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Seriously. He ran the playtest to hype the game and spent most of the time describing doors and walls. I liked when the dude wanted to play a warlord and he had to awkwardly explain how a paladin is basically the same thing.
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# ? Jan 5, 2015 05:17 |
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# ? May 31, 2024 12:13 |
Also the one playtest where he was on the other side of the screen he played a dwarf fighter named "MC Killsalot" wearing a steel top hat and steel tuxedo. Those streams were all painful to watch.
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# ? Jan 5, 2015 07:19 |
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Really Pants posted:You could take every Forgotten Realms location and culture that isn't a half-assed copy of something historical, mash them all together into a single place, and nobody would even notice. If they did that, my official canon knowledge of how many dicks Yuan-ti have in FR would go to waste* *never read FR novels edit: the answer is two.
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# ? Jan 5, 2015 07:19 |
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The interesting thing about Sasquatch Game Studio is that it includes Richard Baker, who has good 4e credits. Richard Baker was one of the designers of the 4e Gamma World game and worked on the Dark Sun books which people often credit with being the turning point when 4e got really good. The other two guys are early to mid 4e and late 3e designers. Hopefully they manage to make something interesting.
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# ? Jan 5, 2015 10:23 |
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All this talk of Mearls GMing and no mention of "Roll a wisdom save to see if you fall asleep while lying in ambush!" Which I think was about on the same level of bad as the adventure grinding to a halt because of a failed check. An apt metaphor for Mearls' GM skills: nothing ever happens and even the characters are bored.
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# ? Jan 5, 2015 11:45 |
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So... No wonder the latest DMG does not actually offer you much in the way of DM advice.
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# ? Jan 5, 2015 13:00 |
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ascendance posted:Incidentally, anyone see a video or listen to a podcast of Mike Mearls running a game? Is he any good? And mark me down as someone else who found the 4e Realms simultaneously the version of the Realms I found most interesting and a terrible idea. Different people are allowed to like different things, and the 4e realms took away what the people who liked the Realms liked about it. That I disliked it for those same reasons doesn't mean that I think they should have been locked out of their favourite setting. I like all of PoLand, Eberron, and Dark Sun. There's no reason not to let the Realms-lovers have their setting.
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# ? Jan 5, 2015 13:16 |
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Mearls just seems like a really, really terrible person to game with. As a DM he's dull, out of touch and obsessed with walls and WIS checks, as a player, he did very little prep and brought a totally off-spec and out-of-theme character and proceeded to 'hilariously' dominate the gameplay with his ridiculously dickish character. It's a real shame he's in charge, basically.
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# ? Jan 5, 2015 18:46 |
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Mormon Star Wars posted:If they did that, my official canon knowledge of how many dicks Yuan-ti have in FR would go to waste* Well given the main Yuan-ti religion involves being dicks for no reason. (In order to wake up their sleeping god they think they have to do evil acts that can't benefit them in anyway other then pleasure.) So if every Yuan-ti is a huge dick I supposed you could say they have 3. (Note: I did not know Yuan-ti had 2.)
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# ? Jan 5, 2015 22:57 |
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neonchameleon posted:He's terrible. Although I have run into someone on ENWorld that was impressed by his DMing on the livestream. Shoving all of the untouchable GMPC-style Mary Sues off to the side--of which FR has loving dozens--isn't killing the setting. Pretty much every other setting in D&D has a distinct flavor that sets the tone without relying on NPCs to dictate the world, FR has a kitchen sink and a bunch of characters whose main traits are how powerful and in control of everything they are. Name Change fucked around with this message at 23:22 on Jan 5, 2015 |
# ? Jan 5, 2015 23:18 |
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mastershakeman posted:Was FR ever really not flavorless? I don't see how it was ever special or in need of being protected from outside influences. I live in Central Ontario which is the model for the Dales. It is an accurate simulation. I spend many a day running around rolling hills meeting hippes and orcs. Torontodeep has a large number of underground passages.
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# ? Jan 6, 2015 00:18 |
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OneThousandMonkeys posted:Shoving all of the untouchable GMPC-style Mary Sues off to the side--of which FR has loving dozens--isn't killing the setting. Tuning back Drizzt, Elminster & co. is one thing, but when the gods being huge Mary Sue GMPCs constantly dicking around with events has been a defining flavor of your setting pretty much from the get-go, finding a new direction to replace it can get awkward.
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# ? Jan 6, 2015 00:32 |
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MalcolmSheppard posted:I live in Central Ontario which is the model for the Dales. It is an accurate simulation. I spend many a day running around rolling hills meeting hippes and orcs. Torontodeep has a large number of underground passages.
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# ? Jan 6, 2015 00:53 |
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thespaceinvader posted:Mearls just seems like a really, really terrible person to game with. As a DM he's dull, out of touch and obsessed with walls and WIS checks, as a player, he did very little prep and brought a totally off-spec and out-of-theme character and proceeded to 'hilariously' dominate the gameplay with his ridiculously dickish character. I imagine those games were also partially setup to spotlight him and the other players and the DM were to go along with it or else they'd find someone else to put in the role and they wouldn't get to be on the internet with the great Mike Mearls.
