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Two birds, one stone. Vega Sphereoopstrap. Predatory flora, sessile with hunting tentacles that enmesh their prey and exude digestive juices and microcilia feed-roots on their captures.
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# ? Oct 30, 2021 21:23 |
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# ? Jun 9, 2024 13:04 |
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two words: tall crabs
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# ? Oct 30, 2021 23:50 |
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Haha yes, real fuckin tall!
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# ? Oct 31, 2021 02:11 |
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Siegkrow posted:What resources do we currently have that would be useful for the current stage? With the exception of initial seeding we pride ourselves in procuring all natural resources in-System (ie; mass, energy, exotics), as multiple Iterations have proved this provides Client with the most satisfying end product. That said, we do keep stock-specimens in cryostasis for emergencies. Our primary resource and the only one which can be said to have a meaningful limit is our stock of Designers. You are all unique and beautiful! -- Slaan posted:Alright chief, here is a grazer to die for! SniperWoreConverse posted:Flora eh? How about muckwort which can tolerate salinity and high mineral content, and a fernuloid which should be able to develop woody branches pretty easy. I guess either could, eventually. Well, that's terrifying! Good work, the Llhamasquito may be big, but with it's classic Obvious Weakpoint some critter or other is bound to evolve the means to exploit it given time. Or they'll suck Vega-4 dry. Either or! The Frillypedes love to hide among the Leafibre bushels that have taken to grow anywhere there is shade and warmth, with the previous Sporest being pushed even higher by the Newort clusters with the occasional Invertree taking root wherever there is room to spare. -- Arcanuse posted:Lumicube. Siegkrow posted:Well we already have Stinkgrass. AJ_Impy posted:Two birds, one stone. Vega Sphereoopstrap. Predatory flora, sessile with hunting tentacles that enmesh their prey and exude digestive juices and microcilia feed-roots on their captures. Dog Kisser posted:Haha yes, real fuckin tall! Lux Animus posted:two words: tall crabs Woah! Look at that diversity down by the beach! The new Stinkberrybushes are spreading like wildfire, which they are also contributing to thanks to their dry and sulphurous nature! They also provide breeding ground for magma snails, which the Sphereooptraps greedily gulp down. Competing for a taste of those mineral rich slugs are also Lumicubes, a sight more rare but far more ferocious, they breed on the obsidian shore where they crystallize their sandy skin in the ambient heat of cooling magma! Lastly we have the Crabby Longlegs, and... why. Why did you make more crabs! I told you, no crabs! Ugh. Now we'll never get rid of them all. Let's just hope they die out naturally... That said, it's almost time for another jaunt in the Timeskipper - but I need one more thing from y'all before we take a little break and watch the world churn. Another Evosolution INC speciality; Powered by Exotics, simply placing a Monolith in one of the available biomes will turbo-charge local evolution with wild, mostly beneficial mutations for each subsequent generation! Placing an Unmonolith in a biome will do the opposite; causing stagnation by severely limiting the amount of natural mutation each species undergoes per generation. Let's start with just one of each for now, as to not upset the ecosystem too much. The available biomes are: Vega-4 Secundus - Sporest - Crystal Crater Vega-4 - The Icecaps (empty) - Ignition Island (empty) - The Stinkosphere - Sporecap Mountains - Lavaplains - The Magma Tunnel Network - Obsidian Beach - The Sulphur Sea - The Stinkoral Reef Remember, just because some areas are empty now, or may not house your favourite critter or fauna, that does not mean it will remain that way forever. The Sulphur Sea covers much of Vega-4 and we already have a few avians and amphibians going, not to mention all the tunnelling georganisms. Now, get to voting, designers! And I'll see you all again in a few hundred million years for the next debriefing.
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# ? Oct 31, 2021 16:03 |
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Monolith in Crystal Crater ... Un-Monolith in Crystal Crater
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# ? Oct 31, 2021 16:13 |
woah that's a power play if i ever saw one
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# ? Oct 31, 2021 16:24 |
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Monolith in the Sporest! Unmonolith in the Icecaps! Also, i know we don't have much time.before we need to enter the time warp, but if what we want is to curb the spread of Crabs, we need to look into what other planets do to keep them down: smash their shells. The biosphere is too early to sustain avians yet, so we should do the best next thing and modify one of our predators to have a blunt, hammer-like claw that they can use to break the long, fragile crab legs.
