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If one of your spies gets captured by a civ, and you then wipe out that AI, you never get the option to trade for their freedom but they aren't freed either, and you can't build a replacement. The spy screen just says "captured by so-and-so" even though that civ doesn't exist any more. I can't decide if this is more amusing or aggravating.
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# ? Jan 3, 2017 19:49 |
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# ? Jun 4, 2024 06:59 |
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So if I'm going for a wonder and someone else gets it before me, do I keep the production points to use toward something else or did I just waste 20 turns?
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# ? Jan 3, 2017 20:02 |
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Niwrad posted:So if I'm going for a wonder and someone else gets it before me, do I keep the production points to use toward something else or did I just waste 20 turns? in the current iteration, you just eat it. i sort of like it, it makes wonders a real risk/reward proposition
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# ? Jan 3, 2017 20:04 |
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Zero_Grade posted:If one of your spies gets captured by a civ, and you then wipe out that AI, you never get the option to trade for their freedom but they aren't freed either, and you can't build a replacement. The spy screen just says "captured by so-and-so" even though that civ doesn't exist any more. I can't decide if this is more amusing or aggravating. The spy system in this game is probably the worst part about it to me. It is such a pain in the rear end to manage that I tend to ignore it as much as I can but then some rear end in a top hat will blow up an industrial zone and now I need counterspys in all of those and that's just more bullshit to fiddle with every 8 rounds or so when all I want is to set them all to counterspy forever.
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# ? Jan 3, 2017 20:10 |
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Suggestions on game/map settings so that the lategame doesn't become a slog? How is Online speed in single player? Hilariously unbalanced?
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# ? Jan 3, 2017 20:19 |
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alcaras posted:Suggestions on game/map settings so that the lategame doesn't become a slog? Some things are hosed based on game speed. Take AI agendas, for example. Cleopatra hates you for having a small army. Trajan hates you for having a small empire. You meet them, and they wait ten turns before they complain at you, presumably to give you time to do something about your small army or empire. However, it's ten turns on any game speed. Ten turns in an online-speed game is a heck of a lot longer than it is in a marathon-speed game. There's a guy who has made a mod to resolve some of this stuff (in addition to the hilarious oversight of a Paranoid Cleopatra who hates you for having a small army because she's Cleopatra, and then when you build it up she hates you because she's paranoid about your large army) by increasing the ten turns you have to deal with someone's agenda to thirty turns. It feels a bit like rearranging deck-chairs on the Titanic though, the AI seems to turn hostile to me regardless of whether I satisfy their agenda or not.
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# ? Jan 3, 2017 20:31 |
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JVNO posted:I nearly always get this one, and if you scout effectively it should almost be automatic (unless you're on an island continent). With the non stop barbarian attacks early on, I never seem to be able to scout effectively in the early game. Any units I have are either fighting barbarians or moving towards them or moving towards their strongholds.
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# ? Jan 3, 2017 20:35 |
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Orange Sunshine posted:With the non stop barbarian attacks early on, I never seem to be able to scout effectively in the early game. Any units I have are either fighting barbarians or moving towards them or moving towards their strongholds. Do you start every game building three slingers which you will upgrade to archers at the earliest opportunity because if not you should
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# ? Jan 3, 2017 20:46 |
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Orange Sunshine posted:With the non stop barbarian attacks early on, I never seem to be able to scout effectively in the early game. Any units I have are either fighting barbarians or moving towards them or moving towards their strongholds. I'm keen on the early barbarian hordes and have always played with raging barbarians in the past. It gives you something to do and a reason to army up even if you're not in some international conflict. It's a fun change.
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# ? Jan 3, 2017 20:59 |
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I haven't played since before the winter patch. It seems they didn't address everything taking too drat long to produce except for wonders.
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# ? Jan 4, 2017 02:22 |
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How do you set WASD to control the camera? I tried doing the ini file tweak but it doesn't stick in game.
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# ? Jan 4, 2017 04:00 |
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Failboattootoot posted:The spy system in this game is probably the worst part about it to me. It is such a pain in the rear end to manage that I tend to ignore it as much as I can but then some rear end in a top hat will blow up an industrial zone and now I need counterspys in all of those and that's just more bullshit to fiddle with every 8 rounds or so when all I want is to set them all to counterspy forever. it's almost always some cocksucker nation who you can steamroll too and you have no causus belli for "we caught you spying... again" At least in V the other AIs understood if you leveled a civilization when they were caught spying.
