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Oh, Python probably doesn't get added to the Windows path by default. Sigh. I'm pretty sure that if you run bash.py from Exploper (right-click, open with, Python) the stdout window will close as soon as it crashes out. If you want to add Python to your system path. 1) Control Panel 2) System 3) Advanced 4) Environment Variables 5) In the system variables table find PATH, edit the value and put ;C:\Python26;C:\Python26\Lib;C:\Python26\Lib\site-packages on to the end of the value. (Path values are separated by ; Don't under any circumstances remove the contents of this variable, just append to it.) 6) OK, OK, OK You'll have to restart the command line for Windows to pick up on path changes. If you can be bothered to do this then try running Wyre Bash again as before, from the Mopy directory, "python bash.py". [edit] I'm assuming you've installed Python to C:\Python26 - if this isn't the case alter the paths above as necessary. Babby Sathanas fucked around with this message at 00:11 on Jun 1, 2010 |
# ? May 31, 2010 23:49 |
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# ? May 24, 2024 11:54 |
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Vincent Valentine posted:You should have started inside the sewer at the gate that leaves it. There should be a chest at your feet with all kinds of poo poo in it for you. Is normal for the Assassin in the Tutorial Dungeon to follow you if you use the quick start Mod? 'cause I've made three different characters now, and every time that mother fucker is able to track me down and interrupt my beauty sleep. Brutus Salad fucked around with this message at 23:54 on May 31, 2010 |
# ? May 31, 2010 23:50 |
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Furret Basket posted:Oh, Python probably doesn't get added to the Windows path by default. Sigh. I'm pretty sure that if you run bash.py from Exploper (right-click, open with, Python) the stdout window will close as soon as it crashes out. Ok, I followed your instructions exactly. I rebooted and double checked to make sure that ";C:\Python26\Lib;C:\Python26\Lib\site-packages" was still appended. That didn't make a difference for me. Running python bash.py in the mopy dir still gives the same error as before. Also, C:\Python26 is my install path for python. EDIT If it matters I'm running Vista Ultimate fully updated. OpusD fucked around with this message at 00:07 on Jun 1, 2010 |
# ? Jun 1, 2010 00:02 |
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... Not really possible. If you add a directory to your path properly then you'll be able to run any executable in there from any other location. If you've installed Python properly then you should have a C:\Python26\python.exe Which will run if you do "python" from anywhere once C:\Python26 is in your path. I really don't know what else to say. =/ What exactly have you got in your path environment variable now?
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# ? Jun 1, 2010 00:06 |
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c:\Program Files\NVIDIA Corporation\PhysX\Common;%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Python26\Lib;C:\Python26\Lib\site-packages
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# ? Jun 1, 2010 00:08 |
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Oh whoops, add ;C:\Python26 on to it too. Sorry, I'll ammend my post.
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# ? Jun 1, 2010 00:10 |
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AND now we have... C:\Program Files\Bethesda Softworks\Oblivion\Mopy>python bash.py 6:13:01 PM: Debug: ..\..\include\wx/msw/private.h(697): 'UnregisterClass' failed with error 0x00000584 (class still has open windows.). EDIT hehe, at least we're getting somewhere.
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# ? Jun 1, 2010 00:13 |
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Ooooo kay so the problem is with wxPython. It's installed properly but something is wrong. It's pretty odd, I'm using the same version of Python + wx but I'm on Windows 7. I'm not sure if that would make too much of a different. The Wyre Bash readme says to use Python 2.5 and wxPython 2.8.7.1, but there are no binary installers of 2.8.7.1 for Python 2.6. ( http://sourceforge.net/projects/wxpython/files/wxPython/2.8.7.1/ ) I dunno if you wanted to try again but with Py 2.5, it might not make a difference. Have you done something weird like install a 64bit version of Python and a 32bit version of wxPython? It's best to stick to 32bit versions of Python really even on a 64bit machine.
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# ? Jun 1, 2010 00:21 |
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I'm 32 bit using 32 bit software but I will try Python 2.5 and report back if it changes anything. Well, my windows version is 32 bit so I don't think 64 bit anything is really an option for me.