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# ? Oct 31, 2021 17:35 |
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Dog Kisser posted:Monolith in Crystal Crater
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# ? Oct 31, 2021 19:30 |
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Monolith in Stinkoral Reef, and we take bets on how long it takes to get overgrown Unmonolith in Crater, we want to keep the rare geological essence of the meteorite unbothered for millennia
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# ? Oct 31, 2021 20:01 |
Lux Animus posted:Monolith in Stinkoral Reef, and we take bets on how long it takes to get overgrown +1
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# ? Oct 31, 2021 23:38 |
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Monolith in the Sporest Let's give a little push to moonslime expansion Unmonolith in the Obsidian Beach Hoping the crab will stagnate and go extinct in the process Siegkrow posted:Monolith in the Sporest!
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# ? Nov 1, 2021 09:13 |
Ice caps are potentially incredible life reservoirs for unusual forms, they might end up concentrating huge amounts of materials over the eons, depending on ocean currents. The underside could be an excellent place for plants and animals to take root
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# ? Nov 1, 2021 09:53 |
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Lux Animus posted:Monolith in Stinkoral Reef, and we take bets on how long it takes to get overgrown Supporting this.
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# ? Nov 1, 2021 10:54 |
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Monolith in the Stinkoral Reef. Un-Monolith on the Obsidian Beachs. gently caress the client, the Crabby Longlegs aren't going anywhere, those things are a work of art. Anything that might cause that divine form to evolve away needs to be stagnated.
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# ? Nov 6, 2021 08:04 |
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Kristopher posted:gently caress the client, the Crabby Longlegs aren't going anywhere, those things are a work of art. Anything that might cause that divine form to evolve away needs to be stagnated. What do you mean? Don't you remember the last time we allowed a planet to evolve too many crabs? I still have nightmares about the crabpocalypse.
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# ? Nov 15, 2021 19:01 |
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Evosolution Inc Y 0.500b Vega System Bing! This is your automated attention paying system! Please pay attention! Welcome back Designers! My, would you look at that! How our little Vega-4 has grown! We have nearly full fauna coverage and all the stink has been concentrated into the oceanic abyss, where it will surely never bother anybody ever again! All those critters we made? They are long since dead, or so different that it hardly makes a difference! Why if we were to beam down there right now, hardly anything would look the same. See what I mean? ... Wait a minute. This looks like A Complication!! Where are all the animals? UNIVAC; Enhance! Well, huh. I guess that Crabby Mile-legs over there is the only thing long enough to stick up out of the thick coral canopy! I guess the Monolith really shook things up. No matter, we can solve this - we just need some new, flying herbivores! Give our gengineers something to work with here, and we'll have things back to normal soon enough. Oh, and whilst you are at it, those Sulphide Ice Caps look ripe for habitation, so we could use an easily domesticated Beast of Burden to make ploughing the fertile soil easier for the Client when the time comes, a Cute Scavenger to clean up the trash, A Predator to make sure things don't get out of hand and a Wild Card to make things interesting. Remember to include some sort of toxicity mitigation features since the ground there is basically anathema to organic life. Good luck!
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# ? Nov 16, 2021 18:05 |
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The Skorca is a flying herbivore the size of a small personal space saucer. It has black and white coloration, gigantic bouyant air sacs and large molars in a mouth on its underside to chew off coral. It avoids the toxicity by processing its meals in 5 different stomachs. The gas produced by the processing fills the air sacs.
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# ? Nov 16, 2021 18:17 |
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As for the Beast of burden, that can live in the Suplphide Ice Caps too? Well, it will live in the cold artic zones so it needs to have some of the typical cold adaptations. the animal has to be BIG, FURRY, be able to STORE FAT. Which of our old mainstays can evolve for that? I present to you, the CRYOMAGMASNAIL! We've reduced the necessity for fur by using our old magmasnails, Increasing their size, and made their body heat flow faster. It is specifically adapted for cold weather, as the high heat in their foot interacts with the ice and snow on the icecaps to quickly slide around. We've modified their digestive system to be able to more easily digest the heavy sulphur flora that lives under the icecaps to fuel its inner fire instead of using magma, and it can focus the inner fire on its front to dig under the caps and reach the flora. We're trying to figure out the proper adaptations to store the refined sulphur in its shell so that its flesh can be edible for standard sapients.
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# ? Nov 16, 2021 18:48 |
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Ah, it feels good to be back in the genegineers wheelhouse. For this set, I propose we thaw out an older critter lineage, that of the Clayboar, to use as a base. ...What? Oh, yes, we kept the Swinesilt/Clayboar/Terrahogga template from an earlier job; bit of clever genegineering work in my opinion integrating a psuedo 'evolution' as tourists would call it in a mostly natural... ...Ah, getting sidetracked. The important part is this: The Swinesilt line can be altered to better fit our current needs. Let me just load up the genegineers proposed modifications here, and... Boom. Clay Pigdeon? Line posted:[Swinesilt][Juvenile] Fresh (mostly) herbivorous creatures, ready for a trial run. Or, at least, a step towards something greater.
