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had to wrap up composing this morning because i went to bed before my beloved potato finished rendering pretty similar to others, im going with a more artistic style because i know i can't render video fast enough in a realistic style. the ufo was going to be better but i forgot how much i stink at modeling with nodes and also i couldn't get my raycasts working in time for it to bobble up and down over the moon link in case the embed doesn't loop correctly https://i.imgur.com/5qUYZsG.mp4 Trabisnikof fucked around with this message at 17:00 on Nov 3, 2022 |
# ? Nov 3, 2022 16:58 |
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# ? Jun 8, 2024 07:30 |
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fart simpson posted:i think i might be done for day 1/2? holy poo poo
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# ? Nov 3, 2022 17:23 |
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Trabisnikof posted:had to wrap up composing this morning because i went to bed before my beloved potato finished rendering piiiisssss! (this is good)
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# ? Nov 3, 2022 17:23 |
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Trabisnikof posted:had to wrap up composing this morning because i went to bed before my beloved potato finished rendering disco junkyard
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# ? Nov 3, 2022 18:17 |
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fart simpson posted:quick example i just slapped together with some tweaking for the volumetric atmosphere this was a great rec, thanks, although i could never get the volumetrics to work quite the way i wanted so just turned them way down
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# ? Nov 3, 2022 21:49 |
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FalseNegative posted:Any time I set Metalness to 1 they just reflected the background shader, making them nearly invisible. I think I had issues with my light sources either not being bright enough or something. I am using Cycles on Blender 3.3 LTS here's the default cube with a noise texture connected to the roughness and a musgrave texture connected through a bump node. i also added a bevel shader just because. the view is split using a camera view vector where x values > 0 have the effects applied and < 0 don't https://i.imgur.com/jqfWpXT.mp4
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# ? Nov 3, 2022 22:11 |
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sorry guys but ill be traveling for a few days. i still want to do all the prompts but ill be late
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# ? Nov 4, 2022 01:23 |
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I'm like 1/3 of the way through what I want to make for the first one but I'm going super slow learning and I have a ton of work at my job right now. I'm going to post it whenever I get it done. Meh
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# ? Nov 4, 2022 01:28 |
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Sagebrush posted:I'm like 1/3 of the way through what I want to make for the first one but I'm going super slow learning and I have a ton of work at my job right now. I'm going to post it whenever I get it done. Meh feel free to ask questions here or in the blender thread too, a bunch of us know stuff
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# ? Nov 4, 2022 01:45 |
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Wheany posted:here's the default cube with a noise texture connected to the roughness and a musgrave texture connected through a bump node. i also added a bevel shader just because. the view is split using a camera view vector where x values > 0 have the effects applied and < 0 don't Thanks to everyone for the tips on metal! I'm excited to show off my day 2 tomorrow.
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# ? Nov 4, 2022 02:32 |
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FalseNegative posted:Thanks to everyone for the tips on metal! I'm excited to show off my day 2 tomorrow. https://devtalk.blender.org/t/cycles-apple-metal-device-feedback/21868
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# ? Nov 4, 2022 02:53 |
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Wheany posted:here's the default cube with a noise texture connected to the roughness and a musgrave texture connected through a bump node. i also added a bevel shader just because. the view is split using a camera view vector where x values > 0 have the effects applied and < 0 don't Hey that's my favorite HDRI, too!
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# ? Nov 4, 2022 04:08 |
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Day 3/4 - Psychedelic Alley
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# ? Nov 4, 2022 13:25 |
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cool mate
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# ? Nov 4, 2022 15:31 |
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i somehow never considered using mushrooms
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# ? Nov 4, 2022 15:31 |
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FalseNegative posted:Day 3/4 - Psychedelic Alley Where's Chris Pratt?
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# ? Nov 4, 2022 16:03 |
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This hasn't really worked out as I wanted but im getting my head round stuff which is main thing
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# ? Nov 4, 2022 22:34 |
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that’s incredible I’m super impressed by everyone’s efforts
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# ? Nov 4, 2022 22:47 |
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FalseNegative posted:Day 3/4 - Psychedelic Alley I love it, I can’t help but imagine how bad the spores would be toiletbrush posted:This hasn't really worked out as I wanted but im getting my head round stuff which is main thing Super cool, dig the greebling on the walls!
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# ? Nov 4, 2022 22:49 |
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toiletbrush posted:This hasn't really worked out as I wanted but im getting my head round stuff which is main thing I love this! Really neat.