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# ? Jan 6, 2015 01:18 |
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Littlefinger posted:Tuning back Drizzt, Elminster & co. is one thing, but when the gods being huge Mary Sue GMPCs constantly dicking around with events has been a defining flavor of your setting pretty much from the get-go, finding a new direction to replace it can get awkward. Realtalk, cutting down on the number of Gods was pretty dumb because half the fun of Forgotten Realms games are allying yourself with bizarre gods. There used to brow a Drow pantheon that had some pretty interesting and ambiguous figures - all of them but Lolth got killed off in a novel series.
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# ? Jan 6, 2015 01:21 |
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So I'm looking to buy the 5e Player's Handbook, but I'm wondering what's in it that's not covered in the booklet in the Starter Set, or the free rules available online? Mostly character creation stuff?
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# ? Jan 6, 2015 02:47 |
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Hatter106 posted:So I'm looking to buy the 5e Player's Handbook, but I'm wondering what's in it that's not covered in the booklet in the Starter Set, or the free rules available online? Mostly character creation stuff?
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# ? Jan 6, 2015 02:54 |
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ImpactVector posted:Also the one playtest where he was on the other side of the screen he played a dwarf fighter named "MC Killsalot" wearing a steel top hat and steel tuxedo.
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# ? Jan 6, 2015 03:37 |
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Babylon Astronaut posted:Wait, they moved the Temple of Elemental Evil to FR? Did the villiage of Hommlet just drop from the sky? It's not like there isn't precedent. They moved the Desert of Desolation adventures from GH to FR when they reprinted the trilogy in one volume, and Kara-Tur started out in GH, moved to generic fantasyland by the time OA saw print, and moved again to FR during the 1e-2e transition.
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# ? Jan 6, 2015 04:10 |
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Hatter106 posted:So I'm looking to buy the 5e Player's Handbook, but I'm wondering what's in it that's not covered in the booklet in the Starter Set, or the free rules available online? Mostly character creation stuff? Big thing is that the PHB covers all the classes and class archetypes, but otherwise all the "what can I do" mechanics are actually in the Basic Rules.
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# ? Jan 6, 2015 04:23 |
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Ratpick posted:All this talk of Mearls GMing and no mention of "Roll a wisdom save to see if you fall asleep while lying in ambush!" Which I think was about on the same level of bad as the adventure grinding to a halt because of a failed check. Why the gently caress would you do a Wisdom check to see if you fall asleep instead of using Constitution, a far more fitting ability score? (Because Caster Supremacy, duh! )
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# ? Jan 6, 2015 04:25 |
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I know it's been mentioned in this thread before, but I don't think it can be overstated just how infuriating it is to have all the magic items and some of the players options (death domain, 'blackguard') in the DM's guide. It's bad enough that my players need to borrow my book if we ever start a campaign at a level higher than 1, now I need to keep two books open on my desk and go back and forth between them when figuring out what treasure to give out. Freaking ridiculous.
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# ? Jan 6, 2015 06:15 |
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IT BEGINS posted:I know it's been mentioned in this thread before, but I don't think it can be overstated just how infuriating it is to have all the magic items and some of the players options (death domain, 'blackguard') in the DM's guide. It's bad enough that my players need to borrow my book if we ever start a campaign at a level higher than 1, now I need to keep two books open on my desk and go back and forth between them when figuring out what treasure to give out. Freaking ridiculous. 3E did it that way, so that should be reason enough.
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# ? Jan 6, 2015 06:42 |
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It's the whole DM EMPOWERMENT thing. IT'S IN THE DMG! ONLY THE DM DECIDES IF YOU CAN USE IT OR NOT! Yes, this is a hobby where they intentionally withhold information because otherwise human beings would have to talk to each other, and that's to be avoided.
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# ? Jan 6, 2015 07:08 |
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ProfessorCirno posted:It's the whole DM EMPOWERMENT thing. IT'S IN THE DMG! ONLY THE DM DECIDES IF YOU CAN USE IT OR NOT!
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# ? Jan 6, 2015 07:20 |
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Chaltab posted:...Wait what? That doesn't even make sense. Witholding information from the PHB means the players and DM have to talk to each other. No, it means the DM can edict whether or not the classes are alright, and the players MUST go to the DM for permission first. It means the players don't get "entitled" into thinking they're "allowed" it. It's all just intense antisocial power games wankery.
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# ? Jan 6, 2015 07:33 |
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Chaltab posted:...Wait what? That doesn't even make sense. Witholding information from the PHB means the players and DM have to talk to each other. I don't know if 3E did this, but the inclusion of items in the 4E PHB meant that players could specify exactly what items they wanted for their character. Never mind the fact that the math and design needed it, some players really resented that. Isolating it to the DMG means less talking and more just taking what the DM deigns to give you.
