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Top Gym Pumper posted:Hellbound is really dark too. I never make it more than a few maps in before getting tired of trying to fight monsters I can barely see. Can't remember the last time I had to adjust brightness to play a wad but I guess I should kill flux so that I can and give it another shot. I'm guessing you've never played Unloved?
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# ? Dec 17, 2013 17:35 |
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# ? May 30, 2024 11:08 |
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I'm thinking Hellbound is too hard for me on UV - at least, playing Ironman the way I am, most of the ambushes/traps are forcing a restart.
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# ? Dec 17, 2013 18:04 |
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My new favorite thing is to turn on cheats and see how much blood I can cover the walls with using the rocket launcher:
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# ? Dec 17, 2013 18:08 |
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Where do you get the other "hidden" guns from Brutal Doom anyways? (Rail Gun, Grenade Launcher, BFG10k and lastly, the MP40 -- and no, the soldiers in the Wolfenstein level, to my knowledge, do not drop them)
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# ? Dec 17, 2013 18:14 |
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Mak0rz posted:I'm guessing you've never played Unloved? Is that the one with the doomguy heads on spider legs because if so I mostly just remember those and not so much getting shotgunned in pitch black rooms, though I didn't play very much of it.
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# ? Dec 17, 2013 18:15 |
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Top Gym Pumper posted:Is that the one with the doomguy heads on spider legs because if so I mostly just remember those and not so much getting shotgunned in pitch black rooms, though I didn't play very much of it. That's Unhinged.
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# ? Dec 17, 2013 18:27 |
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TerminusEst13 posted:That's Unhinged. Oh. Guess not then.
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# ? Dec 17, 2013 18:44 |
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Brasseye posted:Brutal Doom is honestly amazing. There arent any modern games with blood or gib effects that can compare to it. It's apparently meant to be harder than standard Doom 2 but I'm finding it easier so far on account of being able to aim properly with my mouse this time. That being said I'm still not a fan of most of the wide open levels in the second half of Doom 2. Honestly I couldn't imagine playing Doom with out having my screen covered in gore and particle effects. Also, love the screaming enemies. Can't wait for the update that adds gore sprites from REAL dead people pictures
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# ? Dec 17, 2013 19:07 |
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Be aware that you aren't "replaying" poo poo with Brutal Doom, you're doing the same maps with altogether different gameplay.
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# ? Dec 17, 2013 19:34 |
Malek posted:Where do you get the other "hidden" guns from Brutal Doom anyways? You don't. There were originally plans to somehow incorporate the Skulltag weapons into the game, but that only got as far as allowing Revenants to occasionally drop a grenade launcher. Nazi soldiers drop the MP40 and, in recent versions, it's been a lot of fun to use.
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# ? Dec 17, 2013 19:39 |
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I'm pretty sure Mancubi drop the arm launchers too.
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# ? Dec 17, 2013 19:41 |
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It might be down to personal preference, but I completely agree with the criticisms re: Hellbound, it's an almost unbelievably good-looking set of levels, but almost all of them are about 50% larger than I really like Doom levels to get (especially with no-mid-level-saving), and the monster counts kind of fall (for me) in that uncomfortable medium where it's big enough to be a grind, but not big enough to actually be a slaughter map. I mean, it's incredibly well-made, but so was Misri Halek. e) best .wad of the year was Stardate 20x6, with the caveat that I have managed to beat exactly two of the levels on UV. It is not an easy .wad
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# ? Dec 17, 2013 19:42 |
Gimnbo posted:I'm pretty sure Mancubi drop the arm launchers too. Yeah, if you gib a Mancubus, he'll drop a launcher; Revenants will occasionally drop their shoulder launchers too.
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# ? Dec 17, 2013 19:46 |
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There is a dedicated thread for Brutal Doom
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# ? Dec 17, 2013 19:47 |
Fag Boy Jim posted:There is a dedicated thread for Brutal Doom Yeah I don't know why they created a splinter thread. Those almost never work. There it is, sitting on page 11.
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# ? Dec 17, 2013 19:52 |
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Cream-of-Plenty posted:Yeah I don't know why they created a splinter thread. Those almost never work. There it is, sitting on page 11. That's where it belongs.
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# ? Dec 17, 2013 19:59 |
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When does Hellbound stop using brown/grey textures on everything? Other than the jump scares these first five levels are kinda dull to look at and explore.
