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Byzantine
Sep 1, 2007

I always played Byzantium so I plopped down cities everywhere and built five churches in them

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Rexides
Jul 25, 2011

CharlieFoxtrot posted:

In V you were, like, only going to build 4 or 5 cities

Look at this guy, with his fancy fifth city, thinking he's all that.

Crazy Ted
Jul 29, 2003

Byzantine posted:

I always played Byzantium so I plopped down cities everywhere and built five churches in them
God Byzantium is so much fun since you can take both Religious Texts and Itinerant Preachers.

"What do you mean Byzantiumism has spread to nine cities across the ocean? I haven't even researched Navigation..."

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Rexides posted:

Look at this guy, with his fancy fifth city, thinking he's all that.

I'm sorry that Jonny Fivecities is too cool for you.

Crazy Ted
Jul 29, 2003

JeremoudCorbynejad posted:

I'm sorry that Jonny Fivecities is too cool for you.
VENICE OR GET THE gently caress OUT

The Deleter
May 22, 2010
The MGS mod was a cooler version of Venice. If people embargoed you you just murdered them with Metal Gear and a better army. It was like a way more engaging, more military-focused version.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES
lol only five cities. Global happiness was horseshit but cmon son.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES
So I spent 30 minutes last night trying to figure out why the game was "screwing" me out of the luftbaloon achievement. Kept trying to figure out what I was doing wrong before I finally realized I was on the continent of nUna and not nEna. :downs:

kid sinister
Nov 16, 2002
Has anyone played a game where the AI built a neighborhood?

EoRaptor
Sep 13, 2003

by Fluffdaddy

kid sinister posted:

Has anyone played a game where the AI built a neighborhood?

Nope. I have played a game were every tile it was possible for an AI city to control had a farm on it.

Orange Sunshine
May 10, 2011

by FactsAreUseless
I'm up to 1400 AD or so, and I have no idea what I'm doing.

I started on a continent full of all these other civilizations. I built 2 cities, as there didn't seem to be much room for any others. Eventually, long into the game, I made some sort of boat and went out across the ocean, and found out that in fact there weren't any other civilizations on my continent. What I thought were my opponents were in fact just lots of city states. It turned out that all 5 of my opponents are on the other continent, and I'm alone on this one with all the city states.

I never built up much of a military because none of the city states did either. Now all of the other civilizations either dislike me or have straight out denounced me, except for one who is neutral. I'm not exactly sure why, but I think they think I'm weak. Also, Ghandi sent his missionaries everywhere and converted both my cities to hinduism, which is probably bad.

I keep moving forward learning more technologies and my cities are growing, but I'm not sure what I'm even aiming towards. There would seem to be little chance of me building enough military units and ships to cross the ocean and conquer all the other civs. I could conquer the city states, but I'm not sure if that would be a good idea.

What should I be doing here?

homullus
Mar 27, 2009

Orange Sunshine posted:

What should I be doing here?

I think you should be starting over, knowing what you know now (how civs behave vs. city-states, how they will react to you when they meet you, a little about what the tech trees are like).

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES
On the other hand he's probably in like Pete with all the city states and probably could parlay the bonuses big time.

How far behind/ahead of your opponents are you in tech?

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES
For what it's worth one of the best drubbings I have the AI was with a start like that. However, I realized it was all city states on my continent and intentionally went hard science. By the time I was ready to cross the ocean I was cranking riflemen and steamrolled the AI who had nowhere near the resources to handle me.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES
You can learn why the AI hates you by clicking your relationship status when talking to them. It'll give a run down of the +\- you've done

Pistol_Pete
Sep 15, 2007

Oven Wrangler

JetsGuy posted:

You can learn why the AI hates you by clicking your relationship status when talking to them. It'll give a run down of the +\- you've done

+2 Open Borders agreement
+4 You have traded fairly with us
+2 You share our system of government
+3 You helped us out in wartime
-500 You conquered some pissy little city state 2000 years ago
-20000 Hates leaders who wear a hat

Status: Denounced.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

Pistol_Pete posted:

+2 Open Borders agreement
+4 You have traded fairly with us
+2 You share our system of government
+3 You helped us out in wartime
-500 You conquered some pissy little city state 2000 years ago
-20000 Hates leaders who wear a hat

Status: Denounced.

