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Chicken Slayer posted:
A customized variant equipped with jump jets could, but none of the stock variants can.
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# ? Jun 29, 2011 06:05 |
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# ? May 30, 2024 00:53 |
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Tempest_56 posted:Only from the rear - I believe there's an optional rule for mule-kicking in a quad. Oh man, a mule kick from one of the Quads would be awesome to watch. With their improved Justice Foot, can the CrabGuard even stand a chance of continuing to Give no Fucks?
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# ? Jun 29, 2011 06:06 |
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GhostStalker posted:Oh man, a mule kick from one of the Quads would be awesome to watch. With their improved Justice Foot, can the CrabGuard even stand a chance of continuing to Give no Fucks? Based on reports from the front, bearers of these surname-like titles, "Bloodnames," are certainly a concern to the Crustaceantor Martial. Especially those Clanners who bear the Bloodname Dash. In order to break Clan Hell's Horses morale, I recommend we reach deep into our records and reveal the lostech that ought remain lost. Before the ravages of the Successor Wars, before the rise of the treacherous Amaris, there was something far more horrible. My Little Pony. Generation One. the ares convention doesn't apply to the clans, right?
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# ? Jun 29, 2011 06:30 |
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Tempest_56 posted:Only from the rear - I believe there's an optional rule for mule-kicking in a quad. No, Quads never get two kicks. The only way you can get two kicks is a pilot with the Melee Mastery special ability, which allows an additional melee attack in a round. The optional "mule kick" rule allows Quads to kick behind them, that's all.
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# ? Jun 29, 2011 08:04 |
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Astus posted:It'd be perfect if they did. Because then the clanners would manage to have an upgraded Justice Foot, proving their superiority. Justice Foot IIC, with half of the crit slots taken up and a third less weight.
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# ? Jun 29, 2011 10:21 |
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The IIc version of physical attacks would actually be harder to hit with and not have any of the cool bonus options. Cause Clanners don't get maces.
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# ? Jun 29, 2011 10:26 |
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Alright fellow MechWarriors. I'm pretty new to this game, so I'm not 100% sure what I'm doing, but this is pretty simple. I think I'm just going to run to hex 1733. That seems like a discerning sort of hex, there by a mountain for cover.
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# ? Jun 29, 2011 12:08 |
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Rick_Hunter posted:Any reason one of the Clan 'Mechs has a line titled "Mechwarrior Player"? Or is that a typo PTN? That MechWarrior is actually a clone of The Boss from Saint's Row. After the Ultor Exodus, Player became one of the most prized of the so-called "Fuckton-of-Bloodnames".
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# ? Jun 29, 2011 12:58 |
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Rick_Hunter posted:Any reason one of the Clan 'Mechs has a line titled "Mechwarrior Player"? Or is that a typo PTN? Because I use the exact same format as the player 'Mechs for my opforce 'Mechs, which means they have a few lines that don't apply; and one didn't get deleted properly.
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# ? Jun 29, 2011 14:36 |
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I figured as much, I just didn't want to assume that was the case. Maybe you were playing us against each other. Maybe one of the CrabGuards...has been a clansman this entire time!
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# ? Jun 29, 2011 16:23 |
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Well that would explain some of the previous results.
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# ? Jun 29, 2011 16:56 |
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Taerkar posted:Well that would explain some of the previous results. I`d tell you but then I`d have to kill you
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# ? Jun 29, 2011 16:58 |
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Mr. Despair posted:I`d tell you but then I`d have to kill you Who wants to initiate a Trial of Possession for the information?
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# ? Jun 29, 2011 17:19 |
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landcollector posted:Who wants to initiate a Trial of Possession for the information? I'm game. Also game for a Trial of Annihilation against the spy. And a Trial of Grievance against those who knowingly kept the spy's secret. And a Trial of Troll against their friends, because why the hell not?
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# ? Jun 29, 2011 18:31 |
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Wait a minute... if you wanted to pilot a quad mech, how would the neurohelmet balance thingy work? Wouldn't you want to hook up a horse to the neurohelmet?
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# ? Jun 29, 2011 19:22 |
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Arglebargle III posted:Wait a minute... if you wanted to pilot a quad mech, how would the neurohelmet balance thingy work? Wouldn't you want to hook up a horse to the neurohelmet? Of course.
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# ? Jun 29, 2011 19:38 |
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Arglebargle III posted:Wait a minute... if you wanted to pilot a quad mech, how would the neurohelmet balance thingy work? Wouldn't you want to hook up a horse to the neurohelmet? No. Just No. G-Gundam tried that, it was stupid then, it's stupid now.
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# ? Jun 29, 2011 19:39 |
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Arglebargle III posted:Wait a minute... if you wanted to pilot a quad mech, how would the neurohelmet balance thingy work? Wouldn't you want to hook up a horse to the neurohelmet? If I have my druthers on this, the neurohelmet is used to sync the mech's gyroscopic balance system to the pilot's own (inner-ear based) balance system. The actual movement controls are still physical controls. You're probably thinking of G Gundam, where there's a mech riding a horsemech piloted by an actual horse. Edit: Beaten on the G Gundam reference.
