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In the HD version whipping pots just opens them. You have to throw something at them if you really want to be sure. Alternatively, the safest way to open these pots is by throwing them at a wall and then jumping on the contents.
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# ? Oct 27, 2013 09:44 |
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# ? Jun 5, 2024 03:41 |
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Well, how it works is that the whip has three separate points where it hits, and each has a different hit box. The first frame is the weirdest - it hits above and behind you. The second hits directly in front of you, and the third is a slightly longer hitbox than the second one but is basically the same. So, if you're close enough to hit the pot with the second hitbox, you will hit whatever is inside with the third! I am pretty sure this doesn't work in the HD version, though. The hitbox thing is the same, but the enemy spawns a moment later so you don't instantly kill it now.
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# ? Oct 27, 2013 09:50 |
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Even then by far the safest method is to hold your ground, whip once, then whip again if you find a baddy. Even if you come face-to-face with a cobra it won't have time to react before becoming giblets. I haven't been counting, but this has probably saved me a dozen lives.
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# ? Oct 27, 2013 11:12 |
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2:30 in episode 2 If you jump on an enemy that is also jumping, you get an extra boost upwards This could probably be intentionally exploited to save ropes in places, but I've never done it
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# ? Oct 27, 2013 12:09 |
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That's an interesting little stone room you found. I guess the guy inside it will start shooting right away when you blow your way in?
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# ? Oct 28, 2013 10:45 |
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Yep. Lots of treasure in the two chests in there, though.
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# ? Oct 28, 2013 10:56 |
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Those vaults are a good way to jump your score up pretty quickly if you know what you're doing. If you don't know what you're doing, though, I hope you like buckshot.
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# ? Oct 28, 2013 13:01 |
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Will getting the vault keeper mad also make all the merchants mad? He looks like a merchant.
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# ? Oct 28, 2013 13:07 |
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Mehuyael posted:Will getting the vault keeper mad also make all the merchants mad? He looks like a merchant. You bet your rear end it will. I just got this yesterday, but I'm finding that there is more money to be had in the remake than the original. At Lear it seems that way to me. Also, shopkeepers going hostile because of boulder traps. I do t recall that ever happening in the original. Probably because boulders have been beefed up substantially in their destructive power.
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# ? Oct 28, 2013 14:28 |
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Green Intern posted:Also, shopkeepers going hostile because of boulder traps. I do t recall that ever happening in the original. Probably because boulders have been beefed up substantially in their destructive power. I've definitely had shopkeepers get upset when a boulder destroys their store. I'm pretty sure that anything that damages the store at all will cause them to get angry at you.
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# ? Oct 28, 2013 14:56 |
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Shopkeepers will get angry at you for things that you have no control over. Red frog jumping in to spikes and exploding to close to a shop? Congratulations now you're a terrorist!
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# ? Oct 28, 2013 15:16 |
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Green Intern posted:You bet your rear end it will. I just got this yesterday, but I'm finding that there is more money to be had in the remake than the original. At Lear it seems that way to me. Also, shopkeepers going hostile because of boulder traps. I do t recall that ever happening in the original. Probably because boulders have been beefed up substantially in their destructive power. I'm pretty sure this is because boulders will now bounce off of walls and destroy lower parts of the level more easily. As I recall in the original, the boulders had a lot less physics in them, and the boulder trap was a lot more ignorable.
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# ? Oct 28, 2013 15:44 |
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Roxors posted:I'm pretty sure this is because boulders will now bounce off of walls and destroy lower parts of the level more easily. As I recall in the original, the boulders had a lot less physics in them, and the boulder trap was a lot more ignorable. Yep. Nearly every boulder I've triggered in the remake has touched the bottom of the level, or come terribly close.
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# ? Oct 28, 2013 18:36 |
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Roxors posted:I'm pretty sure this is because boulders will now bounce off of walls and destroy lower parts of the level more easily. As I recall in the original, the boulders had a lot less physics in them, and the boulder trap was a lot more ignorable. In the original objects are only "active" when they're on screen. Everything off screen is frozen keeping their momentum until you reenter the screen. So a off screen boulder is essentially harmless since it never moves until you walk up to them. In the HD version things are more "normal" and will move around even if you aren't there, so boulder traps and shop will 99% trigger an angry shopkeeper. BTW loving the lp eyeball, I suck at this game and still haven't beat it once--usually too careless and got kill right after I got something good...
