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Yvonmukluk
Oct 10, 2012

Everything is Sinister


Speedball posted:

When Captain America was unavailable, he was replaced by a jingo who has since taken up his own identity. He's not necessarily a bad man, but he's everything wrong with what people are worried Cap will turn into.

Actually Cap's been replaced by a right-wing wingnut not once but twice, in the form of US Agent, but also William Burnside, a Cap fanboy who found a half-finished supersoldier serum and took it (plus got some plastic surgery) to become Captain America, COMMIE SMASHER during the fifties. And then went crazy and got put on ice by the FBI till he was revived by some guys who felt Hitler-puncher Steve Rogers wasn't murrikan enough.

Comics, everybody!

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Scaly Haylie
Dec 25, 2004

FREEDOM FORCE ISSUE #2 - STRANGE VISITORS, PART 1


Last time, we took down O'Connor and squeezed some information out of him. Not in that order, mind you.

also pretty sure he pissed himself


Today, we find ourselves in an alley.

I imagine Minuteman peeking out of the dumpster, Atomo Bad-Captain-America style

The game wants us to check out the Team screen, so let's do that.


...okay, this could be a problem. As the game says, you gain character points, or CP, from leveling up. Note that Minuteman's current XP is 900 out of 1200, implying that he HASN'T leveled up. Let's go on anyway.

That's.... a rather unfortunate abbreviation for Character Points there.



First off, we are not getting Minute Missile. But I'll demonstrate how you unlock new powers anyway. We could buy an attribute on the first page, but we're going to skip that for now.


Just level up a power to level 3 and you'll see the Buy button appear for it.


Aaaaaaaand we don't have enough CP to do what the tutorial says, which I've never encountered before. If I had to guess, I'd say that we really DID level up, but that the game expects us to level up twice over thanks to the benefit of the XP canister the tutorial leads you to, giving us enough CP to do the thing.

Let's just...do this mission again, then. :geno:





























:toot:


We also picked up a canister of pure Prestige off the beaten path! I'm not sure how that works.

it was Benjamin Franklin's phylactery


Previously 600 CP, now 1200. That thing about leveling up twice over was just a wild guess I swear. :psyduck:


We're still not getting Minute Missile, but let's take a look at what exactly Eternal Vigilance does.


...okay, a bit dense. But basically, Eternal Vigilance gives us a passive 50% chance to deflect projectiles of the crushing, piercing or electrical flavor. Spending levels on it will make the chance a bit higher, so that's something to consider. Leveling up National Guard, on the other hand, does absolutely nothing.


But Minuteman's best at hitting things, so let's give that skill branch some love instead. We can beef up Smash a little for more damage, take Strike for Freedom up a few notches for damage AND knockback, buy a new power, and have enough left over to max out Eternal Vigilance, giving us a 60% chance to deflect!

Not sure why I didn't spend the remaining CP on another level for Strike for Freedom, but oh well.



Haha nope!


Now to track down that pesky Russkie and find out what's what!


Off he goes.


The human is promising. Perhaps he will fit my purpose.

I don't trust Purplefuck, I hope his purpose isn't code for some kind of gimp suit


Expect this screen to be useless for a WHILE.


Music: Mission 2-A
Uh-oh, stealth segment.



Or just some side objectives. Knocking out all the thugs is doable, but not alerting the guards? That's another matter.



If the enemy sees us, at least one of them will run over to the guard house, failing our secondary objective and summoning some gun thugs.



But letting the gun thugs get summoned is worth more prestige than preventing them from being summoned and fulfilling the objective, so we'll just let it happen.

Yeah, what kind of AMERICAN HERO would pass up the opportunity to flagsmack some commie traitors?


Anyway! We'll also be covering a few things Christmas Present skipped in the first update.

Even-numbered issues: the parts where you'll actually learn about the game

If you right-click on an enemy, or anywhere on the ground, the game will be paused and you'll get this little pop-up menu of your possible actions. Here we can see the base damage of our attack and any detailed information on it.


