I think I love it
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# ? Mar 15, 2024 03:38 |
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# ? May 29, 2024 16:35 |
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Is rtw3 the only real grognard WH40k game?
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# ? Mar 15, 2024 04:05 |
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Sail me closer, I want to hit it with my sword.
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# ? Mar 15, 2024 04:31 |
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You all know that the only way to build a truly ridiculous ship is to do so in Waves of Steel, but that is of course not as grognardy.
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# ? Mar 15, 2024 08:33 |
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Thanks, I misremembered a bit of the details but not the amazing broadsides.
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# ? Mar 15, 2024 11:56 |
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I think there was also a thread—maybe on their forums and not ours—where they stuck to casemates as long as possible.
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# ? Mar 15, 2024 13:06 |
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lmao
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# ? Mar 15, 2024 14:02 |
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Speaking of rtw. Is there a way to encourage the scenario builder to start with the ranges open a little more? It’s the 1920s and at war with Austria every battleship engagement starts at 4000 yards. Which works out great for them but doesn’t allow my up gunned BBs to do their thing. Also, what’s the best way to have ships dodge torpedos in random encounters with destroyers? Do I need to manually set every turn in an evasion pattern or is there a setting I am missing.
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# ? Mar 15, 2024 22:47 |
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Gah All the CMs on steam are half off... must resist Final Blitzkrieg for Jumbo Shermans.
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# ? Mar 15, 2024 22:52 |
everydayfalls posted:Also, what’s the best way to have ships dodge torpedos in random encounters with destroyers? Do I need to manually set every turn in an evasion pattern or is there a setting I am missing. Regular turning can help, but the big thing is to not get that close in the first place, and to have enough escort ships and secondary guns to blast DDs before they get their fish off. Sometimes you don't have that option because of the way the scenario generates. This is a "well, poo poo happens" moment.
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# ? Mar 15, 2024 23:29 |
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you ship people are sick
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# ? Mar 16, 2024 23:36 |
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everydayfalls posted:Speaking of rtw. Is there a way to encourage the scenario builder to start with the ranges open a little more? It’s the 1920s and at war with Austria every battleship engagement starts at 4000 yards. Which works out great for them but doesn’t allow my up gunned BBs to do their thing. I don't see anything in the preferences for that, sorry.
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# ? Mar 17, 2024 00:38 |
AARP LARPer posted:you ship people are sick Oh I know I'm not well
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# ? Mar 17, 2024 05:08 |
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Is it hot in here?
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# ? Mar 17, 2024 06:03 |
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I'm taking a look at Headquarters WWII - its a competent turn based game. https://www.youtube.com/watch?v=ZoEBvp70npk This bug made me laugh in todays video - The Germans have air droppable recon!
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# ? Mar 17, 2024 06:54 |
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I made a thing! Some terrain for 10mm sci-fi - Dropzone commander shown here, but mainly for Mantics Epic Warpath that just finished kickstarting - I decided I want a starport board, so I better get started!
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# ? Mar 17, 2024 06:56 |
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Grey Hunter posted:I'm taking a look at Headquarters WWII - its a competent turn based game. Bug or no, thanks for the heads up. I hadn't heard of that. If you've played The Troop, how does HQWW2 stack up to that?
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# ? Mar 17, 2024 10:17 |
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I picked up The Troop this weekend, I had bounced off the demo hard for some reason but something clicked and now it's really gripping me.
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# ? Mar 17, 2024 11:41 |
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"Sarge, there's a Puma up in the trees ahead." "Ignore it private. I see 'em all the time back home, they're more afraid of you than you are of them."
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# ? Mar 17, 2024 16:39 |
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Chuck_D posted:Bug or no, thanks for the heads up. I hadn't heard of that. If you've played The Troop, how does HQWW2 stack up to that? Very similar - I think Headquarters is a bit simpler, but there is not much in it from what I can see! (Also I should say I'm on a pre-release build, but the bug was funny as hell)
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# ? Mar 18, 2024 09:56 |
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Learning Rule the Waves 3. Is there a way to save a design you're working on and come back to it later? It still takes me a while to actually make a ship, and I don't want to pay for a design study on a half-finished vessel (if the game even lets me click the button, that is).
