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Luigi Thirty posted:I can't think of the name of this ZDoom megawad. It's one of those big fancy hub-based objective-based wads. The first level starts with you on the garbage deck of an alien spaceship and there's conveyor belts that will kick you out into space if you're not careful. It's hard as poo poo and I don't think I ever made it very far. I don't remember if it was a complete wad or if it was just the first hub. Definitely Daedalus. Anyway, it's not like there are a lot of ZDoom hubs set in space. Daedalus, RTC-3057, Space Station Omega, and Tei Tenga, I think that's all? xanthan posted:Was that Washinton and Lincoln? What the gently caress WAS that? I agree with the guy who I assume is the protagonist, what in the gently caress. Does it make sense in context? Let's hit Wikipedia! quote:Backstory Can it make sense in context when the context itself does not make sense? I don't know. Cat Mattress fucked around with this message at 18:01 on Dec 7, 2013 |
# ? Dec 7, 2013 17:59 |
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# ? May 31, 2024 09:18 |
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Speaking of hub-based Doom WADs, I remember seeing a video of one really bizarre gimmick mod where you're in this giant city full of fully-functional stores and arcades and poo poo. Does anyone know what I'm talking about?
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# ? Dec 7, 2013 21:01 |
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Doom Center! https://www.youtube.com/watch?v=bcKYwNlAJwk file link in the video description http://www.mediafire.com/download/zod420nz5yt/DooM+Center.wad
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# ? Dec 7, 2013 21:13 |
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QwertySanchez posted:Doom Center! That's it! Thanks!
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# ? Dec 7, 2013 22:38 |
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Speaking of Daedalus, I ran into a fatal error trying to play it a while back. One part of the hub would not let me leave it once I'd entered. Any exit would immediately crash GZDoom. Wonder if that's been mopped up since then, or if I tried it again if I'd get the same problem.
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# ? Dec 8, 2013 00:54 |
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Chinese Tony Danza posted:Speaking of Daedalus, I ran into a fatal error trying to play it a while back. One part of the hub would not let me leave it once I'd entered. Any exit would immediately crash GZDoom. Wonder if that's been mopped up since then, or if I tried it again if I'd get the same problem. I had issues with enemies blinking in an out of existence. Regular enemies, imps and such, would only appear when attacking and would become invisible when walking around. That was years ago though and with GZDoom which may not have been up to par with normal ZDoom at the time.
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# ? Dec 8, 2013 01:03 |
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BattleMaster posted:I had issues with enemies blinking in an out of existence. Regular enemies, imps and such, would only appear when attacking and would become invisible when walking around. That was years ago though and with GZDoom which may not have been up to par with normal ZDoom at the time. That's not a bug. TeamTNT used "stealth monsters" when making Daedalus.
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# ? Dec 8, 2013 01:43 |
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Mother, why did they persist with Doom: but on the Amiga? Nemac IV, ZenTek, 1996 No, not the forth in a series. Nemac IV is the forth computer put in charge of the world's nuclear weapons. Completely self contained with its own nuclear power plant, Nemac IV is designed to act quicker than... wait, this is just Colossus: The Forbin Project again, isn't it? Right, fine. The inevitable occurs. Nemac IV: I do not regard you with respect, awe, or love. What's this? Angled walls in the very familiar map screen? Could we finally have A Doom? No Everything is still flat, presumably due to playing as an ED209-alike robot with its traditional weakness to stairs. You wander around - making a very annoying clunk-clunk-clunk sound with every step - blowing up Nemac IV's robot defences. Including one that looks like a goofy face when you kill it. This is a quite annoying game as it does a lot of things right compared to other attempts. There's definable keys ( but not in-game ), and it supports a wide variety of resolutions for both the native chipset and graphics cards. But there's a definite feeling that they got the renderer working, then got distracted by their snazzy FMV intro movie and skimped on the rest. Enemies can be stunned and knocked back, but the renderer craps out when you knock them too close to a wall and they disappear. The monsters are idiotic even by the not-good standards of D:BOTA games. Once they notice you they attempt to shoot you constantly, even if you are now separated by half a map and multiple foot-thick solid walls. And, well, look at this stuff from the manual: quote:Barrels Sound is terrible, especially the aforementioned walking noise, the tinny pew-pew of the guns, and the woman who burbles "SITUATION CRITICAL" constantly then you're at low heath. And there's only per-level saves, again. I disagree, Nemac IV.
