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Martha Stewart Undying posted:Isn't there a middling book series that's the Napoleonic wars, but with magic/dragons? Book question gets book answer Temeraire Series by Naomi Novik Agree it would be an easy tie in, too.
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# ? Jul 11, 2017 22:37 |
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# ? Jun 5, 2024 07:29 |
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RabidWeasel posted:Trade Range and Reduced Inflation Reduction Cost have to be the 2 shittiest modifiers in the whole game
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# ? Jul 11, 2017 23:09 |
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Interest reduction gets a pass because if you stack enough of it, it's the most broken thing in the whole game and gives you essentially infinite money.
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# ? Jul 11, 2017 23:26 |
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What kind of percentage of soldiers do you need for usable soldier pops in Vicky? I apparently have a lot of soldiers, but most of my provinces only give me 1 supportable brigade, at most. I should be clear I'm dragging Arabia into existence, so I never had a good soldier base to begin with (though now I'm civilised and have the arabian peninsula and egypt).
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# ? Jul 12, 2017 23:49 |
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spectralent posted:What kind of percentage of soldiers do you need for usable soldier pops in Vicky? I apparently have a lot of soldiers, but most of my provinces only give me 1 supportable brigade, at most. The first military unit recruited from a province requires only 1000 same-culture soldier POPs. Every military unit after that requires an additional 3000 solider POPs. So you get one unit if there are 1000 soldiers in a province, two units if there are 4000, etc.
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# ? Jul 12, 2017 23:59 |
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Yeah, one problem with the way Victoria handles soldier POPs is you can have lots of soldiers, but if they're spread out all over you can't form them into brigades. It might be helpful to encourage soldiers in your most populated territory to try to push past that barrier.
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# ? Jul 13, 2017 02:12 |
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I think there's a setting you can change to force Soldier POPs to centralize in your capital.
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# ? Jul 13, 2017 02:21 |
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gradenko_2000 posted:I think there's a setting you can change to force Soldier POPs to centralize in your capital. a file edit and while its easy its not something the majority of players will ever do or think to do.
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# ? Jul 13, 2017 02:26 |
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It's the state capital not the national capital, it helps though
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# ? Jul 13, 2017 07:30 |
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You know, that makes shitloads of sense, and is far better than raising bumblefucksberg's first and only regiment. Am I looking at a mod or am I going to have to tweak it myself?
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# ? Jul 13, 2017 10:27 |
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spectralent posted:You know, that makes shitloads of sense, and is far better than raising bumblefucksberg's first and only regiment. Am I looking at a mod or am I going to have to tweak it myself? Not on my gaming PC so sorry if this isn't detailed enough, but you're supposed to go into the text file for soldier POPs and set a flag of "state_capital_only = 1".
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# ? Jul 13, 2017 10:31 |
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Yeah you can check the syntax by looking at the file for bureaucrats, they're in the folder \Victoria 2\poptypes\
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# ? Jul 13, 2017 10:32 |
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I had no idea that was how bureaucrats worked but in retrospect it makes sense and I could've checked pop breakdowns. Thanks! I'm gonna assume officers need to go with them lest you get leaderless brigades. Also, to be clear, this means that all pops of a given type migrate to your capital, right? It doesn't mean only your capital gets pops of that type promoted? spectralent fucked around with this message at 10:54 on Jul 13, 2017 |
# ? Jul 13, 2017 10:49 |
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They do migrate, but not to *your* capital, but to the state capitals. Provinces are grouped up in states, and one province in each state acts as the state capital (so for instance if there's a New York state in the US, the province of New York City acts as the capital for that state). The soldier pops that are generated in the New York state will merge together in the New York City province. Or something to that effect.
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# ? Jul 13, 2017 11:10 |
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spectralent posted:I'm gonna assume officers need to go with them lest you get leaderless brigades. There is no connection between soldier and officer pops at all. All that matters is the percentage of your population that is officers, since that determines how quickly you can generate new generals, but there's no interaction between them and soldiers.
