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Agreed. Also, they desperately need another Kirkbride to give a bit of soul to their settings. Still, the way people just get turned into drones to build the temples reminds me a bit of amigahara fault, and that's a seriously interesting hook, just investigating what the gently caress is going on.
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# ? Jul 19, 2019 12:13 |
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# ? Jun 10, 2024 16:59 |
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Why does that dunmer talk with that accent. Weird choice for not-Morrowind
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# ? Jul 19, 2019 20:01 |
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Wealth beyond measure, outlander
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# ? Jul 19, 2019 20:36 |
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Sweet, you're finally doing the Dragonborn expansion. I hope Hjalti keeps up with the Relics of Ahzidal quest.
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# ? Jul 20, 2019 17:33 |
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Mountaineer posted:Sweet, you're finally doing the Dragonborn expansion. I hope Hjalti keeps up with the Relics of Ahzidal quest. I certainly will! I've avoided spoilering myself about (most) Dragonborn quests thusfar, but I did look through some of the rewards and work backwards from the good ones to learn how to get them (without reading any story content). That way I hope to be able to keep up my usual strategy advice angle.This quest seems like one of the best-rewarded of all.
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# ? Jul 23, 2019 00:58 |
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I'm a tiny bit disappointed you didn't explore the town a little. But there's time for some relaxing and n'wah flavored sweetrolls later.
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# ? Jul 23, 2019 20:51 |
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Day 64: Doomsday Plot IV I asked Mara not to tell me anything about the story before I played through it. Then Miraak told me exactly what he's doing.
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# ? Sep 16, 2019 20:31 |
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Everyone knows villains like to smugly monologue at you.quote:“Something Vimes had learned as a young guard drifted up from memory. If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you're going to die. So they'll talk. They'll gloat.
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# ? Sep 16, 2019 21:22 |
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I forget what comes immdiately after the Temple of Miraak, but I honestly can't recall any bad dungeons or busywork quests, so it's probably something decent. Dragon Aspect doesn't boost shouts at all until you get the third word, which increases shout damage by 25% and duration by 50% where applicable, on top of a 20% cooldown reduction.
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# ? Sep 18, 2019 00:53 |
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Zulily Zoetrope posted:Dragon Aspect doesn't boost shouts at all until you get the third word, which increases shout damage by 25% and duration by 50% where applicable, on top of a 20% cooldown reduction. That sounds really great; I'll need to make sure I get the other words of Dragon Aspect, wherever they are. That would make an 80% cooldown reduction in total, so this last boost will effectively halve my cooldowns. Something like Storm Call might become viable!
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# ? Sep 18, 2019 02:51 |
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Melth posted:Something like Storm Call might become viable!
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# ? Sep 18, 2019 09:23 |
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Use that power to hang out with your buddies Durnehviir and Odahviing at the same time.
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# ? Sep 19, 2019 06:36 |
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Mountaineer posted:Use that power to hang out with your buddies Durnehviir and Odahviing at the same time. And then the storm call!
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# ? Sep 20, 2019 06:00 |
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Yay, I finally caught up! Oh no, the thread seems dead!