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# ? Dec 8, 2013 20:56 |
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It's really important to remember the yearly context in which games were made. For example, Nemac IV was released in the same calendar year as loving Quake. So was Marathon Infinity
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# ? Dec 9, 2013 00:58 |
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Explosions through walls? That's not a bug that's a feature!
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# ? Dec 9, 2013 01:03 |
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Chinese Tony Danza posted:Speaking of Daedalus, I ran into a fatal error trying to play it a while back. One part of the hub would not let me leave it once I'd entered. Any exit would immediately crash GZDoom. Wonder if that's been mopped up since then, or if I tried it again if I'd get the same problem. I ran into a fatal error that it sucks. Infinite respawning monsters but not respawning ammo, random poo poo on walls and pedestals you have to use with no indication that it does anything, you have to go pixel hunting for the slightly different textured wall in dark rooms or flashing rooms to advance, ugh. It's so tedious to play. No wonder I never got very far in it when I played it before.
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# ? Dec 9, 2013 02:20 |
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In regards to good endings for FPS games, the new Shadow Warrior really wrapped up it's plot nicely and actually felt worthwhile. Hoji and Lo Wang have a really incredible relationship as characters, and the game plays off that swimmingly well.
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# ? Dec 9, 2013 03:29 |
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Quaddicted is running an advent calendar of dumb Quake miscellaney. The latest entry is a cute little mini-mod held entirely within a hacked save game, retelling the twelve days of Christmas within a small chunk of E3M6. It's well worth giving a quick spin!
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# ? Dec 9, 2013 05:52 |
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I'm about to plunge into Quake 1 with some HD texture packs for the first time today. I've recently finished all Serious Sam games, all Dooms and Hard Reset on the Hardest difficulties. Is there anything much different in Quake in comparison to the others? Should I be worried about anything in the game?
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# ? Dec 9, 2013 07:28 |
Colon Semicolon posted:Hoji and Lo Wang have a really incredible relationship as characters, and the game plays off that swimmingly well. Yes, but are they OTP?
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# ? Dec 9, 2013 08:26 |
Zidago posted:I'm about to plunge into Quake 1 with some HD texture packs for the first time today. I don't really feel like your Quake experience will share much in common with Serious Sam or Hard Reset (except for the emphasis on mobility that you find in Serious Sam and, because of its gimped movement, Hard Reset). Serious Sam is more of an "arena" shooter like Painkiller: You go into an area, large groups/waves of enemies spawn in, you defeat them, the next area unlocks and the cycle repeats. In that sense, Quake has a lot more in common with Doom: There's some linearity, but you often have some freedom of movement in finding keys/switches and progressing. Fights don't generally emphasize swarms or waves of enemies, either. You might trigger a trap that drops a gate or spawns a handful of monsters, but it won't feel anything like Serious Sam or Hard Reset. Same thing with the level design and secrets. There's more backtracking and overlap in Quake and Doom maps, and not nearly as many secrets per level (nor are they generally as strange or devious) as Serious Sam. I think Quake's arsenal is more boring than Doom's and a lot more boring than Serious Sam's.
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# ? Dec 9, 2013 08:33 |
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Prenton posted:And, well, look at this stuff from the manual: That's just adorable. Cream-of-Plenty posted:I think Quake's arsenal is more boring than Doom's The main problem though is that the shotguns don't have a cool reload animation. Given the use of 3D, it probably would have looked like angular crap, which I guess is why they didn't put it. Or maybe they wanted the guns to shoot faster. In any case, that made the shotguns a lot less fun to use. Damage is also balanced differently, so you need several shotgun blasts to kill low-level enemies instead of the one-shot, one-kill that is generally true in Doom.
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# ? Dec 9, 2013 15:56 |
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Quake's arsenal might be more "boring" than Serious Sam's, but it's way snappier and more refined. The movement is also some of the all-time best in any FPS. Don't save mid-level.