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# ? Jun 1, 2010 00:23 |
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FYI Python 2.5 will install separately to C:\Python25 and so if you run from the command line as your path stands you'll be running Python 2.6. Change your path if you want to make sure you run 2.5. You'll also have to make sure you get the wxPython installer for Python 2.5 if you do. [edit] Wait, wait, wait where do you have Oblivion installed? It might be a UAC issue. Have you tried running Wyre Bash as an administrator?
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# ? Jun 1, 2010 00:26 |
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Furret Basket posted:FYI Python 2.5 will install separately to C:\Python25 and so if you run from the command line as your path stands you'll be running Python 2.6. Change your path if you want to make sure you run 2.5. I have UAC disabled entirely because it is an annoying piece of poo poo. Oblivion is installed to the default directory. I haven't tried running Wyre Bash as administrator. Looks like I don't even have the run as admin option anymore since I disabled UAC. But I'll uninstall python and wxpython and try the 2.5 versions. OpusD fucked around with this message at 00:32 on Jun 1, 2010 |
# ? Jun 1, 2010 00:30 |
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Oh jesus more issues... this is fun right? Ok walked into imperial city and have tons of missing meshes and textures, swiming through the city was interesting. Here is my mod order, does anything seem out of place? * 00 Oblivion.esm * 01 Jog_X_Mod.esm * 02 Francesco's Leveled Creatures-Items Mod.esm * 03 Francesco's Optional New Items Add-On.esm * 04 MD_Saddle_Master.esm * 05 Cobl Main.esm [Version 1.72] * 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] * 07 Mart's Monster Mod.esm [Version 3.7b3p3] * 08 Enhanced Daedric Invasion.esm * 09 FCOM_Convergence.esm [Version 0.9.9a7] * 0A Armamentarium.esm [Version 1.35] * 0B Artifacts.esm [Version 1.1] * 0C Kvatch Rebuilt.esm * 0D Better Cities Resources.esm * 0E bookplacing.esm * 0F CLS-Craftybits.esm * 10 CM Partners.esm * 11 HorseCombatMaster.esm * 12 0 (DC)A Saints Tale Master.esm * 13 Unofficial Oblivion Patch.esp [Version 3.2.5] * 14 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] * 15 Oblivion Citadel Door Fix.esp * 16 DLCShiveringIsles.esp * 17 Unofficial Shivering Isles Patch.esp [Version 1.4.0] * 18 Francesco's Optional Chance of Stronger Bosses.esp * 19 Francesco's Optional Chance of Stronger Enemies.esp * 1A Francesco's Optional Chance of More Enemies.esp * 1B Francesco's Optional Leveled Guards.esp * ++ Francesco's Dark Seducer Weapons Patch.esp * ++ FCOM_Francescos.esp [Version 0.9.9] * ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] * 1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9] * 1D Fran Armor Add-on.esp * 1E Fran_Lv30Item_Maltz.esp * 1F FranOBSEConfig.esp [Version 0.5] * 20 Arthur_Natural_Weather_HDR_by_Max_Tael.esp * 21 Natural_Habitat_by_Max_Tael.esp * 22 Enhanced Water v2.0 HD.esp * 23 IWR-Windows.esp * ++ Item interchange - Extraction.esp [Version 0.78] * 24 Portable Campsite - Quickstart.esp * 25 moDem's City Life - BP Compat.esp * 26 Map Marker Overhaul.esp [Version 3.4] * 27 Map Marker Overhaul - SI additions.esp [Version 3.0.2] * 28 DLCHorseArmor.esp * 29 DLCOrrery.esp * 2A DLCVileLair.esp * 2B DLCVileLair - Unofficial Patch.esp [Version 1.0.5] * 2C DLCMehrunesRazor.esp * 2D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] * 2E DLCSpellTomes.esp * ++ MaleBodyReplacerV4.esp * 2F Reznod_Mannequin_HD[Eng].esp * 30 SentientWeapon.esp [Version 3] * 31 TTB.esp * 32 Thieves Arsenal.esp * 33 