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# ? Dec 17, 2013 20:21 |
An Enormous Boner posted:That's where it belongs. I knew Boner would come in to say something like that, although I was anticipating more of a, "Even that's too good for it." Like a, "push it off the cliff" sort of thing. Hellbound's a pretty nice WAD so far, although I'm curious if the levels eventually get weirder? These first few maps are decent enough, but they feel constrained by their attempt to resemble ordinary places, and they don't flow very well.
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# ? Dec 17, 2013 20:23 |
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Cream-of-Plenty posted:Hellbound's a pretty nice WAD so far, although I'm curious if the levels eventually get weirder? These first few maps are decent enough, but they feel constrained by their attempt to resemble ordinary places, and they don't flow very well. Things start to get a little more hellish as of the third map. You leave the city before long and it's techbases with crazy demon flesh-tunnels after that.
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# ? Dec 17, 2013 20:26 |
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Dominic White posted:The default GZDoom lighting mode is 'dark', I believe. 'Doom' is slightly lighter and 'Standard' is very bright by comparison. You might have to tweak as appropriate. That's one of the problems of having so many engines with slightly different specs. "Doom" is the one that's closest to the original lighting. That means it's pretty dark, but things close to you are lighter. "Dark" is a fallback that is as dark as "Doom", but doesn't have the areas getting lighter close to you. "Doom" should be the default if your GPU can handle, sadly this seems to be kinda hosed. It's always defaulted to "Dark" for me. So yeah, change that around if you have trouble seeing.
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# ? Dec 18, 2013 01:12 |
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Cream-of-Plenty posted:I knew Boner would come in to say something like that, although I was anticipating more of a, "Even that's too good for it." Like a, "push it off the cliff" sort of thing. It gets super weird really fast. Someone described it as Hell occasionally pulling at you with a claw, or similar, and it's extremely apt.
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# ? Dec 18, 2013 01:16 |
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I wrote the Hellbound sidebar. It is 100% how I feel and to be honest it is popular enough that my disagreement won't affect it. It is beautiful for using basically vanilla textures and there are some great sights but the combat bored me to Doom depression and I almost quit playing again entirely. I won't hate you for loving Hellbound, I just never want to see it again.
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# ? Dec 18, 2013 01:29 |
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Oh my God, Ribbiks' maps are beautiful. Tough, but oh so pretty.
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# ? Dec 18, 2013 01:37 |
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Cream-of-Plenty posted:Yeah, if you gib a Mancubus, he'll drop a launcher; Revenants will occasionally drop their shoulder launchers too.
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# ? Dec 18, 2013 01:45 |
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kmxexii posted:I wrote the Hellbound sidebar. It is 100% how I feel and to be honest it is popular enough that my disagreement won't affect it. It is beautiful for using basically vanilla textures and there are some great sights but the combat bored me to Doom depression and I almost quit playing again entirely. I won't hate you for loving Hellbound, I just never want to see it again. Kind of got to agree. Every single encounter is "oh, hey, I'm out of a tunnel. Where's the Hell Knight? Is he behind me? No? Is he beeehiiind me... now? No? How about... now? No? He's behind me nnnoo- HEY THERE HE IS! AND HE BROUGHT THREE MORE HELL KNIGHTS! YAYYY!"
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# ? Dec 18, 2013 02:08 |
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CyRaptor posted:gently caress it, it's official:
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# ? Dec 18, 2013 02:19 |
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.
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# ? Dec 18, 2013 02:20 |
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I think Twitch changed it so that automatic archiving is off by default. Because Twitch.
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# ? Dec 18, 2013 02:22 |
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You can enable it again by going here and checking "Archive Broadcasts": http://www.twitch.tv/settings/videos
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# ? Dec 18, 2013 02:23 |
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fwiw I'm up to map6 in Hellbound and I'm dropping it to hmp from UV because the last fight in map5 drained me COMPLETELY of ammo. I missed some secrets, but I don't like being required to find every secret to survive (or resorting to really annoying infighting/chainsaw/berserk ammo conservation). The fights were generally very tight up to that point, but that mob was just stupidly overwhelming, and there's very little armor, so staying in the open and eating random shotgun/chaingun hits is unacceptable when revenants and mancubi are around. The maps also feel a little too big due to the sprawling brawls - I'm not a fan of massive enemy number maps I guess. Still really dig the design though, there's a Doom 3 callback (!) in a Mancubus encounter that's pretty awesome.
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# ? Dec 18, 2013 02:25 |
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Random odd question of the day - how does split screen co-op work on the XBLA versions of Doom? Do they throw more enemies and ammo at you? If my friend dies do we both fail?
