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I've watched that video 3 times since I posted it. He doesn't say Vega, unless his pronunciation is: PHVAYJ Which is nowhere near Vega.
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# ? Jun 20, 2019 16:04 |
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# ? Jun 10, 2024 16:18 |
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Jobbo_Fett posted:I've watched that video 3 times since I posted it. He says Vega, it's just being overlapped by Soloman saying "is", therefore making it sound like Phase.
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# ? Jun 20, 2019 16:07 |
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I feel like I'm getting gaslighted here. I just watched again and it's definitely "Vega". minor spoiler removed Strobe fucked around with this message at 16:17 on Jun 20, 2019 |
# ? Jun 20, 2019 16:10 |
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Angry_Ed posted:He says Vega, it's just being overlapped by Soloman saying "is", therefore making it sound like Phase. On like... my 8th rewatch, looking at McNeil lips and everything. Jesus christ how did they keep that in? This is the first time I've ever heard the Vega and its so drat low compared to Darth Vader on the monitor that I would never have picked up on it. God drat, My new headcannon is his alias is Faze, and its staying to way until the end of time.
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# ? Jun 20, 2019 16:15 |
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If it's any consolation, I heard it as Phase as well. But then again, my laptop is 10 years old, the speakers suck even more now than when it was new, and there was a birthday party in the background... So... uh, not much of a consolation, was it
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# ? Jun 20, 2019 16:28 |
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inscrutable horse posted:If it's any consolation, I heard it as Phase as well. But then again, my laptop is 10 years old, the speakers suck even more now than when it was new, and there was a birthday party in the background... Thank you, your support in these trying times is greatly appreciated. As a thanks, have this photo of a disk thrower and of a wolverine Jobbo_Fett fucked around with this message at 17:31 on Jun 20, 2019 |
# ? Jun 20, 2019 16:35 |
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I am, sadly, all out of eggs to offer.
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# ? Jun 20, 2019 16:45 |
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"Vega" is Portuguese for "Faze"
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# ? Jun 20, 2019 17:07 |
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Hwurmp posted:"Vega" is Portuguese for "Faze" loving lol
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# ? Jun 20, 2019 17:33 |
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Holy poo poo
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# ? Jun 20, 2019 17:34 |
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Holy poo poo, hilarious.
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# ? Jun 20, 2019 17:40 |
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I wasn't around for the TibDawn playthrough so dunno if this was posted there, but- did anyone else get disappointed in the Wolverine, and thus mod the .ini file to give it the Nod laser to at least make it similar to what was promised in C&C95? Also, he's clearly saying Phaser. Biehn has been in so much scifi he forgot which one he was in at that moment I don't know if he was ever a Star Trek
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# ? Jun 20, 2019 17:50 |
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ZenVulgarity posted:This game still blows my mind with its pathfinding. And Half-Life, HoMM3, Quake 3, UT99...That's only including PCs.
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# ? Jun 20, 2019 17:57 |
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Jobbo_Fett posted:I've watched that video 3 times since I posted it. Also they definitely mashed that name in filming/editing that scene, so.
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# ? Jun 20, 2019 20:00 |
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Yeah it wasnt a bit. I went 19 years thinking he said phase instead of Vega.
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# ? Jun 20, 2019 20:06 |
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I dig that the aesthetic where combat zones that hold Tiberium essentially require wearing space suits or severe cybernetic enhancement, like they're wholly alien environments that humans just aren't meant to live in.
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# ? Jun 20, 2019 23:23 |
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Yeah this is when the tiberium stuff really showed an impact that wasn't just 'like dune but no worms' resource collection. We can't really get into it without spoilers but I want to say that TS and Firestorm are the pinnacle of the tiberium games as far as atmosphere and lore and stuff. Firestorm especially.
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# ? Jun 20, 2019 23:32 |
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Plek posted:Yeah this is when the tiberium stuff really showed an impact that wasn't just 'like dune but no worms' resource collection. We can't really get into it without spoilers but I want to say that TS and Firestorm are the pinnacle of the tiberium games as far as atmosphere and lore and stuff. Firestorm especially. C&C3 pre-midgame twist is pretty great about it, but you're right Tiberian Sun did a fantastic job of selling the "this is an environmental disaster of cataclysmic proportions" angle that the first game only briefly touched on with the other commander dude.