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# ? Dec 24, 2019 03:03 |
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Just watched through all of this over the last three or so weeks, which was a great salve for my mental health during COVID, the world-eater. Thanks, Melth, for spurring me to put in another 100 hours into Skyrim--first time since it came out. I think I got through the first summiting of Hrothgar and then never continued the main quest (or even started civil war) on my first 150 hours. (Speaking of: also was inspired to read through two translations of Beowulf, Douglas Wilson's and Frederick Rebsamen's. Do you have a preference amongst the lot?) Managed to stay deathless until about level 10 with my Legendary mage. Died to that fort of mages trying to get bound bow (and then didn't even have enough mana to cast it when I did get it). Was very glad to get to Blackreach (and Solstheim) before I got to those points in your vids because . QUID PRO BONO fucked around with this message at 01:06 on Apr 2, 2020 |
# ? Apr 2, 2020 00:56 |
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QUID PRO BONO posted:Just watched through all of this over the last three or so weeks, which was a great salve for my mental health during COVID, the world-eater. Thanks, Melth, for spurring me to put in another 100 hours into Skyrim--first time since it came out. I think I got through the first summiting of Hrothgar and then never continued the main quest (or even started civil war) on my first 150 hours. (Speaking of: also was inspired to read through two translations of Beowulf, Douglas Wilson's and Frederick Rebsamen's. Do you have a preference amongst the lot?) Glad you like it! Schwartzcough posted:Yay, I finally caught up! It's just sleeping! I actually recorded another episode a few days ago but I haven't uploaded it yet. I've got one for Age of Mythology too, but I'm hoping to have a buffer for each series before I resume so that I don't leave people hanging again.
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# ? Jan 17, 2021 02:29 |
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I don't think I've posted in the thread before, but chiming in to say that I've missed this LP!
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# ? Jan 17, 2021 02:32 |
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yay
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# ? Jan 17, 2021 03:05 |
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Well this is a pleasant surprise!
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# ? Jan 17, 2021 05:47 |
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Good to see this isn't dead. I do need to catch up with the LP though, and should probably just re-watch from the beginning because it's been so long, so a short hiatus while you build up a backlog works perfectly!
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# ? Jan 17, 2021 09:18 |
So what's the take on the Creation Club?
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# ? Jan 18, 2021 22:44 |
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Melth posted:Glad you like it! Buffer! We don't need no buffer! So, what I'm trying to say is...
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# ? Feb 5, 2021 04:56 |
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Covski posted:I don't think I've posted in the thread before, but chiming in to say that I've missed this LP! Thanks! TheGreatEvilKing posted:So what's the take on the Creation Club? I've never used any of the stuff from it. My understanding was that I would basically have to re-buy the game to have access to it, which seemed silly to me, so I haven't done so. As much as I like Skyrim, I can't say I'm pleased by what strike me as attempts to sell the same game again and again. Alzion posted:Buffer! We don't need no buffer! So, what I'm trying to say is... Here's one! Day 64-65: Lurkers & Horkers
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# ? Mar 4, 2021 06:14 |
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Horkers are apparently specced into stealth. Didn't anyone tell them this is a no stealth run?
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# ? Mar 4, 2021 12:39 |
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QUID PRO BONO posted:(Speaking of: also was inspired to read through two translations of Beowulf, Douglas Wilson's and Frederick Rebsamen's. Do you have a preference amongst the lot?) I'm partial to Seamus Heaney's
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# ? Mar 6, 2021 18:19 |
There's a fairly recent Tolkein one as well.
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# ? Mar 6, 2021 19:22 |
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TheGreatEvilKing posted:There's a fairly recent Tolkein one as well. Oh I'll bet that one is pretty good! I remember liking his essay about Beowulf, and I also greatly enjoyed his version of Sir Gawain and the Green Knight
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# ? Mar 8, 2021 18:51 |
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I figured a barrow would be a familiar dungeon experience full of draugr to practice my new restoration spell on. Boy was I wrong! Day 65: The Spider Provider
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# ? Mar 29, 2021 04:14 |
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Now Hjalti knows he must scour the island for a resist fire/boost fire mask.
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# ? Mar 29, 2021 05:58 |
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I have to admit that while it certainly goes against the spirit of the challenge, it's more interesting to watch when fights don't take so long. Skyrim legendary difficult is not super well designed. Glad this is back regardless.
