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Well, I finished Lilly, and then everything worth doing on Cif, at which point I decided to just start reading everything. I'm happy I managed to solve as much as I did mostly on my own/with minimal hints, but from here on out I'll get to the Dis runs of Gray and Lilly when I feel like diving back in. I liked everything in the story up until it started to feel less like a crafted character piece and more like a lore dump, after which point I still enjoyed it, but, I don't know it just feel like goes in too many directions at some point. I'll see if I feel more or less like that after Dis. Still, great game will recommend to everyone.
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# ? Jan 25, 2024 03:28 |
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# ? Jun 10, 2024 00:04 |
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I picked up cave noire and everyone who liked void stranger should play cave noire. it's an interesting game on its own merits and it's cool to see where a lot of the stuff from void stranger came from. it's a 1991 game boy game about going through randomized dungeons, but the grid, snappy movement, predictable enemies (usually better avoided than killed) and so forth made it to void stranger pretty much intact. clearly a huge influence on the game. the art has a lot of character too. very funny seeing that void stranger took the simple hp mechanic from cave noire, put it in the UI, but excised it entirely from the actual game plus it has a really cute manual: https://annarchive.com/files4/CaveNoire_InstructionBooklet.pdf
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# ? Feb 7, 2024 02:09 |
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now i'm just wondering how long until some enterprising goofball tries to make a ROM hack adding VS's graphics
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# ? Feb 7, 2024 02:38 |
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Apologies if this is discussed somewhere in the thread - i have a question about level B029. I am on my second run through the game having finished the dungeon once as VOID gray. I have the memory cube thing and can read mural inscriptions and talk to the boulders / eggs. I am on this level, and got up to the broken mural, and bashed into it a few times and broke through to what looks like a computer screen attached to some cables, or tentacles, or veins or something. But I can't get it to do anything - the dialogue just says "The mural crumbled away revealing a small niche full of .. what is this?" is this something i have to revisit later?
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# ? Feb 11, 2024 23:52 |
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It's nothing you can deal with now.
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# ? Feb 11, 2024 23:58 |
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I picked ZeroRanger up again since setting it aside after 2 hours back in October because I was not happy with having to farm points across multiple runs to stack up my continues to clear the final stage. It took me 12 more hours of playing to finally beat it and I'm not entirely sure it was worth the struggle. Venting time!!! I'm very annoyed by the same thing it seems everybody is: having it wipe your save file if you fail the ending. What were they smoking? I get the theme but that is not at all fun and you have to grind up your continues again and again every time you screw up with no way to actually practice the damned thing. It also sucked having to retry the entire stage if you ate a few cheapshots and lost more than a couple of your continues because there is no point proceeding with less than five. Despair was hard enough, there was no need for this layer of absolute bullshit on top of it. And the ending you get is super underwhelming for the effort involved, ugh. The game peaked when Erasure stuffs you in a dream world with the gameboy parodies (which I'm sad weren't a little bit more fleshed out) and failed to recover. I do have some questions though. I'm now in NG+ or something. Is Great Oppressor any different or more interesting? I see a list of challenges and a gallery of unlocks for completing them. Is there lore in here or just art of the characters and ships? Was there any point to white vanilla other than practice and score attack? It looks to have been replaced with something else now but I never finished it. Is there anything special for being able to 1CC the game without triggering the cycle of life and death? I was able to get to 2' on a fresh save before R-Type finally punted me into reincarnating; posted a cool 230k high score from that run. Any other secrets the game is hiding no normal human would ever stumble across?