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# ? Jul 13, 2017 11:33 |
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sheep-dodger posted:There is no connection between soldier and officer pops at all. All that matters is the percentage of your population that is officers, since that determines how quickly you can generate new generals, but there's no interaction between them and soldiers. Peculiar but okay. Also, anyone know why cores I've reclaimed, that're connected via land to my home provinces, are considered colony states and I have massive negative colonisation points? I think the game's possibly interpreted all of egypt as being an african colony, somehow.
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# ? Jul 13, 2017 12:16 |
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spectralent posted:Peculiar but okay. well i mean, you're certainly not going to let a peasant become an officer. it takes a certain breeding to lead men - and a gentleman will go where he is needed.
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# ? Jul 13, 2017 12:41 |
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spectralent posted:Peculiar but okay. That happens automatically whenever you conquer land from a country that hasn't westernised yet
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# ? Jul 13, 2017 12:43 |
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Allyn posted:That happens automatically whenever you conquer land from a country that hasn't westernised yet Ah, okay. Seems weird when they're a core, but I guess it's kind of an outside-scope issue. Apparently the fix is to get high administration in the area, which is sensible.
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# ? Jul 13, 2017 12:48 |
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spectralent posted:Ah, okay. Seems weird when they're a core, but I guess it's kind of an outside-scope issue. Apparently the fix is to get high administration in the area, which is sensible. Specifically you want bureaucrats from an accepted culture, so check if you have the right cultures accepted.
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# ? Jul 13, 2017 13:40 |
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YF-23 posted:They do migrate, but not to *your* capital, but to the state capitals. Provinces are grouped up in states, and one province in each state acts as the state capital (so for instance if there's a New York state in the US, the province of New York City acts as the capital for that state). The soldier pops that are generated in the New York state will merge together in the New York City province. Or something to that effect. Wait is NYC really the state capital instead of Albany in Vic2?
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# ? Jul 13, 2017 14:45 |
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Senor Dog posted:Wait is NYC really the state capital instead of Albany in Vic2? No.
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# ? Jul 13, 2017 14:48 |
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Anyone who might be interested who has not heard yet, we're doing a goon multiplayer game of the Apres Moi Le Deluge mod for HoI4 this Sunday and it isn't too late to sign up! https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3826003 We play in 3hr blocks starting noon pacific time every sunday If you want to play just sign up or join the mapgoons discord for more info https://discord.gg/7dntMWA
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# ? Jul 13, 2017 19:55 |
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Senor Dog posted:Wait is NYC really the state capital instead of Albany in Vic2? I was just making up an example, I wasn't really thinking too hard about it. I'm not even sure New York is its own state in V2.
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# ? Jul 13, 2017 20:05 |
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So I've run into a little problem with Darkest Hour: Hearts of Iron 2. Namely, randomly my save games will inexplicably refuse to load and just crash to desktop without even an error pop-up. It doesn't happen at a specific date, I've had it happen in 1946, and in 1939. I am playing the kaiserreich mod FYI. I have several suspicions why it might be happening. If anyone could tell me if these could be the culprits I would appreciate it. 1)I like to switch countries occasionally to make sure enemy countries have a better chance fighting against me. You know, making them produce tanks, have better ministers in to get more IC. I notice sometimes the game has trouble if I load/quit a game too many times to switch countries. Could this be the culprit? 2)I have modified a few event files to change the AI Chance to choose on a number of events. Yes, I like Kaiserreich's randomness a lot, but sometimes I feel certain outcomes should be much more likely than others, especially when it makes the game more challenging for me. I am leaning towards number #1 as the culprit. Any other thoughts? Also, is there any way to make the Kaiserreich AI produce tanks? Seems kind of silly that all they do is produce infantry.