I kid you not I went from declaration of friendship with Japan to denounced in one turn because he set a city up where I had four military units, immediately demanded to know why my units were on the border of his new city, and the declaration ended that same turn.

-10 you had units on his borders

Zero_Grade
Mar 18, 2004

Darktider 🖤🌊

~Neck Angels~

Byzantine posted:

I always played Byzantium so I plopped down cities everywhere and built five churches in them
Best username/post/avatar combo I've seen in a while.

And yeah, playing Sacred Sites Byzantium is fun (even though I totally messed up my first attempt, unlocking Reformation way too late due to bad culture growth)

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Fryhtaning posted:

Specialists? Not to mention Wonders didn't physically occupy a hex in V either.


4 or 5 cities, how adorable :allears:

Once you get up to like 50 pop you totally run out of room, and that's achieveable in at least the capital

Crazy Ted
Jul 29, 2003

StashAugustine posted:

Once you get up to like 50 pop you totally run out of room, and that's achieveable in at least the capital
And if you're any good growth civ that starts near a bunch of floodplains you'll easily blow past that 50 number too.

Orange Sunshine
May 10, 2011

by FactsAreUseless

JetsGuy posted:


How far behind/ahead of your opponents are you in tech?

How can I tell? I would like to know this. I don't think I have the ability to send units across the water. I could be wrong, though.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Orange Sunshine posted:

How can I tell? I would like to know this. I don't think I have the ability to send units across the water. I could be wrong, though.

On the tech tree the little bubbles at the bottom show what eras the leaders are in

Saladin Rising
Nov 12, 2016

When there is no real hope we must
mint our own. If the coin be
counterfeit it may still be passed.

JetsGuy posted:

You can learn why the AI hates you by clicking your relationship status when talking to them. It'll give a run down of the +\- you've done
Keep in mind this is cumulative, so if you spent like 20 turns with more minuses than plusses you're gonna have to dig yourself out of that hole just to get back to neutral.

(The reverse is that if you've got a huge friendly modifier built up you can do funny poo poo like nuking your allies with no noticeable loss in friendliness.)

Orange Sunshine
May 10, 2011

by FactsAreUseless

CharlieFoxtrot posted:

On the tech tree the little bubbles at the bottom show what eras the leaders are in

Ah, great. It looks like I'm in last place in terms of developing technology.

Why would this likely be? I had 4 great scientists, and used them all to develop more technology. Also, as I've put almost no effort into building a military, you'd think I'd have had the chance to build up technology faster than everyone else, not slower. Do I necessarily have to have a lot of cities? I only have two.

Apraxin
Feb 22, 2006

General-Admiral

Orange Sunshine posted:

Ah, great. It looks like I'm in last place in terms of developing technology.

Why would this likely be? I had 4 great scientists, and used them all to develop more technology. Also, as I've put almost no effort into building a military, you'd think I'd have had the chance to build up technology faster than everyone else, not slower. Do I necessarily have to have a lot of cities? I only have two.
Various reasons that might include some or all of:

- You have two cities, the other civs likely have more. More cities = more population = more science.
- How big are your cities? Other civs may have bigger cities, which again = more science.
- Did you build academy districts in both cities? If so, did you build them where they received a large district bonus? Did you then build the relevant buildings for the districts? All of these will give a boost.
- Did you pursue the Eureka bonuses as much as possible while researching? Each one is a 50% reduction in the time it takes to research.
- Were any of the city states you met science-based, and did you ally with them?
- Did you push through the tech tree to reach specific techs, or pursue a broader approach? Generally, if you push ahead towards a specific goal (for example: bee-lining towards Apprenticeship to build industrial districts) while making use of Eurekas, you can pick up the earlier technologies you neglected much quicker.

Magil Zeal
Nov 24, 2008

Saladin Rising posted:

Keep in mind this is cumulative, so if you spent like 20 turns with more minuses than plusses you're gonna have to dig yourself out of that hole just to get back to neutral.

(The reverse is that if you've got a huge friendly modifier built up you can do funny poo poo like nuking your allies with no noticeable loss in friendliness.)

I've heard this but it doesn't really match my experience. If I get a large warmonger penalty I get instant hate from all leaders, even if they're friendly up to that point. Like, instant. That same turn. There's no leeway time. Likewise, I can sit there with all positive modifiers for turns and turns and a leader might stay "unfriendly". I think there's something more complicated going on under the hood (which I hate, make things more transparent dammit).