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# ? Dec 18, 2013 03:06 |
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Narcissus1916 posted:Random odd question of the day - how does split screen co-op work on the XBLA versions of Doom? Do they throw more enemies and ammo at you? If my friend dies do we both fail? It hasn't changed from vanilla doom. Kill demons, die and respawn, kill some more. Co-op flagged object placements haven't changed either. Only difference is now key pickups give the key to everyone.
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# ? Dec 18, 2013 03:29 |
An Enormous Boner posted:Be aware that you aren't "replaying" poo poo with Brutal Doom, you're doing the same maps with altogether different gameplay. Playing them again, but with different mechanics making it a new experience. A new playthrough. "Replaying" it, if you will.
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# ? Dec 18, 2013 03:49 |
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an_mutt posted:I don't stream on Twitch myself so I don't know how someone can go about doing this, but can you find a way to archive your past recordings? Your stream of Hellbent's not showing up in your past broadcasts and I'd like to not be screwed over by time zones and miss out on some good Doom streaming. I hadn't even considered recording the stuff I did last night because it was pretty much just a test, but I'll check off the Archive option just for you. I guess even with that enabled the recordings only stay archived temporarily though? The Saturday stream will definitely end up getting uploaded to YouTube or something so people can watch it forever and ever. I know the time's not gonna be convenient for everyone everywhere.
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# ? Dec 18, 2013 04:34 |
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How do I use Cosmetic Doom with other WADs? I'm using GZDoom.
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# ? Dec 18, 2013 06:47 |
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amitlu posted:How do I use Cosmetic Doom with other WADs? I'm using GZDoom. Drag and drop it along with whatever else you want to load onto the GZDoom exe or use one of the launchers in the Doom section of the OP.
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# ? Dec 18, 2013 06:59 |
I got to play another 5 or 6 levels of Hellbound and I can definitely agree with a lot of the comments so far. I'm glad to see the levels evolving into more abstract and hellish setpieces, and I especially like the points where the two themes meet and hell breaks spills into ordinary places. It certainly captures the "Hell on Earth" concept much better than the vanilla Doom II maps that tried to do the same thing. Sometimes the levels get somewhat lost in the details, resulting in cluttered, claustrophobic fights. Also, a lot of the fights feel like the sole strategy is to throw a mixture of 75% fodder, 25% medium enemies at you, regardless of the level's layout or the strengths/weaknesses of those particular enemy mixtures. Revenants in tight hallways, Arachnatrons in tunnels where they can barely get around, Mancubus that start off surrounded by lots of garbage enemies and immediately kill many of them, etc. Sometimes it feels like the room-to-room difference is simply whether it will be a couple of Arachnatrons surrounded by a bunch of zombies, imps, and demons, or Hell Knights. The enemies can come in gigantic packs, too, which, when combined with the non-complementary level layouts and seemingly haphazard enemy mixtures, basically leads to the player firing into a chokepoint until he is overcome, falling back to another chokepoint, and repeating until everything is dead. You go through a lot of ammo and frequently have to bounce between weapons to compensate, which is a nice thing that I don't deal with in many WADs. I like to use all parts of the buffalo. Still, I'm really enjoying the WAD overall.
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# ? Dec 18, 2013 10:44 |
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Is there a comprehensive explanation of how infighting works? I frequently see enemies hit by others' projectiles and sometimes they retaliate, and sometimes they don't. And sometimes I interrupt an infight and they ignore me, and sometimes one of them turns to fight me instead. Or should I just dive into the source to find the exact probabilities.
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# ? Dec 18, 2013 11:43 |
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horse mans posted:Is there a comprehensive explanation of how infighting works? I frequently see enemies hit by others' projectiles and sometimes they retaliate, and sometimes they don't. And sometimes I interrupt an infight and they ignore me, and sometimes one of them turns to fight me instead. Or should I just dive into the source to find the exact probabilities. - All bullet weapons will cause in-fighting, so zombies of all kinds will provoke each other and other monsters. - Projectiles will not harm monsters of the same type, so Imp-on-Imp violence won't work. - Special exception for above rule: Barons and Knights of Hell count as the same type, so they won't in-fight. These are pretty much all I know, though I'm sure there's nothing else to consider.
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# ? Dec 18, 2013 11:50 |
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# ? May 30, 2024 11:08 |
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Pretty sure Lost Souls can infight if one kamikazes into another.
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# ? Dec 18, 2013 11:55 |