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Solumin posted:Double posting because it's been like 8 hours: Nice one! Did duke1102 tell you how he got it? I know he said it was from the game's executable but could he use a similar method to get, for instance, the DotR data? I don't trust all those untested fusions in the current DotR data considering they were submitted by bleary-eyed YGO fans back in 2003 and collected by someone who says right in the FAQ that he/she was tired of the game. I have not done any rom hacking but I would imagine PS2 rom hacking is different than ps1 rom hacking. Might be easier though.
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# ? Aug 19, 2016 14:16 |
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# ? Jun 6, 2024 11:23 |
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Yeah from experience the DotR guide has a lot of incorrectly assumed FM holdovers and a lot missing. I'd love to see the game datamined.
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# ? Aug 19, 2016 14:23 |
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Cathode Raymond posted:Nice one! duke1102 posted:With Forbidden Memories the Card Data was simply stored inside the PSX Executable and readable with a character table. This said, I have to give credit to the brazilian YGO! FM Romhacking Community for their FM Card tool, which gave me a bunch of information for extracting the data. It should be possible to do something similar for DotR, and I'm tempted to start diving into it myself.
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# ? Aug 19, 2016 17:00 |
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So how moddable is Forbidden Memories? Can you add more duels and plot parts, or 'just' modify the card pool?
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# ? Aug 19, 2016 17:14 |
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SO now that I am getting back into Yu-Gi-Oh, I went out and bought some packs and here are is the result: https://www.youtube.com/watch?v=d5hw-0clG8M
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# ? Aug 19, 2016 17:41 |
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Byzantine posted:So how moddable is Forbidden Memories? Can you add more duels and plot parts, or 'just' modify the card pool? I'm sure it's all moddable on some level but adding duels and especially plot parts is almost certainly going to be more trouble than it's worth. You would have to find/make new art assets if you wanted novel character portraits, for instance, and you would have to be really familiar with ps1 roms. It would be easier and more straightforward to make your own multiplayer collectible card game that runs in a web browser, IMO. And it would probably turn out a lot better than this.
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# ? Aug 19, 2016 18:02 |
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What's the problem, that any fanmade assets would be too good and clash?
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# ? Aug 19, 2016 18:06 |
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Tunicate posted:What's the problem, that any fanmade assets would be too good and clash? Let's be honest here, putting anything fan-made into this shitshow of a game would be an insult to the fans who made the art at this point.
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# ? Aug 19, 2016 18:25 |
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CrashScreen posted:Wouldn't a really easy method of improving the difficulty curve of Forbidden Memories to simply be improving the drop rate of decent cards and matching them to the type of card the opponent plays? You are right. Your suggestions SHOULD be implemented into an improved Forbidden Memories. I think there is more you would have to do to address the game's main problems, though. Assuming that Rex Raptor uses an average of 800 Atk monsters, and then each duel increases the next opponent's Atk rating by 300...Pegasus still ends up with an average of 2300 Atk, like he does in the vanilla game. And if the card drops are improved, that WOULD do wonders for helping the game go a little faster...but it wouldn't solve it's fundamental problems. That's why I included that really long paragraph of things that I would do in the paragraph about how the game could be great. The player needs more options period, if the game is going to challenge the player so much. Have the Millenium items give you special powers during each duel, let the player choose one of FIVE possible cards after the end of each duel, DO SOMETHING with the exploration segments of the game, let there be obtainable cards inside optional dungeons that you can go into, have a secondary money system in addition to the Star Chip system (that way, Card Shops are actual Card Shops), have there be card trades with randomly generated NPC's, get rid of the pointlessly complicated POW/TEC system (and instead, just give each opponent the best of all three drop tables), increase the boosts that one gets from the Elemental Star system...maybe even have random encounters with monsters (you just destroy the monster(s), not Life Points. Yes, you'd get Star Chips from it/them.) So rather than simplifying the game, you're creating more ways in which the player can approach it. And ideally, you wouldn't introduce all these options all at once; instead, you would gradually gain access to more and more of them as the game progresses. This is part of how I'd deal with the "saminess" problem that I mentioned in the last wall of text I wrote. Because if you JUST lower this game's difficulty...you're just going to end up with a more boring game. Less frustrating, but still boring. Fionordequester fucked around with this message at 20:06 on Aug 19, 2016 |
# ? Aug 19, 2016 20:03 |
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Solumin posted:It should be possible to do something similar for DotR, and I'm tempted to start diving into it myself. I actually made a "hard mode" of DOTR using the info on this page. All I've been able to edit are CPU decks and the starter decks, but I've been dying for a way to make the game more difficult so I jumped at the chance to do so. (Needs a little more testing before I release it though) Now if I could edit the card fusions that'd be even more fun.