Nuking allies and them not noticing is a wholly different issue, really. The entire game seems to almost pretend it didn't happen, from a diplomatic standpoint. It doesn't automatically declare war, there are no diplo modifiers involved.

Orange Sunshine
May 10, 2011

by FactsAreUseless

Apraxin posted:

Various reasons that might include some or all of:

- You have two cities, the other civs likely have more. More cities = more population = more science.
- How big are your cities? Other civs may have bigger cities, which again = more science.
- Did you build academy districts in both cities? If so, did you build them where they received a large district bonus? Did you then build the relevant buildings for the districts? All of these will give a boost.
- Did you pursue the Eureka bonuses as much as possible while researching? Each one is a 50% reduction in the time it takes to research.
- Were any of the city states you met science-based, and did you ally with them?
- Did you push through the tech tree to reach specific techs, or pursue a broader approach? Generally, if you push ahead towards a specific goal (for example: bee-lining towards Apprenticeship to build industrial districts) while making use of Eurekas, you can pick up the earlier technologies you neglected much quicker.

I don't know the answers to most of these questions. I didn't know there were any Eureka bonuses. I've built all buildings that I had the opportunity to build in my first city. The 2nd one, not yet. I sent many envoys to the city states.

I'm going to assume that whatever the default difficulty is for this game is not appropriate for someone that's more or less new to the game. I've played Civilization IV in the past, although not extensively, and didn't have any problem with that game.

Niwrad
Jul 1, 2008

Is there a way to get more envoys besides the few civic options?

Magil Zeal
Nov 24, 2008

Niwrad posted:

Is there a way to get more envoys besides the few civic options?

You get X Influence points per turn, whenever you get Y Influence points you receive Z envoys. XYZ are all determined by your Government. There's also policies that increase your Influence per turn.

Apraxin
Feb 22, 2006

General-Admiral

Orange Sunshine posted:

I don't know the answers to most of these questions. I didn't know there were any Eureka bonuses. I've built all buildings that I had the opportunity to build in my first city. The 2nd one, not yet. I sent many envoys to the city states.

I'm going to assume that whatever the default difficulty is for this game is not appropriate for someone that's more or less new to the game. I've played Civilization IV in the past, although not extensively, and didn't have any problem with that game.
Ok then, yeah you should restart at a lower level difficulty, maybe the easiest, and make sure you have all the adviser tooltips turned on. To expand on what I said before:

- The more pop. you have, the more raw science you can generate. More cities and bigger cities mean more science. If you open the diplomacy screen with other civs and go to the 'make deal' option, you should be able to see how many cities they have besides their capital. If they have several more than you, that's usually a problem. You can't compare relative city sizes unless you've physically explore where their city is, or exchanged capital locations.
- Some city states will boost your science if you send envoys - the ones which have their names colored blue. If you become suzerain (at least 3 envoys, and more envoys than anyone else) you'll get a unique bonus from them - go to the city state screen to see the details of each.
- Each tech (and civic) has a eureka to boost progress by 50%, or 60% if you play China. Go to the tech/civic trees and each tech should have the details of what you need to do for the Eureka. For the early techs it's usually something simple like 'build a quarry' or 'kill a unit with a slinger'.

Orange Sunshine
May 10, 2011

by FactsAreUseless

Apraxin posted:

Ok then, yeah you should restart at a lower level difficulty, maybe the easiest, and make sure you have all the adviser tooltips turned on. To expand on what I said before:

- The more pop. you have, the more raw science you can generate. More cities and bigger cities mean more science. If you open the diplomacy screen with other civs and go to the 'make deal' option, you should be able to see how many cities they have besides their capital. If they have several more than you, that's usually a problem. You can't compare relative city sizes unless you've physically explore where their city is, or exchanged capital locations.
- Some city states will boost your science if you send envoys - the ones which have their names colored blue. If you become suzerain (at least 3 envoys, and more envoys than anyone else) you'll get a unique bonus from them - go to the city state screen to see the details of each.
- Each tech (and civic) has a eureka to boost progress by 50%, or 60% if you play China. Go to the tech/civic trees and each tech should have the details of what you need to do for the Eureka. For the early techs it's usually something simple like 'build a quarry' or 'kill a unit with a slinger'.

