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SubG
Aug 19, 2004

It's a hard world for little things.

Detective No. 27 posted:

Just beat the first boss! Pro-tip, buy the Gonz Pistol for your MC.
Guns and bullets that do status effects are incredibly useful in the early SMT games. They're not as over-the-top broken in if... as they are in the original Shin Megami Tensei (where bullets aren't consumable items and so they never run out), but they're still incredibly useful.

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bowmore
Oct 6, 2008



Lipstick Apathy
Any guides people recommend?

wash bucket
Feb 21, 2006

I still haven't beat the the first dungeon but I just walked from the start to the boss while talking my way out of every single fight. I also didn't check the map once even though literally every room looks the same.

I've been here too long! :psyduck:

Edit: The boss killed my main character in three turns even though I had three level 12 minions with with me. Guess I need to grind for better armor.

wash bucket fucked around with this message at 04:12 on Feb 3, 2022

Gaius Marius
Oct 9, 2012

bowmore posted:

Any guides people recommend?

Going in blind

bowmore
Oct 6, 2008



Lipstick Apathy

Gaius Marius posted:

Going in blind
but how am I supposed to see my screen

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

bowmore posted:

but how am I supposed to see my screen

t...TURN ON YOUR MONITOR!!!

wash bucket
Feb 21, 2006

kirbysuperstar posted:

t...TURN ON YOUR MONITOR!!!

:stonk:

Serperoth
Feb 21, 2013




Are there big differences between SNES and PS1 versions of the game? I found a fan translation for the SNES version, but the OP has the PS1 listed, and this seems like a fun way to get me off my butt and actually PLAY some games.

EDIT: Oh hey the Wiki has a version differences bit and they do seem to be not-insignificant, but mostly in terms of gameplay rather than story.

Serperoth fucked around with this message at 08:57 on Feb 3, 2022

The Postman
May 12, 2007

Love the ad banner. I'll start this month's game but I doubt I'll finish it. Going to have to move some furniture around for some housework and unhook my SNES.

SmockJoc
Oct 4, 2004
Are there any summons that come with the ability to attack from the back row? Or any ranged weapons other than guns?

wash bucket
Feb 21, 2006

Whew, first dungeon complete! Things went much better with the boss once I put my main character in the back row on :blastu: duty. Found out when they go down the whole party is defeated.

wash bucket
Feb 21, 2006

I play a LOT of Rockin' Kats on the NES as a kid and well...

https://www.youtube.com/watch?v=nsXLxXIIgBo
https://www.youtube.com/watch?v=cIxqhBJ_gkk

mbt
Aug 13, 2012

smt if is a much worse game than smt1. my tip is that tunnels excavated by students in the domain of sloth do not have random encounters. advance time by travelling up and down these segments only and it will go by faster

Gaius Marius
Oct 9, 2012

You can grab a Unicorn with Estoma pretty easy by then.

Booky
Feb 21, 2013

Chill Bug


im about to start playing this for the first time aaa

i know somewhat about it tho but the snes smts are still a bit esoteric

Commander Keene
Dec 21, 2016

Faster than the others




Got it working on my 3DS, after having to figure out which revision of the game the patch worked with, will actually start playing tomorrow.

E: Goddrat the Imgur app sucks rear end.

Commander Keene fucked around with this message at 08:40 on Feb 5, 2022

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Finished Gluttony, and so far I like it. I appreciate how snappy it is. The dungeon design isn't too bad yet. Having Persona helps with understanding the spells and fusion system, but I haven't dived too much into yet. The bosses have been fun so far!

Commander Keene
Dec 21, 2016

Faster than the others



Started the game today. Only in the Pride area, already wishing this game had a Compendium, it's reminding me hard that while I like the idea of having to negotiate with demons to get them to join your party, the actual end result is usually an extremely frustrating exercise in the RNG hating your guts. I haven't been able to recruit a single goddamn demon yet, aside from the Jack Frost that auto-joins you in the school. At least the 3DS remake of Soul Hackers had a Compendium.

