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Yeah, the story is very threadbare and most of it is just wheel spinning. There's barely anything to it. Like I previously post it was like their only idea was the idea of these characters turning to crime because capitalism sucks poo poo then forgot to write or simply couldn't figure out the actual rest of the plot. It's a good start, honestly but it's only one idea and it can only carry you so far.
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# ? Jan 6, 2023 15:06 |
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# ? Jun 10, 2024 11:34 |
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Jimbot posted:Yeah, the story is very threadbare and most of it is just wheel spinning. There's barely anything to it. Like I previously post it was like their only idea was the idea of these characters turning to crime because capitalism sucks poo poo then forgot to write or simply couldn't figure out the actual rest of the plot. It's a good start, honestly but it's only one idea and it can only carry you so far. Also they're characters who are ostensibly already criminals (except maybe Eli, I don't know what his day job is) turning to crime, which makes it all the less compelling. If they were all roommates who just had soul-crushing office/retail day jobs, there could at least be some late 2000's cable fun to be had with a "normies join the criminal underworld" story. As it is, they're people who are already in gangs but see their gangs as a cumbersome day job. I understand that that is The Joke, but it's a joke that gets tired almost immediately.
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# ? Jan 6, 2023 17:13 |
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I picked this up on sale and it is kinda growing on me despite not being up to the level of the earlier classics. Weirdly enough nothing HUGE in the glitch department has happened yet, at least nothing that breaks the game, the most notable was at the start of a takedown animation where me and my victim were both just t-posed for a second before it began. Is it more stable on PS4? Does it get more unstable as the game goes on? I dunno. I do agree it's weird that everyone is a hardened criminal even before we actually start going into business for ourselves, I wonder if there was some sort of internal conflict over just what the starting situation would be. But the "Be Your Own Boss" mission had me feeling some of the old magic. I loved the device of having you play out slouching to the kitchen, failing to cook breakfast, and flopping on the couch, put me in mind of some of SRIV's better gags. And the mission itself was fun and I'm finally actually officially doing crime now which is good. And I have found some amusing side bits. Just a shame that they couldn't get this to work better and flesh it out a little more despite the delay. The core mechanics, the driving and shooting, work fine for me, they just didn't add much around that (and made the map a little too big, I get they were going for a more spread out Southwestern city but sandbox games like this kinda work better clumped together.)
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# ? Jan 6, 2023 21:06 |
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I thought the mission where you break someone out of prison and start a riot and drive out in a tank was the game's one real standout gameplay moment. Mission design is extremely bland and same-y otherwise, outside of a couple of mildly funny LARPing missions.
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# ? Jan 6, 2023 22:17 |
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i should grab this eventually
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# ? Jan 6, 2023 23:44 |
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https://i.imgur.com/ZAd4B99.mp4 It was at that point the game REALLY started falling apart.
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# ? Jan 8, 2023 00:40 |
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My most annoying glitch was doing the Dual Wield skill and then the guns would just be stuck to the Boss' hands unless I reloaded. I don't think it was ever fixed.
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# ? Jan 8, 2023 01:19 |
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Dawgstar posted:My most annoying glitch was doing the Dual Wield skill and then the guns would just be stuck to the Boss' hands unless I reloaded. I don't think it was ever fixed. My problem with that skill is that I'd be constantly losing ammo whenever I did something that limited me to one hand, like getting in a car.
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# ? Jan 8, 2023 01:54 |
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https://twitter.com/SaintsRow/status/1640715475419303936 They posted a roadmap. I commend them for sticking with the game and further trying to improve the base game while working on the DLC and expansions. I still stand by my comments that the game is decent and if it gets a sequel that addresses the problems they could have another superb Saints Row game on their hands but as it is now the game's pretty middle of the road. I had fun with a friend but a lot of issues kept it from being a really good time for us. I'm curious to see what this "Combat overhaul" entails because it desperately needs it. Weak writing and characters can't be patched out but the core combat certainly can and I applaud them for making an effort to do the fanbase right.
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# ? Mar 28, 2023 15:14 |
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Do they still plan on porting to steam at some point? I'm surprised it's even still alive.
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# ? Mar 28, 2023 15:19 |
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Jimbot posted:https://twitter.com/SaintsRow/status/1640715475419303936 The two “new district” entries are kind of odd. I don’t much see what expanding an already howlingly empty map is going to accomplish.
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# ? Mar 28, 2023 16:00 |
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I was able to play this for 3 hours or so on my ps4 without running into any issues. progress
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# ? Mar 28, 2023 17:35 |
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Shinjobi posted:I was able to play this for 3 hours or so on my ps4 without running into any issues. progress I'm on PS4 too and maybe we just got lucky, I definitely see glitches now and again but only once has it actually interfered with the game. It's usually along the lines of just "you and your opponent t-pose for a few frames before the finisher activation kicks in" which is goofy but not actually like, a problem.