Francesco's Mage Equipment.esp * 34 StockClothingArmor-forExnems.esp * 35 Armamentium female.esp * 36 MD Saddlebags v3.0.esp * 37 DLCThievesDen.esp * 38 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] * 39 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] * ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] * 3A ExnemRuneskulls.esp * ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] * 3B Cobl Glue.esp [Version 1.72] * 3C Cobl Si.esp [Version 1.63] * ++ FCOM_Cobl.esp [Version 0.9.9] * 3D Bob's Armory Oblivion.esp * 3E FCOM_BobsArmory.esp [Version 0.9.9] * 3F Loth's Blunt Weapons for Npcs.esp * ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] * 40 Oblivion WarCry EV.esp * 41 FCOM_WarCry.esp [Version 0.9.9] * 42 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] * ++ OMOBS.esp [Version 1.0] * ++ OMOBS_SI.esp [Version 1.0] * ++ ArmamentariumLLVendors.esp [Version 1.35] * 43 ArmamentariumArtifacts.esp [Version 1.35] * 44 FCOM_Convergence.esp [Version 0.9.9] * ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] * 45 FCOM_RealSwords.esp [Version 0.9.9] * ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] * ++ FCOM_SaferRoads.esp [Version 0.9.9] * ++ FCOM_LessRats.esp [Version 0.9.9] * ++ FCOM_LessReaversInGates.esp [Version 0.9.9] * ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] * ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] * 46 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] * 47 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] * 48 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] * 49 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] * 4A Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] * 4B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] * ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] * ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] * ++ FCOM_HungersUnitySI.esp [Version 0.9.9] * ++ FCOM_Archery.esp [Version 1.0] * ++ FCOM_ArcheryArmamentarium.esp [Version 2] * ++ FCOM_ArcheryRealSwords.esp [Version 2] * ++ FCOM_ArcheryHunting&Crafting.esp [Version 1] * 4C FCOM_MoreRandomSpawns.esp [Version 0.9.9] * 4D FCOM_MoreRandomItems.esp [Version 0.9.9] * ++ ArmamentariumLL4OOO.esp [Version 2.01] * ++ ArmamentariumLLMagicOOO.esp [Version 1.35] * ++ Fransfemale.esp * 4E KnightlyArmory.esp * 4F Ivellon.esp [Version 1.8] * 50 allinonebasement_COBLnoCM.esp * 51 Artifacts.esp [Version 1.1] * ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] * 52 Delivery Job - BC.esp * 53 HeartOftheDead.esp [Version 6.2] * 54 JolardHome.esp * 55 JSRandomTasks.esp [Version 1.1a] * 56 Kvatch Rebuilt.esp * ++ Kvatch Rebuilt - OOO Compatibility.esp * 57 Kvatch Rebuilt - Leveled Guards - FCOM.esp * 58 OldCrowInn.esp [Version 1.5] * 59 SoT_TheOrderofNibenay.esp * 5A thievery.esp * 5B Valley_View_Estate.esp * 5C VaultsofCyrodiilBC.esp * 5D za_bankmod.esp * 5E 24HrArenaAliveV2Towers.esp * 5F Arena_BattlesV1.2EV.esp * 60 DLCBattlehornCastle.esp * 61 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] * 62 DLCfrostcrag.esp * 63 FrostcragRebornCobl.esp * 64 Knights.esp * 65 Knights - Unofficial Patch.esp [Version 1.0.9] * 66 TOTF.esp * ++ TOTF Delayer.esp * 67 RTT.esp * 68 The Lost Spires.esp * 69 Ungarion1TheWelkyndSword.esp [Version 1.4] * 6A The Mystery of the Dulan cult.esp * 6B HoarfrostCastle.esp * ++ FCOM_Knights.esp [Version 0.9.9] * 6C FCOM_DulanCult.esp [Version 0.9.9] * 6D BrewHouse.esp * 6E Enhanced Daedric Invasion.esp * ++ EDI - Aggression Fix.esp * 6F MTCThievesGrottoV4.1.esp * ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] * 70 Natural_Vegetation_by_Max_Tael.esp * 71 Harvest [Flora].esp [Version 3.0.0] * ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] * ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] * 72 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] * 73 P1DkeyChain.esp [Version 5.00] * 74 Toggleable Quantity Prompt.esp [Version 3.1.1] * 75 ATakesAll.esp * 76 CLS-Craftybits.esp * 77 quickstart.esp * 78 SNxMarkers.esp * 79 Mighty Magick - Core.esp [Version 1.2] * 7A Mighty Magick - Magicka Pool Progression.esp [Version 1.2] * ++ Mighty Magick - Sigil Stones.esp [Version 1.2] * 7B Mighty Magick - Restore Magicka Potions [OOO].esp [Version 1.2] * 7C MidasSpells.esp * ++ MidasSpells - MMR Patch.esp * 7D attack and hide medium v2.1.esp * 7E StealthOverhaul.esp * 7F StealthOverhaul, Cobl.esp [Version 1.1] * 80 Deadly Reflex 5 - Timed Block and 250% damage.esp * 81 DeadlyReflex 5 - Combat Moves.esp * 82 Kobu's Character Advancement System.esp * 83 Kobu's Personality Enhancer.esp * 84 Kobu's Health Modifier Mod.esp * 85 Kobu's 2x Slower Jack-of-All-Trades Mod.esp * 86 Kobu's Cure for Fatigue Mod.esp [Version 1.0.1] * 87 Kobu's Lighter Backpack Mod.esp * ++ Item interchange - Placement for FCOM.esp [Version 0.78] * ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78] * ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78] * ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] * 88 Beautiful People.esp * 89 CM Partners.esp * 8A CM Partners NPC.esp * 8B CM Partners Extra NPCs.esp * 8C TheOubliette.esp * ++ [GFX]_Initial_Glow-all.esp * ++ Improved Lava.esp * ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] * 8D Cobl Silent Equip Misc.esp [Version 01] * 8E BookEnhacnements.esp * 8F Adventure Pack 1.esp * 90 Adventure Pack 2.esp * 91 Lutherane.esp * 92 AddisHeadhunterMod EV.esp * ++ Thieves_Arsenal_Patch_033010.esp * 93 Better Cities Full.esp * 94 Better Cities - Full City Defences.esp * 95 Better Cities - Brew House.esp * 96 Better Cities - Ruined Tail's Tale.esp * 97 Better Cities - Knightly Armory.esp * 98 Better Cities - Tears of the Fiend.esp * 99 Better Cities - No LEYAWIIN Flooding.esp * 9A Better Cities - Thievery.esp * 9B Better Cities Full FPS Patch.esp * 9C Better Cities - Valley View Estate.esp * 9D Better Cities - VWD of the IC.esp * 9E Better Imperial City.esp * 9F Better Imperial City FPS Patch.esp * A0 Better Cities - Old Crow Inn.esp * A1 Better Cities - COBL.esp [Version 2] * A2 Bashed Patch, 0.esp * A3 Streamline 3.1.esp
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# ? Jun 1, 2010 00:33 |
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OpusD posted:I have UAC disabled entirely because it is an annoying piece of poo poo. Oblivion is installed to the default directory. I haven't tried running Wyre Bash as administrator. Okay. Also try redownloading and reinstalling Wyre Bash, apparently that error code is thrown up when wx has a problem loading images. (particularly icons) Maybe one of the images is corrupted somehow. Typical for it not to be an error that directly means anything, eh? Totally no excuse for that...
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# ? Jun 1, 2010 00:38 |
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Where are you downloading the python components from? It's best to get them from the TesNexus download page, they all come in one handy .exe. Jimb posted:Oh jesus more issues... this is fun right? Ok walked into imperial city and have tons of missing meshes and textures, swiming through the city was interesting. Here is my mod order, does anything seem out of place? You made sure to download both parts of the Better Cities resources, right? and make sure Archive Invalidation is working? If yes to both then use FormID Finder to track down what mod they're coming from and uninstall it.
