|
Jobbo_Fett posted:
|
# ? Jan 15, 2019 00:26 |
|
|
# ? Jun 10, 2024 13:33 |
|
Damnit, haha. I'm still stuck in Tiberian Dawn.
|
# ? Jan 15, 2019 00:28 |
|
Jobbo_Fett posted:just how much faster and better getting resources is
|
# ? Jan 15, 2019 00:46 |
|
The pillboxes have stationary Vulcan cannons in them? That must loving suck for the guys manning them
|
# ? Jan 15, 2019 02:33 |
|
Jobbo_Fett posted:
GDI is all over the place in this new timeline it seems. Now, before we get to the mission, I absolutely love Red Alert 1's map theme. Not really sure why, but it has always stuck with me all these years. Just a nice mix of moody and slightly sinister. Also like how the map itself is less detailed then in TD, really helps set the theme that this is set in an earlier time period. As for mission 2, it is a great showcase of how to build a base, the game even deploys the MCV for you if you don't interrupt it. The handful of Soviet attacks are easily cut down by your units and reinforcements are incredibly generous. The Soviet base is quite weak and easily overrun, no having to slug through defenses this time. Oh, and of course your economy is far better then in TD, no waiting for a trickle of credits. Pretty much everything in this game has a quality of life improvement, build range, economy, the timer ending as soon as the map is cleared, its amazing how much better this game is about things. As for unit improvements, you are 100% right, the Rifleman is much better then the TD Minigunner. The Rifleman has 3 range in this game vs TD's 2, and now also boasts 4 vision vs the 1 for the poor Minigunner. Plus it's base build time is now only 3 seconds vs 7, so you can pump them out incredibly quickly. As for the Pillbox, it is an amazingly better base defense then the Guard Tower. The Pillbox has 400 HP vs 200 for the Guard Tower, costs 100 credits less and deals 40 SA damage vs 20 HE for the Tower. The Pillbox also has a shorter cooldown by 10 and most importantly, 5 attack range vs the Guard Tower's 4, so it can actually shoot things in this game. The only negative is taking slightly more power but for everything else, the Pillbox is far better. So yeah, great second mission that teaches you the basics of base building, with plenty of ore and more then enough troops reinforcing to easily clear the map. UED Special Ops fucked around with this message at 03:58 on Jan 15, 2019 |
# ? Jan 15, 2019 02:42 |
|
I love medics, because I love keeping units alive. I've always hated throwing tons of units at a problem and watching them die, even if it is usually the best solution to taking poo poo out in most every rts. Just not my style to have things under my control perish!
|
# ? Jan 15, 2019 02:50 |
|
Wow, for a game that looks mainly like a reskin of the original game, it's amazing how much better this one feels. Flows a lot faster, all the various little changes make it play noticeably more interesting even just watching alone, and God knows there's an actual coherent plot already for the GDI-equivalent.
|
# ? Jan 15, 2019 03:01 |
|
MadDogMike posted:Wow, for a game that looks mainly like a reskin of the original game, it's amazing how much better this one feels. Flows a lot faster, all the various little changes make it play noticeably more interesting even just watching alone, and God knows there's an actual coherent plot already for the GDI-equivalent. Red Alert is a massive upgrade and I'm glad it shines through so quickly
|
# ? Jan 15, 2019 03:09 |
|
UED Special Ops posted:As for mission 2, I like how after the FMV briefing, you are given a quick recap of what you have to do. Its a simple thing, but still handy, especially since as shown, you will usually get more exact info on what will be going on in the mission. I say the original game "always supported" it, because it was a rather user-friendly change in the version of the time, replacing the FMV with the text briefing.
|
# ? Jan 15, 2019 03:47 |
|
Ok so that text briefing? You have to manually click on it. Otherwise, you, the player, would never know about it. So yeah, I'm editing in the text briefing (if different from start) so that it isn't forgotten and because sometimes there's hints or interesting stuff. Its more useful as a mid-level reminder, or after you've saved and come back a week later.
|
# ? Jan 15, 2019 03:52 |
|
Jobbo_Fett posted:Ok so that text briefing? You have to manually click on it. Otherwise, you, the player, would never know about it. So yeah, I'm editing in the text briefing (if different from start) so that it isn't forgotten and because sometimes there's hints or interesting stuff. Oh, huh, well then. It has been an incredibly long time since I last played, and must have forgotten that extra briefing text doesn't come up automatically. Will amend my post accordingly. Whoops.
