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Byzantine posted:Yeah, sure why not. I don't get enough Civ. ONE MORE SLOT. E: Goon IV game. The password to this one is spiderman.
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# ? Feb 10, 2017 18:04 |
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# ? May 31, 2024 09:50 |
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Gort posted:Oh yeah, I can't wait to get another civ who'll mill around outside my walls aimlessly you know people play this in multiplayer right?
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# ? Feb 10, 2017 19:53 |
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Cheen posted:you know people play this in multiplayer right? that's what I do in multiplayer though
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# ? Feb 10, 2017 19:54 |
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Dragongem posted:that's what I do in multiplayer though please join our game then tia
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# ? Feb 10, 2017 19:55 |
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Peas and Rice posted:please join our game then tia actually I think I could manage two PBEM games, it's only a few minutes a day. I'm in. Edit: the worst feeling is getting the e-mail for your turn coming up as you're like 5 minutes from getting to work for the day
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# ? Feb 10, 2017 19:57 |
Gort posted:Oh yeah, I can't wait to get another civ who'll mill around outside my walls aimlessly What if their Civ ability is that they ignore the effect of walls? ..that actually sounds pretty okay, actually.
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# ? Feb 10, 2017 20:02 |
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Dragongem posted:actually I think I could manage two PBEM games, it's only a few minutes a day. I'm in. I have a job where I can play at work. Rad, I'll kick this game off in a few minutes, when I'm out of this meeting. E: Game on bitches. Peas and Rice fucked around with this message at 21:16 on Feb 10, 2017 |
# ? Feb 10, 2017 20:03 |
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I'm most interested in DLC because it generally comes out at the same time as a patch that might fix some of the fundamental flaws of the game
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# ? Feb 10, 2017 20:22 |
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Someone earlier in the thread suggested the AI's inability to capture cities might be intentional, as many casual players consider it a failure/game over state to lose a city. I'm starting to believe them. And that would be really dumb.
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# ? Feb 11, 2017 00:10 |
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JVNO posted:Someone earlier in the thread suggested the AI's inability to capture cities might be intentional, as many casual players consider it a failure/game over state to lose a city.
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# ? Feb 11, 2017 00:16 |
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I had the ai actually take down city walls with a frigate fleet, but their land army way by a different city and consisted of chariots whereas I had musketmen so it achieved nothing and I wiped that civ. This was on Immortal. Also observation balloons are just game over for the ai because it has zero chance of damaging them outside of city range. I don't think I've seen a single enemy air unit ever in civ 6. Even in 5 it was amazingly rare to see an anti air unit despite bombers being basically and instant win.
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# ? Feb 11, 2017 01:03 |
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JVNO posted:Someone earlier in the thread suggested the AI's inability to capture cities might be intentional, as many casual players consider it a failure/game over state to lose a city. Nah, they conquer cities just fine in the part of the game where losing a city is most damaging (early on). It's once you add walls to cities that the AI starts loving up. It's a combination of: 1. AI is really bad at shooting with its ranged units so does a bad job of whittling down city defenses with ranged or siege units 2. AI will not attack cities with melee units unless it calculates that they'll take the city before the return damage from the city kills them 3. Battering rams and siege towers go obsolete in the mid-game and there's no late-game equivalent 4. All cities get walls for free in the late game and the fact that cities are really tough cookies in this game. A walled city with a ranged unit (or two, if it's coastal) garrisoned in it, with a well-placed, garrisoned encampment is really tough to take and requires specialised units. You will almost certainly take losses. Every bad move while in range of the city/encampment/units will mean more damage for the attacking force.
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# ? Feb 11, 2017 14:31 |
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Just had a game where Kongo reached the modern era in the 9th century AD.
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# ? Feb 11, 2017 14:52 |
Do Civ developers know that modern cities don't actually have defensive walls?
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# ? Feb 11, 2017 16:01 |
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That's why you get "walls" for free later in the game. It's just a defensive bonus, forts, whatever.
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# ? Feb 11, 2017 16:10 |
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Decrepus posted:Do Civ developers know that modern cities don't actually have defensive walls? It's an abstraction for MOUT which gets a lot tougher once you get modern weapons.
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# ? Feb 11, 2017 16:11 |
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Turns out you can't play as Poland in an MP game if you don't have the dlc, so I had to knuckle down and get it.