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# ? Dec 9, 2013 16:28 |
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Quake is fun, my only gripe with it is that it's kinda bland in terms of design. Granted it was the first FPS to use 3D polygons, but still, it's mostly just brown castles you run through while shooting brown weapons at brown monsters. It's basically 3D Doom, but with a brown color palette. EDIT: Of course that being said now you all are making me want to reinstall and play it again. wafflemoose fucked around with this message at 17:41 on Dec 9, 2013 |
# ? Dec 9, 2013 17:30 |
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An Enormous Boner posted:Quake's arsenal might be more "boring" than Serious Sam's, but it's way snappier and more refined. The movement is also some of the all-time best in any FPS. Yeah. Quake's guns sound boring at first glance, but they are definitely very fun to use. They have great sound effects and they work well with Q1's very fast pace. Zipping around and circle-strafing everything with the (Super) Nailgun while they can barely react is awesome. Gibbing poo poo with the explosive weapons is hilarious because of the goofy sound effects that play. Also agree about the movement.
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# ? Dec 9, 2013 18:40 |
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I disagree completely on Quake's levels being boring- in fact, Quake might be one of the last single-player FPSes to actually have interesting levels. It basically marked the end of the abstract-design era for shooter levels.
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# ? Dec 9, 2013 18:40 |
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Why do so many Doom WADs use those ridiculous custom enemies like the Shadow Imps and stupid goat-with-shield things. They look so out of place.
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# ? Dec 9, 2013 18:47 |
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Starhawk64 posted:Quake is fun, my only gripe with it is that it's kinda bland in terms of design. Granted it was the first FPS to use 3D polygons, but still, it's mostly just brown castles you run through while shooting brown weapons at brown monsters. It's basically 3D Doom, but with a brown color palette. Descent came out almost 2 years before Quake.
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# ? Dec 9, 2013 19:01 |
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I'm trying to help a friend set up Doom on her computer, but she's on OS X. Is there a Mac equivalent of GZDoom (fancier graphics but still compatible with most/all ZDoom WADs)? I was considering Zandronum because I heard it can use OpenGL, but I've never used it personally, and she won't be playing multiplayer outside of a rare LAN-based co-op game. And is there a Mac equivalent of ZDL, to simplify the process of playing those other WADs?Cream-of-Plenty posted:I think Quake's arsenal is more boring than Doom's I used to agree with this, until I played through Doom 2 as the Quake guy via Samsara. The weapon design is a little boring (I know they're all different in practice, but the nailgun, super nailgun and lightning gun are all just slight variations of the same weapon type), and none of them capture that "ultra-destructive weapon" feeling of the BFG and super shotgun, but when you're actually playing they're all drat fun to use. And I can't put my finger on it, but there's just something about the grenade launcher that makes it infinitely more satisfying than the rocket launcher from Doom or Quake.
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# ? Dec 9, 2013 19:18 |
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poptart_fairy posted:Why do so many Doom WADs use those ridiculous custom enemies like the Shadow Imps and stupid goat-with-shield things. They look so out of place. Not to say there aren't bad custom enemies in boom/vanilla compatible wads (evil marine from scythe 2). They just tend to be far more conservative in design or variants of the baron out of necessity. My favourite is the afrit from scythe 2/dv2/sih. They float like cacodemons and shoot a barrage of mancubus fireballs & revenant homing rockets. They're cute!
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# ? Dec 9, 2013 19:25 |
Cat Mattress posted:It shouldn't be, really. You lose the BFG, plasma rifle, and chainsaw, but you gain a grenade launcher, a couple nailguns, an axe, and the thunderbolt. With the expansion packs you also get a multirocket launcher, a bouncy plasma/laser/whatever gun, and a big-rear end hammer that shoots lightning everywhere. That's exciting! The main problem is that most of the guns don't have a proper reload animation or interesting textures or appearance or anything. They're just ultra-utilitarian tools, completely devoid of any personality. Now I don't want to offend anybody by calling Quake's weapons "boring". Just that they're more boring than the weapons from other games.
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# ? Dec 9, 2013 19:54 |
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The Quake RL has more "personality" than most other games' arsenals put together.
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# ? Dec 9, 2013 19:56 |
Quake's weapon sounds are some of the best sounds in any video game. That metallic CLUNK CLUNK-CLUNK of a grenade falling on the floor is burned into my mind.