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# ? Jan 6, 2015 07:45 |
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It's not that they could specify what they wanted, that poo poo happened anyways because people would just take and/or buy a DMG anyway. The literal placement of the items in the DMG is, to these broken people, an unspoken acknowledgement that the DM is the final and only arbiter of what items are given out and when this is my world that I have crafted, every potion, every scroll, every magic weapon was put there by meeeeee
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# ? Jan 6, 2015 07:49 |
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It's kinda like how more than half the races were categorized as "uncommon" so that DMs could feel more justified in arbitrarily banning them.
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# ? Jan 6, 2015 07:53 |
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There are many games that give GMs more power or give players more power. The big difference is that D&D isn't as explicit about who gets what power, everyone has their own differing ideas about what the balance should be, and the target audience is too antisocial to discuss it with civility.
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# ? Jan 6, 2015 07:59 |
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They should move the wizard class to the DMG.
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# ? Jan 6, 2015 09:11 |
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First Bass posted:They should move the wizard class to the DMG. Moving the fighter and rogue classes to the DMG with a note that says "these classes are actually just not very good any more but are included anyway for legacy reasons" would have been loving amazing. I also suspect it would have solved all kinds of balance problems without pissing off the real audience very much.
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# ? Jan 6, 2015 11:01 |
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Dick Burglar posted:Why the gently caress would you do a Wisdom check to see if you fall asleep instead of using Constitution, a far more fitting ability score? I actually can kind of see the point of making it a Wis save, but it only makes sense in the context of D&D. The thing is, as has been pointed out in this thread a number of times, 5e often refers to spells in order to explain how certain things in the world work. A truth serum works as a localized version of zone of truth, amnesia dust (if it were to exist) would refer you to the amnesia spell. Hell, I'm actually kind of surprised that we've yet to see a ventriloquist's dummy that let's you cast ventriloquism provided you have sufficient skill in Perform. In light of that design it makes perfect sense that Mearls would think "Hmm they're getting really tired and weary lying in ambush, how would I emulate this with the rules? Of course, the sleep spell!"
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# ? Jan 6, 2015 11:39 |
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I would question why a D&D hero has a chance to loving fall asleep at such an important junction in the first place.
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# ? Jan 6, 2015 11:42 |
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gradenko_2000 posted:I would question why a D&D hero has a chance to loving fall asleep at such an important junction in the first place. I tried to stay up all night once and it was haaaaaard. See also: I exercised once and I got really tired, I hurt my back lifting a crate of soda and it took months to heal, and I once held my mouse by its cord and am such a giant klutz that I couldn't flick it back into my hand. Elector_Nerdlingen fucked around with this message at 11:48 on Jan 6, 2015 |
# ? Jan 6, 2015 11:46 |
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AlphaDog posted:Moving the fighter and rogue classes to the DMG with a note that says "these classes are actually just not very good any more but are included anyway for legacy reasons" would have been loving amazing. Change the name of the game to Wizards & Muscle Wizards Has anybody run a muscle wizard before? It is super fun, actually, to make a less-than-optimal wizard or fighter 1/wizard <the rest of the levels> with like 18 Strength who can lift dudes off the ground by their head and then release a Shocking Grasp charge. Dick Burglar posted:Why the gently caress would you do a Wisdom check to see if you fall asleep instead of using Constitution, a far more fitting ability score? Also, it's going to come down to what actually constitutes your "willpower" for any given source of adversity. Like, is your ability to hold a hot object in your hand despite the pain a function of your physical toughness, or your mental ability to override the instinct to drop that thing? I feel like there should be a Feat called "True Grit", with a minimum level or a high Constitution pre-req or something, that lets you make Will saves using your Fort roll.
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# ? Jan 6, 2015 14:25 |
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AlphaDog posted:I tried to stay up all night once and it was haaaaaard. Yeah, I know. I was being rhetorical. It's just - drat, they give Battle Masters a half-assed Vancian casting system, but then you can't use it for anything except deal more damage or take less damage because something in the ability always has to be tied to the Superiority Dice's roll. The Fighter still can't duplicate the Alarm spell without going DM-may-I (and if they did, it'd probably be something silly like "you're guaranteed to stay awake for the first ... *rolls d8 Superiority die* ... 3 hours of your watch" And then they give Eldritch Knights a Vancian casting system, period, but then limit the schools to Evocation and Abjuration.
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# ? Jan 6, 2015 15:09 |
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Ratpick posted:I actually can kind of see the point of making it a Wis save, but it only makes sense in the context of D&D. Pretty sure that amnesia dust would refer you to fireball, the true amnesia spell.
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# ? Jan 7, 2015 00:32 |
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deadly_pudding posted:Change the name of the game to Wizards & Muscle Wizards Remove all Wizards and just keep Muscle Wizards.
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# ? Jan 7, 2015 00:43 |
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# ? May 31, 2024 12:13 |
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Bro. Do you even Cast?
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# ? Jan 7, 2015 01:18 |