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# ? Mar 19, 2024 14:19 |
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Nope! And it won't let you hit the button unless it's a legal design. I'd recommend screenshooting it. Mind that some equipment like torpedoes will be hidden on tabs.
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# ? Mar 19, 2024 14:32 |
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Had a less than optimal combat in rtw3. My cruiser force backed by an early cv, versus half the Italian navy. The cruisers acquitted themselves well and the air strikes helped overall the problem is as soon as the lead cruiser got out of range of the cv it went to ai control. So while the cruisers were retreating in good order the cv just kind of dicked around in the middle of the med even as the cruisers sailed by. Then it ate 4 torpedoes from Italian planes and sank. What if anything can you do to encourage the carrier to follow the retreating cruisers? I’m on rear admiral difficulty if it matters.
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# ? Mar 19, 2024 16:43 |
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Chalk up another one for the Grey Hunter hype machine because I picked up WITE 2 during the sale after binging on his German campaign LP on YouTube
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# ? Mar 19, 2024 17:35 |
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gradenko_2000 posted:Chalk up another one for the Grey Hunter hype machine because I picked up WITE 2 during the sale after binging on his German campaign LP on YouTube The latest one? I thought I was done until the AI converted a few to many divisions into corps, and let me go to town.
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# ? Mar 19, 2024 21:47 |
everydayfalls posted:Had a less than optimal combat in rtw3. My cruiser force backed by an early cv, versus half the Italian navy. The cruisers acquitted themselves well and the air strikes helped overall the problem is as soon as the lead cruiser got out of range of the cv it went to ai control. So while the cruisers were retreating in good order the cv just kind of dicked around in the middle of the med even as the cruisers sailed by. Then it ate 4 torpedoes from Italian planes and sank. What I've seen a lot of Youtubers do is play on 'honest rear admiral' difficulty, where they play on captain difficulty but only intervene with AI control if it starts doing something particularly stupid, such as running a flooded ship at full speed until it ruptures the bulkheads or founders in high seas. I've also noticed that enemy carriers and air wings seem extremely prone to AI cheating, being able to launch torpedo strikes with perfect accuracy in the middle of the night.
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# ? Mar 20, 2024 00:33 |
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One of my biggest wishlist items before RtW3 was released is a "Retreat to Port" order you could give to divisions.
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# ? Mar 20, 2024 01:39 |
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WAIT YALL ARE PLAYING RTW? Im still studying the naval history books I got so i have half a clue about how navies work. Been trying to jump in but its still very overwhelming! Any tips for a game setup thats small and ultra simple, or a good place to start playing the game for someones first "spreadsheet game"?
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# ? Mar 20, 2024 02:36 |
Something between full manual control and fully autonomous AI would be a godsend. Even something as basic as "have the battlecruiser divisions come in from the flank once the main battle line is engaged can't be done unless you're manually controlling both the battle divisions and the battlecruisers, and if there was some sort of general "move over here and engage the enemy" order it would help a lot. Probably quite difficult to practically implement, especially for this studio.
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# ? Mar 20, 2024 02:36 |
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Kvlt! posted:Any tips for a game setup thats small and ultra simple, or a good place to start playing the game for someones first "spreadsheet game"? Go with smaller fleets and Austria-Hungary, Spain, or Italy.
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# ? Mar 20, 2024 02:58 |
mllaneza posted:Go with smaller fleets and Austria-Hungary, Spain, or Italy. Yep, one of the nations that keeps you mostly to the Med helps concentrate your smaller forces and gives you way less ground to cover.
