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In Aquaria, it's all the little touches to Naija to bring her to life. Completely pointless and small things just like how she'll smile when she sees something she likes, will gasp in awe/surprise at some of the sights around the ocean, etc. Really that game is full of little touches that make the entire world more alive.
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# ? Feb 27, 2012 16:10 |
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# ? May 26, 2024 15:01 |
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Star Wars the Old Republic. The game has some great voice acting and dialog, but one in particular caught my attention. Near the start of the Imperial Agent story, you go undercover and are reminded to hide you accent for the mission. That the voice actor actually did a different accent really got me. Dr. Teeth has a new favorite as of 22:41 on Feb 27, 2012 |
# ? Feb 27, 2012 19:12 |
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I love a lot of the special touches in the Katamari games. For instance, in We <3 Katamari, in the last few main levels, there's a construction zone. As the levels progress, the house gets more completed. Also, there are so many iconic things in the last level. These range from iconic landmarks and buildings to mythical beasts, like the Kraken. In Iji, you can play through the game killing everyone or you could play as a pacifist. That the game was designed around this is cool, but what I really like is how Iji reacts. In the beginning, she's extremely apologetic for hurting anyone, but if you keep killing people, she gets very aggressive towards them. unpronounceable has a new favorite as of 00:53 on Feb 28, 2012 |
# ? Feb 27, 2012 20:19 |
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In Battlefield: Bad Company 2, when you win or lose a multiplayer map, a little cutscene plays with radio chatter to show what happened. For example, on a map fighting near a radio base, the American victory shows the comms center being blown up and the radio okays the standby forces to move up. The Russian victory shows a tank column rolling out of the base.
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# ? Feb 27, 2012 20:48 |
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I like how in Marvel Ultimate Alliance you could play as the enemies with a second controller (only in the training scenarios though). Sure, most of the enemies only had one or two attacks but how else am I ever going to play as Winter Soldier or Dragon Man? Its a shame you couldn't do something similar in the sequel, at least as far as I can recall.
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# ? Feb 27, 2012 20:50 |
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Mister Morn posted:Funny item descriptions. I liked the description of the sunglasses in Castlevania: Symphony of the Night: "Cool-looking sunglasses." Fashion is a priority while battling hellish creatures. I also liked that while they boost your defense slightly, they lower your intelligence
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# ? Feb 27, 2012 21:36 |
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vxskud posted:I really liked the NPC conversations in Deus Ex Human Revolution, they actually sounded like conversations real people would have. In the original Deus Ex, a girl was flirting with another girl on the dance floor in the Hong Kong nightclub.
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# ? Feb 27, 2012 22:06 |
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olaf2022 posted:I liked the description of the sunglasses in Castlevania: Symphony of the Night: Well, you're wearing sunglasses inside a dark and spooky castle, at night. How smart can Alucard be at that point?
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# ? Feb 27, 2012 22:35 |
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Big Grunty Secret posted:In Battlefield: Bad Company 2, when you win or lose a multiplayer map, a little cutscene plays with radio chatter to show what happened. For example, on a map fighting near a radio base, the American victory shows the comms center being blown up and the radio okays the standby forces to move up. The Russian victory shows a tank column rolling out of the base. While Killzone 3 had many issues, the best part of its multiplayer is that in the obejctive-based modes you'd see little cutscenes of the top three players on each team completing objectives, and at the end of every round you'd see the top three (depending on which side) either preparing to take prisoner or execute the top of the opposing side.
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# ? Feb 27, 2012 23:34 |
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bewilderment posted:While Killzone 3 had many issues, the best part of its multiplayer is that in the obejctive-based modes you'd see little cutscenes of the top three players on each team completing objectives, and at the end of every round you'd see the top three (depending on which side) either preparing to take prisoner or execute the top of the opposing side. Brink did something similar, though was mostly relegated to shooting at one another more than anything active. So much potential... That said one thing I loved about Brink was its ambience and visual design - something a lot of people missed about it is that in singleplayer the skins bot used depended on your factions (outside of the obvious faction stuff). If you were part of the Resistance then the Security forces would look fairly uniform with body armour and 'flashy' equipment, in addition to a lot of face concealing stuff; very much making them look oppressive and frightening. If you were part of the Security forces, however, then those same guys would look a lot more 'casual' and rag tag with more faces open and less consistency in the outfits, making them look less like professionals and more like a civilian militia. It was really nice.
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# ? Feb 27, 2012 23:38 |
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scamtank posted:psychonauts At the end of the game, you get your hands on some item, I think it's a turtle. And when I say the end of the game, I mean you obtain this item, then walk up a flight of stairs, and enter the point-of-no-return last level. If you, instead, backtrack all the way back to the goddamn camp, you will find that every single character has a unique response to the loving turtle. Psychonauts was a pretty good game with a couple flaws but godDAMN they did not slack on the details.
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# ? Feb 28, 2012 03:27 |
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The internet in GTA4 was a pretty neat feature. The IKEA website and the child pageant pedophile-catcher website stood out for me.