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# ? Mar 31, 2021 00:21 |
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Qrr posted:I have to admit that while it certainly goes against the spirit of the challenge, it's more interesting to watch when fights don't take so long. Skyrim legendary difficult is not super well designed. I agree. I had a ton more fun when I was playing on that experimental character with that damage altering mod. After fiddling around with various settings, I don't think there's actually one single toughness multiplier for enemies that makes for good, challenging gameplay though. On default damage, 75% of the enemies are so fragile that you can kill them in just a hit or two. Which means that even if they did infinite damage they would still pose very little threat because it's trivial to either distract or out-range or stunlock them for a couple of seconds, at the end of which they are dead without ever having a chance to even try to attack you. But on the other hand, even on adept some enemies (like big frostbite spiders) are so durable as to be really boring to fight. So I actually like the x25% legendary damage multiplier against basic enemies like bandits and bandit outlaws because it means that I have to strategize and manage resources in order to last long enough to kill them. But it's just a boring grind against something that's already ultra-durable. I'd rather those take full damage, or maybe even more damage.
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# ? Apr 1, 2021 00:17 |
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Melth posted:I agree. I had a ton more fun when I was playing on that experimental character with that damage altering mod. If you want to change the terms of the lets play at this point, I don't think anyone will begrudge it. Lurkers in particular are stupid and tedious to fight on the top two difficulty tiers within the parameters you set out. They have an ungodly amount of health, and as you noticed, they regenerate. There are a couple of lurker fights that I remember being interesting and challenging, but far more they just made me groan to see them. I wonder if there's a mod out there that lets you toggle the damage reduction on the fly? Or change the difficulty for certain enemy types.
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# ? Apr 7, 2021 05:09 |
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I forgot to post the next episode when I first uploaded it- just as well since it turned out a bug in my editing software had broken the audio in the second half. I've fixed that now. Here it is!
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# ? May 22, 2021 03:10 |
Wacky question for you! If you were running full crafting, which of the game's default unique items would still be worth it?
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# ? May 22, 2021 23:57 |
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TheGreatEvilKing posted:Wacky question for you! That's a very good question.The short answer is none of them really, but there are a couple that are unique enough in their effects that they could situationally be better than a higher magnitude conventional powerup. Shout cooldown reduction is impossible to craft, and therefore an Amulet of Talos and Morokei could continue to have niche roles. Shouting in general would be less valuable though since I could easily cast any spell for free as often as I wanted. That staff of Jyrik Gauldurson would continue to be somewhat useful because there is no way to craft a weapon that boosts magic regen (or does anything other than deal damage and soul trap people basically). The Aetherial Crown (which I don't have on this run of course) would be decent but not amazing. The Ring of the Erudite is off the charts level good at boosting magicka regen, vastly better than any craftable item. However, magicka regen doesn't matter at all if you cast everything for free, so it probably wouldn't be that good all in all.
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# ? May 27, 2021 20:13 |
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It's been so many years, but enchanting is powerful enough in Skyrim to make spells free, huh? I seem to remember it being much more limited in how broken things could get compared to, say, Morrowind.
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# ? May 27, 2021 21:08 |
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That is one of the very few broken things Skyrim enchanting does, other prominent one is alchemy looping. You can't do things like weakness to X 100%, X damage custom spell anymore which is a shame.
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# ? May 27, 2021 21:20 |
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I'm pretty sure there's no etymological link between dragons and draugr. Norse dragons were referred to as ormr a word referring to both worms and serpents, comparable to the modern english worm and wyrm. Dragon similarly was a general term for serpents, originating in Greece. Draugr is not a word whose etymology I've considered, but upon googling, it has never had any meaning beyond being a Norse revenant, and as best as anyone can tell it comes from an indo-European term for phantom.
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# ? May 30, 2021 19:55 |
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Zulily Zoetrope posted:I'm pretty sure there's no etymological link between dragons and draugr. Norse dragons were referred to as ormr a word referring to both worms and serpents, comparable to the modern english worm and wyrm. Dragon similarly was a general term for serpents, originating in Greece. Thanks, that's interesting
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# ? Jun 29, 2021 03:11 |
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# ? Jun 10, 2024 16:59 |
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(Posting here so the thread doesn't auto-lock before I do the next video)
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# ? Aug 20, 2021 21:57 |