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# ? Feb 18, 2024 10:15 |
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Swilo posted:I picked ZeroRanger up again since setting it aside after 2 hours back in October because I was not happy with having to farm points across multiple runs to stack up my continues to clear the final stage. It took me 12 more hours of playing to finally beat it and I'm not entirely sure it was worth the struggle. all Buddhism and Sanskrit is removed from the game, the sleeping monk in 1-4 is changed and when you finish 2-4 the ending is changed I see a list of challenges and a gallery of unlocks for completing them. Is there lore in here or just art of the characters and ships? Just those, I think, but I never unlocked them all. Was there any point to white vanilla other than practice and score attack? It looks to have been replaced with something else now but I never finished it. After you beat the orb Spewer, you get a bonus stage if you shoot the congratulations box. Pre-True Ending, I think you catch a glimpse of Erasure in there. And pre-True Ending, you'd get a cinematic if you got a high enough score; post-True Ending, Gofer Operator congratulates you. Is there anything special for being able to 1CC the game without triggering the cycle of life and death? I was able to get to 2' on a fresh save before R-Type finally punted me into reincarnating; posted a cool 230k high score from that run. The music changes on the escape sequence after beating Despair
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# ? Feb 18, 2024 10:42 |
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I think thematically your save being wiped is extremely cool. The first time it happened to me I was floored because I was expecting it, but it really sold the tone of the final mission. Any attempts after that, I figure you can always get to the final ending and back up your save with a good number of continues and try it that way.
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# ? Feb 18, 2024 15:50 |
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Zero Ranger: imo wiping your save is fine; thematically it fits because they straight up tell you at the start that getting attached to trivial things is bad, the game is breezy enough where you get back there in like an hour, and shmups are a genre where one of the major goal driven challenges are beating the game on a single credit/set of lives which is effectively the same thing. It’s cool, and I’m saying that as someone who didn’t succeed for a good half dozen attempts. But that’s probably a discussion for the shmups thread
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# ? Feb 18, 2024 15:54 |
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I think ZeroRanger works better if you want the 1cc, even if you don't wind up getting it in the end. If the 1cc is something you want, erasing your continues is of course not a big deal. It just forces you to start from the beginning, which is something you're interested in doing anyway. And you can then get the rest of your continues by practicing more, which again, is already something you want to do. I actually super owned myself by thinking the way to get past 2-3 was to get there on one credit. It turns out: No.
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# ? Feb 18, 2024 16:49 |
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This is heresy but for zero ranger I dont really enjoy the gameplay that much outside of the funky/dynamic levels (1-4, 2-3 boss, and 2-4). Not that it's badly done I just dont enjoy the spawn memorization/routing style of shmup. I ended up doing the save copy scum method and it was still pretty hype for me because getting past 2-4 alone still put a lot on the line for me. The levels I do like though are probably the best game I've ever played.
No Wave fucked around with this message at 17:02 on Feb 20, 2024 |
# ? Feb 20, 2024 16:58 |
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Hi thread, i stumbled into this game by chance and then played it basically nonstop all weekPaladin posted:Well, I finished Lilly, and then everything worth doing on Cif, at which point I decided to just start reading everything. I'm happy I managed to solve as much as I did mostly on my own/with minimal hints, but from here on out I'll get to the Dis runs of Gray and Lilly when I feel like diving back in. The lore dumps tie back into the character piece. Spoilers for the full game: So much of the game is about Gray and why she makes the choices she does, especially with regards to taking Lillie. As more or less a successor to Add, understanding Add's story, her obsession with creation, and how much she hosed up and hurt people because of it gives you a window into Gray's own choices, desires, and regrets. What exactly those are can be interpreted in a few ways, I think, but Add adds a lot of layers to it.
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# ? Feb 24, 2024 05:49 |
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re:zeroranger ending i actually love the save deletion, yeah. thematically it's brilliant. the only annoyance is having to grind points runs to get enough continues to realistically have a shot at the TLB.... i know i'm not good enough to get through it without a bunch of HP, which means that despite getting back to the end relatively quickly i still have to grind out 2-3 a bunch of times to get up to 6 or 7 continues if i want any kind of a real chance at beating it ....i still haven't beaten it, i've gambled my save and lost dozens of times at this point probably, but i don't resent it too much. it's just that having to redo the grind is tiresome i do have one curiosity... and it's something that would only (i think) be possible prior to completing the TLB...: what if you make it through the "escape" sequence after despair without dying? i KNOW it's possible because i've come damned close, and i know from youtube that the scene that plays after that sequence is drastically altered by going into the other "phase" of the game after beating the TLB. what if you cleared despair, then managed to make it through the escape gauntlet, without running out of HP, on a save that has not yet beaten the TLB??? would your ship not be a burning wreckage? would erasure have something unique/interesting to say about it??? i wanna know!!!