Thanks for the advice. I'm gonna restart at a lower difficulty.

ChrisXP
Nov 25, 2004

"In football, time and space are the same thing."
Its interesting to see someone who doesn't have the years of accumulated experience of Civ finding it difficult to get a feel for where they sit in the game world.

That must surely be a criticism of way the game provides and explains information? We all know what we are looking at, but seeing it through a newcomers eyes and you realise that the games does a terrible job of telling you stuff, you really have to go looking for it

aniviron
Sep 11, 2014


ChrisXP posted:

Its interesting to see someone who doesn't have the years of accumulated experience of Civ finding it difficult to get a feel for where they sit in the game world.

That must surely be a criticism of way the game provides and explains information? We all know what we are looking at, but seeing it through a newcomers eyes and you realise that the games does a terrible job of telling you stuff, you really have to go looking for it

I've never played a civ game before and my first game was on prince; I was launching the mars projects while the AI were in the medieval and renaissance eras. YMMV, the UI did a decent job and once it explained the civilopedia as a thing I learned 90% of what I needed from there, no effort.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
IMO (as someone who jumped in at civ V) the series is good at telling you a bunch of info without really explaining which is important or useful to you right now and in the long run. If you haven't heard about the optimal strat from hearsay, or followed press previews and the discussion around them, you don't know if going for every Eureka is necessary or a waste of time compared to just building more campuses and bruteforcing it, how many units you need, whether to beeline or go for all techs in an era first, whether 1/4 trade routes right now is fine or if you really need to get all 4 out ASAP, build orders, etc.

It's perfectly possible to know what you're doing and, say, build 10 cities in civ V and be wondering if you're playing optimally or not because how are you supposed to know? It might not "click" that those 4% malus or whatever to tech and culture are not worth it after your nth city. It might not "click" that pop = science and science = everything so food = most important resource. That's the Civ V meta that you get through either experimenting multiple games by yourself or hearsay. Otherwise a player with 8 10 pop cities might be building libraries everywhere and feeling frustrated they're lagging behind.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Deltasquid posted:

IMO (as someone who jumped in at civ V) the series is good at telling you a bunch of info without really explaining which is important or useful to you right now and in the long run.

This is absolutely true. I introduced my girlfriend to Civ V way back during G&K. Sshe floundered around not knowing what to do for a few rounds. She understood the mechanics on a surface level but didn't really get which ones were really important or how to combine and exploit benefits.

It wasn't until I explained some things like slingshot (Great Library -> Philosophy -> national college was the simply one) and the importance of population growth above all else, did she start really doing well. It's a mindset of thinking about the game, almost mathematical.

She ended up beating deity before I did.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


JVNO posted:

This is absolutely true. I introduced my girlfriend to Civ V way back during G&K. Sshe floundered around not knowing what to do for a few rounds. She understood the mechanics on a surface level but didn't really get which ones were really important or how to combine and exploit benefits.

It wasn't until I explained some things like slingshot (Great Library -> Philosophy -> national college was the simply one) and the importance of population growth above all else, did she start really doing well. It's a mindset of thinking about the game, almost mathematical.

She ended up beating deity before I did.

I loving sucked at Civ V because I had a hard on for the ICS that was prevalent in the beginning and would do it even to my own detriment. It wasn't until I watched a Twitch streamer who was always talking about hammers, hammers, hammers, that I started settling somewhat sensiby.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I have had plenty of luck with large empires in Civ V- and think the detriments of cities beyond 4/5 are overstated. It doesn't take too much to make a city 'pay for itself', as long as you can shoulder the global happiness to do it.

That being said, I was only able to really understand how to do so optimally after really mastering the boring old '4 city tradition' strat.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I needed oil; this was tempting.

Gort
Aug 18, 2003

Good day what ho cup of tea
I think beating deity first is more of a "I tried to beat deity first" more than an "I was able to beat deity first" thing. The AI is literally incapable of capturing a walled city.

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PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Gort posted:

I think beating deity first is more of a "I tried to beat deity first" more than an "I was able to beat deity first" thing. The AI is literally incapable of capturing a walled city.

Civ V deity. Not VI, which was a cake walk.

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