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# ? Oct 28, 2013 18:41 |
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In my experience with the original, boulders need to have at least a 3-wide gap in the floor if they're going to fall down to a lower level. Otherwise they just end up carving a horizontal tunnel at a single level of elevation, which means they're only going to damage shops if the shopkeeper is on the same level as the boulder. Boulders (in the original) also lose speed quickly, so one that's moving slowly enough to fall down to a lower level probably will get stuck shortly thereafter. And I don't think they can crush walls from above, only from the sides.
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# ? Oct 28, 2013 18:47 |
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klez posted:In the original objects are only "active" when they're on screen. Everything off screen is frozen keeping their momentum until you reenter the screen. So a off screen boulder is essentially harmless since it never moves until you walk up to them. In the HD version things are more "normal" and will move around even if you aren't there, so boulder traps and shop will 99% trigger an angry shopkeeper. Yep. Unlike in the original, Spelunky HD keeps track of the whole level. Seems like a positive change in theory, right? Unfortunately, in practice, literally the only practical effect it has is making pissed-off shopkeepers a really dangerous, unavoidable fact of life instead of something you mostly had to bring upon yourself. We'll probably see more of that as this LP progresses further! Iny fucked around with this message at 19:07 on Oct 28, 2013 |
# ? Oct 28, 2013 19:04 |
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It's something of a balance issue though, because no other idols in the game are that difficult or full of disastrous consequences to pick up. In the original game they were kind of a bummer because they were fast enough to catch you off guard. Now they destroy all items in their path, have potential to break through floors, and keep rolling like physics doesn't exist to them. And you can't even disarm the trap in any way.
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# ? Oct 28, 2013 19:18 |
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Cheez posted:In the original game they were kind of a bummer because they were fast enough to catch you off guard. The original Mines idols were the second-easiest to deal with (after Jungle idols) since all you needed was a 2-tile-tall platform to stand on, or a rope. Or a bomb; blowing up the tiles the idol is resting on disarms the trap. You should never end up accidentally destroying a shop unless you're being extremely careless. Intentionally destroying a shop is a different matter entirely I did have one level where the boulder managed to roll on top of the level exit, and I'd spent my last bomb getting a mattock out of a snake pit. Mattocks don't work on boulders
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# ? Oct 28, 2013 19:25 |
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TooMuchAbstraction posted:Psych's accent is so distinctive that I even hear it when reading his posts. I attribute this to Psych being one of those rare types that speak and type with the exact same mannerisms.
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# ? Oct 28, 2013 19:55 |
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I hadn't really seen this game played much before, but it really looks incredible. I think I may have to pick this up! Definitely enjoying the LP - great work!
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# ? Oct 29, 2013 00:09 |
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PotatoManJack posted:I hadn't really seen this game played much before, but it really looks incredible. I think I may have to pick this up! If you're at all interested, download the free version and give it a shot. There's even a Mac port now.
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# ? Oct 29, 2013 00:22 |
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And it's time to have another update. Into this video, we will see in more detail some stuff that the ghost can do and we finally get to see the next location of the game. What does it have in store for us? How long will we survive? There's only one way to find out. Chapter 3 - Nice to Bee Here
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# ? Oct 29, 2013 00:50 |
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https://www.youtube.com/watch?v=yv-Fk1PwVeU Lovin the LP, thanks Psych.
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# ? Oct 29, 2013 00:59 |
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Ahh, dark levels....screw dark levels. Great job with this video Psych. And as was brought up in the last page of conversation, it seems in the remake that Boulder traps are very likely to be placed above shop keepers. Makes going for them less than inviting. Could someone answer me a question. I was aware of the ghosts effects on gems, but does it do the same thing to idols?
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# ? Oct 29, 2013 01:11 |
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Matlock Birthmark posted:Could someone answer me a question. I was aware of the ghosts effects on gems, but does it do the same thing to idols? Nope it only affects the large gems, nothing happens if it passes over an idol.