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# ? Dec 9, 2013 19:59 |
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Fag Boy Jim posted:The Quake RL has more "personality" than most other games' arsenals put together. The Quake RL loving owns. The U1/UT99 rocket launcher is the only rocket launcher in games that's better than it.
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# ? Dec 9, 2013 20:00 |
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Cream-of-Plenty posted:The main problem is that most of the guns don't have a proper reload animation or interesting textures or appearance or anything. They're just ultra-utilitarian tools, completely devoid of any personality. The entire point is that they look and sound like horrible hell tools. Fag Boy Jim posted:The Quake RL has more "personality" than most other games' arsenals put together. Yep.
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# ? Dec 9, 2013 20:00 |
An Enormous Boner posted:The entire point is that they look and sound like horrible hell tools. There was no point to Quake, so your point is moot.
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# ? Dec 9, 2013 20:01 |
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Well I guess that settles it then.
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# ? Dec 9, 2013 20:03 |
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DIEGETIC SPACEMAN posted:I'm trying to help a friend set up Doom on her computer, but she's on OS X. Is there a Mac equivalent of GZDoom (fancier graphics but still compatible with most/all ZDoom WADs)? I was considering Zandronum because I heard it can use OpenGL, but I've never used it personally, and she won't be playing multiplayer outside of a rare LAN-based co-op game. And is there a Mac equivalent of ZDL, to simplify the process of playing those other WADs? Yes, it's called gzdoom http://alexey-lysiuk.github.io/gzdoom/ qZDL should run on OSX but a casual googling did not turn up any binaries. Google sure is a thing that exists
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# ? Dec 9, 2013 20:06 |
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Cream-of-Plenty posted:There was no point to Quake, so your point is moot. Agreed the narrative was poor as hell. I did not connect to any of the characters.
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# ? Dec 9, 2013 20:07 |
Fag Boy Jim posted:Agreed the narrative was poor as hell. I did not connect to any of the characters. I wish I would have been able to understand Shub-Niggurath. Maybe telefragging her(?) wouldn't have been the only way.
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# ? Dec 9, 2013 20:09 |
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closeted republican posted:The Quake RL loving owns. The U1/UT99 rocket launcher is the only rocket launcher in games that's better than it. Only because it packs so many different functions in. Rockets or grenades, guided or not, clustered or spread, one to six burst. And the Quake RL has a better explosion sound.
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# ? Dec 9, 2013 20:12 |
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haveblue posted:Only because it packs so many different functions in. Rockets or grenades, guided or not, clustered or spread, one to six burst. And the Quake RL has a better explosion sound. Load 3+ rockets and watch someone's gibs fly across the level at 40 mph when all three rockets explode right next to the target. I agree about Q1's explosion sound being better.
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# ? Dec 9, 2013 20:19 |
haveblue posted:Only because it packs so many different functions in. Rockets or grenades, guided or not, clustered or spread, one to six burst. And the Quake RL has a better explosion sound. Uhhh pretty sure the MULE from Gunman Chronicles takes the cake for most awesome rocket launcher ever. It takes this guy over a minute to just demonstrate all of the options that are embedded in this contraption. Real talk though, UT'99 Launcher > Quake RL.
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# ? Dec 9, 2013 20:22 |
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There are lots of weapons that are conceptually cooler than almost anything in Quake, but the actual execution is rarely even comparable in quality. The UT1/99 launcher can fire a bunch of rockets and grenades and while cool, it's still floaty and clunky feeling compared to the instant crack of Quake's. Combination with the movement system pushes it over the top, too. edit: this is a major part of why the Quake series has always been the go-to for competition. An Enormous Boner fucked around with this message at 20:26 on Dec 9, 2013 |
# ? Dec 9, 2013 20:24 |
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# ? May 31, 2024 09:18 |
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I love how you can juggle enemies so easily with the Q1 rocket launcher. Lobbing a bot across a room and delivering the killing blow while he's in the air or right before he lands is always amazing to see and do. The U1/UT99 rocket launcher can also juggle, but you can really only do it with the Skaarj because UT99 players usually get destroyed if two or more rockets blow up near them.
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# ? Dec 9, 2013 20:45 |