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Also, https://vimeo.com/. Go through their "staff picks." It's very well curated. Then follow animators you like, and when they "heart" other animations it will show up on your feed. The main downfall of vimeo in is the search function.
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# ? May 14, 2014 03:36 |
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# ? Jun 7, 2024 05:26 |
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I just finished studying in a 2D/3D animation program and I've been lurking this thread for a good while. I thought I'd post my final project that I worked on with 3 other students. I normally do 2D stuff so on this I did the storyboards, concept art and all the textures. We realized while doing this that our main animator was a total idiot as he started seriously working on the animation about 2 months before the date it was due, instead of 5 months before. I'm still pleased with it despite that! http://vimeo.com/85665678
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# ? May 14, 2014 23:12 |
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felat posted:I just finished studying in a 2D/3D animation program and I've been lurking this thread for a good while. I thought I'd post my final project that I worked on with 3 other students. I normally do 2D stuff so on this I did the storyboards, concept art and all the textures. We realized while doing this that our main animator was a total idiot as he started seriously working on the animation about 2 months before the date it was due, instead of 5 months before. I'm still pleased with it despite that! Not bad.
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# ? May 15, 2014 11:26 |
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Made something extremely silly https://www.youtube.com/watch?v=894ysnIZW18
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# ? May 22, 2014 14:19 |
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That's not silly. That's tight.
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# ? May 24, 2014 01:43 |
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neonnoodle posted:Made something extremely silly Nope, that's awesome!
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# ? May 24, 2014 18:20 |
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Spooky cat. Nice. So...the months up next week. How'd you guys do with that 11 second club thing?
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# ? May 24, 2014 22:56 |
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I'm nearly done, I'll post my work in prog later today. Unfortunately I'm gonna be in Toronto next week away from my computer, so I won't be able to do as much polish as I wanted. Edit: Here it is. I still need to clean curves, push the up and down motion on the old guy, and add more breakdowns to the girl in the foreground. Also work more on the lipsynch. Not sure how much of that I'll manage to get done before it's due. http://youtu.be/HhqfSDv6img Ccs fucked around with this message at 22:58 on May 25, 2014 |
# ? May 25, 2014 16:28 |
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I really dig that cat.
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# ? May 25, 2014 19:01 |
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redcheval posted:Nope, that's awesome! Congrats on the dribbble front page. I didn't manage to finish my 11 second club, but it was a good learning experience. A month really isn't much time at allwhen it comes down to it.
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# ? May 26, 2014 07:06 |
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Oh holy cow really? How can you tell when that happens? I had no idea. If so that is super cool
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# ? May 26, 2014 20:52 |
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raging bullwinkle posted:Congrats on the dribbble front page. That's a shame (not the dribble thing - that's good), was hoping to see what you guys were doing. Still, glad you got something out of it though.
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# ? May 26, 2014 23:11 |
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redcheval posted:Oh holy cow really? How can you tell when that happens? I had no idea. If so that is super cool If you go to dribbble when you're not logged in it defaults to the most popular shots of the day. I went there at work and yours was there. You'll just have to trust me I guess.
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# ? May 27, 2014 09:43 |
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Well thanks for letting me know haha! Still super cool, people have seemed to dig it and that's pretty neat Working on the next deal!
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# ? May 27, 2014 15:12 |
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Hmm, I think you should slow down the pace to give the guy some more heft.
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# ? May 27, 2014 15:53 |
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neonnoodle posted:Hmm, I think you should slow down the pace to give the guy some more heft. Yeah you're definitely right on that. The leg movement is modeled on an elephant, but the timing is about twice the timing of an actual elephant walk. I was liking the idea of having him look a bit more speedy to reflect the shark bits but the slower pacing might suit it better, actually.
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# ? May 27, 2014 16:12 |
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Great start on that shark outta water! I really need to start unworking myself and contribute to that.
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# ? May 27, 2014 19:41 |
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aton posted:Great start on that shark outta water! I really need to start unworking myself and contribute to that. Oh hey thanks! Have you before? It's been a great reason for me to find time to work on new things that aren't just work related projects, it's been a blast so far.
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# ? May 28, 2014 03:51 |
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Something quick and dirty.
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# ? May 28, 2014 14:26 |
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redcheval posted:Oh hey thanks! Have you before? It's been a great reason for me to find time to work on new things that aren't just work related projects, it's been a blast so far. I haven't yet but keep meaning to. It's definitely at the top of my list along with loopdeloop of things I should be doing with my time after work.
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# ? May 29, 2014 15:57 |
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Urgh yes. Loopdeloop, I always come up with some idea or another and then never have time to execute it. Case in point, I'm a bit unhappy with how this turned out but my evenings are all booked up and I just wanted to make sure I got it done actually in time for the Unwork deadline! I wanted to tweak his pace even more but I just knew I'd never get it done in time... the next time I do a quad walk cycle though, I have learned so much from this, so that's cool.
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# ? May 29, 2014 18:59 |
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I love the shading style you used. Really fun.
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# ? May 30, 2014 17:16 |
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Ccs posted:I love the shading style you used. Really fun. I second this. Awesome!!!
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# ? May 31, 2014 20:33 |
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Oh thank you! I can see some places where the loop 'pops' where I messed it up but I do think I'll try it again, hopefully with a bit more time to polish it!
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# ? Jun 1, 2014 14:59 |
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Goddamn it, I got the dates mixed up and planned to render out my 11 second entry today, not realizing today is June 1st. Sigh. Oh well. I'll post it here later asking for critique. I still want to use it in my demo reel if I can make it good enough.