It's already looking rough for this game. I love modern SMT, but the pre-Nocturne titles are real hard to play in TYOOL 2022.


Also, I've been experiencing an odd visual glitch playing the game as a Virtual Console inject on 3DS. The "health indicator" sprites for my party are being drawn on top of the dialog boxes, resulting in some of the text being covered. Is this caused by the fact that I'm playing the game on Virtual Console, did I somehow screw up patching the ROM, is this normal for the translation patch, or what? So far there hasn't been anything that I haven't been able to figure out from context, but I'd like to get this fixed if possible. I may try putting an emulator on my tablet, but then I'd have to bring a controller with me to work and the 3DS is much more compact.

Commander Keene fucked around with this message at 15:03 on Feb 6, 2022

Booky
Feb 21, 2013

Chill Bug


tip to anyone rusty with the old smts: to open the menu and equip stuff, just hit A on the map, instead of X or w/e... i only realized this after i died twice :smith:

wash bucket
Feb 21, 2006

I need to stop falling for those drat one-way doors.

Gaius Marius
Oct 9, 2012

Are you using mapper?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Commander Keene posted:


Also, I've been experiencing an odd visual glitch playing the game as a Virtual Console inject on 3DS. The "health indicator" sprites for my party are being drawn on top of the dialog boxes, resulting in some of the text being covered. Is this caused by the fact that I'm playing the game on Virtual Console, did I somehow screw up patching the ROM, is this normal for the translation patch, or what? So far there hasn't been anything that I haven't been able to figure out from context, but I'd like to get this fixed if possible. I may try putting an emulator on my tablet, but then I'd have to bring a controller with me to work and the 3DS is much more compact.

It's probably because of the VC inject yeah. You could install SNES9x 3DS or Retroarch and use those.

wash bucket
Feb 21, 2006

Gaius Marius posted:

Are you using mapper?

My magic user (Yumi) doesn't seem to know that spell. I did use an item that made a little mini map appear once.

Gaius Marius
Oct 9, 2012

I got Lucky and Yumi's first Demon got it I think, but you might wanna try getting it on one of yours. It helps a lot in the latter dungeons dodging the obvious traps and one way doors. I think the Casino also sells the item version of it if you wanna test your luck/Savescum.

Detective No. 27
Jun 7, 2006

I was hoping to beat the Gluttony dungeon today but I was busy as hell and didn't have time for it. I think should be able to finish it tomorrow.

Detective No. 27 fucked around with this message at 03:02 on Feb 7, 2022

pig labeled 3
Jan 3, 2007
Cathedral of Dongs!!

Serperoth
Feb 21, 2013




pig labeled 3 posted:

Cathedral of Dongs!!


Mara cameo spotted

Commander Keene
Dec 21, 2016

Faster than the others



I just got a level up where it told me "Yumi has learned to cast 9 spells". So I go into her status menu and the magic list is reporting the same 8 spells she had before, nothing's changed. There's a counter at the top that says "Magic 8/9" though, and I don't know what that means either! This game is so painfully obtuse at times.

Still have not managed to recruit literally anything, so it's just Yumi and I rolling around the Pride dungeon hoping nothing murders us both. (E: complaining on the internet wins again :lol:, I just managed to grab a Kobold)

Gaius Marius posted:

First time you die you get a guardian. After that if you check status, and then hit some button maybe up, you can see the guardians states and there will be a bar that fills up. You fill it up by killing enemies, bigger bar = better demon. No idea of the specifics.
It's actually X, in case anyone's wondering (I was).

Commander Keene fucked around with this message at 09:24 on Feb 7, 2022

Gaius Marius
Oct 9, 2012

Commander Keene posted:

I just got a level up where it told me "Yumi has learned to cast 9 spells". So I go into her status menu and the magic list is reporting the same 8 spells she had before, nothing's changed. There's a counter at the top that says "Magic 8/9" though, and I don't know what that means either! This game is so painfully obtuse at times.

Still have not managed to recruit literally anything, so it's just Yumi and I rolling around the Pride dungeon hoping nothing murders us both. (E: complaining on the internet wins again :lol:, I just managed to grab a Kobold)

It's actually X, in case anyone's wondering (I was).