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# ? Jan 4, 2017 04:21 |
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In my current game, going for a culture victory, I'm up to year 1700 or so, with 5 cities protected by 4 archers and a warrior. And somehow I'm in 2nd place for a domination victory. I assume the AI is so impressed by my mighty walls that they're overlooking my complete lack of a military.
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# ? Jan 4, 2017 23:14 |
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There is a bug in the AI. They pretty much won't attack a city with walls.
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# ? Jan 4, 2017 23:50 |
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JetsGuy posted:Was it civ 4 where the AI would literally say -6 you're trying to win the way we want to win? Actually that was great in civ4. At some point the AIs that weren't allied with you would never ally with you and would actively try to win/sabotage you, Cold War style. Your ally's would naturally and expectedly hate your enemies. Civ4 was great.
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# ? Jan 5, 2017 01:19 |
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ate poo poo on live tv posted:Actually that was great in civ4. At some point the AIs that weren't allied with you would never ally with you and would actively try to win/sabotage you, Cold War style. If I said or implied that was bad I shouldn't have. It was dumb but at least more honest going "video board game" than "I hate you forever because you built Stonehenge and as such you were -3 with me for a millennia and there's no way to make that up. Allahu Akbar."
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# ? Jan 5, 2017 01:56 |
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When going for a culture victory, you win via having the most tourism. Trade routes and open borders in other civs add substantially to tourism. Is there any point to having trade routes and open borders all along the way, or are they only of value at the very end when you're close to actually achieving the victory?
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# ? Jan 5, 2017 02:02 |
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CascadeBeta posted:How do you set WASD to control the camera? I tried doing the ini file tweak but it doesn't stick in game. https://github.com/chaorace/cqui will do it, among many other things it will do
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# ? Jan 5, 2017 02:54 |
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Orange Sunshine posted:When going for a culture victory, you win via having the most tourism. Trade routes and open borders in other civs add substantially to tourism. Is there any point to having trade routes and open borders all along the way, or are they only of value at the very end when you're close to actually achieving the victory? Only difference between the two is internal is more production external is more $$$. However I "think" having foreign trade routes gives an espionage level at a certain tech level, which admittedly isn't a big deal. Basically be selfish and short-term with your trade routes.
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# ? Jan 5, 2017 03:45 |
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ate poo poo on live tv posted:Only difference between the two is internal is more production external is more $$$. International trade routes add 25% to the tourism coming from that civ. I'm trying to figure out if they have any long term effect, though, or if the extra tourism just stops once the trade route does.
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# ? Jan 5, 2017 03:51 |
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Orange Sunshine posted:When going for a culture victory, you win via having the most tourism. Trade routes and open borders in other civs add substantially to tourism. Is there any point to having trade routes and open borders all along the way, or are they only of value at the very end when you're close to actually achieving the victory? So, the way culture victory actually works is this: Every turn, the tourism you produce is added to each foreign civ's "tourism counter", affected by the modifiers. Once your tourism counter hits a certain threshold (determined by eg number of civs, game speed) one of that civ's local tourists is converted into a visiting tourist for you. You actually win if your total number of visiting tourists is bigger than anyone else's number of local tourists. So, say you make 100 tourism per turn, the tourism counter threshold in this game is 1500, you have a trade route and open borders with Egypt and neither with England. The open borders and trade route modifiers both give +25% vs. Egypt, so you actually get 150 tourism towards the counter with them and it takes you 10 turns to get an extra tourist from them, but it still takes 15 turns to get another tourist from England.
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# ? Jan 5, 2017 04:30 |
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Glidergun posted:So, the way culture victory actually works is this: Ok, so if you're going for a cultural victory, you want to try to have open borders and a trade route with all the other civs as much of the time as possible, then. The open borders part is a pain in the rear end, since everyone always dislikes you.
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# ? Jan 5, 2017 05:11 |
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Orange Sunshine posted:Ok, so if you're going for a cultural victory, you want to try to have open borders and a trade route with all the other civs as much of the time as possible, then. Open borders is a +3 "liking you" modifier, so it can help.
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# ? Jan 5, 2017 11:20 |
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That's still a -17 per turn if they think you're a -20 warmongerer.
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# ? Jan 5, 2017 11:58 |
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John F Bennett posted:That's still a -17 per turn if they think you're a -20 warmongerer. if i had the screenshot i'd show you my -563 warmonger penalty for taking my city back from caesar
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# ? Jan 5, 2017 12:14 |
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The White Dragon posted:if i had the screenshot i'd show you my -563 warmonger penalty for taking my city back from caesar Are you sure you just took your city back and didn't casually raze a half-dozen cities en route?
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# ? Jan 5, 2017 12:38 |
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I don't believe that story, because it implies the AI was able to take your city in the first place.