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# ? Jun 1, 2014 15:19 |
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Ccs posted:Goddamn it, I got the dates mixed up and planned to render out my 11 second entry today, not realizing today is June 1st. ^^^ yesss do it, I love seeing 11 seconds. I've always wanted to do one and never came close to completing it, it definitely is tough to pull off even without a lot of other things going on.
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# ? Jun 3, 2014 15:47 |
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So here's this thing: https://www.youtube.com/watch?v=YcY8Tlx9qrc I think it drags a bit but that seems to be a minority view from non-animator feedback. I also find it to be visually shallow, and while I have some ideas on how to fix that I needed to get it out the door. My wife made the art and I handled it from there, this is our first collaboration and we have another one lined up with the same musician. It will be the same style so feedback would be great for improving the next one.
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# ? Jun 3, 2014 19:41 |
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DiHK posted:So here's this thing:
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# ? Jun 3, 2014 21:27 |
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DiHK posted:So here's this thing: Looks pretty good to me. Something that would show up on some younger kids network or something.
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# ? Jun 4, 2014 15:23 |
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neonnoodle posted:organic and non-computery-looking. Thanks, that was a goal. Hopefully the next one will be better than "pretty good" Now, something else for your auspicious judgement: https://www.youtube.com/watch?v=LwQ7Zwn1lzo Is the TV channel thing played-out? It's a solution making the hard cuts flow more than anything else. At 0:53 I have that composite shot of logo animations, and it's a solution to none of those things deserving full screen real estate but still wanting to show that kind of motion graphics work. Industry wise I don't know how I should feel about that sequence. The elevator music gives it some context but maybe it should have a "live feed" news ticker on it or a public access logo? I know I have to do it, but I hate looking at other peoples reels. I always feel like my material is sub-par. I get closer to "looking real" with every pass, but the goal post always seems to be half a field away. Did I just use a sports analogy? poo poo.
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# ? Jun 5, 2014 17:12 |
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# ? Jun 7, 2014 13:26 |
DiHK posted:Thanks, that was a goal. Hopefully the next one will be better than "pretty good" Disclaimer: I am not in the industry, nor do I have much animation experience. 1. The work you show is so diverse that I'm not sure what you want to do more of. If the point of this reel is to get you hired, or get you freelance work, it seems pretty unfocused. 2. The scene at 1:00 with the guy in the warehouse is by far the lowest quality clip. It looks like a bad local TV commercial. The perspective is way off (the guy looks huge). It's jarring compared to everything else, I'd say drop it. 3. After watching it once, I could recall the evil snowmen/yeti, the underwater song, the TV logos, the swedish fish, the guy getting crushed (stood out as bad). I completely forgot that the puppet stop motion was in there. Not sure what that says. I also forgot about the software feature demo clip. Overall not bad, but there are some big quality swings - the Swedish fish looked like a real commercial (is it?), the puppets look out of focus, poorly lit, and generally like an intro animation class project. Ending on the fire is pretty weak. Then again the yeti looks great. And the underwater jingle is well done too.
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# ? Jun 7, 2014 20:32 |
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Prolonged Priapism posted:the puppets look out of focus, poorly lit, and generally like an intro animation class project. Funny story; I got more money from that gig that anything else I've done. It was an IFC pilot that had big names for voice acting/writing/direction, a considerable budget, and questionable execution. It went nowhere. The Swedish Fish thing, on the other hand, was a school thing (Snowman thing too). As for the rest it's good to know what stuck and what didn't. Thanks. DiHK fucked around with this message at 17:39 on Jun 8, 2014 |
# ? Jun 8, 2014 16:12 |
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So I never rendered out May's 11 second entry that i missed by a day or two, but I'm working on June's entry which is a ton of fun sound effects. Finally get to do a fight scene. http://youtu.be/0KDx5vYqvOc
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# ? Jun 10, 2014 02:43 |
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Whoops, wrong thread
Shaocaholica fucked around with this message at 03:24 on Jun 12, 2014 |
# ? Jun 11, 2014 18:09 |
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Ccs posted:So I never rendered out May's 11 second entry that i missed by a day or two, but I'm working on June's entry which is a ton of fun sound effects. Finally get to do a fight scene. The movements seem pretty good - though I think the might slow down in a few places after the big dude parry's (not the whoosh kick though, since I'm assuming its supposed to be in slow motion). Also, I'm guessing you've been using pre-made rigs but have you ever given thought about trying to modify the little guy so he has something of a face? People tend to get angry when they're in death combat. Though at this point it might be a bit late for that since I can't remember if you can put in a blend shape node if the guys already bound to a skeleton. Probably not since that locks the vertices in place. Of course that might be counter productive if your just practicing movements.
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# ? Jun 15, 2014 13:07 |
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DiHK posted:So here's this thing: Ha, I lost it when the octopus pulled out the banjo. Nice work, I think the pacing is fine.
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# ? Jun 22, 2014 23:21 |
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long live mr scooty
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# ? Jun 26, 2014 04:47 |
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A super short comic animation called the CAFFIEND SHOW https://www.youtube.com/watch?v=hPiQUsVXCBs
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# ? Jun 27, 2014 23:20 |
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# ? Jun 7, 2024 05:26 |
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groweedallday posted:A super short comic animation called the
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# ? Jun 28, 2014 10:08 |