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# ? Jun 20, 2019 23:57 |
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Personally I preferred C&C3 in terms of coherent and believable atmosphere/world design, but going into that would probably be where Jobbo yells at us for spoilers and then goes and sobs and drinks himself to sleep because we just don't learn.
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# ? Jun 21, 2019 00:36 |
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PurpleXVI posted:Personally I preferred C&C3 in terms of coherent and believable atmosphere/world design, but going into that would probably be where Jobbo yells at us for spoilers and then goes and sobs and drinks himself to sleep because we just don't learn. Same. I think C&C3 and RA3 were the best of their respective series. Tiberian Sun and RA2 are the generation of the series I'm the least familiar with, so it's interesting to see all this done by someone who really knows the games.
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# ? Jun 21, 2019 00:38 |
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PurpleXVI posted:Personally I preferred C&C3 in terms of coherent and believable atmosphere/world design, but going into that would probably be where Jobbo yells at us for spoilers and then goes and sobs and drinks himself to sleep because we just don't learn. Fun fact: I don't drink so I read the manual for ASL instead. The crying remains the same.
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# ? Jun 21, 2019 00:59 |
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I clearly hear "faze" too, interesting. I have to really concentrate to catch the Vega underneath it. Dumb theory: aside from audio output hardware and balance, another reason it might vary so much from person to person is that S is a relatively high-frequency sound and that's the first part of the auditory range to go as you get older or listen to loud noises a lot. Sindai fucked around with this message at 01:44 on Jun 21, 2019 |
# ? Jun 21, 2019 01:40 |
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So I ran mission 2 to capture everything, and I did, but Nod sold two of the powerplants for some reason so . I think the devs were trying to show that you don't have to kill everything, just enough to make the AI realize it can't win (at which point it sells everything to try and kill you) and they scripted it to guarantee this would happen even if you captured everything so the player could infer that the computer will do just that in the future missions. Also, for those that don't know, you can actually use the Force Guard command to get your units to automatically attack anything on the way to their target. And while Jobbo might have said this and I just missed it, it's actually cheaper to build a refinery and sell it then it is to build harvesters, which is so very dumb: you get $1000 credits plus 5 infantry ($600), so you get MORE than the cost of the harvester itself ($1400) back.
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# ? Jun 21, 2019 02:22 |
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Yeah it was mentioned in Tiberian Dawn, I believe. I prefer not doing that because I'm not a min-maxer
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# ? Jun 21, 2019 02:41 |
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thetruegentleman posted:So I ran mission 2 to capture everything, and I did, but Nod sold two of the powerplants for some reason so . I think the devs were trying to show that you don't have to kill everything, just enough to make the AI realize it can't win (at which point it sells everything to try and kill you) and they scripted it to guarantee this would happen even if you captured everything so the player could infer that the computer will do just that in the future missions. True, but that also ignores the cost of what you could also be building in that time. Building harvesters directly stalls you immediate ability to build 1 category of unit. Building refineries stalls out your progress towards better tech.
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# ? Jun 21, 2019 03:49 |
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thetruegentleman posted:And while Jobbo might have said this and I just missed it, it's actually cheaper to build a refinery and sell it then it is to build harvesters, which is so very dumb: you get $1000 credits plus 5 infantry ($600), so you get MORE than the cost of the harvester itself ($1400) back. this strategy has its uses in multiplayer, though. also speedrunning, but that also means crazy things like selling your Con Yard once you've got all the infrastructure you need to beat the mission
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# ? Jun 21, 2019 05:23 |
The Tiberium Must Flow.
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# ? Jun 21, 2019 08:16 |
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Aces High posted:this strategy has its uses in multiplayer, though. As well as abusing a glitch that I don't think I can pull off(?), which now that I mention it I guess I'll see what I can do in a "bonus" video. The long and short of it is that the game requires the player to build within a set distance from other buildings, but the game gets confused if you're trying to place a finished building and alt-tab. I believe the game checks to see if a building can fit in a specified location first, before checking to see if its within the "build area". That's why you'll see speed runners move to an area on the map with a finished building, tab out of the game and then click back into it at a specific spot. It happens fast that the game only has time to check if it fits, rather than if close enough to any friendly structures.