And if you right-click on a power within that menu, you can choose to overpower or underpower it. Overpowering makes your attack stronger at the expense of more stamina consumption, while underpowering does the opposite, as you might expect. Note the purple bar, showing how much of our current stamina we'll use up on the attack.


Every hero has an attack that costs no stamina like Smash, and as a rule it's a good idea to overpower these, since you'll get more wallop for a negligible stamina cost.

oh man this just got a lot more grognardy, add it to the list of useful things I will never use

Yes you will. I literally know where you live. :colbert:


Now, we're about to get a sudden influx of gun thugs, so it's time to bust out National Guard. Active defenses like National Guard don't scale with level investments, overpowering, or underpowering, so we're going to be stamina-grubbing bastards and underpower it.


Yeah I REALLY hope you know how to use National Guard by now.


Note that one of the thugs somehow spawned on top of the guard house.




Note that bullets redirected at that thug hit the guard house instead of his body due to their trajectory. Thanks geometry.



If you don't have enough stamina to use a power, you can still try it. There's a chance your character will get stunned instead of actually using it, but in this case, we pretty much have no choice. It never actually bites us in the rear end during this mission, funnily enough.


National Guard stops stamina regeneration entirely, though, so I decide to give them a bit of a runaround to recharge for a sec.


And get a few cheap shots in.

Cheap?! Traitorous scum doesn't deserve anything approaching a fair deal. Freedom isn't free, citizen!


Eventually...






:downs:
Hey that was a load-bearing upper corner




It's also good to overpower Strike For Freedom whenever you can, for more knockback and more hilarity!



Look, this goes on for a while. There's like six guard houses. What you should take away from this update is that using the right-click menu is super-important, along with over- and underpowering attacks.

OKAY GEEZ I GUESS I'LL TRY AND REMEMBER TO MAYBE THINK ABOUT CONSIDERING THE OPTION OF PERHAPS SOMETIMES POSSIBLY USING MY OTHER CLICKING FINGER

You can give commies the middle finger every time you right-click, think of it that way.



Also, red canisters restore your health. Another way of doing this is by right-clicking on the currently controlled character (or their icon) and using the "Heroic Remedy" option. It costs a hero point, denoted by the medals on your characters' icons. Hero points refill between missions.


Anyway, here's our mission objective, which a big yellow arrow would probably be pointing at if I'd clicked on all the floating tutorial icons up until this point.


When did we learn his name? :confused:

It's actually Anatoly Kuznetsov, MM just has a thing for derisively calling actors from the Soviet movies he used to seethe over by their character names

...come to think of it, Sukhov sounds like a really bad Russian sterotype name in a porno. :gonk:


The inexperienced fool can't tell it's a trap!


That's what happens when you don't kill all the mooks on the first level, CHRISTMAS PRESENT. :colbert:

well maybe he wouldn't have seen MM coming if he hadn't run around the city beating up everyone who looked at him funny, LIZARD WIZARD. :c00lbert:


There's too many of them...I can't take them alone, even with my new powers!

"I can't take them alone, even with my kung-fu grip action and three accessories!"




mmmmmmmmm

MWAH! :bigtran:


Neat! We've just been introduced to Blank, a status effect which causes enemies to wander around aimlessly for a while. When inflicted on our heroes, though, it's just a glorified stun.



This give us the time to take care of these thugs...while the AI-controlled Mentor uses one of his other powers to Enrage one of them. Enraging an enemy makes them attack the nearest living thing, which can be useful...but not here. :eng99:

I like to think he's doing jazzhands here

No but seriously Enrage is really useful and you should use it a lot in the next mission HINT HINT BROTHER






Mentor's real squishy.


I can sense one of these lackeys knows where Sukhov has gone.
Hey, pal, I like to know who I'm working with.
There's no time. I must interrogate these felons.


Yeah game, I kinda figured.


But first!


