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Internet Kraken posted:I should of made a bigger bar. Soon you'll have more than 80 non-contributing guests eternally consuming your beer and meals while complaining endlessly about the quality. Cheers!
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# ? Dec 12, 2015 00:14 |
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# ? May 25, 2024 17:51 |
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Internet Kraken posted:I should of made a bigger bar. You should have gone the "It's a Wonderful Life" route and let the tavern floor retract into a swimming pool.
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# ? Dec 12, 2015 00:20 |
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RedTonic posted:Soon you'll have more than 80 non-contributing guests eternally consuming your beer and meals while complaining endlessly about the quality. Cheers! I let about 20-25 bards stay at my fort before I realized what I was doing. Now there's a bunch of smelly humans crowding the tavern and I haven't seen a synchronized dwarf dance party in months!
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# ? Dec 12, 2015 00:57 |
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Are there even any repercussions for executing your tavern patrons unceremoniously?
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# ? Dec 12, 2015 02:04 |
I'm determined to make an ice fort like I had back in the day except this time i'm going to do it without half assing it and embarking on two biomes. Since I'm going to need water to farm and also a source of wood an early priority is to dig to the caverns and hope I find an underground lake. I could bucket brigade for my farm but that'll take a lot of time and, most importantly, likely won't end up making for a nice looking farm plot. Is a 20-40 zlevel pump stack my best bet for getting irrigation set up? Is there anything more efficient since 2010 or so?
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# ? Dec 12, 2015 02:05 |
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Internet Kraken posted:Are there even any repercussions for executing your tavern patrons unceremoniously? None I have determined but I have only bothered to kill the mislabeled "Hostiles"
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# ? Dec 12, 2015 02:05 |
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Sankis posted:I'm determined to make an ice fort like I had back in the day except this time i'm going to do it without half assing it and embarking on two biomes. Why not just farm in the caverns? That's what I do if my embark doesn't have soil. Irrigation is usually a pain in the rear end compared to just clearing out a section of the caverns too use.
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# ? Dec 12, 2015 02:23 |
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I wonder how viable it would be to turn immigration off and only increase your fort's population via citizenship petitions?
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# ? Dec 12, 2015 02:33 |
Internet Kraken posted:Why not just farm in the caverns? That's what I do if my embark doesn't have soil. Irrigation is usually a pain in the rear end compared to just clearing out a section of the caverns too use. Why don't you want me to make over engineered Dwarven solutions? Honestly I didn't think of it. I suppose I could force my growers to live down there.
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# ? Dec 12, 2015 02:41 |
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Angry Diplomat posted:I wonder how viable it would be to turn immigration off and only increase your fort's population via citizenship petitions? That's effectively what happens anyway this version if you try to build a large military instead of lots traps(and say yes to every petition). The ratio of non-dwarven civ bards and scholars grows and grows while the overwhelmingly dwarven military dies a death by a thousand cuts thanks to the armor bug.
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# ? Dec 12, 2015 02:43 |
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I realized quick to deny every petition from bards unless they had some novelty factor (weasel man poet!). Cause otherwise you end up with tons of useless fucks that just sit around being worthless.Sankis posted:Why don't you want me to make over engineered Dwarven solutions? Because I find setting up pump stacks to be excruciatingly painful.
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# ? Dec 12, 2015 02:45 |
Angry Diplomat posted:I wonder how viable it would be to turn immigration off and only increase your fort's population via citizenship petitions? hope the game makes a crossover from unavoidable Migrant Sieges to just a trickle of migrants that you can turn down in your tavern if you want.
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# ? Dec 12, 2015 03:10 |
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Watch out for the new verison of dfhack, it's dramatically increased the number of crashes I've had, to the point where it's difficult to even just play the game.