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# ? Mar 27, 2024 06:45 |
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There's a new update! https://store.steampowered.com/news/app/2121980/view/4167591962351328636 quote:Void Stranger ver 1.1.0 is now live! Doesn't sound like much, but unless the official discord is running a massive psy-op then there's definitely new stuff hidden away. People are posting about finding mimics in various floors under certain circumstances. There also may or may not have been April Fools content yesterday? That MISC note is also interesting. Had anybody ever found the previous requirements? I'm assuming it refers to the young girl who shoves you down a pit. Despite there being an official wiki now https://voidstranger.miraheze.org/wiki/Void_Stranger_Wiki it's still impossible to find information because it's super barebones and everybody just congregates in the discord answering the same questions over and over
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# ? Apr 2, 2024 23:17 |
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11 hours in and just discovered this thread, so I'll post impressions here instead of the puzzle games thread. My progression: Finished the first run where the game starts singing to you and things get trippy. Now I'm doing a slow second run where I try not to skip very much and collect/talk to everything. I've been bad about doing the mural puzzles, but the rewards from both of the ones I've done so far have been wild. Every boulder has something to say? Suddenly, Ys II! The boss fight after getting the sword took me a bit to figure out how to actually hit the fucker, but was also a cool surprise. Definitely going to be quite the speed boost on some of the more pain-in-the-rear end puzzle floors on further plays. After I finish my second full run I'm going to focus on solving the remainder of the mural puzzles, which means at some point I'm going to have to copy that loving picross puzzle onto my tablet and work it out. Also, the tricks I learned for escaping the cube room with the 6x bump then wait 6s and the lucky locust trick with 3x bumps and wait 3s made me want to try that kind of thing on everything, which resulted in a pretty funny easter egg on floor B030.
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# ? Apr 2, 2024 23:39 |
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Thoom posted:11 hours in and just discovered this thread, so I'll post impressions here instead of the puzzle games thread. Reading new player's progress and experiences are the only way to relive the game. Glad you're enjoying it!
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# ? Apr 2, 2024 23:51 |
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Please, please keep us apprised of your progress, living vicariously through other playthroughs is one of the best parts of the Void Stranger experience
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# ? Apr 2, 2024 23:57 |
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Will do! Current things on my to-do list: Solve all the mural puzzles. Get to the depths without being voided. See what else I can make happen by hacking the status bar, especially while unvoided, or if there are other ways to escape the map. Grind(?) out the crystals to unlock all the memories. Current working theory on the story: The protagonist (of whom I assume Lady Grey is one fragment) is a modern day human. The whole game takes place inside her head as a way of navigating/coping with her grief/guilt over the loss of a child. The Void Lords are either other aspects of her personality or represent people involved in whatever event cost her the child.
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# ? Apr 3, 2024 00:44 |
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Banged my head against the mural "target" room on B157 before giving up and moving on, but then had the first part of an epiphany a few floors later. Several of the murals are damaged by some kind of black scarring/smudge, and the number of letters of text you get reflects the number of mural tiles that are undamaged. There's also some kind of pattern on the mural tiles where some of the dots around the edge are lit/dark. I bet there's some correspondence between tile position, letter of the alphabet, and which dots are lit up that will let me fill in the blanks for the defaced murals if I can figure out what all the messages are. Presumably all this rock dialogue I've been meticulously recording will have some clues. I will take one small, unrelated spoiler: If the Covetous Lord (or whoever the guy is with a post-it note reading 3 on his forehead who gives shortcut tips for locusts) is based on being over a certain threshold of locusts when you reach certain floors, what is that threshold?