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# ? Aug 19, 2016 20:11 |
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Yu-Gi-Oh: Forbidden Memories in a nutshell. I thought you all would probably appreciate this Ephraim225 posted:I actually made a "hard mode" of DOTR using the info on this page. All I've been able to edit are CPU decks and the starter decks, but I've been dying for a way to make the game more difficult so I jumped at the chance to do so. (Needs a little more testing before I release it though) Now if I could edit the card fusions that'd be even more fun. Yeah...I actually would've included Duelist of the Roses in the "too easy" category...except, I wasn't sure what all determined your starting deck. I think it has something to do with your name? It's not likely that every starting deck would be as OP as the one used in speed runs, so I didn't want to be too hasty. Fionordequester fucked around with this message at 09:08 on Aug 20, 2016 |
# ? Aug 20, 2016 09:01 |
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Fionordequester posted:Yu-Gi-Oh: Forbidden Memories in a nutshell. I thought you all would probably appreciate this Your name does in fact determine your starting deck.
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# ? Aug 20, 2016 09:20 |
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Fionordequester posted:Yu-Gi-Oh: Forbidden Memories in a nutshell. I thought you all would probably appreciate this Yeah, it's your name. There are 17 possible starter decks, and depending on your name you will be offered a choice of three of them It's very possible to win duels with any of the three, but they also fell into the trap of forcing you to pick a deck at the beginning. Before you actually know anything about what goes into a good deck. I know what goes in a good deck though, so I handed that over to the opponents I gave Joey Meteor Black Dragons. Holy crap he's good at using them
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# ? Aug 20, 2016 09:24 |
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Ephraim225 posted:I gave Joey Meteor Black Dragons. Holy crap he's good at using them Do I want to know what you did to the final boss?
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# ? Aug 20, 2016 09:59 |
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AlphaKretin posted:Do I want to know what you did to the final boss? Oh relax, it's just a Shapesnatch deck, there isn't a thing to worry about.
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# ? Aug 20, 2016 21:37 |
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You can definitely see the original rules in the very old monsters like this. In the very first iteration of the real-world card game, there was no tributing (Just like in the manga until Battle City); instead the monsters' stars were how the winner was decided, as there was no Life Points system. "Each player counts the total Level Stars of all monsters that they destroyed. The player with the highest amount is declared the winner. " Summoned Skull is a five-star, while Dark Magician is a seven-star, despite having the same attack power - it was a bigger victory to kill a Dark Magician.
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# ? Aug 20, 2016 21:47 |
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giver336 posted:Actually, I was still on the fence about it. Though, I wanted to ask some questions if anyone here has actually played it. That, and even if the combat is a watered down version of the original system, virus busting is much more skill based than praying to RNGesus.
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# ? Aug 20, 2016 23:35 |
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megaman battle chip gp
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# ? Aug 21, 2016 00:37 |
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don't poo poo your pants
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# ? Aug 21, 2016 00:42 |
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corn in the bible posted:megaman battle chip gp Oh god. He would totally do it. And it would be great.
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# ? Aug 21, 2016 02:00 |
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corn in the bible posted:megaman battle chip gp
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# ? Aug 21, 2016 03:15 |
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corn in the bible posted:megaman battle chip gp Wait, Battle Chip Challenge? That game is insanely easy, the complete opposite of this game. Literally all you have to do is keep your HP low and use Muramasa correctly to destroy all opponents. The AI is too stupid to know how to deal with it.