She has nine slots for spells now

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Sloth sucks, guys!

Gaius Marius
Oct 9, 2012

I didn't think it was that bad honestly

SubG
Aug 19, 2004

It's a hard world for little things.

TheHoosier posted:

Sloth sucks, guys!
It does. But remember that you can either make a demon with Estoma, like unicorn, to stop encounters (the effect lasts until the next new moon), or just pace back and forth in any tunnel squares that have been dug (because encounters never happen in them).

I mean it's still pointless and tedious, but you can knock out the five or six full lunar cycles it take for everyone to finish their tunnels in a couple of minutes if you're not dealing with encounters every couple steps.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

SubG posted:

It does. But remember that you can either make a demon with Estoma, like unicorn, to stop encounters (the effect lasts until the next new moon), or just pace back and forth in any tunnel squares that have been dug (because encounters never happen in them).

I mean it's still pointless and tedious, but you can knock out the five or six full lunar cycles it take for everyone to finish their tunnels in a couple of minutes if you're not dealing with encounters every couple steps.

Yeah I've been doing that, I'm just worried that the devs assumed you'd be fighting the whole time and designed the upcoming level curve from that

Detective No. 27
Jun 7, 2006

I finally got inside the pig dungeon within gluttony but the level spike of the monsters there are just too hard. I managed to get near to the boss, but I'm gonna need to close the level gap. Maybe I leveled up enough to fuse some better demons. Buy some better equipment perhaps.

Commander Keene
Dec 21, 2016

Faster than the others



Started over today because I did another inject (this one's a forwarder for IIRC CATSFCplus or something like that), didn't bother jumping through the hoops to convert my save file because I wasn't very far in and not doing super well to begin with. Immediately got pasted by the first random encounter, but fortunately the Guardians you get for your first death seem to be the same, and because I was a lower level this time, they didn't penalize my stats yaaaay.

But if the Guardians you get the first time are fixed, then why in the bloody hell did they give the MC a magic-focused guardian? He can't even learn any spells! :argh: The baffling design decisions are just piling up.

Changing emulators did fix that graphical bug I was having though. Right now I'm smacking some randoms around to prepare for the first real fight in the gym.

Commander Keene fucked around with this message at 09:34 on Feb 8, 2022

SubG
Aug 19, 2004

It's a hard world for little things.

TheHoosier posted:

Yeah I've been doing that, I'm just worried that the devs assumed you'd be fighting the whole time and designed the upcoming level curve from that
I don't know what the optimal balance is, but if you're fighting the entire time you're loitering around that level, you end up massively over-leveled. Or at least that's what happened back when I first played the game, blind, years ago. Replaying just a month or so ago I just went up to the level above, cast Estoma, and then ran back and forth in that long-rear end corridor along the west side of the level, re-casting Estoma whenever it ran out. I don't remember running into any problems afterwards, although I guess I have played a fuckin' lot of megaten games so I don't know if my experience is unusual or whatever.

pig labeled 3
Jan 3, 2007

Detective No. 27 posted:

I finally got inside the pig dungeon within gluttony but the level spike of the monsters there are just too hard. I managed to get near to the boss, but I'm gonna need to close the level gap. Maybe I leveled up enough to fuse some better demons. Buy some better equipment perhaps.
I'm currently right behind where you were at here and I'm feeling pretty discouraged. Everything I'm reading is basically "get ready to get stomped or to throw your controller at a wall once you get to Sloth" and while I'm doing fine in battles, I can't shake the feeling that I'm just loving something up with how I'm approaching things. It's such a weird game.

Gaius Marius
Oct 9, 2012

The fighting isn't the hard part of sloth

pig labeled 3
Jan 3, 2007

Gaius Marius posted:

The fighting isn't the hard part of sloth
Yeah, I've gathered as much. I meant the difficulty at the end of Gluttony or Sloth's tedium - what I wrote wasn't very clear.

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Detective No. 27
Jun 7, 2006



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