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# ? Feb 11, 2017 16:25 |
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Raphus C posted:Just had a game where Kongo reached the modern era in the 9th century AD. This seems to happen to me a lot too. AI Kongo must beeline for something since other than highrises they don't seem to be that ahead. They do like cranking out at squads though.
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# ? Feb 11, 2017 16:49 |
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What is it that determines your era, anyway? And while I'm whining about things I don't understand, where is the documentation on how having a unit inside a city modifies the garrison strength of that city? And what is "palace guard"? I've seen it in non-capital cities. Unrelated: there's an achievement for getting a +16 luxury bonus as the Aztecs, but you can actually go higher on a huge map.
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# ? Feb 11, 2017 18:10 |
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prefect posted:What is it that determines your era, anyway? And while I'm whining about things I don't understand, where is the documentation on how having a unit inside a city modifies the garrison strength of that city? And what is "palace guard"? I've seen it in non-capital cities. Either your most advanced tech or civic; all you need to do to reach the Modern era is to have a single tech or civic from the Modern era. There's very little documentation on that stuff, but as far as I can tell, the Palace guard is a bonus to the defense strength of the capital city, and having a unit inside a city makes it stronger in terms of combat strength. Exact values? No idea.
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# ? Feb 11, 2017 19:41 |
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Having poor luck finding anything about this via Google, Steam forum, etc - is there a known issue after the big winter patch where one can't start new non-random games because all the dropdowns (civ, speed, size, etc) are completely blank? Happening to me and persisting through a wipe/reinstall of both the game's "My Games" folder & the game itself. (Plus multiple stabs at 'verify game cache' before and after.) Things worked fine when I played a few (full) matches after the game initially came out, but this is the first time I've touched it since that big update so I can only assume it's the culprit. Also unchecked all the DLC (of which I only have what everyone gets, so Aztec + some MP maps) and relaunched, to no avail.
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# ? Feb 13, 2017 07:39 |
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Looks like we'll have a patch or DLC in the next coupla days.
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# ? Feb 15, 2017 19:42 |
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I wonder if the patch will finally tell you who won and how when you lose. Like that's some basic rear end UI and Quality of Life poo poo right there. Here's hoping they fix the garbage edge scrolling too. Also starting to get a laugh out of the whole pre-release emphasis on mod integration/support since the most we've heard about the SDK and Steam Workshop is, 'We'll give you news when we have some'.
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# ? Feb 15, 2017 19:58 |
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will all the PBEM games work on the new patch?
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# ? Feb 15, 2017 20:08 |
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The Mac users may have to wait a couple of days to take their turns before the patch hits for Mac, although they've been REALLY good at getting us our patches quick this time around instead of the 1-month lag during Civ 5.
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# ? Feb 15, 2017 20:38 |
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Peas and Rice posted:The Mac users may have to wait a couple of days to take their turns before the patch hits for Mac, although they've been REALLY good at getting us our patches quick this time around instead of the 1-month lag during Civ 5. For a second I thought you were referring to patches in general and I nearly fell out of my chair
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# ? Feb 15, 2017 20:40 |
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Gort posted:Nah, they conquer cities just fine in the part of the game where losing a city is most damaging (early on). It's once you add walls to cities that the AI starts loving up. I still think it's kind of weird that cities just, get walls for free, and not even THAT late in the game. Like I get what it's going for, it's representing the point where walls became basically useless and defenses changed in nature, but when that happens why not just...add a promotion to relevant units that make them bypass walls or something? That adds a punch to late-game units and makes it easier to shake things up since at that point things get sort of set in stone, but it means you can't just outright ignore an unruly medieval mob, since it's like...what's actually defending the city you yourself live in is the capacity for national law enforcement and military forces to respond rapidly to uprisings, and without them you could actually face a lot of trouble from a bunch of jerks with spears and bows. Though I think a potentially neat thing could be lower-tech civs buying arms from larger ones, and at that point they automatically get their forces upgraded to later-game units they might not have access to. Like, you wouldn't actually get invaded by jerks with pikes and crossbows because today those are not even as commonly found as all the assault rifles lying all over the goddamn place. That might be a neater mechanic for a potential Corporation system though - I've always thought it should be semi-independent entities that can be extremely lucrative to deal with short-term but can have big-picture ramifications. Working with a weapons Corporation would make you able to produce an absolutely ridiculous amount of high-powered military units in a short amount of time, but later down the road they'll utilize what you paid them to open up shop in other civs to do the same thing in the lands of potential enemies, at an even lower cost since they have the infrastructure in your land.