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# ? Jun 1, 2010 00:47 |
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Ok, so all my problems have been solved. I downloaded and installed "Wrye Python 02" which contained all of the missing files/libraries I needed. Then I installed "Wrye Bash 275 - Self Installer" and suddenly Wrye Bash works as intended. Thanks for all your help Furret Basket. Your very last suggestion about reinstalling Wrye Bash was what made me notice the file with all the extra needed files to make it work. Of course I would have never gotten to that point without all the crap I went through to realize what was needed to make Wrye Bash work in the first place. Maybe now I can actually try to play the game!
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# ? Jun 1, 2010 01:06 |
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More of my TCOM odyssey: Part of the Imperial City bridge glows yellow sometimes and I just found a disembodied door to "Knight's Desire" the blacksmith in whatever the first non-imperial city town is. When I went in Knight's Desire, the game crashed. :-\ Also, the texture pack is murdering my performance from all the loading.
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# ? Jun 1, 2010 01:13 |
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Glad you got it all working OpusD.
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# ? Jun 1, 2010 01:25 |
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Anathema Device posted:Where are you downloading the python components from? It's best to get them from the TesNexus download page, they all come in one handy .exe. Fixed it, for some reason the TCOM installation did not create the better cities.esp .
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# ? Jun 1, 2010 01:52 |
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Anyone know of a console command to give merchants more gold to barter with? I tried using a mod, but the merchant in particular I want to use is part of a different mod, so he's unaffected by it.
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# ? Jun 1, 2010 01:53 |
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Periodiko posted:
Try using THIS instead. Qarl's is really murderous on my system as well, to the point of instability. However using the Vibrant textures instead I get improved appearance and great performance. The glowing yellow thing (usually only at certain viewing angles) happens in my game too. I just deal with it, but I believe it has everything to do with LODGen.
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# ? Jun 1, 2010 02:09 |
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Every time I leave the city or the sewers the game crashes. I only even got to the city by using an item I think from the companion ring or maybe the recall spell. Something outside the gates is crashing my game, and I spent three hours following the TCOM instructions to the letter.
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# ? Jun 1, 2010 02:26 |
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MagnumOpus posted:Every time I leave the city or the sewers the game crashes. I only even got to the city by using an item I think from the companion ring or maybe the recall spell. Something outside the gates is crashing my game, and I spent three hours following the TCOM instructions to the letter. Post your load order.
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# ? Jun 1, 2010 03:07 |
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As much as I seemed hopeful my game crashes as soon as the opening video of the city ends. The point where you pick your race and looks. What's an easy way to copy my load order? nm, I figured it out. Any glaring flaws? Oblivion.esm All Natural Base.esm Oscuro's_Oblivion_Overhaul.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp All Natural - Real Lights.esp All Natural.esp All Natural - SI.esp All Natural - EW + NW + AWS.esp Living Economy.esp Living Economy - Items.esp Cutthroat Merchants.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Deadly Reflex 5 - Timed block and 150% damage.esp Deadly Reflex 5 - Timed Block and 250% damage.esp Deadly Reflex 5 - Timed Block with no damage or durability changes.esp DeadlyReflex 5 - Combat Moves.esp RealisticLeveling.esp OOO-Magic_Script_Effect_Fix.esp Bashed Patch, 0.esp OpusD fucked around with this message at 04:59 on Jun 1, 2010 |
# ? Jun 1, 2010 04:56 |
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Vincent Valentine posted:Anyone know of a console command to give merchants more gold to barter with? I tried using a mod, but the merchant in particular I want to use is part of a different mod, so he's unaffected by it. Get into the console, click the merchant, "SetBarterGold [amount]"
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# ? Jun 1, 2010 05:07 |
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OpusD posted:Deadly Reflex 5 - Timed block and 150% damage.esp Only load one or none of these! Also try to load Deadly Reflex last. (Before your Bashed Patch though.)