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# ? Feb 28, 2012 04:05 |
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Little Blue Couch posted:At the end of the game, you get your hands on some item, I think it's a turtle. And when I say the end of the game, I mean you obtain this item, then walk up a flight of stairs, and enter the point-of-no-return last level. If you, instead, backtrack all the way back to the goddamn camp, you will find that every single character has a unique response to the loving turtle. Psychonauts was a pretty good game with a couple flaws but godDAMN they did not slack on the details. Mr Pokeylope is the best part of Psychonauts. In the Steam version, you get an achievement for doing that.
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# ? Feb 29, 2012 03:45 |
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In Animal Crossing:cityfolk, I love the whole little scene where you are at the roost and Brewster make your character a coffee!
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# ? Feb 29, 2012 03:52 |
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The very first cat you see in Chrono Trigger.
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# ? Feb 29, 2012 03:52 |
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Big Grunty Secret posted:In Battlefield: Bad Company 2, when you win or lose a multiplayer map, a little cutscene plays with radio chatter to show what happened. For example, on a map fighting near a radio base, the American victory shows the comms center being blown up and the radio okays the standby forces to move up. The Russian victory shows a tank column rolling out of the base. In some maps you could run into the danger zone and drop mines, so when the cut scene started the tanks would blow up
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# ? Feb 29, 2012 03:56 |
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Facial expressions in Team Fotress. As I was waiting for a long respawn, I had the pleasure of seeing a heavy run towards the point for 10 long seconds as an enemy scout beat him with a baseball bat (a fast weapon that does little damage). The heavy had the most expression as he collapsed, which I couldn't help imagining was aimed at the dimwit controlling him.
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# ? Feb 29, 2012 04:32 |
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Little Blue Couch posted:At the end of the game, you get your hands on some item, I think it's a turtle. And when I say the end of the game, I mean you obtain this item, then walk up a flight of stairs, and enter the point-of-no-return last level. If you, instead, backtrack all the way back to the goddamn camp, you will find that every single character has a unique response to the loving turtle. Psychonauts was a pretty good game with a couple flaws but godDAMN they did not slack on the details. This is amazing. http://www.youtube.com/watch?v=s8FVHeG_Dwo
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# ? Feb 29, 2012 04:37 |
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Breetai posted:This is amazing. There's an older LP of psychonauts that aims to show off all of the side content hidden around the game if anyone's interested.
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# ? Feb 29, 2012 04:47 |
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In the first level of Second Sight, you are trying to escape from a medical facility. After a run-in with one of the guards, you can check his computer and open a chat room where he was talking with his significant other. You have to poke around the computer a bit to even find it: http://www.youtube.com/watch?v=0taLVSfFB88
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# ? Feb 29, 2012 05:07 |
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# ? Feb 29, 2012 06:35 |
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Because you're special, tiny black sesame.
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# ? Feb 29, 2012 06:39 |
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Sudden Guts Pill posted:
Near the end of Mother 3, you go through a small boat ride through a museum of things form Earthbound. This belongs here anyway. https://www.youtube.com/watch?v=VgSlFQ0bjJs The black and white sesames are the last display item. Something I just realised when watching that that's a bit interesting: You can see the pencil statue and eraser statue that you needed to remove with the Pencil Eraser and Eraser Eraser, but those were actually made for the US release - they were entirely different silly puns in the Japanese version, if I recall.
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# ? Feb 29, 2012 08:34 |
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Cleretic posted:Something I just realised when watching that that's a bit interesting: You can see the pencil statue and eraser statue that you needed to remove with the Pencil Eraser and Eraser Eraser, but those were actually made for the US release - they were entirely different silly puns in the Japanese version, if I recall. Yep. The fan translation team for Mother 3 graphically altered the octopus statue to be a pencil just to preserve continuity for US players. Good times.
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# ? Feb 29, 2012 08:39 |
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Might be a bit weird for a little thing in a game, but seeing teeth fly when you smack someone in the grill with a lead pipe in Condemned was always awesome. The game was moderately terrifying anyway, but the little touches like that helped make it a lot more "OH.. poo poo just got real" than if it was just your standard hobo beating simulator. Condemned 2 had the joy of hitting people with liquor bottles, then tasering them to set them on fire.
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# ? Feb 29, 2012 11:03 |
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Stupid_Sexy_Flander posted:Might be a bit weird for a little thing in a game, but seeing teeth fly when you smack someone in the grill with a lead pipe in Condemned was always awesome. The first enemy encounter in that game pretty much set the tone for the rest of it. Ethan's like "Stop, FBI!" and the homeless dude is like "gently caress YOU" and it's on. It's so very on.
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# ? Feb 29, 2012 13:13 |
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Speaking of Condemned it was a real moment when I twatted someone with a club only for them to use the momentum against me and continue spinning around to punch me right back.
