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A.o.D. posted:It's a victory lap. The hard part was the previous 3 DD runs where you were forced to retire 12 heroes. It's not a very good victory lap and deferring the actual endpoint of the game to the mission where you wander around a dungeon for half an hour fighting trash mobs and minibosses isn't particularly great either. pretty sure most people would agree that it is fairly important for the final climactic boss to be good.
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# ? Mar 26, 2016 04:08 |
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# ? Jun 8, 2024 19:29 |
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I thought the last fight was great. Not too hard but satisfying and still has a bit of tension in hardmode.
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# ? Mar 26, 2016 06:49 |
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I like the end boss
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# ? Mar 26, 2016 07:39 |
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I feel like I've hit a slump in the midgame. All my guys are getting to level 3 and 4 but I'm still seriously lacking in upgrade materials and gold to finish up upgrading the buildings so that I can take on champion dungeons. I want to hire more the new classes to try out but I'm not sure who to kick for the slots. How are you guys managing your roster?
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# ? Mar 26, 2016 07:46 |
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The final boss is pretty easy, yeah, but it's an interesting set piece and provides a satisfying conclusion so I'm good with it.
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# ? Mar 26, 2016 07:58 |
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ZeroCount posted:EDIT: on the other hand the Antiquarian has a nice line Which is?
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# ? Mar 26, 2016 18:11 |
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'how quickly the tide turns'
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# ? Mar 26, 2016 19:04 |
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Really?
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# ? Mar 26, 2016 19:19 |
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Well, I just chumped the third darkest dungeon mission. Beelined straight for the center and murdered the poo poo out of the mammoth cyst with leper crits and dogman biscuits, and ended up resisting the teleport 3 times in a row.
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# ? Mar 26, 2016 19:22 |
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paranoid randroid posted:god drat it, Antiquarians are like the party member equivalent of the dog biscuits for me. without loving fail i will drag her halfway through a mission only to realize that i havent been using her to click on curios. gently caress, is this actually how antiquarians work?
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# ? Mar 26, 2016 19:40 |
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Yeah. When they interact with a loot producing curio it adds an artifact that you can sell at the end of the dungeon.
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# ? Mar 26, 2016 20:26 |
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Every single time an antiquarian activates a loot table, it's +250 or +1000 gold, guaranteed, even if it's something as banal as an unused torch sconce.
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# ? Mar 26, 2016 20:30 |
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antiquarian will also find stuff even if she activates curios due to a negative quirk so you should always have her selected in hallways unless you see a trap in your path
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# ? Mar 26, 2016 20:38 |
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Well poo poo. I could have sworn artifacts were showing up regardless of who was selected.
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# ? Mar 26, 2016 21:48 |
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Beyond sane knolls posted:Well poo poo. I could have sworn artifacts were showing up regardless of who was selected. In time,
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# ? Mar 26, 2016 21:59 |
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I just stumbled across this game. Saw a few videos and the art style and narration are really cool, plus it seems like it has neat game play. Is the OP still up to date for starting out and whatnot?
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# ? Mar 26, 2016 22:24 |
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A.o.D. posted:Really? no she actually says 'a singular strike'
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# ? Mar 26, 2016 22:32 |
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Node posted:In time, Curiosity, interest, clickin the wrong fuckin dude: mile markers on my road to damnation.
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# ? Mar 26, 2016 22:42 |
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Aranan posted:I just stumbled across this game. Saw a few videos and the art style and narration are really cool, plus it seems like it has neat game play. Is the OP still up to date for starting out and whatnot?
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# ? Mar 26, 2016 22:45 |
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DOWN JACKET FETISH posted:no she actually says 'a singular strike' I'm sure it's "a handsome reward for a task well performed"
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# ? Mar 26, 2016 23:11 |
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Rangpur posted:I think so? Only started a couple weeks ago myself, so right after the Antiquarian was added to general release. The information worked fine for me--upgrading the Stagecoach to drop off 4 guys per week is still a priority. Most of the town stuff was upgraded to be more user friendly/cheaper so that all still applies but is easier to make use of. Just don't try to stall forever with Jesters & Vestals, also you drop dead of a heart attack at 200 stress. The trick to stalling is to do it with either 2 rather ineffectual monsters, such as a bone courtier and a bone crossbowman (or something simliarly harmless), or a single large monster that you can either debuff or stun into relative harmlessness.
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# ? Mar 26, 2016 23:13 |
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A.o.D. posted:The trick to stalling is to do it with either 2 rather ineffectual monsters, such as a bone courtier and a bone crossbowman (or something simliarly harmless), or a single large monster that you can either debuff or stun into relative harmlessness. This still stresses the team out and risks attracting reinforcements.
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# ? Mar 26, 2016 23:39 |
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Beyond sane knolls posted:Well poo poo. I could have sworn artifacts were showing up regardless of who was selected.