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# ? Jun 1, 2010 05:10 |
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Everything was cool until I went to the waterfront. Started getting horrible stuttering until I would eventually CTD. I took the advice from the first page and updated one of the MMM files with no improvement. Should I rebuild the Bashed patch too?
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# ? Jun 1, 2010 05:39 |
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Calicoo posted:Get into the console, click the merchant, "SetBarterGold [amount]" Oh finally, thanks a ton.
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# ? Jun 1, 2010 05:41 |
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Jimb posted:Everything was cool until I went to the waterfront. Started getting horrible stuttering until I would eventually CTD. I took the advice from the first page and updated one of the MMM files with no improvement. Should I rebuild the Bashed patch too? Mine did this also, the problem was Qarl's textures, not any .esp mod at all. Disable Qarls in OBMM and go to the waterfront, see if it is any better (it will be, by a lot)
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# ? Jun 1, 2010 05:52 |
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I've been playing TCOM Oblivion for about 75 hours and can't picture myself quitting anytime soon. Like was said in the OP, if you don't feel like loving around and trying to find mods that are compatible as well as good, just install TCOM and go from there. I'd kind of like to get recommendations on good TCOM compatible mods from people who've played a bunch of TCOM and added new mods to their games. Also, I can't seem to impale knocked down dudes or do stealth sneak attacks with deadly reflexes. What are the commands to do those?
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# ? Jun 1, 2010 06:12 |
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KakerMix posted:Mine did this also, the problem was Qarl's textures, not any .esp mod at all. Disable Qarls in OBMM and go to the waterfront, see if it is any better (it will be, by a lot) Yeah the Qarls texture packs are really really system intensive. I have a good mid range computer and it was just overkill on a already resource hungry game. Disabling or just not installing them is really the way to go, I don't miss the increased texture resolution one bit. It's not like the vanilla textures are that bad to begin with. I don't know about Unique Landscapes, I don't have them installed because they conflict with TCOM but I seem to remember there being some way to get them to work with it.
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# ? Jun 1, 2010 06:15 |
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Furret Basket posted:Only load one or none of these! I actually figured that out on my own :p But I'm still having LOTS of missing textures. I couldn't even get the game to work at all until I disabled the Bashed patch. I dunno why. But at least it's working. This addon stuff is ridiculously confusing.
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# ? Jun 1, 2010 06:23 |
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Gumball Dad posted:Also, I can't seem to impale knocked down dudes or do stealth sneak attacks with deadly reflexes. What are the commands to do those? The shield bash button is used for those. You should have gotten a few windows in game asking you to bind some keys that Deadly Reflex uses after you installed the mod.
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# ? Jun 1, 2010 06:47 |
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Akoogly Eyes posted:The shield bash button is used for those. You should have gotten a few windows in game asking you to bind some keys that Deadly Reflex uses after you installed the mod. Ah OK. I almost never shield bash or dodge at all so I guess I overlooked it.
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# ? Jun 1, 2010 06:55 |
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Welp, after reading the OP I have a bad feeling I'm going to be starting a brand new Oblivion playthrough over summer. I do have one question though. I used to play with OOO and a slew of other mods. I'm not sure if it's unique to the mods I had or not, but I know there weren't any major conflicts between them. I was careful in what I picked. Anyway, the issue was: at some point into each save - and this happened consistently, about 80 hours in - I would start to have massive issues with items. Each time I'd load a save, all custom-made items would be wiped (potions, enchanted items, soulgems, etc), other items would randomly move in and out of existence, and occasionally I'd be treated to having monsters in my inventory, which had negative weight and if I dropped them would spawn a mob. If I started a new file, there wouldn't be this issue. It was really weird. I have no idea what caused it, but it scared me away from trying to keep playing. Does anyone know what causes it, and if (when) it does pop up for me, how to fix it? Because I'd sure love to get suckered into making another thief character.