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# ? Jan 5, 2017 23:48 |
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aniviron posted:I don't believe that story, because it implies the AI was able to take your city in the first place. Theoretically the AI could take your city, if it was a new one with 1 population and no walls and no units guarding it, and they blundered into it while attacking barbarians.
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# ? Jan 6, 2017 00:54 |
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Orange Sunshine posted:Theoretically the AI could take your city, if it was a new one with 1 population and no walls and no units guarding it, and they blundered into it while attacking barbarians. The AI is perfectly capable at taking cities without walls, so if he never bothered to build walls then it's possible the AI took his city.
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# ? Jan 6, 2017 02:14 |
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Is it possible to ask the AI civs not to send their missionaries and apostles into your territory? Whenever I convert an AI''s city, they always immediately ask me not to do that again. But I can't find a way to ask them the same thing. I don't see it anywhere in the menus for making deals with them or making demands of them.
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# ? Jan 6, 2017 06:09 |
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Yes, but they straight up ignore you. It's under the "discuss" tab when you talk to them. They'll say yes but then continue to do it.
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# ? Jan 6, 2017 06:23 |
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There's a typo in the diplomatic options, sometimes the no-convert button is labeled "declare war" instead.
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# ? Jan 6, 2017 07:00 |
Krazyface posted:There's a typo in the diplomatic options, sometimes the no-convert button is labeled "declare war" instead. Good bye.
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# ? Jan 6, 2017 15:26 |
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TheAnomaly posted:The AI is perfectly capable at taking cities without walls, so if he never bothered to build walls then it's possible the AI took his city. Tbh when at war it's not the AI taking cities I worry about, it's pillaging districts.
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# ? Jan 6, 2017 20:18 |
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Two questions: 1) Where the hell is the Hall of Fame? Winning is easy enough, but the score scaling seems rather difficult. I conquer half the planet, win a domination victory and I'm...Eleanor of Aquitaine? I'd like to be able to keep track of how well I did, and I can't seem to find it in the actual game app. Is it somewhere on Steam? 2) What exactly is the relationship between culture and tourism? I understand (I think) the mechanics behind tourism, but what does culture have to do with it?
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# ? Jan 6, 2017 20:37 |
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TipTow posted:Two questions: Regarding 2, Culture increases your Domestic Tourists, a pool from which Visiting Tourists are drawn to other Civs. I don't remember the exact math breakdown, but the gist of it is that the more culture you generate, the more domestic tourists you have, and thus the harder it is for anyone else to win a cultural victory (as they need more visiting tourists than anyone has domestic).
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# ? Jan 6, 2017 21:16 |
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There's no Hall of Fame
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# ? Jan 6, 2017 21:21 |
What's the best setup to learn the game on/build a pretty little empire? I've been running a game as Germany on a Duel-sized Inland Sea, and have just made it up to the Industrial era in tech, but just past Feudalism on the Civics tree. I'm on three cities (two at 11pop, and a new one at 7 and growing fast) but the map has a dearth of luxury resources and the AI player (Gilgamesh) has Zanzibar locked down pretty well. I'm just now running up against the Housing/Amenities limits, and not sure how to proceed. Cultural output is low (~25ish per turn), but I managed some stellar Holy Site/Campus districts that are surrounded by mountains. I could probably win however I choose, but I want to get a full game under my belt to see how the endgame plays out. A few questions/observations: -What's the range on trade routes? The AI is on the opposite side of the map and I've never had the opportunity to trade with them, but Gilgamesh is somehow trading with me. -Military Engineers seem pretty pointless, since they only get two roads to build? Or is it a Point A to Point B type thing and I just messed up? -What are the go-for wonders in this game? I've locked down Forbidden City, the Colossus, and the Oracle, but my terrain wasn't good for a bulk of wonders.
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# ? Jan 6, 2017 22:03 |
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Playing a game with just one other Civ is pretty...gamey. It's not a real representation of how the game plays, for better or for worse. - 30 tiles over water and you have to have Shipbuilding - I've never built one, if you are keeping up building the max traders you are allowed to build- and you should be- the roads tend to take care of themselves - depends entirely on the win condition you're going for, which you should decide from the beginning of the game I'd recommend Standard, Prince, Island Plates for a newb
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# ? Jan 6, 2017 22:08 |
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# ? Jun 4, 2024 06:59 |
Triskelli posted:
They can eventually build forts and airstrips. Airstrips are possibly useful I guess. I have no idea why anyone at Firaxis thought giving them the option to build exactly two roads and nothing else was a good idea.
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# ? Jan 6, 2017 22:20 |