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# ? Nov 4, 2022 23:37 |
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toiletbrush posted:This hasn't really worked out as I wanted but im getting my head round stuff which is main thing This rules. I wish I had time to do this one, but work has been kicking my rear end the last couple of days. Guess I'm gonna have to be lame and claim my practice star thing counted. Bluemillion fucked around with this message at 04:00 on Nov 5, 2022 |
# ? Nov 5, 2022 03:39 |
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toiletbrush posted:This hasn't really worked out as I wanted but im getting my head round stuff which is main thing looks great op
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# ? Nov 5, 2022 06:30 |
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im like half done with psychedelic alley, did it in an airplane. but ill have to finish it later
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# ? Nov 5, 2022 06:31 |
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Psychodelic Alley Done. https://i.imgur.com/AUXqRM0.mp4 Bluemillion fucked around with this message at 11:10 on Nov 5, 2022 |
# ? Nov 5, 2022 11:06 |
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Until the last frame or so it's a dead ringer for any number of 20th century warp effects in films, nice
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# ? Nov 5, 2022 14:44 |
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distortion park posted:Until the last frame or so it's a dead ringer for any number of 20th century warp effects in films, nice I fooled around with the settings, and if I didn't let it get to straight lines like that it seemed like it cut off early. I couldn't figure out how to distort the mapping of the world texture to get the stars to distort how I wanted. Instead I put the material on a cone and stretched the hell out of it. I feel like this sort of solution is in the true spirit of old school special effects. Bluemillion fucked around with this message at 14:55 on Nov 5, 2022 |
# ? Nov 5, 2022 14:50 |
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definitely! could also try messing around with the camera settings or compositing for some cool and easy effects
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# ? Nov 5, 2022 16:22 |
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Bluemillion posted:Psychodelic Alley Done. hell yeah
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# ? Nov 5, 2022 16:23 |
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I’m loving everything everyone is doing here! great thread fart sompson
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# ? Nov 5, 2022 19:13 |
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I'm trying to do a bunch of these really quickly and then theoretically I can go back later in the month and make improvements if I have time. Oceanic Wonder: Futuristic Garden: Extraterrestrial Relic: Brutal Machinery:
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# ? Nov 5, 2022 22:52 |
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fuckin sick
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# ? Nov 5, 2022 23:30 |
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Komojo posted:I'm trying to do a bunch of these really quickly and then theoretically I can go back later in the month and make improvements if I have time. drat dude, going for broke. That last one is especially nice.
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# ? Nov 6, 2022 00:14 |
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Komojo posted:I'm trying to do a bunch of these really quickly and then theoretically I can go back later in the month and make improvements if I have time. Awesome, especially the last one!
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# ? Nov 6, 2022 00:27 |
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It'a funny, I spent hours on the "futuristic garden" one which is probably my least favorite, but the "brutal machinery" one probably took 30 minutes to set up. Isn't that always how it is when you're trying to make art?
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# ? Nov 6, 2022 01:19 |
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Komojo posted:It'a funny, I spent hours on the "futuristic garden" one which is probably my least favorite, but the "brutal machinery" one probably took 30 minutes to set up. Isn't that always how it is when you're trying to make art? It do be like that tho. But that one does loving rock.
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# ? Nov 6, 2022 02:05 |
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Komojo posted:I'm trying to do a bunch of these really quickly and then theoretically I can go back later in the month and make improvements if I have time. sick. agreed the last one is the coolest
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# ? Nov 6, 2022 03:15 |
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05/ 06 - Oceanic Wonder
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# ? Nov 6, 2022 16:32 |
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holy crap...looks really gross to touch, good job. how the hecking poo poo do I instance stuff over a curve in Blender and control the scale/rotation of each instance? I'm trying to use a Float Curve node to control the scale across the curve but can't figure out what to plug into the Factor input - I've tried Index divided by the number of points, the Factor output of a Spline Parameter node, a billion other things, but none of it works at all how I'd expect
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# ? Nov 6, 2022 22:24 |
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Animated! https://i.imgur.com/Ar45tro.mp4 Wow imgur butchered this...
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# ? Nov 7, 2022 00:53 |
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# ? Jun 8, 2024 07:30 |
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FalseNegative posted:Animated! nice. looks good animated too i was thinking of doing a small piece of coral or something
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# ? Nov 7, 2022 01:34 |