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Peas and Rice
Jul 14, 2004

Honor and profit.

Byzantine posted:

Yeah, sure why not. I don't get enough Civ.

ONE MORE SLOT. :getin:

E: Goon IV game.

The password to this one is spiderman.

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Cheen
Apr 17, 2005

Gort posted:

Oh yeah, I can't wait to get another civ who'll mill around outside my walls aimlessly

you know people play this in multiplayer right?

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion

Cheen posted:

you know people play this in multiplayer right?

that's what I do in multiplayer though

Peas and Rice
Jul 14, 2004

Honor and profit.

Dragongem posted:

that's what I do in multiplayer though

please join our game then tia

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion

Peas and Rice posted:

please join our game then tia

actually I think I could manage two PBEM games, it's only a few minutes a day. I'm in.

Edit: the worst feeling is getting the e-mail for your turn coming up as you're like 5 minutes from getting to work for the day :v:

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Gort posted:

Oh yeah, I can't wait to get another civ who'll mill around outside my walls aimlessly

What if their Civ ability is that they ignore the effect of walls?

..that actually sounds pretty okay, actually.

Peas and Rice
Jul 14, 2004

Honor and profit.

Dragongem posted:

actually I think I could manage two PBEM games, it's only a few minutes a day. I'm in.

Edit: the worst feeling is getting the e-mail for your turn coming up as you're like 5 minutes from getting to work for the day :v:

I have a job where I can play at work. :smugdog:

Rad, I'll kick this game off in a few minutes, when I'm out of this meeting.

E: Game on bitches.

Peas and Rice fucked around with this message at 21:16 on Feb 10, 2017

Gort
Aug 18, 2003

Good day what ho cup of tea
I'm most interested in DLC because it generally comes out at the same time as a patch that might fix some of the fundamental flaws of the game

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Someone earlier in the thread suggested the AI's inability to capture cities might be intentional, as many casual players consider it a failure/game over state to lose a city.

I'm starting to believe them. And that would be really dumb.

Poil
Mar 17, 2007

JVNO posted:

Someone earlier in the thread suggested the AI's inability to capture cities might be intentional, as many casual players consider it a failure/game over state to lose a city.

I'm starting to believe them. And that would be really dumb.
Don't they play at settler difficulty anyway?

Powerful Two-Hander
Mar 10, 2004

Mods please change my name to "Tooter Skeleton" TIA.


I had the ai actually take down city walls with a frigate fleet, but their land army way by a different city and consisted of chariots whereas I had musketmen so it achieved nothing and I wiped that civ. This was on Immortal.

Also observation balloons are just game over for the ai because it has zero chance of damaging them outside of city range. I don't think I've seen a single enemy air unit ever in civ 6. Even in 5 it was amazingly rare to see an anti air unit despite bombers being basically and instant win.

Gort
Aug 18, 2003

Good day what ho cup of tea

JVNO posted:

Someone earlier in the thread suggested the AI's inability to capture cities might be intentional, as many casual players consider it a failure/game over state to lose a city.

I'm starting to believe them. And that would be really dumb.

Nah, they conquer cities just fine in the part of the game where losing a city is most damaging (early on). It's once you add walls to cities that the AI starts loving up.

It's a combination of:

1. AI is really bad at shooting with its ranged units so does a bad job of whittling down city defenses with ranged or siege units
2. AI will not attack cities with melee units unless it calculates that they'll take the city before the return damage from the city kills them
3. Battering rams and siege towers go obsolete in the mid-game and there's no late-game equivalent
4. All cities get walls for free in the late game

and the fact that cities are really tough cookies in this game. A walled city with a ranged unit (or two, if it's coastal) garrisoned in it, with a well-placed, garrisoned encampment is really tough to take and requires specialised units. You will almost certainly take losses. Every bad move while in range of the city/encampment/units will mean more damage for the attacking force.

Raphus C
Feb 17, 2011
Just had a game where Kongo reached the modern era in the 9th century AD.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Do Civ developers know that modern cities don't actually have defensive walls?

SHISHKABOB
Nov 30, 2012

Fun Shoe
That's why you get "walls" for free later in the game. It's just a defensive bonus, forts, whatever.

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

Decrepus posted:

Do Civ developers know that modern cities don't actually have defensive walls?

It's an abstraction for MOUT which gets a lot tougher once you get modern weapons.

Byzantine
Sep 1, 2007

Turns out you can't play as Poland in an MP game if you don't have the dlc, so I had to knuckle down and get it.