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# ? Jun 21, 2019 12:25 |
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Jobbo_Fett posted:Yeah it was mentioned in Tiberian Dawn, I believe. I prefer not doing that because I'm not a min-maxer On another note, I really really liked the sinister turn that TD makes later in the game that Strobe brought up, where it starts hitting home that tiberium is loving poo poo up much more than anyone thought about. Like at the start it's a pretty generic plot point where a magic new resource arrives from space that everyone wants to control, but 11-year-old me thought it was awesome and disturbing when it became apparent that no matter how quickly we tried to harvest the stuff, it kept spreading and messing with everything in increasingly disturbing ways. At least in the cutscenes. In the game proper, there was never enough of the stuff and even a trash-tier Nod or GDI base would completely clear a large area of tiberium in the blink of an eye, if the lore followed that then would be no postapocalyptic wasteland poo poo at all and everyone would be fighting over the last few patches in a post-peak-tiberium world. I really feel that there was a missed opportunity for a game set between TD and TS, focusing on people slowly starting to realise that tiberium is dangerous and not just some miracle resource, and losing their collective poo poo over it. Crazy Achmed fucked around with this message at 12:48 on Jun 21, 2019 |
# ? Jun 21, 2019 12:37 |
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Since TD is getting remastered, perhaps that may be something they add to it, or just bolster the interludes that were already there for the GDI. They don't need to change any of the Kane stuff, unless Joe wants to film some new footage
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# ? Jun 21, 2019 20:31 |
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wait did he seriously hear it as phaze? I thought he was being coy because spoilers, tho I vaguely remember being confused as to his name too as a kid until you get missions about him proper .
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# ? Jun 22, 2019 07:51 |
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I always heard it as faze until this discussion, and I played the crap out of this game back in the day. Had to watch the video a few times more to hear it as Vega. What I think is happening is the end of Solomon's line and McNeil saying Vega blend in together, making it hard to hear each distinctly. The more I hear it, the more I'm going with: ** Solomon says Faze ** McNeil definitely says Vega Due to the translation thing posted earlier, both are right! But seriously, I'm like the OP. It couldn't have been less than two dozen times I saw this scene periodically over two decades and never once heard the first blessed hint of anything remotely 'Vega' in it. Always wondered what he meant, and rewatched it a few times to try to figure it out. Never did. Until today.
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# ? Jun 22, 2019 08:05 |
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Thotimx posted:I always heard it as faze until this discussion, and I played the crap out of this game back in the day. Had to watch the video a few times more to hear it as Vega. What I think is happening is the end of Solomon's line and McNeil saying Vega blend in together, making it hard to hear each distinctly. The more I hear it, the more I'm going with: Solomon says "That drug dealing monster is" McNeil says "Vega!" before Solomon's line is done. You hear "That drug dealing monster"- "Ve"- "s"
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# ? Jun 22, 2019 09:03 |
Aw, you didn't show off the best property of blue tiberium.
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# ? Jun 22, 2019 09:38 |
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Dabir posted:Solomon says "That drug dealing monster is" Yeah, the audio there really is kind of muddled, and while I can hear Vega fairly well, that might just be bias due to playing through TS/Firestorm a ton and knowing who they are talking about in advance.
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# ? Jun 22, 2019 09:56 |
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It's like 2 missions in, come on
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# ? Jun 22, 2019 09:59 |
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Dabir posted:You hear "That drug dealing monster"- "Ve"- "s" I still hear "Faze" and "Vega" now being said by different voices almost simultaneously, like Solomon said the name at the end of his line: "that drug-dealing animal Faze". I particularly still hear the Z sound with a bit of distinctive James Earl Jones to it. But maybe I'm just imagining it. At this point we might need an MIT analyst for a conclusive answer :P
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# ? Jun 22, 2019 10:20 |
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I've only heard Vega, and no matter how many times I rewatch it I can't hear Faze.
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# ? Jun 22, 2019 10:23 |
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I never really played TS multiplayer, it's it viable to occupy the enemy's tib field with a bunch of cyborgs? Since they are self-healing there?
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# ? Jun 22, 2019 10:49 |
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# ? Jun 10, 2024 16:18 |
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anilEhilated posted:Aw, you didn't show off the best property of blue tiberium. Oh I'll mention the special property again soon enough. The other thing you might be confusing with Firestorm. u brexit ukip it posted:I never really played TS multiplayer, it's it viable to occupy the enemy's tib field with a bunch of cyborgs? Since they are self-healing there? I've never played much skirmish either, and I rarely used cyborgs vs vehicles so I don't know.
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# ? Jun 22, 2019 12:31 |