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# ? Mar 27, 2016 00:59 |
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Beyond sane knolls posted:This still stresses the team out and risks attracting reinforcements. No it doesn't.
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# ? Mar 27, 2016 01:05 |
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A.o.D. posted:No it doesn't. Yeah eventually someone will say something like "nothing good can from toying with these creatures!" and everyone gets stressed out.
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# ? Mar 27, 2016 02:33 |
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Beyond sane knolls posted:Yeah eventually someone will say something like "nothing good can from toying with these creatures!" and everyone gets stressed out. No they don't, not if you have 2 monsters or a size 2 monster still alive.
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# ? Mar 27, 2016 02:48 |
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Man, the only size 2 I want hanging around is maybe--maybe--a giant crab. And then only if I have a Plague Doctor along to prevent bleed damage. The others are all too prone to loving with your party formation, causing stress, or just outright killing someone on a crit.
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# ? Mar 27, 2016 05:35 |
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Rangpur posted:Man, the only size 2 I want hanging around is maybe--maybe--a giant crab. And then only if I have a Plague Doctor along to prevent bleed damage. The others are all too prone to loving with your party formation, causing stress, or just outright killing someone on a crit. A solo pigtaur isn't that scary, especially if you have a rank 2 vestal or an occultist debuffing his damage. Also, if you have a stunning houndmaster, you can lockdown the brigand champion for 2 and maybe even 3 turns at a time. You don't want to stretch that out forever, but I've comfortably destressed against one for as many as 9 turns before. A.o.D. fucked around with this message at 12:34 on Mar 27, 2016 |
# ? Mar 27, 2016 12:29 |
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Stun a ghoul with one houndmaster, let the other three Cry Havoc constantly. Even if it shakes off the stun and Howls, you come out ahead, and if it Rends or Skull Tosses your dog target will dodge, guaranteed. All dogs all the time. Optimal Mark party. Selfhealrrs extraordinairre.
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# ? Mar 27, 2016 12:55 |
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Really, the size 2 monsters in the regular dungeons aren't that scary if you know how to handle them, except for the giant.
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# ? Mar 27, 2016 14:14 |
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Reinforcements also dont show up if youre fighting those fishmen that guard
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# ? Mar 27, 2016 17:07 |
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Kly posted:Reinforcements also dont show up if youre fighting those fishmen that guard Probably because it would be bullshit for them to call reinforcements while you struggle to do gently caress all against them while they still have 75% PROT other than layer on more blight.
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# ? Mar 27, 2016 17:41 |
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Are the "Hunger" prompts when exploring just random? It seems like sometimes I get them maybe twice on a Long mission, and then there are times like just now when I go through 3 consecutive hallways and get a hunger prompt each time
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# ? Mar 27, 2016 17:55 |
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Davos posted:Are the "Hunger" prompts when exploring just random? It seems like sometimes I get them maybe twice on a Long mission, and then there are times like just now when I go through 3 consecutive hallways and get a hunger prompt each time Every time you go down a hallway, every tile that isn't a curio, a fight, a trap, or an obstruction has a chance to cause a hunger event or a stress event to a random party member. This includes hallways you've already explored. It seems like there can be multiple stress events, but only one hunger event per trip down a hallway.
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# ? Mar 27, 2016 18:02 |
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I've read that hunger events are just unmarked tiles auto-generated with the map. They can respawn when you reenter a hallway just like fights and traps. So it's possible to avoid them by chance, especially if you path through hallways dense with other tiles.
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# ? Mar 27, 2016 19:32 |
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the heroes are too busy fighting and grabbing torches or rubbing herbs on corpses to eat
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# ? Mar 28, 2016 00:58 |
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DOWN JACKET FETISH posted:the heroes are too busy fighting and grabbing torches or rubbing herbs on corpses to eat Pouring holy water into confession booths is actually a metaphor.
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# ? Mar 28, 2016 03:10 |
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Nakar posted:I've read that hunger events are just unmarked tiles auto-generated with the map. They can respawn when you reenter a hallway just like fights and traps. They don't respawn, they just spawn. You can encounter a hunger event, stress event, fight, or trap in a hallway that didn't have one the first time you went through it. Floodkiller posted:Pouring holy water into confession booths is actually a metaphor. It's a metaphor for passing up a shot at a free -quirk removal.
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# ? Mar 28, 2016 03:16 |
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having more than 1 leper is definitely looking more and more like a mistake, even with a roster size of 28. i could have another plague doctor in that slot. less disease more cure might just mod my game to allow a slightly larger maximum roster, as is i can't even have 2 of each class. how much effect would that have on the game's balance?
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# ? Mar 28, 2016 05:53 |
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# ? Jun 8, 2024 19:29 |
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A larger roster just makes the game longer. Technically you only need 16 people to beat it, and unless you go through dudes like toilet paper 12 backups is more than enough.
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# ? Mar 28, 2016 06:14 |