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# ? Dec 12, 2015 03:26 |
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Sankis posted:Why don't you want me to make over engineered Dwarven solutions? liquid pump stacks aren't really over-engineering, they're just long and boring to set up
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# ? Dec 12, 2015 03:54 |
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Maarak posted:That's effectively what happens anyway this version if you try to build a large military instead of lots traps(and say yes to every petition). The ratio of non-dwarven civ bards and scholars grows and grows while the overwhelmingly dwarven military dies a death by a thousand cuts thanks to the armor bug. I just accept all the soldiering petitions and I've got 3 full squads of humans led by a dwarf captain to do the heavy lifting.
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# ? Dec 12, 2015 05:57 |
Excelzior posted:
Yeah. I don't think I thought through how tedious setting up 20 z levels would be. My bad. Edit: Has anyone generated a 300+ year world that didn't have the elves completely conquered? Edit 2: How do people deal with werebeasts? In the first year if I get any it may as well be game over. Sankis fucked around with this message at 07:03 on Dec 12, 2015 |
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# ? Dec 12, 2015 07:00 |
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The obvious but lame answer to werebeasts is to bar the gates and wait for it to turn human and run away. Marksdwarves or hunters should also be able to shoot its rear end before it can bite anyone. Like everything else in the game, a corridor of traps will completely nullify the threat, but don't do that.
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# ? Dec 12, 2015 07:16 |
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I don't think there's anything you can really do about them if one shows up early. Even if you embarked with tons of gear for your military, with only a few soldiers someone is basically guaranteed to get bitten before it goes down. The smart thing to do would be to play it safe and wall off your fortress. Get the caravans to kill it without exposing your dwarves. Of course once you have a real fort going some dwarves being bitten isn't the end of the world. You just need to execute/isolate them before the next full moon. My current world is in the year 1020 and the all the races are kicking, though I generate large regions so its pretty much impossible for anything to die out. I haven't gotten any goblin sieges or thieves though. Only goblins I've seen have been friendly. Come to think of it I haven't seen any mega beasts either which is lame. EDIT: I don't think inexperienced archers will be able to kill it before it can get into melee range. I'm pretty sure they don't feel pain, so unless you cripple all their legs they are going to keep on going until a lucky shot blows their head off.
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# ? Dec 12, 2015 07:17 |
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Internet Kraken posted:Taverns are pretty drat cool. I set one up and after sprucing it up, its pretty much constantly full. I guess people really like watching the duo act of the human dancer and weasel man poet. More importantly though its giving me free soldiers. I've had a steady stream of dwarves apply for mercenary work in my fort now, so my militia isn't completely useless. A goblin even decided to join which surprised me. I guess they're not all so evil So how do you accept petitions? Does a screen come up or something? I haven't figured it out yet. Also how do you get Monster Slayers and soldiers to show up? I've got a cavern that needs cleansing.
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# ? Dec 12, 2015 07:22 |
When there's petitions, there's a notice at the top of the screen and you hit 'P' to bring up the page for accepting/rejecting.
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# ? Dec 12, 2015 07:24 |
Sankis posted:Yeah. I don't think I thought through how tedious setting up 20 z levels would be. My bad.
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# ? Dec 12, 2015 08:31 |
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I usually do an even mix of vertical and horizontal but I imagine a lot of people like flat fortresses because you can see more of it at once.
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# ? Dec 12, 2015 08:37 |
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Pickled Tink posted:I don't understand peoples insistence on having horizontally laid out fortresses. Because, sadly, Toady hasn't yet implemented vertically-laid out screens
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# ? Dec 12, 2015 08:45 |
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I'm afraid to use huge stacks of up/down stairs because I don't understand how dwarves can fight on them without falling down them all and dieing.
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# ? Dec 12, 2015 08:48 |
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Is it possible to see the details of performances in fort mode, or is that just for adventurers?