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# ? Nov 16, 2021 19:46 |
we need a good solid Titanic Lifeform to be our wild card. Perhaps a really powerful spore tree that has a mobile phase to its lifecycle. An enormous nomadic tree which can bring some of the things it needs to flourish along for the ride. If it's big enough it would affect the local weather whenever it passes. e: and if it's big enough it could go well out off shore a lil, dragging it's habitat along to some foreign area SniperWoreConverse fucked around with this message at 20:10 on Nov 16, 2021 |
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# ? Nov 16, 2021 20:02 |
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Haven't we learned enough from the last attempts to make pigs fly? It'll never happen! It's crazy talk! Ahern. As for our cutesy scavenger, we need something that will instantly brand them as a criminals, like eyemasks, black and white striped torsos, nimble fingers, and pouches with currency symbols on them. Something like those robber possums from Belthax IV?
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# ? Nov 16, 2021 20:12 |
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As for a predator, A Hermit Bear which shapes its mobile den out of coral and secretes enzymes that negate its toxicity, striking from ambush.
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# ? Nov 17, 2021 18:28 |
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AJ_Impy posted:As for a predator, A Hermit Bear which shapes its mobile den out of coral and secretes enzymes that negate its toxicity, striking from ambush.
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# ? Nov 17, 2021 19:58 |
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SniperWoreConverse posted:we need a good solid Titanic Lifeform to be our wild card. Perhaps a really powerful spore tree that has a mobile phase to its lifecycle. An enormous nomadic tree which can bring some of the things it needs to flourish along for the ride. If it's big enough it would affect the local weather whenever it passes. A migratory habitat is a brilliant idea for a bespoke ecosystem. We could turn typically migratory fauna into fierce, sedentary creatures that stake claims over areas that the habitat seasonally passes through, gorging themselves while the habitat is in the area, and then hibernating until the habitat nears the creature's staked territory.
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# ? Nov 17, 2021 23:20 |
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Slaan posted:The Skorca is a flying herbivore the size of a small personal space saucer. It has black and white coloration, gigantic bouyant air sacs and large molars in a mouth on its underside to chew off coral. It avoids the toxicity by processing its meals in 5 different stomachs. The gas produced by the processing fills the air sacs. Arcanuse posted:Ah, it feels good to be back in the genegineers wheelhouse. A'ight, let's see what the Gengineers come up with.... hang on a few million years whilst the population stabilizes... Well! Would you look at that! They made it! However, it looks like the Skorcers are pretty territorial, claiming all the delicious Coral Canopy for themselves, forcing the new Swinesoar to look for a new foodsource: Sporeest spores from secunda! Oh well, nothing to be done about that.
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# ? Nov 18, 2021 20:10 |
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What did I say about flying pigs?!? This planet is doomed! I hope a Crabby Mile-legs steps on some people...
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# ? Nov 18, 2021 21:03 |
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Siegkrow posted:As for the Beast of burden, that can live in the Suplphide Ice Caps too? Well, it will live in the cold artic zones so it needs to have some of the typical cold adaptations. Lux Animus posted:Haven't we learned enough from the last attempts to make pigs fly? It'll never happen! It's crazy talk! AJ_Impy posted:As for a predator, A Hermit Bear which shapes its mobile den out of coral and secretes enzymes that negate its toxicity, striking from ambush. Good news everyone! Cryomagsnails now roam the icecaps, striping it and releasing toxic fumes into the air, that we had just cleared of stink! Wait, is that good news? Oh well, they are very cute in their own, slimy and also hairy way. But there was a complication! The Gengineers got your other orders a bit mixed up... now the Sulphicecaps are littered with with Pusbearers, adorable little hoarding ursachnids that grow fat of off the toxic ice-sands, laying their young in atsacks protected from predators and curious critters alike by conical protrusions crafted from their sticky slime, left-over coral and surface sulfides! Normally, you couldn't tell such a structure apart from a regular sulphite-dune, but luckily [7 Epislon Petal Fracture] from the Spatial Intermittence Department had a spare spectralyzer, letting us get a more intimate view.
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# ? Nov 18, 2021 22:44 |
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Well tell them to fix it before we feed them to the pusbears for incompetence!
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# ? Nov 18, 2021 23:31 |
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# ? Nov 18, 2021 23:45 |
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Swedish Thaumocracy posted:
I have something for that, I checked some of our records and found some samples of this old worklemur! A Toxofungo! It is a variable size mushroom that absorbs many kinds of both air and ground toxins to grow, although they never grow too close to one another for some reason. The more toxins, the bigger they grow! Taking in account the stench of this planet and the sulphur everywhere, they should become very big! This should even be useful for our future sentients, since they could use the fungal stipe much like wood is used in many civilizations! *Should be noted, Toxofungos are, however, restricted in certain civilizations due to their capacity to refine poison! If used on sustances more toxic than suplhates it will not only grow larger but refine the poison in its core!