|
# ? Jan 15, 2019 03:57 |
|
UED Special Ops posted:Oh, huh, well then. It has been an incredibly long time since I last played, and must have forgotten that extra briefing text doesn't come up automatically. Will amend my post accordingly. Whoops. It does for some missions, so you're half right!
|
# ? Jan 15, 2019 03:58 |
|
Jobbo_Fett posted:Ok so that text briefing? You have to manually click on it. Otherwise, you, the player, would never know about it. So yeah, I'm editing in the text briefing (if different from start) so that it isn't forgotten and because sometimes there's hints or interesting stuff.
|
# ? Jan 15, 2019 03:59 |
|
Jobbo_Fett posted:It does for some missions, so you're half right! Yeah, that was what I was remembering.
|
# ? Jan 15, 2019 04:00 |
|
My normal ratio was one medic for every 8-9 infantry if I was sending in a big wave. So long as they didn't get hit by something like an insta-kill, that would keep them going for pretty much ever. Also you avoided the dreaded Harvester chase sequence. In the missions where suddenly the Harvester turn sinto a death machine and chases after your poor infantry is one of the scariest things. Also the 'mass sell off of buildings and then rush'.
|
# ? Jan 15, 2019 04:01 |
|
cuc posted:I figured so, since the buttons are "Resume Game" and "Video", rather than "Start Mission". Yeah but I meant you had to actually hit escape and then briefing. I didn't actually realize their was separate text for the longest time as a kid, haha.
|
# ? Jan 15, 2019 04:03 |
|
wedgekree posted:My normal ratio was one medic for every 8-9 infantry if I was sending in a big wave. So long as they didn't get hit by something like an insta-kill, that would keep them going for pretty much ever. Just mash that X button!
|
# ? Jan 15, 2019 04:03 |
|
But, yeah, RA has so many good balance tweaks. Infantry is generally all around useful - rocket soldiers and riflemen can hold thier own in numbers, medics help keep them up and alive. They can be built quickly and relatively cheaply. Okay to talk about some of the improvements to UI and things for troops or you get to them when they come up Jobbo?
|
# ? Jan 15, 2019 04:10 |
|
wedgekree posted:But, yeah, RA has so many good balance tweaks. Infantry is generally all around useful - rocket soldiers and riflemen can hold thier own in numbers, medics help keep them up and alive. They can be built quickly and relatively cheaply. UI should be fine, troops I'll prob get to depending on what you mean.
|
# ? Jan 15, 2019 04:16 |
|
I thought RA occurs in ~1945 since Einstein seems to have returned to the date he left, just in an altered reality.
|
# ? Jan 15, 2019 06:22 |
|
Might as well keep bringing up these things because I think it's interesting and funny.Jobbo_Fett posted:
In Germany this guy was a mechanic. A mechanic who's also a robot. A mechanobot.
|
# ? Jan 15, 2019 06:29 |
|
Nice things RA does. Guard - Afraid your Ore harvester is gonna get mauled? Put a couple of vehicles alongw tih it. Also hilarious for totally messing up it's pathing. Patrol - go up and down this way and shoot everything that comes. Construct multiple units - GLORIOUS.
|
# ? Jan 15, 2019 06:34 |
|
White Coke posted:I thought RA occurs in ~1945 since Einstein seems to have returned to the date he left, just in an altered reality. Isn't there an unspecified delay between the end of the intro scene with Einstein coming back from his time travelling escapades, and the start of the first mission? I guess plot coherence isn't a pillar of Red Alert, though, so I am already probably reading too deeply into it. Seeing as the Rules file has been mentioned a bit already, are there any plans for a showcase of what it is and can do?
|
# ? Jan 15, 2019 06:57 |
wedgekree posted:Nice things RA does. This is not a feature. There is no production queuing.
|
|
# ? Jan 15, 2019 07:01 |
|
I think I watched my roommate in college play that first mission a dozen times. Every time, Tanya wound up picking a fight with the Soviet ore harvester and getting run over.
|
# ? Jan 15, 2019 08:32 |
|
BiggestOrangeTree posted:Might as well keep bringing up these things because I think it's interesting and funny. Did they just cut out the opening video with Hitler I guess?