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# ? Jul 17, 2017 21:34 |
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Have you checked the error logs? I sometimes got errors when trying to load savegames where AI nations were building some specific ship that was bugged and I had to take that line out.
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# ? Jul 17, 2017 22:11 |
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GrossMurpel posted:Have you checked the error logs? I sometimes got errors when trying to load savegames where AI nations were building some specific ship that was bugged and I had to take that line out. Where would you check that?
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# ? Jul 17, 2017 22:15 |
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Crazy Joe Wilson posted:Where would you check that? Well the error I was referring to would always tell you to check savedebug.txt in the main installation folder. I thnk there might also be some kind of error.log file if your game crashes but I don't quite remember.
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# ? Jul 17, 2017 22:49 |
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All the newer Pdx games save their error logs in My Docs/Paradox Interactive/<Game name>/logs/error.log. I don't know if that's true of HOI2 but it is for HOI3, 4, Vicky2, EU4 and CK2; I would guess it's there
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# ? Jul 18, 2017 04:28 |
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Allyn posted:All the newer Pdx games save their error logs in My Docs/Paradox Interactive/<Game name>/logs/error.log. I don't know if that's true of HOI2 but it is for HOI3, 4, Vicky2, EU4 and CK2; I would guess it's there Doesn't seem like it exists in Darkest Hour unfortunately. Guess I'm stuck not switching between countries, because the save file I just started last night is now crashing now that I am trying to load it again. EDIT: VVV After some searching, I finally found it for Darkest Hour. Alright, let's see what the problem is. Crazy Joe Wilson fucked around with this message at 12:21 on Jul 18, 2017 |
# ? Jul 18, 2017 11:33 |
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Crazy Joe Wilson posted:Doesn't seem like it exists in Darkest Hour unfortunately. Guess I'm stuck not switching between countries, because the save file I just started last night is now crashing now that I am trying to load it again. Did you look into Darkest Hour's installation folder?
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# ? Jul 18, 2017 11:44 |
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YF-23 posted:Did you look into Darkest Hour's installation folder? I found it, and at the very bottom it has this line. ERROR : (Missing = in statement.) 'Eisenblitz = KvPzWg P.I ' Line = 73659 file = Mods\Kaiserreich for DH 1.8\scenarios\save games\German Empire.eug So should I go into the save file and find this unit and delete it? Or just get rid of the name? Not sure what the (Missing = in statement) means. Crazy Joe Wilson fucked around with this message at 12:25 on Jul 18, 2017 |
# ? Jul 18, 2017 12:23 |
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Crazy Joe Wilson posted:I found it, and at the very bottom it has this line. That bug was mentioned here http://cs.servegame.com/kaiserreich/archive/index.php?thread-1981-7.html. Is your KR installation up to date? And it sounds like you could fix it by changing the ' quotation marks to ". If that doesn't work, yeah just delete the unit from the savegame. GrossMurpel fucked around with this message at 12:36 on Jul 18, 2017 |
# ? Jul 18, 2017 12:32 |
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Kaiserreich for DH 1.8? The current version of Darkest Hour is 1.04
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# ? Jul 18, 2017 12:45 |
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It's version 1.8 of the mod.
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# ? Jul 18, 2017 12:52 |
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Oh, they could have worded that less confusingly.
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# ? Jul 18, 2017 12:55 |
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Yeah, it's a holdover from when there was a HoI II version.
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# ? Jul 18, 2017 13:10 |
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Not sure of changing the quotation marks since they are all already " and not ', but I deleted the production and the save works fine. Current version of KR too.
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# ? Jul 18, 2017 21:16 |
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We are starting up a new Saturday EU4 game. Come one, come all! https://forums.somethingawful.com/showthread.php?threadid=3827404
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# ? Jul 19, 2017 02:16 |
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# ? Jun 5, 2024 07:29 |
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Given this is essentially where any Vicky 2 discussion is based. I feel obliged to link this:
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# ? Jul 28, 2017 15:52 |