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# ? Mar 28, 2023 19:31 |
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First of the DLC comes out the 9th. https://saintsrow.com/news/sunshine Also changes to the combat: quote:General Combat Changes:
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# ? May 3, 2023 15:34 |
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The bullet spongy enemies were kind of off-putting, but at the same time I don’t remember this being an especially difficult game, so I’m wondering how they make these adjustments without making the combat feel completely trivial. (To be fair, I don’t remember what difficulty I played the game on, or whether there were difficulty settings at all)
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# ? May 3, 2023 15:40 |
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General Dog posted:The bullet spongy enemies were kind of off-putting, but at the same time I don’t remember this being an especially difficult game, so I’m wondering how they make these adjustments without making the combat feel completely trivial. There were settings to turn down the enemy health and it made the game way more fun when you turned it all the way down. It really sounds like this is going to fix a lot of the nonstory complaints about the game. Hopefully the DLC is good!
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# ? May 3, 2023 15:51 |
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quote:GENERAL: The bugfix list further down has at least four fixes for each story mission.
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# ? May 3, 2023 16:20 |
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Anything about this hitting Steam yet or what
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# ? May 3, 2023 17:01 |
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RBA Starblade posted:Anything about this hitting Steam yet or what Epic exclusivity deals are usually for a full year.
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# ? May 3, 2023 17:06 |
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Lol I forgot I both already asked that and that it's only been around since August What a year
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# ? May 3, 2023 17:14 |
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RBA Starblade posted:Anything about this hitting Steam yet or what Excited for the real release date to come
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# ? May 3, 2023 17:42 |
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People pay to beta test a game on Epic then Steam users reap the benefits! They'll be playing the best version of the game and I think these combat changes will help quite a bit, honestly.
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# ? May 3, 2023 18:27 |
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I only just now got around to playing this - I picked it up when the PS5 version went on sale for half-price and it's just been sitting there, waiting - and the massive retooling patch went live when I was about halfway done with it. A lot of annoying little lovely bugs just vanished (but not all of them, noooo) and my ammo costs dropped by about half. Also they seem to have given everybody the new neighborhood for free; the DLC happens there, but I didn't have to buy it to get the new neighborhood and its threats and stuff. I ended up having a lot of fun with the game, although it does feel like a hastily-slapped-together unfinished prologue. Hopefully they'll actually make another game and do more with what they've started. I did also buy the first DLC, since it came out when I was still playing the game, and it's... seriously meh. I don't think it was worth ten dollars. The actual new plot is a small caper/heist movie that takes about an hour and a half to play through and feels like it was put together as cheaply as possible. It's kind of fun to sneak in and steal a thing, I guess? It honestly feels more like an ambitious Nexus mod than an actual bit of DLC. I did enjoy it, but there's that sense of '... that's it?' There are several pieces of new clothing, mostly swimwear, and a bunch of wingsuit races where you fly through targets in the sky and win new wingsuits (again, these wingsuit challenges feel SO cheaply made). Finishing the plot gives you a new helicopter that doesn't really do anything unique and a third home base that's at least pretty. (The new home base is decorated with a lot of models and things from the older games, which was kinda nice.) The new weapon is pretty fun. It's a big gun that fires a barbell on a chain, which does a poo poo-ton of damage - it often blows up a car in one hit and can completely kill the lower tiers of tough enemies - and then reels the barbell back in, doing damage to everything it hits on the way. If you fire it into the sky the barbell yanks you ragdolling after it, which means that you can now launch yourself into wingsuit mode from anywhere. A gimmick, but one with some real use. Given that, I'm probably not going to go back for the other DLC unless I start hearing some actual buzz about it.
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# ? May 20, 2023 10:50 |
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Yeahhhhh I loved the game for what it was, love how the changes make things feel (I briefly started a new game to test out the opening) and love the potential, but that DLC is... small. Like I don't know, I think I was expecting a little bit more/better customization, or a story that lasts for more than an hour, or something. I have higher hopes for DLC2, because I'm assuming they won't be spending so much time overhauling half the game before it comes out, but... yeahhhh, DLC1 is underwhelming. At least I have two new spaces to put up collectables?
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# ? May 30, 2023 19:37 |
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The aiming in this feels miserable. I'm playing after the patch which was supposed to improve it so I can only imagine how bad it was before. No amount of fiddling with the settings has made it feel "normal". There's acceleration on the X-axis (to turn around more quickly?) with no option to turn it off. I'm just kinda surprised it feels so bad. I can't remember the last third person shooter I played that felt this off.