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# ? Dec 12, 2015 14:34 |
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I'm using the latest version of the windows LNP, and every time I hit ALT + A to set up autolabours it crashes dfhack and DF
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# ? Dec 12, 2015 14:44 |
Wait, what? PeridexisErrant went ahead and released a pack using the 42.02-r0 bubblegum-and-scotch-tape pre-release mess? I plonk those in this thread just as a curiosity. Really, I wouldn't expect any sort of functionality beyond stuff like prospect, reveal and minor GUI crap yet. Cranking up systems like workflow right now is just asking for trouble.
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# ? Dec 12, 2015 14:51 |
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Yeah, I used exterminate to solve a bug and then immediately had to delete DFHack again because the game would invariably crash after 30 seconds. At least Dwarf Therapist is largely usable, even if non-dwarf residents are only listed as animal.Tenebrais posted:Is it possible to see the details of performances in fort mode, or is that just for adventurers? You can now hit enter when looking at a dwarf with v to bring up details of his current job, including extensive descriptions of performances they are holding or listening to.
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# ? Dec 12, 2015 15:15 |
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Mygna posted:You can now hit enter when looking at a dwarf with v to bring up details of his current job, including extensive descriptions of performances they are holding or listening to. Sweet. Looks like that only applies to residents, which would be why I hadn't found it (all the performances were being done by visitors).
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# ? Dec 12, 2015 15:31 |
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Sankis posted:Yeah. I don't think I thought through how tedious setting up 20 z levels would be. My bad. I disable them in worldgen, they aren't very fun and there's no real way to manage the resulting chaos
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# ? Dec 12, 2015 15:34 |
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If the king of your civ dies, who takes over the role? Is someone just elected to the position? I ask because the current king doesn't, and won't, have an heir. Also, do widowed dwarves remarry?
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# ? Dec 12, 2015 16:56 |
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RedTonic posted:If the king of your civ dies, who takes over the role? Is someone just elected to the position? I ask because the current king doesn't, and won't, have an heir. Also, do widowed dwarves remarry? I think there's a line of succession even without direct heirs, but I'm not 100%.
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# ? Dec 12, 2015 16:58 |
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Solid Poopsnake posted:I think there's a line of succession even without direct heirs, but I'm not 100%. I guess we had better murder some kings. ... To be sure.
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# ? Dec 12, 2015 17:51 |
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At some point someone made a tree mod (just changing the raws) that made trees only show up in biomes that were appropriate for them. Is that still around?
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# ? Dec 12, 2015 17:58 |
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RedTonic posted:If the king of your civ dies, who takes over the role? Is someone just elected to the position? I ask because the current king doesn't, and won't, have an heir. Also, do widowed dwarves remarry? I believe if there are no related heirs the successor is picked at random.
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# ? Dec 12, 2015 18:00 |
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Our queen has been trying to help with the 100 z-levels long pumpstack. Unfortunately she's lost a goddamn component for the last 20 levels and caused construction to be cancelled. e: Also, there was some sort of odd glitch - one moment I had a gay king who really liked billon, then I got a straight king who's into magnetite. Weird bug?
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# ? Dec 12, 2015 20:39 |
Tenebrais posted:Sweet. Looks like that only applies to residents, which would be why I hadn't found it (all the performances were being done by visitors). To see the details of a visitor's performance, go to the "others" tab on the unit screen, highlight the performing creature, and hit "j".
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# ? Dec 12, 2015 21:14 |
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RedTonic posted:e: Also, there was some sort of odd glitch - one moment I had a gay king who really liked billon, then I got a straight king who's into magnetite. Weird bug? Its just a phase he's going through.
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# ? Dec 12, 2015 21:17 |
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A Dwarven Immigration Office would be pretty cool. "Haha, great fortress in need of Soap Maker, yes?"
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# ? Dec 12, 2015 21:29 |
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# ? May 25, 2024 17:51 |
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0.42.03posted:Here's another release which cleans up various outstanding issues. Alehkhs fucked around with this message at 22:06 on Dec 12, 2015 |
# ? Dec 12, 2015 22:02 |