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# ? Mar 20, 2024 17:21 |
Squiggle posted:Yep, one of the nations that keeps you mostly to the Med helps concentrate your smaller forces and gives you way less ground to cover. Spain seems like a bad choice for this, they have a lot of colonial holdings in the Caribbean and Southeast Asia that they simply don't have the resources to defend. I'd argue Japan would be a better choice for a beginner, as you can spend the early game beating up China in your back yard before deciding to push south.
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# ? Mar 20, 2024 23:05 |
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Good point, don't start as Spain. I had a really fun game as them in RTW2, my first true battlecruiser survived to the end of game with 7 battle stars and a SAM battery.
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# ? Mar 21, 2024 01:34 |
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AH or Italy are good beginner choices, yeah. Things will get more complicated organically, as you win wars and acquire territory outside your starting area.
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# ? Mar 21, 2024 08:26 |
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Rule the Waves 3 - Update v01.00.40quote:Added an option to have spacebar both pause and run the game. "...that one missing part you never knew was missing, making you, finally, whole."
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# ? Mar 21, 2024 10:11 |
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Pirate Radar posted:AH or Italy are good beginner choices, yeah. Things will get more complicated organically, as you win wars and acquire territory outside your starting area. I liked the Confederacy in RTW2 (kind of sad it did not make it to RTW3). In the current game I think the "easiest" starting small country is Italy. But if you are willing to risk a little more complex game at the outset, I like the U.S. It only really has colonial possessions (depending on when you start) anyone will 'invade' in the Caribbean or Southeast Asia. The Caribbean is right next to the U.S. East Coast, and you have the naval capacity to stick your whole fleet there, and you can also station a fairly large fleet in Southeast Asia--also nobody ever fucks with the U.S. West Coast do you don't really need to waste any time or resources defending it. If you're playing with small navies (I never did going back to RTW1 because the idea of a mid-1910s RN with 5 dreadnoughts broke my brain) it's even easier to play the U.S. Edit This reminds me, one of my biggest complaints about RTW3 (all of them) is that it is a global game where some regions that were historically very important can almost be completely ignored--like the Indian Ocean, South Pacific, and North American West Coast. Some other problems I have: 1. Even with harsh peace terms turned on, you very rarely have the opportunity to seize or lose ships; 2. Once a country goes fascist or communist, even if they lose a 5 year war terribly they never cease being so; 3. Giving independence to "Western Australia" or Java rather than to Australia and Indonesia always seemed odd. 4. Shore batteries are almost useless (that's fine), but as with demands for the building of certain ship types, early game should be filled with poo poo like "the Prime Minister wants 3 12 inch gun shore batteries built in Singapore." Double edit. I love the German 1920 start, but I think it's incredibly dumb when I lose prestige because the government demands I have a naval strength of 250 in Northern Europe because of tension with the UK when that naval strength is larger than the entire strength of the navy, and I'm stuck in a treaty that really restricts what I can build. ZombieLenin fucked around with this message at 20:44 on Mar 23, 2024 |
# ? Mar 23, 2024 20:30 |
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ZombieLenin posted:
This definitely isn't the case, at least in RTW3. Fascist and Communist governments can collapse and revert to another government type but I think only if you get the government collapse end of the war, not a harsh terms negotiated peace. And even then only sometimes. A recent US game I saw Russia go from Autocracy to Communist from a revolution event, a back to Autocracy from losing a war badly, back to Communist from another revolution, and then I think to Limited Democracy from losing yet another war badly Basically countries only flip to Fascist/Communist from revolution events, not losing wars, while governments can only flip from Fascist/Communist from losing wars.
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# ? Mar 23, 2024 21:08 |
Sometimes in RTW3, you get one of those truly magical moments.
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# ? Mar 23, 2024 22:23 |
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Gnoman posted:Sometimes in RTW3, you get one of those truly magical moments. That's one way to say おはよう
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# ? Mar 23, 2024 23:26 |
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# ? May 29, 2024 16:35 |
Gnoman posted:Sometimes in RTW3, you get one of those truly magical moments. Awwww yisss that's the stuff
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# ? Mar 24, 2024 00:15 |