Archduke Frantz Fanon
Sep 7, 2004

Raphus C posted:

Just had a game where Kongo reached the modern era in the 9th century AD.

This seems to happen to me a lot too. AI Kongo must beeline for something since other than highrises they don't seem to be that ahead. They do like cranking out at squads though.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
What is it that determines your era, anyway? And while I'm whining about things I don't understand, where is the documentation on how having a unit inside a city modifies the garrison strength of that city? And what is "palace guard"? I've seen it in non-capital cities.


Unrelated: there's an achievement for getting a +16 luxury bonus as the Aztecs, but you can actually go higher on a huge map.

Magil Zeal
Nov 24, 2008

prefect posted:

What is it that determines your era, anyway? And while I'm whining about things I don't understand, where is the documentation on how having a unit inside a city modifies the garrison strength of that city? And what is "palace guard"? I've seen it in non-capital cities.

Either your most advanced tech or civic; all you need to do to reach the Modern era is to have a single tech or civic from the Modern era.

There's very little documentation on that stuff, but as far as I can tell, the Palace guard is a bonus to the defense strength of the capital city, and having a unit inside a city makes it stronger in terms of combat strength. Exact values? No idea.

bitprophet
Jul 22, 2004
Taco Defender
Having poor luck finding anything about this via Google, Steam forum, etc - is there a known issue after the big winter patch where one can't start new non-random games because all the dropdowns (civ, speed, size, etc) are completely blank? Happening to me and persisting through a wipe/reinstall of both the game's "My Games" folder & the game itself. (Plus multiple stabs at 'verify game cache' before and after.)

Things worked fine when I played a few (full) matches after the game initially came out, but this is the first time I've touched it since that big update so I can only assume it's the culprit.

Also unchecked all the DLC (of which I only have what everyone gets, so Aztec + some MP maps) and relaunched, to no avail.

Gort
Aug 18, 2003

Good day what ho cup of tea
Looks like we'll have a patch or DLC in the next coupla days.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I wonder if the patch will finally tell you who won and how when you lose. Like that's some basic rear end UI and Quality of Life poo poo right there.

Here's hoping they fix the garbage edge scrolling too.

Also starting to get a laugh out of the whole pre-release emphasis on mod integration/support since the most we've heard about the SDK and Steam Workshop is, 'We'll give you news when we have some'.

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
will all the PBEM games work on the new patch?

Peas and Rice
Jul 14, 2004

Honor and profit.
The Mac users may have to wait a couple of days to take their turns before the patch hits for Mac, although they've been REALLY good at getting us our patches quick this time around instead of the 1-month lag during Civ 5.

Gort
Aug 18, 2003

Good day what ho cup of tea

Peas and Rice posted:

The Mac users may have to wait a couple of days to take their turns before the patch hits for Mac, although they've been REALLY good at getting us our patches quick this time around instead of the 1-month lag during Civ 5.

For a second I thought you were referring to patches in general and I nearly fell out of my chair

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse

Gort posted:

Nah, they conquer cities just fine in the part of the game where losing a city is most damaging (early on). It's once you add walls to cities that the AI starts loving up.

It's a combination of:

1. AI is really bad at shooting with its ranged units so does a bad job of whittling down city defenses with ranged or siege units
2. AI will not attack cities with melee units unless it calculates that they'll take the city before the return damage from the city kills them
3. Battering rams and siege towers go obsolete in the mid-game and there's no late-game equivalent
4. All cities get walls for free in the late game

and the fact that cities are really tough cookies in this game. A walled city with a ranged unit (or two, if it's coastal) garrisoned in it, with a well-placed, garrisoned encampment is really tough to take and requires specialised units. You will almost certainly take losses. Every bad move while in range of the city/encampment/units will mean more damage for the attacking force.

I still think it's kind of weird that cities just, get walls for free, and not even THAT late in the game. Like I get what it's going for, it's representing the point where walls became basically useless and defenses changed in nature, but when that happens why not just...add a promotion to relevant units that make them bypass walls or something? That adds a punch to late-game units and makes it easier to shake things up since at that point things get sort of set in stone, but it means you can't just outright ignore an unruly medieval mob, since it's like...what's actually defending the city you yourself live in is the capacity for national law enforcement and military forces to respond rapidly to uprisings, and without them you could actually face a lot of trouble from a bunch of jerks with spears and bows.