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# ? Feb 15, 2017 20:58 |
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I kinda rationalise the "Civil Engineering civic gives all your cities walls" as being representative of what utter bastards to fight in cities became by around about World War Two, whether you intentionally fortify them or not.
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# ? Feb 15, 2017 21:11 |
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Steam will download a thing for Civ VI today. Don't get too excited: It's a 16.1 MB file that changes the C++ redistributable. Apparently ten new locked achievements have showed up, so DLC should be out in short order.
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# ? Feb 16, 2017 15:58 |
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Crazy Ted posted:Steam will download a thing for Civ VI today. Don't get too excited: It's a 16.1 MB file that changes the C++ redistributable. I hope the achievements aren't as grindy as the last set. Doing the Poland and Viking scenarios three times each was brutal.
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# ? Feb 16, 2017 16:01 |
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prefect posted:I hope the achievements aren't as grindy as the last set. Doing the Poland and Viking scenarios three times each was brutal.
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# ? Feb 16, 2017 16:05 |
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Gort posted:I kinda rationalise the "Civil Engineering civic gives all your cities walls" as being representative of what utter bastards to fight in cities became by around about World War Two, whether you intentionally fortify them or not. That's kinda how I internalized it too. Once you got into the era of the machine-gun, cities became highly valuable death-traps and clusterfucks to take. Sure you can drive your tank and its infantry escort down main-street with only a few light barricades for the armored vehicle to push out of the way, but in each and every windows you pass by there's a chance to be some fucker with a cheap molotov.
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# ? Feb 16, 2017 16:07 |
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Alkydere posted:That's kinda how I internalized it too. Once you got into the era of the machine-gun, cities became highly valuable death-traps and clusterfucks to take. Sure you can drive your tank and its infantry escort down main-street with only a few light barricades for the armored vehicle to push out of the way, but in each and every windows you pass by there's a chance to be some fucker with a cheap molotov. I really wish machine guns had better range.
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# ? Feb 16, 2017 16:09 |
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Gort posted:I kinda rationalise the "Civil Engineering civic gives all your cities walls" as being representative of what utter bastards to fight in cities became by around about World War Two, whether you intentionally fortify them or not. I was hoping the districts would be a better representation of this, as opposed to making the city core super tough just make it so each district is as much of a fight to take. That doesn't really play out though.
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# ? Feb 16, 2017 17:04 |
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prefect posted:I really wish machine guns had better range. It is really dumb how units change their range as they upgrade. When I built that unit I had a specific role in mind - shooting over my front line, or sieging cities, or whatever. It's annoying for that role to now be empty because my tech advanced.
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# ? Feb 16, 2017 17:05 |
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prefect posted:I hope the achievements aren't as grindy as the last set. Doing the Poland and Viking scenarios three times each was brutal. I hope they add a hundred grindy cheevos and one is secretly impossible.
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# ? Feb 16, 2017 18:50 |
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JeremoudCorbynejad posted:I hope they add a hundred grindy cheevos and one is secretly impossible. Fortunately, there are tools that will allow me to do the impossible. My virus scanner doesn't like 'em, but that's the price of freedom.
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# ? Feb 16, 2017 18:52 |
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prefect posted:I really wish machine guns had better range. I like the mod that makes all ranged units ranged 1 but allows them to stack with melee units (balancing to accommodate this of course). Ranged 2 units in Civ always bothered me.
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# ? Feb 16, 2017 19:12 |
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Magil Zeal posted:I like the mod that makes all ranged units ranged 1 but allows them to stack with melee units (balancing to accommodate this of course). Ranged 2 units in Civ always bothered me. When you play the Viking scenario, you can shoot crossbows across the English Channel and hit people on the other side.
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# ? Feb 16, 2017 19:16 |
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# ? May 31, 2024 09:50 |
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Controversial Opinion Alert: There really shouldn't be ranged units in Civ at all.
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# ? Feb 16, 2017 21:32 |