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# ? Jun 1, 2010 07:56 |
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Well, looks like I'll be reinstalling Oblivion after all. drat good OP. One thing though, if this could be added to it: I uninstalled and reinstalled Oblivion, but now crash before getting into the game. When uninstalling Oblivion, the uninstaller leaves behind some things. The most important thing it leaves behind is a folder called "My Games" in your Documents folder. In My Games, it makes another folder labelled "Oblivion" (or something related to it, can't recall off the top of my head). If you're like me and try to keep your Documents folder clean and empty, you might have marked it as a hidden folder to get it out of the way. Anyways, delete this folder before you attempt to reinstall. The folder contains old information from the previous install, such as mod lists, DLC lists, .ini files, etc. If the current install of Oblivion doesn't match these files, you get a CTD after launching Oblivion. Uninstall (again), delete this folder, and then try reinstalling.
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# ? Jun 1, 2010 09:14 |
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Dracneir posted:Each time I'd load a save, all custom-made items would be wiped (potions, enchanted items, soulgems, etc), other items would randomly move in and out of existence, and occasionally I'd be treated to having monsters in my inventory, which had negative weight and if I dropped them would spawn a mob. If I started a new file, there wouldn't be this issue. I'm sorry but this sounds absolutely hilarious and amazing. I'd love to play Oblivion while carrying around a bunch of monsters in my pocket and making them fight my battles for me. ...now that I think of it, I think I saw some kind of a pokeball mod on a website once. This bears investigating.
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# ? Jun 1, 2010 09:33 |
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lol here we go: http://www.tesnexus.com/downloads/file.php?id=4573
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# ? Jun 1, 2010 10:33 |
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Since this is my first run-through I uninstalled TCOM and just assembled my own mod stuff. Gone pretty good, although I haven't had any time to actually play it since I've been trying to get all the mods installed and playing nice. Natural Weather (w/ Ryu Doppler fix) is goddamn awesome and a must-have if you care about cool, natural looking outdoors areas. I think it (and the accompanying flora/ambient wildlife stuff) is the single coolest visual upgrade I've installed, moreso than high-res textures or anything else. The awesome shifts in cloud cover, lighting, and wind just make the whole world feel way more alive. It also has an optional mod to increase all foliage by 200%, which sounds hacky and weird, but actually ends up looking fantastic since the game-world stops being so desolate looking and the trees and bushes are actually real-life sized. Oblivion XP is just the coolest thing game modification ever, its a small thing, but its my favorite mod. I think in a big open world game like an Elder Scrolls Game, you kind of need little goals to have any sort of direction, and getting experience points for stuff like completing quests, finding areas, and killing monsters is so vastly superior to "spam skills to level them" grinding. I'm running Oscuro's Oblivion Overhaul as my core overhaul version, which I think works really well with XP. OOO's problem is that it can be hard to find low level monsters at first, but XP lets you focus on exploration and quest completion to level up, and disproportionately awards you experience if you manage to kill those high level monsters. In addition, there's the unintended side-effect of XP telling you the level of everything you kill, letting you get a feel for the average level of a given dungeon/area. I tried to run the companion mod (the one that comes with TCOM), but it had a really lame half-baked feel, with characters just sitting around aimlessly to join you.
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# ? Jun 1, 2010 10:54 |
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I'm going to try Oblivion again, I remember playing it a while back and getting up to the vampire part and then getting bored and my hard drive died. I've been thinking about trying again and this thread convinced me. I'm downloading TCOM now but drat 6gigs is huge, I hope it is worth it. Anyway I installed Oblivion and Shivering Isles again last night and I forgot how terrible the animations are, no wonder they want you to play in first person. About that is there a way to get a crosshair in 3rd person and a way to reduce the head bobbing in 3rd person? It is quite annoying. Thanks for the great OP, its was the tipping point for me to try again!
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# ? Jun 1, 2010 11:33 |
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# ? May 24, 2024 11:54 |
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Is there an easy way to swap out one skill for another? I know about showclassmenu but that resets everything to their base levels.
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# ? Jun 1, 2010 14:27 |