Though I think a potentially neat thing could be lower-tech civs buying arms from larger ones, and at that point they automatically get their forces upgraded to later-game units they might not have access to. Like, you wouldn't actually get invaded by jerks with pikes and crossbows because today those are not even as commonly found as all the assault rifles lying all over the goddamn place. That might be a neater mechanic for a potential Corporation system though - I've always thought it should be semi-independent entities that can be extremely lucrative to deal with short-term but can have big-picture ramifications. Working with a weapons Corporation would make you able to produce an absolutely ridiculous amount of high-powered military units in a short amount of time, but later down the road they'll utilize what you paid them to open up shop in other civs to do the same thing in the lands of potential enemies, at an even lower cost since they have the infrastructure in your land.

Gort
Aug 18, 2003

Good day what ho cup of tea
I kinda rationalise the "Civil Engineering civic gives all your cities walls" as being representative of what utter bastards to fight in cities became by around about World War Two, whether you intentionally fortify them or not.

Crazy Ted
Jul 29, 2003

Steam will download a thing for Civ VI today. Don't get too excited: It's a 16.1 MB file that changes the C++ redistributable.

Apparently ten new locked achievements have showed up, so DLC should be out in short order.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Crazy Ted posted:

Steam will download a thing for Civ VI today. Don't get too excited: It's a 16.1 MB file that changes the C++ redistributable.

Apparently ten new locked achievements have showed up, so DLC should be out in short order.

I hope the achievements aren't as grindy as the last set. Doing the Poland and Viking scenarios three times each was brutal.

Crazy Ted
Jul 29, 2003

prefect posted:

I hope the achievements aren't as grindy as the last set. Doing the Poland and Viking scenarios three times each was brutal.
I guess we'll find out soon enough. However, the ten are hidden as of right now.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Gort posted:

I kinda rationalise the "Civil Engineering civic gives all your cities walls" as being representative of what utter bastards to fight in cities became by around about World War Two, whether you intentionally fortify them or not.

That's kinda how I internalized it too. Once you got into the era of the machine-gun, cities became highly valuable death-traps and clusterfucks to take. Sure you can drive your tank and its infantry escort down main-street with only a few light barricades for the armored vehicle to push out of the way, but in each and every windows you pass by there's a chance to be some fucker with a cheap molotov.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Alkydere posted:

That's kinda how I internalized it too. Once you got into the era of the machine-gun, cities became highly valuable death-traps and clusterfucks to take. Sure you can drive your tank and its infantry escort down main-street with only a few light barricades for the armored vehicle to push out of the way, but in each and every windows you pass by there's a chance to be some fucker with a cheap molotov.

I really wish machine guns had better range. :sigh:

SlothBear
Jan 25, 2009

Gort posted:

I kinda rationalise the "Civil Engineering civic gives all your cities walls" as being representative of what utter bastards to fight in cities became by around about World War Two, whether you intentionally fortify them or not.

I was hoping the districts would be a better representation of this, as opposed to making the city core super tough just make it so each district is as much of a fight to take. That doesn't really play out though.

Gort
Aug 18, 2003

Good day what ho cup of tea

prefect posted:

I really wish machine guns had better range. :sigh:

It is really dumb how units change their range as they upgrade. When I built that unit I had a specific role in mind - shooting over my front line, or sieging cities, or whatever. It's annoying for that role to now be empty because my tech advanced.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

prefect posted:

I hope the achievements aren't as grindy as the last set. Doing the Poland and Viking scenarios three times each was brutal.

I hope they add a hundred grindy cheevos and one is secretly impossible.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

JeremoudCorbynejad posted:

I hope they add a hundred grindy cheevos and one is secretly impossible.

:argh:

Fortunately, there are tools that will allow me to do the impossible. My virus scanner doesn't like 'em, but that's the price of freedom. :911:

Magil Zeal
Nov 24, 2008

prefect posted:

I really wish machine guns had better range. :sigh:

I like the mod that makes all ranged units ranged 1 but allows them to stack with melee units (balancing to accommodate this of course). Ranged 2 units in Civ always bothered me.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Magil Zeal posted:

I like the mod that makes all ranged units ranged 1 but allows them to stack with melee units (balancing to accommodate this of course). Ranged 2 units in Civ always bothered me.

When you play the Viking scenario, you can shoot crossbows across the English Channel and hit people on the other side. :D

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Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Controversial Opinion Alert: There really shouldn't be ranged units in Civ at all.

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