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Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General must activate an artifact.


:siren:The General, which artifact would you like to activate?

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Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Aaaand we're back, though I barely remember where we left off. See above, I guess?

The General
Mar 4, 2007


Hover boots please.

Though I dunno if it initiative is gonna help :/ gently caress, I am terrible with Runika :argh:

Heatwizard
Nov 6, 2009

I'll blast him for a hefty six, Channeled forces me to turn off Deflector, General is stunned but he already moved so it doesn't matter, end of beat triggers. I broke my glove, General gets to pick his favorite between glove and shoe to keep.

the future oooOOOOooOOooo posted:

Beat 10

The General
3 Life
Discard 1: Channeled | Tinker
Discard 2: Maintenance | Shot
Finisher: Artifice Avarice
Activated Artifacts: (Battlefist/Hover Boots)
Deactivated Artifacts: Autodeflector, (Hover Boots/Battlefist), Phase Goggles, Shield Amulet


Heatwizard
20 Life
Discard 1: Overcharged | Shot
Discard 2: Channeled | Burst
Finisher: Udstad Beam
Activated Artifacts: Phase Goggles
Deactivated Artifacts: Autodeflector, Hover Boots, Shield Amulet



Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General must deactivate an artifact.


:siren:The General, would you like to deactivate your Battlefist or your Hover Boots?

The General
Mar 4, 2007


Sack the Battlefist.

Pray to my gods.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 10

The General
3 Life
Discard 1: Channeled | Tinker
Discard 2: Maintenance | Shot
Finisher: Artifice Avarice
Activated Artifacts: Hover Boots
Deactivated Artifacts: Autodeflector, Battlefist, Phase Goggles, Shield Amulet


Heatwizard
20 Life
Discard 1: Overcharged | Shot
Discard 2: Channeled | Burst
Finisher: Udstad Beam
Activated Artifacts: Phase Goggles
Deactivated Artifacts: Autodeflector, Hover Boots, Shield Amulet













--The General plays Impact Burst, with a priority of 3. Heatwizard plays Impact Dash, with a priority of 9. Heatwizard has priority this beat.



--The General must retreat 1 or 2, but is already in the corner.




--Heatwizard advances 1 space:





--Heatwizard has no range, therefore he does not hit. Zoom!


--Heatwizard moves 2 spaces left:







--The General advances 1 space:




--The General has a range of 2~3. Heatwizard is at range 1:



--The General's attack misses!


Beat 10 End

Baron Fuzzlewhack fucked around with this message at 18:32 on Jul 1, 2014

The General
Mar 4, 2007


Sorry for the delay. Holiday weekend, been really drunk and busy for most of it. Sorry.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

The General posted:

Sorry for the delay. Holiday weekend, been really drunk and busy for most of it. Sorry.

No worries! I was in the same boat all weekend, plus I assume activity will always drop off on the weekends anyway!

I'll have the update done this evening tomorrow.

Baron Fuzzlewhack fucked around with this message at 06:30 on Jul 1, 2014

Heatwizard
Nov 6, 2009

As a jobless idiot I am very disappointed in both of you for having obligations above internet cards. :colbert:

The General
Mar 4, 2007


Heatwizard posted:

As a jobless idiot I am very disappointed in both of you for having obligations above internet cards. :colbert:

I don't really have obligations.
https://www.youtube.com/watch?v=680R1Gq2YYU

Just drinking heavily :haw:

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard must move 1, 2, or 3 spaces.


:siren:Heatwizard, how would you like to handle your movement?

Heatwizard
Nov 6, 2009

Forward...two? Yeah, two.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 11

The General
3 Life
Discard 1: Impact | Burst
Discard 2: Channeled | Tinker
Finisher: Artifice Avarice
Activated Artifacts: Hover Boots
Deactivated Artifacts: Autodeflector, Battlefist, Phase Goggles, Shield Amulet


Heatwizard
20 Life
Discard 1: Impact | Dash
Discard 2: Overcharged | Shot
Finisher: Udstad Beam
Activated Artifacts: Phase Goggles
Deactivated Artifacts: Autodeflector, Hover Boots, Shield Amulet













--The General plays his Finisher, Artifice Avarice, with a priority of 5. Heatwizard plays Maintenance Tinker, with a priority of 2. The General has priority this beat.



--The General activates all of his artifacts, and overcharges his Battlefist:






--The General has a range of 1~2. Heatwizard is at range 1:



--Artifice Avarice hits!


--The General deactivates Heatwizard's Phase Goggles:



--The General does 6 damage total. Heatwizard is now at 14 life.
--Heatwizard is stunned!



--Heatwizard is stunned, therefore he cannot react.


Beat 11 End

Baron Fuzzlewhack fucked around with this message at 00:08 on Jul 3, 2014

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General activates all of his artifacts, and must choose one artifact to overcharge.


:siren:The General, which artifact would you like to overcharge?

The General
Mar 4, 2007


Wow, didn't burst back. I missed that call. Hmm.


Battlefist. If I'm going to die, I might aswell do some damage before I go :colbert:

Heatwizard
Nov 6, 2009

Welp. This does appear to traditionally be the turn around which I start losing control of the match.