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# ? Nov 19, 2021 00:22 |
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Hello designers, the Skorcerers have now eaten enough of the canopy that we can send a probe down. Let's see what is up! Uh oh designers! A Complication!!! Looks like we have a case of rampancy going on! The Moonschrooms have, under the cover of darkness, spread over the entire surface of Vega-4! They even infected the Crabby Longlegs Now not even dinosaurs will help! And we can't get to the Planetary Fire Storm Machine we oh so conveniently installed in a previous age because, surprise, it's covered in moonschrooms. Uh. Don't worry! We'll think of something... Tell you what, let's go hog wild! Regular dinosaurs won't help, but I'm willing to bet those moonschrooms never encountered gigavolved dinochimeras before! Give me your best dinosaur hybrid ideas and let's see what the gengineers come up with, then we send the best few down planetside to wage a war of extinction until we can reset this mess! It's the only way that isn't boring!
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# ? Dec 17, 2021 20:48 |
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Diplodocus + Giganotosaurus. Boom, big eater X10
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# ? Dec 17, 2021 21:30 |
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Let's do something fun. The largest Pterosaur was the Quetzalcoatlus, with an 11 meter wingspan! Let's do some mad science and splice it with our Swinesoars, who adapted to eat the shrooms on our last visit. This should lead to a bigger, hungrier, flying-ier Quetswinecoatl!, Who should be able to work alongside other herbivorous megadinos. Tho I would REQUEST someone makes at least one able predator so we don't end up eating all the herb life.
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# ? Dec 17, 2021 21:51 |
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Only the finest of modern day dinos are acceptable here: Spoonbill + Peacock for a truly magnificent saur
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# ? Dec 17, 2021 22:28 |
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Corvids and Spinosaurus. Go anywhere, massive near-eusocial genius intellects
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# ? Dec 17, 2021 23:51 |
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Hey designers! We got a fresh batch of chimerosaurs ready to go, but which one should go where? We need one to fight through the Crabby Longlegs guarding the perimeter, one to chew through the thick moonschroom outer layer, one to lead the charge through the goey interior and finally one to reach and ideally press the button for us. Imagine the tedium of having to do that ourselves, hahaha! First up we have the Diplodofus - the worlds friendliest giant monster. Weighing in at roughly 11 cubic units defined as "length of the path travelled by light in vacuum during a time interval of 1299 792 458'ths of the time duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the fundamental unperturbed ground-state of the caesium-133 atom" of a pure liquid-state hydrogen dioxide mixture, this anacrhonistic blunderbeast is sure to make short work of anything foolish enough to come within hugging distance, which is comically short on account of its adorable, stunted arms. Second up, the Quetswinezoatl - making up in sheer wingforce what it lacks in brainpower. Because the gengineers couldn't figure out how to get enough blood up that ridiculous neck to cool anything bigger than a belusian franglecone. Our third candidate, the Peabill, is... what i'm trying to say Designers is that... it's... it has... I mean, just look. It's pretty confusing. I'm sure that is a survival tactic on some world? Why not. think it'll eat anything, but it will probably waste a bunch of time trying to impress it first. Lastly we have the Spinnydae. A combination of S-tier prefabs with the drawbacks of neither, this critter is able to dive, crawl, fly, climb and dig whilst still being intelligent enough for tool use, If it wasn't for the nature of our business, this thing would be a candidate for Universal Apex. So we made sure to only make one of them. Don't want some planet spanning monoculture now do we! Again. >_>
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# ? Dec 19, 2021 13:49 |
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Chief, the Peabill is obviously the best candidate for pushing the button! It has the charisma and beauty to push that button while looking great for our clients auditing team's time cameras. Itll give us some cover on this whole situation as a PR stunt instead of an oopsy. The tail is also pretty enough to charm any would be predator into not attacking it, ensuring the mission success
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# ? Dec 19, 2021 17:28 |
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# ? Jun 9, 2024 13:04 |
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Slaan posted:Chief, the Peabill is obviously the best candidate for pushing the button! It has the charisma and beauty to push that button while looking great for our clients auditing team's time cameras. Itll give us some cover on this whole situation as a PR stunt instead of an oopsy. The tail is also pretty enough to charm any would be predator into not attacking it, ensuring the mission success With this, the Diplodoofus can hug the Crabby Longlegs' legs off, the Quetswinezoatle can chew through the outer shell of Moonschroom and our Spinnydae can help open a way through the gooey path, even fight off anything that may lay under the 'schroom
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# ? Dec 19, 2021 19:20 |