|
# ? Jan 15, 2019 10:00 |
|
nielsm posted:This is not a feature. There is no production queuing. You're right. I blame communist indoctrination.
|
# ? Jan 15, 2019 11:27 |
|
wedgekree posted:Nice things RA does. Tiberian Dawn has a "Follow" mode that functions like the Guard mode youre talking about. You do it by CTRL + ALT + LEFT click No I never used it.
|
# ? Jan 15, 2019 12:52 |
|
wedgekree posted:My normal ratio was one medic for every 8-9 infantry if I was sending in a big wave. So long as they didn't get hit by something like an insta-kill, that would keep them going for pretty much ever. Harvester as a Death machine is great - you gang up on a defenceless, weaponless truck and it just starts to literally crush your soldiers, it's like Maximum Overdrive
|
# ? Jan 15, 2019 13:16 |
|
White Coke posted:I thought RA occurs in ~1945 since Einstein seems to have returned to the date he left, just in an altered reality. It's probably best not to dwell on it too much. That being said, Einstein's video specified the date so by convention when the next video said PRESENT DAY we should take that to mean the current time is sometime after Einsteins little jaunt. Well, you can also take it to mean a point in the past and that we are seeing Einstein in the future as a sort of preview. That seems less likely to me since there's only a few years to work with between Ex-Hitlering and the start of the trip back.
|
# ? Jan 15, 2019 13:31 |
|
Its hard to really pin down a timeframe when we see jeeps and M1 Abrams and Chinooks being used. Who knows, we may get something more definite in the future
|
# ? Jan 15, 2019 13:46 |
|
Does the Red Alert franchise ever explain wtf 'ore' is?
|
# ? Jan 15, 2019 13:49 |
|
Fangz posted:Does the Red Alert franchise ever explain wtf 'ore' is? I don't believe it does? I'll have to check later.
|
# ? Jan 15, 2019 13:51 |
|
As a kid, I always thought it was grain
|
# ? Jan 15, 2019 13:55 |
|
Fangz posted:Does the Red Alert franchise ever explain wtf 'ore' is? Pretty sure that 'ore' is just various valuable minerals that are useful for the ongoing war effort. It is probably a gameplay convention more then anything else, but it would be safe to consider it as deposits of copper, iron, etc. But no, I don't think the game ever goes in depth about ore. As for timeline stuff, I think that there is a rough timetable for it, but I am not sure if it is shown in-game. UED Special Ops fucked around with this message at 14:12 on Jan 15, 2019 |
# ? Jan 15, 2019 14:07 |
|
UED Special Ops posted:Pretty sure that 'ore' is just various valuable minerals that are useful for the ongoing war effort. It is probably a gameplay convention more then anything else, but it would be safe to consider it as deposits of copper, iron, etc. But no, I don't think the game ever goes in depth about ore. This is what I always took it as. Something funny; Ore also spreads around like Tiberium if you leave it sitting long enough
|
# ? Jan 15, 2019 14:24 |
Yeah, someone/something is apparently digging chunks of useful stuff out of the ground and just dumping it. The equivalent of the blossom tree here is a tiny open mine shaft.
|
|
# ? Jan 15, 2019 16:59 |
|
Gold is just so much more prevalent in this timeline.
|
# ? Jan 15, 2019 17:20 |
|
One nice thing about medics that hasn't been mentioned yet is if you put them in guard mode they will automatically heal nearby friendly units within a certain range of them.
|
# ? Jan 15, 2019 17:56 |
|
|
# ? Jun 10, 2024 13:33 |
|
Item Getter posted:Did they just cut out the opening video with Hitler I guess? Funny thing! The part with Hitler is cut out so the video has Einstein disappear and reappear in one shot. In my opinion seeing that was actually really cool and finding out about the silly original was a bit of a letdown. This brings me to another thing. Red Alert (or maybe it was one of the expansions) came with several Windows themes. Remember when those were a thing? Matching sounds, desktop wallpaper and icons for My Computer and the Recycling Bin? Well, one of them had this wallpaper and naturally for the longest time I had no idea what it was and figured it must be something that happens later in the game. BiggestOrangeTree fucked around with this message at 18:03 on Jan 15, 2019 |
# ? Jan 15, 2019 17:57 |