be able to see how many cities they have besides their capital. If they have several more than you, that's usually a problem. You can't compare relative city sizes unless you've physically explore where their city is, or exchanged capital locations. - Some city states will boost your science if you send envoys - the ones which have their names colored blue. If you become suzerain (at least 3 envoys, and more envoys than anyone else) you'll get a unique bonus from them - go to the city state screen to see the details of each. - Each tech (and civic) has a eureka to boost progress by 50%, or 60% if you play China. Go to the tech/civic trees and each tech should have the details of what you need to do for the Eureka. For the early techs it's usually something simple like 'build a quarry' or 'kill a unit with a slinger'.
|
# ? Dec 16, 2016 05:04 |
|
Apraxin posted:Ok then, yeah you should restart at a lower level difficulty, maybe the easiest, and make sure you have all the adviser tooltips turned on. To expand on what I said before: Thanks for the advice. I'm gonna restart at a lower difficulty.
|
# ? Dec 16, 2016 07:04 |
|
Its interesting to see someone who doesn't have the years of accumulated experience of Civ finding it difficult to get a feel for where they sit in the game world. That must surely be a criticism of way the game provides and explains information? We all know what we are looking at, but seeing it through a newcomers eyes and you realise that the games does a terrible job of telling you stuff, you really have to go looking for it
|
# ? Dec 16, 2016 12:46 |
|
ChrisXP posted:Its interesting to see someone who doesn't have the years of accumulated experience of Civ finding it difficult to get a feel for where they sit in the game world. I've never played a civ game before and my first game was on prince; I was launching the mars projects while the AI were in the medieval and renaissance eras. YMMV, the UI did a decent job and once it explained the civilopedia as a thing I learned 90% of what I needed from there, no effort.
|
# ? Dec 17, 2016 09:32 |
|
IMO (as someone who jumped in at civ V) the series is good at telling you a bunch of info without really explaining which is important or useful to you right now and in the long run. If you haven't heard about the optimal strat from hearsay, or followed press previews and the discussion around them, you don't know if going for every Eureka is necessary or a waste of time compared to just building more campuses and bruteforcing it, how many units you need, whether to beeline or go for all techs in an era first, whether 1/4 trade routes right now is fine or if you really need to get all 4 out ASAP, build orders, etc. It's perfectly possible to know what you're doing and, say, build 10 cities in civ V and be wondering if you're playing optimally or not because how are you supposed to know? It might not "click" that those 4% malus or whatever to tech and culture are not worth it after your nth city. It might not "click" that pop = science and science = everything so food = most important resource. That's the Civ V meta that you get through either experimenting multiple games by yourself or hearsay. Otherwise a player with 8 10 pop cities might be building libraries everywhere and feeling frustrated they're lagging behind.
|
# ? Dec 17, 2016 11:02 |
|
Deltasquid posted:IMO (as someone who jumped in at civ V) the series is good at telling you a bunch of info without really explaining which is important or useful to you right now and in the long run. This is absolutely true. I introduced my girlfriend to Civ V way back during G&K. Sshe floundered around not knowing what to do for a few rounds. She understood the mechanics on a surface level but didn't really get which ones were really important or how to combine and exploit benefits. It wasn't until I explained some things like slingshot (Great Library -> Philosophy -> national college was the simply one) and the importance of population growth above all else, did she start really doing well. It's a mindset of thinking about the game, almost mathematical. She ended up beating deity before I did.
|
# ? Dec 17, 2016 17:12 |
JVNO posted:This is absolutely true. I introduced my girlfriend to Civ V way back during G&K. Sshe floundered around not knowing what to do for a few rounds. She understood the mechanics on a surface level but didn't really get which ones were really important or how to combine and exploit benefits. I loving sucked at Civ V because I had a hard on for the ICS that was prevalent in the beginning and would do it even to my own detriment. It wasn't until I watched a Twitch streamer who was always talking about hammers, hammers, hammers, that I started settling somewhat sensiby.
|
|
# ? Dec 17, 2016 17:30 |
|
I have had plenty of luck with large empires in Civ V- and think the detriments of cities beyond 4/5 are overstated. It doesn't take too much to make a city 'pay for itself', as long as you can shoulder the global happiness to do it. That being said, I was only able to really understand how to do so optimally after really mastering the boring old '4 city tradition' strat.
|
# ? Dec 17, 2016 22:22 |
|
I needed oil; this was tempting.
|
# ? Dec 18, 2016 00:17 |
|
I think beating deity first is more of a "I tried to beat deity first" more than an "I was able to beat deity first" thing. The AI is literally incapable of capturing a walled city.
|
# ? Dec 18, 2016 01:50 |
|
|
# ? Jun 10, 2024 04:09 |
|
Gort posted:I think beating deity first is more of a "I tried to beat deity first" more than an "I was able to beat deity first" thing. The AI is literally incapable of capturing a walled city. Civ V deity. Not VI, which was a cake walk.
|
# ? Dec 18, 2016 05:08 |