The General
Mar 4, 2007


If I win from here, I dunno what to say, basically all you have to do is not get hit 3 or 4 turns. Or not let me do a ton of damage in that time. I'm sure you can manage. I'm just glad my special activated and hit. It's magical, I dunno if I've ever done that before :allears:

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 12

The General
3 Life
Discard 1: Impact | Burst
Discard 2: Channeled | Tinker
Finisher: Artifice Avarice
Activated Artifacts: Autodeflector, Battlefist, Hover Boots, Phase Goggles, Shield Amulet


Heatwizard
14 Life
Discard 1: Maintenance | Tinker
Discard 2: Impact | Dash
Finisher: Udstad Beam
Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet













--The General plays Overcharged Drive, with a priority of 6. Heatwizard plays Explosive Drive, with a priority of 4. The General has priority this beat.



--The General overcharges his Battlefist:



--Heatwizard pulls The General 1 space:






--The General advances 2 spaces:





--The General has a range of 1~2. Heatwizard is at range 2:



--Overcharged Drive hits!


--Heatwizard has no artifacts to deactivate.
--The General does 6 damage total. Heatwizard is now at 8 life.
--Heatwizard is stunned!



--Heatwizard is stunned, therefore he cannot react.



--The General discards his Battlefist.


Beat 12 End

Baron Fuzzlewhack fucked around with this message at 17:46 on Jul 9, 2014

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General must choose an artifact to overcharge.


:siren:The General, which artifact would you like to overcharge?

The General
Mar 4, 2007


Overcharge the Battlefist. Let's do some damage.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:



--The General must advance 1 or 2 spaces.


:siren:The General, how far would you like to advance?

The General
Mar 4, 2007


Two. I will advance two.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 13

The General
3 Life
Discard 1: Overcharged | Drive
Discard 2: Impact | Burst
Finisher: Artifice Avarice
Activated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet


Heatwizard
8 Life
Discard 1: Explosive | Drive
Discard 2: Maintenance | Tinker
Finisher: Udstad Beam
Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet













PULSE! Heatwizard rearranges the board, The General's discards cycle, and the beat resets.

Baron Fuzzlewhack fucked around with this message at 22:16 on Jul 9, 2014

Heatwizard
Nov 6, 2009

See, this is what I was talking about. Yeah, I took you to 3, but I ran out of gas doing it, so now I'm facing an opponent who unconditionally moves faster and reaches farther than I do. I mean, I plan on kicking up a fuss, but I'm kinda in deep poo poo.

The General
Mar 4, 2007


I'm hoping I can make it a close game. That's my goal.

I was hoping to do better sooner, but everytime I guessed what you were doing, I was dead wrong.

Edit: I no longer hit harder, becuase I figured a solid guaranteed harder hit was better then maybe getting the +3 damage over the 3 or so turns left.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:

:siren:PULSE! Heatwizard, how would you like to rearrange the board?

Heatwizard
Nov 6, 2009

Put me right up against the wall there.

e: The opposite wall, I mean.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Beat 13 REDUX

The General
3 Life
Discard 1: Channeled | Shot
Discard 2: Overcharged | Drive
Finisher: Artifice Avarice
Activated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet


Heatwizard
8 Life
Discard 1: Explosive | Drive
Discard 2: Maintenance | Tinker
Finisher: Udstad Beam
Deactivated Artifacts: Autodeflector, Hover Boots, Phase Goggles, Shield Amulet













--The General plays Impact Dash, with a priority of 11. Heatwizard plays Channeled Shot, with a priority of 3. The General has priority this beat.



--Heatwizard activates his Phase Goggles:






--The General advances 1 space:





--The General has no range, therefore he does not hit. Zoom!


--The General moves 1 space left, to the corner:






--Heatwizard has a range of 1~5. The General is at range 6:



--Heatwizard's attack misses!



--Heatwizard deactivates his Phase Goggles.


Beat 13 End

Baron Fuzzlewhack fucked around with this message at 23:27 on Jul 11, 2014

The General
Mar 4, 2007



:golfclap:

Heatwizard
Nov 6, 2009

Baron Fuzzlewhack posted:

Discard 2: Tinker

Regretful sigh. So close, and yet so far.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--Heatwizard must activate an artifact.


:siren:Heatwizard, which artifact would you like to activate?

Heatwizard
Nov 6, 2009

Goggles.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

https://www.youtube.com/watch?v=juFZh92MUOY

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Baron Fuzzlewhack posted:


--The General must move 1, 2, or 3 spaces.


:siren:The General, how would you like to handle your movement?

The General
Mar 4, 2007


Advance 3.

Also, finally, I called something that was going to happen. :toot:

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

Errrrrrr are you sure about this?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
I think it's game regardless of how far he moves?

ActingPower
Jun 4, 2013

No, retreat 1 puts him at range 6, and Heatwizard's Shot is only 1~5.

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The General
Mar 4, 2007


Baron Fuzzlewhack posted:

Errrrrrr are you sure about this?

I have this beat, next beat and one more beat to do 8 damage. If I waste this beat staying back, Heatwizard can just keep me zoned for two beats and I lose anyways.

I have to gain the ground to give myself some options, other than lose by time.

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