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# ? Oct 29, 2013 01:26 |
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I love watching the Rube Goldberg Deathtrap working its magic. That poor, poor damsel.
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# ? Oct 29, 2013 01:31 |
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The jungle is probably the biggest hurdle for new players because the difficulty spikes up so much from the mines. I remember having lots of trouble with it in the original, and the original is much easier.
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# ? Oct 29, 2013 01:48 |
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Spelunky is wonderful. Really liked the original, like the remake even more. Still making the same stupid mistakes and snuffing it. Often in a "I wonder if I can do "x", oh no, I can't and I'm dead now" sort of way. You really have to have a sense of humour with this game. If you can't laugh at the occasional bullshit deaths that are only slightly your fault, you'll end up very mad at this game.
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# ? Oct 29, 2013 03:02 |
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Does the Freeze Ray have a limit until it breaks? Like shooting it too much will cause it to break.
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# ? Oct 29, 2013 03:14 |
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The freeze ray doesn't run out of freeze juice. It has far more overt, clever ways to get an aloof player killed.
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# ? Oct 29, 2013 03:56 |
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Is it coincidence or is Spelunky actually based on the old NES game Spelunker? I never heard either way for certain. https://www.youtube.com/watch?v=eOtIZJMTYIs
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# ? Oct 29, 2013 04:45 |
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BoastfulVirus posted:Does the Freeze Ray have a limit until it breaks? Like shooting it too much will cause it to break. Yeah, none of the guns in this game have an ammo limit, which makes them all very good, except of course for the webshooter. I wish the mystery box was priced a little lower, it really is priced too high considering how many mediocre or crap items it can give you. I love the idea of gambling on it, but it never feels at all worth it.
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# ? Oct 29, 2013 04:48 |
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RBA Starblade posted:Is it coincidence or is Spelunky actually based on the old NES game Spelunker? I never heard either way for certain. I don't know for sure but I'm fairly certain it's just coincidence. You don't see Spelunky guy dying from 1-inch falls, thankfully. He dies in much more manly ways, like being riddled with arrows and fighting off killer bees.
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# ? Oct 29, 2013 05:01 |
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I'd be shocked if it wasn't where they got their inspiration. They're really similar.
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# ? Oct 29, 2013 05:44 |
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When Psych climbs further into this LP, I'd really like to see a blooper reel based around Anubis's scythe. Today I learned that trying to kill an angry shopkeeper with the scythe is a bad idea. Even worse when you have 80+ bombs and choose not to use them.
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# ? Oct 29, 2013 06:44 |
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Roxors posted:Yeah, none of the guns in this game have an ammo limit, which makes them all very good, except of course for the webshooter. Gimbal lock posted:The freeze ray doesn't run out of freeze juice. It has far more overt, clever ways to get an aloof player killed. Thanks for answering my question!
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# ? Oct 29, 2013 07:01 |
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Bees? http://www.youtube.com/watch?v=d4MqTCIDKhU
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# ? Oct 29, 2013 07:29 |
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I'm thinking more of a https://www.youtube.com/watch?v=Xs-tl6GBOBo
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# ? Oct 29, 2013 07:33 |
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Smash Daisaku posted:I don't know for sure but I'm fairly certain it's just coincidence. You don't see Spelunky guy dying from 1-inch falls, thankfully. He dies in much more manly ways, like being riddled with arrows and fighting off killer bees. There's no way it's coincidence at all. Derek Yu has even said at some point(I couldn't find the article, maybe it was in a thread on TIGSource?) that the game was inspired by it.
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# ? Oct 29, 2013 07:41 |
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# ? Jun 5, 2024 03:41 |
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bathroomrage posted:There's no way it's coincidence at all. Derek Yu has even said at some point(I couldn't find the article, maybe it was in a thread on TIGSource?) that the game was inspired by it. I couldn't find the article either (though I found multiple people referencing it). I did find this archived interview from 2005 where he says that it was the NES that made him want to make games, though.
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# ? Oct 29, 2013 11:57 |