See that barely-there gravel texture next to this shipping crate?
huh?


but how do you

I mean what is going on I don't even

Ta-da! Now, who should get this XP bonus? Mentor is going to need all the help he can get, but Minuteman's arguably more deserving. What to do?

there is going to be a lot of poo poo I miss, isn't there?

Actually, this is the only dickish canister placement I can really think of.


Oh wait, I know!


Position all party members next to the XP canister...


Pause the game...



Queue up the action for everyone via right-click menus...


And unpause. XP all around! :getin:

I suppose this is a good time to explain XP. It's pretty simple; your party members just earn a set amount for participating in missions, and of course can gain even more via XP canisters. Any heroes who DON'T go on a mission also earn some XP, though not as much as if they'd been in the action.


We do the same for a prestige canister tucked away in a truck over here.


Now to :airquote:interrogate this felon:airquote: and complete the mission.


But first...Mentor can't actually die during this mission...



oh my stars :sparkles:

...and I still need to show off 300-Percenter. :unsmigghhh:


yesssssssssssss











:munch:


Okay, let's finish the mission now.


I both love and hate Mentor's voice. :allears:


All right, stranger...let's find us a commie.


Join us next time, when we'll find out if Christmas Present can handle TWO squad members!

wait what

PAUSE. LIBERALLY.

Pause how now? Sounds like commie talk to me, citizen.


Look at all that prestige we got for ignoring the secondary objective. Glorious.

Scaly Haylie fucked around with this message at 05:51 on May 20, 2014

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
Who knew that two brothers doing an LP together could be this dysfunctional?

Oh, wait. Everyone who ever had a sibling. :v:

(You guys are doing a good job, though. Looking forward to seeing more.)

Scaly Haylie
Dec 25, 2004

Yapping Eevee posted:

You guys are doing a good job, though.

Well, I know I am, but we'll see if Christmas Present can get the hang of this game.

In other news, here's something I'd forgotten about - some music! Freedom Force has a fantastic instrumental soundtrack, and I can't believe I haven't included it thus far.

Mission 1
Mission 2-A
Main Menu

We'll get these edited into the updates once I tell Christmas Present to do his just as soon as we can!

Scaly Haylie fucked around with this message at 05:52 on May 20, 2014

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.

Lizard Wizard posted:

Well, I know I am, but we'll see if Christmas Present can get the hang of this game.

Nothing says you have to be competent to be entertaining. :razz:

That first piece of music's pretty groovy, and the second one suitably mysterious. I might actually click on the music links in this LP, which is a rarity for me.

Yapping Eevee fucked around with this message at 05:56 on May 20, 2014

Scaly Haylie
Dec 25, 2004

Yeah, it's pretty catchy stuff. I'm looking forward to sharing the first villain's music like you wouldn't believe.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

We're still not getting Minute Missile

Part of me is screaming, mostly due to experience of the second game and flyers. Doesn't matter if he's mostly ground, you don't want a hero to be sidelined during an encounter, especially a long and important one.

Speedball
Apr 15, 2008

You didn't really cover their non-attack powers, but let me just say, that out of all the mobility powers, Minute Man's "Jumper" is one of the best. He just leaps to the tops of buildings quickly. Once in a blue moon there's a location he can't reach, but mostly, he can go anywhere he wants. There's two types of flying powers ("flight" is fast, "Levitate" is slow) a wall-crawling power, and a teleportation power but they all require the use of energy in some way (except wall-crawling, which is just slow).

Scaly Haylie
Dec 25, 2004

Speedball posted:

You didn't really cover their non-attack powers, but let me just say, that out of all the mobility powers, Minute Man's "Jumper" is one of the best. He just leaps to the tops of buildings quickly. Once in a blue moon there's a location he can't reach, but mostly, he can go anywhere he wants.

Christmas Present posted:




Running down the street towards the cafe, I get shot at by some rooftop pistoleros; first time I played through was a lot of 'well how the hell am I supposed to get them' but oho dear reader, turns out it is as simple as just clicking to move there.