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# ? Apr 3, 2024 01:36 |
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Thoom posted:Banged my head against the mural "target" room on B157 before giving up and moving on, but then had the first part of an epiphany a few floors later. Several of the murals are damaged by some kind of black scarring/smudge, and the number of letters of text you get reflects the number of mural tiles that are undamaged. There's also some kind of pattern on the mural tiles where some of the dots around the edge are lit/dark. I bet there's some correspondence between tile position, letter of the alphabet, and which dots are lit up that will let me fill in the blanks for the defaced murals if I can figure out what all the messages are. Presumably all this rock dialogue I've been meticulously recording will have some clues. For your question, there is something you can find in-game that will tell you. You probably just haven't found it yet.
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# ? Apr 3, 2024 01:46 |
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Cool! As long as it's not a matter of guessing and checking, I'm all good.
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# ? Apr 3, 2024 01:55 |
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The game is very good about not requiring you to take blind guesses about things.
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# ? Apr 3, 2024 02:59 |
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The strange Mimic thing was solved by the discord maybe an hour ago. I'll rate this as a post-post-post-(etc) game spoiler just because no one knows what the contents are, but: there's a whole set of new floors titled "E" that have been added, accessible with a brand input that was created by many players finding the odd mimics in their games (one per save) and piecing together pixels from their heads to form an EX brand. Happy hunting
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# ? Apr 3, 2024 04:11 |
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the new floors are brutal
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# ? Apr 3, 2024 05:11 |
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Zodack posted:The strange Mimic thing was solved by the discord maybe an hour ago. I'll rate this as a post-post-post-(etc) game spoiler just because no one knows what the contents are, but: Here's a write-up from the pinned message in the discord's spoilers channel: quote:HISTORY OF THE MIMICS Simply amazing. ZeroRanger got updates for years after release (and is still supposed to get more) so this might be another prolonged journey until Void Stranger is truly over.
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# ? Apr 3, 2024 06:32 |
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what he gently caress
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# ? Apr 3, 2024 20:52 |
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Someone is insane here. Ever it's those guys, the devs, or just me.
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# ? Apr 3, 2024 23:41 |
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cant cook creole bream posted:Someone is insane here. Ever it's those guys, the devs, or just me. it's all of us
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# ? Apr 3, 2024 23:58 |
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these are not puzzle mechanics i want to see together!!!
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# ? Apr 4, 2024 01:10 |
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# ? Apr 4, 2024 02:12 |
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Cleaned up another couple mural puzzles, netting myself the wings and the "how many locusts do you need to attract the Covetous Lord" chart. The latter puzzle I sort of guessed on. I got it down to two degrees of freedom by looking carefully at which parts are obscured and comparing that against how many tiles I needed in the solution, and then I just ran through the list checking. Presumably there's a smarter way to do it, but I'll take it. I tried to apply the same strategy to the B141/157 mural, but there don't appear to be enough tiles on B157 to do even the revealed part of the mural, so presumably there's something else I need to figure out. Also discovered that if you choose to give up when dying, you get cheat codes to unlock all of the powers you've found so far on a fresh save file, plus infinite locusts, which seems like it's gonna be handy for that "don't get voided" run. Some things on my todo list: Getting and solving the last few covetous lord hints. Picking up the last couple memory crystals I've seen lying about. Talking to a boulder on B041 that I wasn't able to reach without pushing it into the void, but now I have wiiiiiings. Figuring out where to input the three picross solutions I've found. Presumably it has something to do with the the numbers that remain when everything else fades away.