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# ? Aug 21, 2016 04:06 |
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I don't think he'd be opposed to a break after this game. God knows how much grinding he's doing and god knows he's too stubborn to hax multiples of every card he needs for the last stretch of the game.
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# ? Aug 21, 2016 04:21 |
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Kemix posted:I don't think he'd be opposed to a break after this game. God knows how much grinding he's doing and god knows he's too stubborn to hax multiples of every card he needs for the last stretch of the game. It wouldn't be a break. To obtain the final playable character, you have to do a... I want to say 100 battle chain?
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# ? Aug 21, 2016 04:26 |
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corn in the bible posted:megaman battle chip gp At least he didn't say N1 Battle which is a shittier version of Battle Chip Challenge. Solumin posted:Double posting because it's been like 8 hours: More effort than what the game designers ever put in.
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# ? Aug 22, 2016 22:51 |
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This thread made me want to go buy that gba game from my childhood and spend far too much time on card games again. Thank you
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# ? Aug 23, 2016 08:30 |
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Herr Tog posted:This thread made me want to go buy that gba game from my childhood and spend far too much time on card games again. Thank you Be sure to reference this speed run then... Yu-Gi-Oh: Reshef of Destruction in 2 hours, 35 minutes, and 24 seconds And yes, this run abuses the RNG. In fact, there is a full route already in the video description for both the English AND the Japanese version. Be warned though; this involves going without saving for large chunks of the run.
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# ? Aug 23, 2016 09:18 |
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Herr Tog posted:This thread made me want to go buy that gba game from my childhood and spend far too much time on card games again. Thank you Thanks to this thread I actually started playing World Championship 2008 for the first time, and it is pretty fun! Seems pretty balanced from what I can tell, I have had games where I stomp and games where I am stomped, but otherwise they are usually pretty even.
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# ? Aug 23, 2016 14:25 |
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gently caress both of you for trying to pull me in
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# ? Aug 24, 2016 00:35 |
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giver336 posted:More effort than what the game designers ever put in. I'm probably having more fun, too
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# ? Aug 24, 2016 00:46 |
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I'm mauling over doing Reshief of Destruction myself...I even bought the (admitably useless) strategy guide...god help me when I DO play it.
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# ? Aug 24, 2016 17:22 |
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Oh man, I had this game as a kid. I remember somehow stumbling my way through the tournament without knowing what I was doing, but then I lost horribly to the lesser meadow mage and just called it quits. It's neat to see what the rest of the game is like, but I definitely wasn't expecting near as much BS as the game is throwing out.
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# ? Aug 25, 2016 04:57 |
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Last Update Posted on August 16th posted:The next update won't start until I've grinded for a couple of weeks to get the cards I need. I'm serious. ...
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# ? Aug 29, 2016 18:08 |
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did that card just change on its own? Is the game cheating too? what the gently caress
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# ? Aug 29, 2016 18:11 |
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giver336 posted:
Now now, TO BE FAIR...you're fighting Seto 3rd right now. Screwing the rules is kind of his thing. Herr Tog posted:did that card just change on its own? Is the game cheating too? what the gently caress Yyyep! The A.I. in this game can swap out it's cards whenever it wants to. So if the guy's got, say...4 Blue Eyes Ultimate Dragons; it can exchange it's cards for it four times.
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# ? Aug 29, 2016 18:13 |
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Hmm. Hmm. Indeed.
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# ? Aug 29, 2016 18:21 |
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"Did you just swap a card in your hand for another card?" "Yeah, so?" "That's against the rules!" "SCREW THE RULES, THIS IS YU-GI-OH FORBIDDEN MEMORIES"
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# ? Aug 29, 2016 18:22 |
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Oh, so THIS was the inspiration for the Zexal protagonist's
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# ? Aug 29, 2016 18:27 |
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Wow. That explains Isis summoning Blue Eyes Shining Dragon on the first turn six duels in a row in FM 2. Also Giver you are a mad man for grinding that hard just for us.
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# ? Aug 29, 2016 22:24 |
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# ? Jun 6, 2024 11:23 |
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TastyLemonDrops posted:Other than the actual card game, what's the best YGO video game? Every DS and PSP game pretty much.
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# ? Aug 29, 2016 22:33 |