Minuteman has the Jumper trait, and can thus jump up to rooftops. Handy to have!

Didn't I?

Speedball
Apr 15, 2008


I meant on the power screen, drat. Sorry!

Scaly Haylie
Dec 25, 2004

Speedball posted:

I meant on the power screen, drat. Sorry!

Attributes will be talked about later, but for this update I figured I just focus on leveling up and buying attack powers in the spirit of the tutorial.

Scaly Haylie fucked around with this message at 06:35 on May 20, 2014

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I'd disagree about the uselessness of wall crawling, but I might be a tiny bit biased since my favorite character in this game is a crawler with a knockback attack.

Anyway, the skill screen. Probably the biggest flaw of the game right there: the thing is downright incomprehensible to first time players and there's no clue to the little details like "leveling up some skills does absolutely nothing" and "minute missile is poo poo", meaning it's really easy to screw yourself out of some valuable experience. It's nothing fatal (just about everything in FF can be solved with properly applied abuse of the right character) but it's another of the things that makes this game such a wonderfully blundering experience. I'd be very surprised if people's first playthrough of FF wasn't along the lines of "I have absolutely no idea what I'm doing but it's awesome!"

edit: VVV No kidding. My custom characters usually start and end with a telekinesis-themed dude.

anilEhilated fucked around with this message at 07:38 on May 20, 2014

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Knockback powers are great because not only do you get to launch dudes all the way across the map but you also get a ton of extra damage when they hit the ground!

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Lizard Wizard posted:


Anyway, here's our mission objective, which a big yellow arrow would probably be pointing at if I'd clicked on all the floating tutorial icons up until this point.

Actually, no. I just recently started playing this game because of this LP, I followed the tutorial bits, and then they just left me hanging out to dry at one point. Either that or I couldn't figure out what they wanted me to do - the last one basically just said "ranged attacks have a range - check it out on those guys, you can't hit them" and I was sure I couldn't get in range without setting off the alarms, so...

The Saurus
Dec 3, 2006

by Smythe
Did Mentor just take physics damage from bouncing off the invisible glass-ceiling during strike for freedom?

Tetrakarn
Nov 1, 2011

The Saurus posted:

Did Mentor just take physics damage from bouncing off the invisible glass-ceiling during strike for freedom?

Obviously he used his mind powers to act like a mime to stay in earth's atmosphere. Purplefuck doesn't want to go back to outer space, even if immigration wants to send him away for being an illegal alien.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

The Saurus posted:

Did Mentor just take physics damage from bouncing off the invisible glass-ceiling during strike for freedom?

I just imagine another super hero that is perpetually hiding just around the corner from the Freedom Force with the ability to project a transparent plane (not the flying kind, the two dimensional kind) a certain height above where he's standing. Through his tireless efforts of tailing you, he keeps illegal aliens and thugs from flying too far away from the ministrations of Minute-Man.

Holepunchio
May 31, 2011
Lizard Wizard kind of glossed over the stealth mission because its worth more to set off the alarms. I reinstalled this game since last playing it a decade ago, and I forgot how absolutely jank those alarms are.

You can prevent a guardhouse from being used by smashing up the alarm. Then I figured it would probably be easiest to snipe the alarms by throwing stuff at them from buildings. It sure as hell looked like it worked, as the alarm goes flying. But nope. Turns out even if you knock the alarm a block away from the guardhouse, if it still exists in the level not completely smashed, the alarm can still be set off by touching the guardhouse.

That and I forgot objects have real problems settling on rooftops. Dropping something on a roof causes it to sink through the roof. I thought I managed to destroy an alarm completely by throwing a water tower at it, because it just disappeared. But again, nope. I just spiked it through the roof of the guardhouse and was just hiding inside.