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# ? Feb 29, 2012 13:19 |
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Taking care of the kitten in Shenmue In fact, nearly everything in Shenmue. Having the Sega Saturn in his lounge room to play was an amazing touch. Also loved the darts game at the arcade. Collecting cassettes and figures was also silly and fun sometimes. Loved having a huge difficult, emotional moment happen and then going and buying some capsules or playing some darts. Bizarre.
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# ? Feb 29, 2012 13:51 |
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Wank posted:Taking care of the kitten in Shenmue gently caress Shenmue Ok I don't mean that, well I sort of do. No game I have played since has ever lived up to it in terms of little nuances that made it feel so amazing to play. Not Oblivion,Skyrim,Fallout,GTA,Saints Row, Harvest Moon, Animal Crossing. Nothing
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# ? Feb 29, 2012 14:04 |
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I love it when a game does good enemy chatter. The Batman Arkham games were awesome about this, with the henchmen progressively starting to freak out as you pick them off one by one, or staying smug and aggressive the entire time if you screw up too much. Arkham City had unique dialog for this for each of the playable characters in the challenge modes. Another nice touch in City was that during the final boss fight with Clayface Batman uses a sword, he has a full set of fluid attack and counter animations for just that one small segment with the sword.
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# ? Feb 29, 2012 16:48 |
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vxskud posted:gently caress Shenmue I need to see if my brother still has his Dreamcast, I need to play that game again. The Sorrow part in MGS3 was also pretty cool in that if you didn't kill anyone, it was an extremely short section. I beat that game in every way you could, but the No Kills playthrough was amazing.
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# ? Feb 29, 2012 17:24 |
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Since this doesn't say anything about it only being video games, I'll add in playing Lum in Yomi. He's not the best character by a long shot, but he's just so much fun for me to play that I have a good time even when I'm beaten soundly.
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# ? Mar 1, 2012 10:40 |
I'm playing Dead Space 2 at the moment and so far I haven't been as scared as the first one and it's been a pretty straightforward experience. Only now I'm on the Ishimura again and there has yet to be anything "scary" happen, but I actually couldn't keep playing last night. You walk down a corridor and a trash/paint can rolls in front of you. Round the corner and... nothing. Just a closed door. The atmosphere is so oppressive I get the chills. On the subject, as soon as you crash land in the first one the action / energy just doesn't let up for a good while.
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# ? Mar 1, 2012 10:49 |
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Smelly posted:
For a short while I was in the top hundred when it came to the QTE Title rankings. I imagine I got shunted to top of 500,000 after time went by. They really need to remake or reboot that series. Radio Paranoia posted:I'm playing Dead Space 2 at the moment and so far I haven't been as scared as the first one and it's been a pretty straightforward experience. Hell, mentioning Dead Space is a great idea. You're on your toes for most of the game due to pre-jump-scene music swells and sound effects, and then suddenly they send you into a soundless zero-g vacuum... Have fun not making GBS threads yourself when you turn around and see three Necromorphs patiently preparing to tear you a new rear end in a top hat silently as you rapidly run out of oxygen and ammo.
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# ? Mar 1, 2012 12:22 |
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Radio Paranoia posted:I'm playing Dead Space 2 at the moment and so far I haven't been as scared as the first one and it's been a pretty straightforward experience. As soon as I saw the Ishimura again, I said "oh no, no no no, you are NOT making me go in there." And then they did. And I kept waiting...and waiting...and waiting...and waiting...when poo poo finally DID happen, I flipped the gently caress out. I was the same way with the Unitologist church and the pre-school. "Dead Space 2" did a great job of making people go "I know something bad's in here, I am NOT going. Nope. No way in loving hell."
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# ? Mar 1, 2012 13:26 |
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CobiWann posted:As soon as I saw the Ishimura again, I said "oh no, no no no, you are NOT making me go in there." And then they did. And I kept waiting...and waiting...and waiting...and waiting...when poo poo finally DID happen, I flipped the gently caress out. Dead Space 1 was more visceral and Dead Space 2 was more Atmospheric in terms of scares Dead Space 1: HOLY loving poo poo! Dead Space 2: oh poo poo......oh shiiiit..... Oh poo poo....
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# ? Mar 1, 2012 13:37 |
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AuntJemima posted:In Nier there is background music playing at most times like most games. But in your little village there is someone actually playing it and if you get closer you can hear the acoustic kick in and once you get close enough you can actually hear her singing. If you talk to her she stops singing too. I thought it's pretty cool.
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# ? Mar 1, 2012 14:11 |
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CobiWann posted:the pre-school. "Dead Space 2" did a great job of making people go "I know something bad's in here, I am NOT going. Nope. No way in loving hell." This place scared the gently caress out of me. There's something about little kids in horror films/games that freak me the gently caress out.
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# ? Mar 1, 2012 14:16 |
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Battlefield 3: The "getting knifed" animation. hey there's a dude! ima go gently caress his poo poo up. wait where'd he goh god
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# ? Mar 1, 2012 15:52 |
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# ? May 26, 2024 15:01 |
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Speaking of Dead Space 2 The Eye poker machine
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# ? Mar 1, 2012 16:14 |