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# ? Jun 22, 2023 21:14 |
Jolo posted:The aiming in this feels miserable. I'm playing after the patch which was supposed to improve it so I can only imagine how bad it was before. No amount of fiddling with the settings has made it feel "normal". There's acceleration on the X-axis (to turn around more quickly?) with no option to turn it off. I'm just kinda surprised it feels so bad. I can't remember the last third person shooter I played that felt this off. I think the trick is to tap the autoaim, which centers on the target and then manually flip up for the headshot. I haven't played since launch, but this was the last shooter I played, so i'm 80% certain this is the game that method works on.
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# ? Jun 23, 2023 01:49 |
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Saints Row games have never managed to make good DLC. I don't know what it is. Apparently 2 had DLC but it's off download, or never made it to PC or something. The 3 DLC with weird zombie Johnny Gat that was like. Why does anybody want this. The 4 DLC was probably the best with the silly 'behind the scenes' stuff. i wonder if agents of mayhem had dlc.
Your Uncle Dracula fucked around with this message at 05:52 on Jun 23, 2023 |
# ? Jun 23, 2023 05:47 |
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I remember liking the Christmas-themed one from 4. It was some good dumb fun. But yeah, Saints Row DLC is always better for the clothes and weapons it adds, not the actual gameplay stuff.
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# ? Jun 23, 2023 08:09 |
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Your Uncle Dracula posted:i wonder if agents of mayhem had dlc. Technically yes. That game had bonus characters you could pay for, who each got two them-specific missions (every PC had a pair). None of them added anything particularly novel to gameplay which you wouldn't already do 20 other times with the rest of the cast. It was just as crap as the rest of AoM.
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# ? Jun 23, 2023 15:29 |
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The DLC for SR2 was a customization pack and two Ultor-related stories, one with Tera Patrick as a former Ultor scientist. They were only on consoles though, IIRC.
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# ? Jun 23, 2023 16:07 |
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Picayune posted:But yeah, Saints Row DLC is always better for the clothes and weapons it adds, not the actual gameplay stuff.
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# ? Jun 23, 2023 16:11 |
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The right stick zoom on the map is wonky too. Up on the r stick zooms in as expected but if you barely press it up it'll zoom all the way out. Even if I bump the sensitivity down it does this. Same deal with down to zoom out, sometimes it'll zoom in briefly instead. It's so strange.
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# ? Jun 24, 2023 17:20 |
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They released the trailer for the next DLC. It looks like it's more Professor Genki's Genkibowl VII from Saints Row III.
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# ? Jul 6, 2023 19:52 |
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The mode is alright. It does demonstrate how hosed some of the balance is. Since you're not an overpowered character with multiple means of healing yourself you gotta watch a four hour cutscene to get one pip of health back each time. Yeah, those takedowns John Wick used were pretty rad, designers! Only difference is that you didn't watch the same one thousands of times. That big game hunter rifle the one character uses is pure trash. The designers forgot to put the alpha damage in the one-shot alpha strike weapon, so you're stuck with a lovely default weapon. The new dual shotgun weapon is pretty neat, though.
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# ? Jul 12, 2023 20:43 |
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I’m curious how the campaign plays now that they’ve lowered enemy health with the patch a few months ago. The bullet spongy enemies did feel pretty bad, but on the other hand difficulty was still pretty trivial once you fully upgraded an assault rifle, which I think I did about a quarter of the way through the game.
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# ? Jul 13, 2023 04:53 |
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there's new DLC dropping soon, and the Steam launch is August 24th, so exactly 1 year of Epic exclusivity. also some highlights from the most recent patch notes: quote:Pause menu should no longer break when used.
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# ? Aug 1, 2023 18:00 |
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This harkens back to the old recurring SA front page feature with fake patch notes.
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# ? Aug 1, 2023 18:46 |
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I wish they would patch the vehicles so they would make some kind of audible noise when driving them.
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# ? Aug 1, 2023 20:48 |
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orcane posted:The DLC for SR2 was a customization pack and two Ultor-related stories, one with Tera Patrick as a former Ultor scientist. They were only on consoles though, IIRC. The pc version includes all the dlc, I own it. Also it’s still available on Steam, I’m literally looking at the store page for it.
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# ? Aug 5, 2023 03:12 |
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# ? Jun 10, 2024 11:34 |
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DreadUnknown posted:The pc version includes all the dlc, I own it. Also it’s still available on Steam, I’m literally looking at the store page for it. Ultor Exposed and Corporate Warfare were only released on consoles.
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# ? Aug 5, 2023 05:44 |