Scaly Haylie
Dec 25, 2004

Yeah, the intended solution is basically to either kill all of the enemies before they reach the guardhouse, or destroy the guardhouse outright, burying the guards alive under a ton of rubble.

Sandata
Mar 19, 2010
Stealth in Freedom Force is like being Metal Gear's Bizzaro cousin.

Now its time for the second part of Silver Age Comic Logic! Minuteman just beat down six people at once with guns. Your telling me that six guys with bats/clubs are enough to beat him down? This point will become more clear later on. Are those made in American bats while the guns were commie traitor designed?

I'm with Holepunchio here about the alarm bells. I thought it was a good idea to target the bells. Sadly the game programing thinks other wise. Are we sure this wasn't programed by some crazy Japanese RPG Flag trigger mad man? Who would think to purposely fail a mission to gain more EXP?

That's all I got this time. In any case keep up the good work. Also thanks for the EXP share trick.

Edit: Question marks do not finish a sentence.

Sandata fucked around with this message at 02:46 on May 21, 2014

Scaly Haylie
Dec 25, 2004

Sandata posted:

Now its time for the second part of Silver Age Comic Logic! Minuteman just beat down six people at once with guns. Your telling me that six guys with bats/clubs are enough to beat him down? This point will become more clear later on? Are those made in American bats while the guns were commie traitor designed?

Hey man, it's not like there was a readily available lamppost or anyth-

...gently caress.

Kacie
Nov 11, 2010

Imagining a Brave New World
Ramrod XTreme
I broke down and got the Steam pack of FF and FF2.

I started the tutorial, and I was super-puzzled why left-clicking didn't move Minute Man; I could have sworn the controls were better?

Then Minute Man ran off into nowhere, and I could not get him back on the map, neither by left clicks nor right-click "Go Here". Game was unplayable.

Dug around on Steam, and found a solution.

Right click on the game in your steam library. Click on properties. Go to the Local Files tab, and click on Browse Local Files.

This opens the folder on your machine. Find the ff.exe and right click on that, go to Properties. There's a Compatibility tab; go there, and click to "run this program in compatibility mode" and select Win 98/ME (or if XP works for you, great!). Also click to run as an administrator for good measure.

My problems were completely fixed, and I was able to enjoy Minute Man's delightfully over-the-top voice acting, and giggle as thugs went flying.

I do so love this game.

I hope this helps anyone having difficulty with the Steam versions!

Lord_Ventnor
Mar 30, 2010

The Worldwide Deadly Gangster Communist President
Wait, they call chapters in the game "issues?"

:allears:

Holepunchio
May 31, 2011

Lizard Wizard posted:

Yeah, the intended solution is basically to either kill all of the enemies before they reach the guardhouse, or destroy the guardhouse outright, burying the guards alive under a ton of rubble.
You don't HAVE to smash the entire building. You just have to hop up there and smash the alarm. Wouldn't smashing the building give you a prestige penalty?

Scaly Haylie
Dec 25, 2004

Lord_Ventnor posted:

Wait, they call chapters in the game "issues?"

:allears:

I'm afraid that's just a bit of flavor for the table of contents on our part. Each leg of the story gets its own comic book cover for the loading screens, though I'm holding off on posting the first few as they spoil our next few party members.

Holepunchio posted:

You don't HAVE to smash the entire building. You just have to hop up there and smash the alarm. Wouldn't smashing the building give you a prestige penalty?

Nope! The world at large apparently doesn't give a poo poo about guardhouses collapsing.

Lord_Ventnor
Mar 30, 2010

The Worldwide Deadly Gangster Communist President

Lizard Wizard posted:

I'm afraid that's just a bit of flavor for the table of contents on our part. Each leg of the story gets its own comic book cover for the loading screens, though I'm holding off on posting the first few as they spoil our next few party members.

I'm actually referring to this.

Scaly Haylie
Dec 25, 2004

Well, so they do! Color me an idiot.