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# ? Apr 4, 2024 02:30 |
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E024 is kicking my rear end, I'm really bad at these specific puzzles. I see what I need to do but not at all how to do it
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# ? Apr 4, 2024 14:58 |
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Posted recently in the recently in the general puzzle thread, hadn't seen that there was a thread proper for this. I was fairly down on the game after having inexplicably reset my game on floor B217 (which is, it turns out, quite close to the end??), attempted to enter a mural into the brand screen and got rejected, then solved the puzzle on B023, saw the sides of the room light up and thought "huh, I guess that's neat but I don't know what to do about that" and then undid the solution and moved on to replay two-hundred-odd rooms. The situation has improved!!
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# ? Apr 4, 2024 21:28 |
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Yeah, as mentioned in the other thread that situation you ran into is bizarre and that fail state is almost exclusively reserved for dying repeatedly in quick succession while Voided as a means to escape the game. You can even mash Z I want to say to stand back up and not die. In my 70 hours of playtime and PLENTY of Void gameplay I never ran into it. Really frustrating for you. Glad you are keeping at it!
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# ? Apr 5, 2024 06:50 |
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Zodack posted:Yeah, as mentioned in the other thread that situation you ran into is bizarre and that fail state is almost exclusively reserved for dying repeatedly in quick succession while Voided as a means to escape the game. * was quite small * spawned the character on an edge * was giving me a lot of trouble So while I was pondering what to do, I was also impatiently throwing myself down a hole over and over. Even so, I’m a little glad it happened! After eventually looping back around to properly solve the puzzle in B023 to get the Cube What Lets You Talk To Rocks, and the apparent reveal that every rock is a person, the perma-death transition of transforming into, as I said in the other thread, “a weird egg??” makes a lot more sense!
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# ? Apr 5, 2024 09:05 |
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Zodack posted:Yeah, as mentioned in the other thread that situation you ran into is bizarre and that fail state is almost exclusively reserved for dying repeatedly in quick succession while Voided as a means to escape the game. You can even mash Z I want to say to stand back up and not die. In my 70 hours of playtime and PLENTY of Void gameplay I never ran into it. Really frustrating for you. Glad you are keeping at it! AFAIK it wasn't even in the game originally. they patched it in later, as a kind of unstuck feature.
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# ? Apr 5, 2024 19:26 |
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I'm doing the newest stuff. It's been quite some time since I played. I vaguely remembered that you could step off buttons straight into stairs, but this doesn't seem to work. Either patched or just my memory being vague. Stuck on E026. There's an optional thing here. I feel the urge to reach for it but it has already happened once in DIS that I reached for an optional and it turned out to be a fakeout.
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# ? Apr 5, 2024 21:56 |
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Mindblast posted:I'm doing the newest stuff. It's been quite some time since I played. I vaguely remembered that you could step off buttons straight into stairs, but this doesn't seem to work. Either patched or just my memory being vague. Stuck on E026. There's an optional thing here. I feel the urge to reach for it but it has already happened once in DIS that I reached for an optional and it turned out to be a fakeout. Please give me a hint for E024, I hate these disappearing tiles
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# ? Apr 5, 2024 22:13 |
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100 HOGS AGREE posted:Please give me a hint for E024, I hate these disappearing tiles Hope I'm thinking of the right one here. Is itthe puzzle with the statue that you can only move once?? the statue has to move onto an activated square so it triggers the chain reaction You need to be on a solid block when this happens you push the statue horizontally. No need to mess with the block above or below it. on the far left and right the two grabby hands are adjacent to eachother on activated tiles so there's no need to activate both in front of them. Just one is enough. That gives you more leeway in how you move. to steal an activated square you will have to plug one of the two small holes right next to the so you can loop on yourself and grab an activated tile. A tile you could use for this is the most bottom tile, in exactly the middle of the screen.
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# ? Apr 5, 2024 22:42 |
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# ? Jun 10, 2024 00:04 |
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i've reached the second set of puzzles with sword and it's not getting any easier. very happy to get some properly difficult rooms though, i think it's a little bit of a shame that so much of the challenge of the base game's hard mode rooms can be circumvented when they're so brilliantly constructed
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# ? Apr 5, 2024 23:53 |