Lord_Ventnor
Mar 30, 2010

The Worldwide Deadly Gangster Communist President

Lizard Wizard posted:

Well, so they do! Color me an idiot.

That they do! Anyway, as I was saying...

:allears:

Scaly Haylie
Dec 25, 2004

And now, a look into Minuteman's innermost thoughts.

I'm not sure why someone decided to make electronica based off of this game's one-liners, but they did. :shrug:

Scaly Haylie fucked around with this message at 18:49 on May 21, 2014

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
The thing where the two of you switch who talks in plain text and who talks in bold depending on who actually played the game segment is kind of annoying and, I think, unnecessary. If I may offer a suggestion? Use some talking head portraits instead to make it clear who's who. I've made a couple from your avatars:

(from the original art for better resizing)
(a simple crop)
(2x zoom to make the headshot similar)

Hope this helps!

Sandata
Mar 19, 2010

Lizard Wizard posted:

Hey man, it's not like there was a readily available lamppost or anyth-

...gently caress.

Just to be a hundred prescient clear, I didn't see the lamppost my self. The comic does not need me to point out the faults. The comic writes it's self into dark silver age logic loops. This IS a good Silver Age comic video game!

It is a bit hard to remember who's playing and who's commenting. You could just add a big note at the start of each update stating who is doing what. Then again Lizard Wizard has managed to complete a few Lets Plays, oh wait let me change that. The character known as Lizard Wizard has travel many miles through out the world of games. Some say the story is, never ending. So I'm sure both of them will come up with something. The portraits thing would be very nice, and defiantly won't get misused or out of hand for hilarity reasons.

Speedball
Apr 15, 2008

Lizard Wizard posted:

And now, a look into Minuteman's innermost thoughts.

I'm not sure why someone decided to make electronica based off of this game's one-liners, but they did. :shrug:

Oh, my GOD I remember this guy, his stuff is still on the internet?

Scaly Haylie
Dec 25, 2004

FredMSloniker posted:

The thing where the two of you switch who talks in plain text and who talks in bold depending on who actually played the game segment is kind of annoying and, I think, unnecessary. If I may offer a suggestion? Use some talking head portraits instead to make it clear who's who. I've made a couple from your avatars:

(from the original art for better resizing)
(a simple crop)
(2x zoom to make the headshot similar)

Hope this helps!

Me and Christmas Present discussed this option early on, but ultimately decided that the bold/plain text arrangement is preferable to having a wall of a million billion dialog portraits in each and every one of our updates.

Sandata posted:

It is a bit hard to remember who's playing and who's commenting. You could just add a big note at the start of each update stating who is doing what.

Yeah, that's doable.

Scaly Haylie fucked around with this message at 03:33 on May 22, 2014

GeorgeLedoux
Aug 1, 2012

Yet again, any person foolish to face the Merc Man goes down in flames. He's the real deal, and he's just as good in the arena as he is in the field. He's even got his own fan club I hear.

Speedball posted:

Oh, my GOD I remember this guy, his stuff is still on the internet?

EVERYTHING is still on the internet. :)

Sandata
Mar 19, 2010

GeorgeLedoux posted:

EVERYTHING is still on the internet. :)

Neopet's took down my account though. They took my child hood off the internet.

physeter
Jan 24, 2006

high five, more dead than alive
Freedom Force is the best game and this is a long overdue LP. The backstories and VAs for the heroes were all just incredible.

Get minute missile.

Peanut Butler
Jul 25, 2003



Going to be getting this up later tonight; got locked out of my apartment until just now.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Christmas Present posted:

Going to be getting this up later tonight; got locked out of my apartment until just now.

Clearly the work of dirty commies.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Minuteman's got a lot to learn about effectively acquiring information without getting sold out.

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ADBOT LOVES YOU

Scaly Haylie
Dec 25, 2004

Christmas Present posted:

Going to be getting this up later tonight; got locked out of my apartment until just now.

Underestimating the amount of time it will take to make an LP update runs in our family. Sorry guys.

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