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# ? Jun 29, 2011 19:48 |
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Arglebargle III posted:Wait a minute... if you wanted to pilot a quad mech, how would the neurohelmet balance thingy work? Wouldn't you want to hook up a horse to the neurohelmet? I think the canon explanation for neurohelmets is "tilt sensors are lostech, but brain interface systems are not lostech, so we stick a 50 pound CAT scan helmet on the pilot's head that lets the mech use his inner ear to tell which way is up."
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# ? Jun 29, 2011 19:49 |
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elitebuster posted:No. Just No. G-Gundam tried that, it was stupid then, it's stupid now. Olesh posted:If I have my druthers on this, the neurohelmet is used to sync the mech's gyroscopic balance system to the pilot's own (inner-ear based) balance system. The actual movement controls are still physical controls. I had to look that up, and it is apparantly true.
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# ? Jun 29, 2011 19:53 |
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Tarquinn posted:I had to look that up, and it is apparantly true. I said it was stupid! They also had a windmill gundam. A loving WINDMILL!
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# ? Jun 29, 2011 19:55 |
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elitebuster posted:I said it was stupid! They also had a windmill gundam. A loving WINDMILL! Let's not forget Neo Sweden's gundam- Robo Sailor Moon anyone? Enough about G-Gundam, tis a silly place. (I like G-Gundam, but I acknowledge it is rather stupid in some respects.) landcollector fucked around with this message at 20:04 on Jun 29, 2011 |
# ? Jun 29, 2011 20:02 |
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Tarquinn posted:I had to look that up, and it is apparantly true. Why are the reins on that giant robot-horse made out of lasers? I'm all for lasers, mind you, but that seems a bit excessive and silly.
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# ? Jun 29, 2011 20:36 |
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You guys all seem to be confused, you're repeatedly calling G Gundam stupid before describing ways in how it is completely awesome.
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# ? Jun 29, 2011 20:44 |
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I've just come to the conclusion that one of the more humanoid 'mechs must attempt a DFA. We must ride the pony
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# ? Jun 29, 2011 21:23 |
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ActionZero posted:You guys all seem to be confused, you're repeatedly calling G Gundam stupid before describing ways in how it is completely awesome. One such way can be said in two words: God.Finger. (aka Erupting, Burning Finger in the dub...) Another two words: Master. Asia.
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# ? Jun 29, 2011 21:54 |
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I've never heard of G Gundam I just thought a horse would probably be better at driving a horse-shaped cyborg robot machine.
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# ? Jun 29, 2011 22:26 |
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Arglebargle III posted:I've never heard of G Gundam I just thought a horse would probably be better at driving a horse-shaped cyborg robot machine. Horse-shaped mech? No. Horse power-armour? Maaaaybe... Elemental Cavalry! Dolash fucked around with this message at 22:44 on Jun 29, 2011 |
# ? Jun 29, 2011 22:34 |
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Arglebargle III posted:I've never heard of G Gundam I just thought a horse would probably be better at driving a horse-shaped cyborg robot machine. You'd think that, but it's still kinda dumb. How would a horse know how to DFA or to avoid closing with a Hunchback?
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# ? Jun 29, 2011 22:38 |
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less need for a neurohelmet in a quad, the neurohelmet is just there to help the gyro and quads are much more stable than bipeds, also it allows you to ignore say a tilt sensor and delibrately unbalance the mech to say... kick, charge, dfa, tap dance, jump off a cliff and land on a lifting dropship and hold on while boring into the hull with a mechsized drill.
AtomikKrab fucked around with this message at 22:45 on Jun 29, 2011 |
# ? Jun 29, 2011 22:42 |
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Tarquinn posted:I had to look that up, and it is apparantly true. That was Zeus Gundam from Neo-Greece, right? Also, you were mentioning stereotypical Gundams and you didn't even mention the most one of all? Neo-Mexico had Tequila Gundam, complete with a Gundam sized sombrero and poncho. I forgot if it also had maracas, but I wouldn't be surprised if it did... G Gundam was all kinds of weird. Awesome, if you ignored the stupid parts, but also weird. Seriously... Back on topic though, seeing one of the CrabGuard Give no Fucks and DFA'ing one of the Ponymechs, preferably in a more humanoid looking mech, would be hilarious. Ride that loving pony while continuing to Give no Fucks, man! It would probably be doubly hilarious if the Ponymech in question was piloted by Mechwarrior Dash... Dolash posted:Horse-shaped mech? No. The thought of this fills me with dread... We've already seen how effective Elementals are. Combining them with Elemental armored cavalry would just be overkill, especially if their mounts happened to be ponies. Oh the carnage that the Inner Sphere would face... CrabGuard, the Unwearied Second, DEST, they would all have nothing against Elemental Pony Cavalry... I shudder even thinking of the consequences... GhostStalker fucked around with this message at 22:51 on Jun 29, 2011 |
# ? Jun 29, 2011 22:45 |
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elitebuster posted:You'd think that, but it's still kinda dumb. How would a horse know how to DFA or to avoid closing with a Hunchback? And letting goons do those things is better?
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# ? Jun 29, 2011 22:49 |
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raverrn posted:And letting goons do those things is better? Marginally better. Goons have a grasp of mathematics and a certain appetite for simulated violence that leads to them being actually vicious in the pursuit of using the numbers at their disposal to take away as many numbers on the other team as possible. Horses just want to run free, eat grass and gently caress other horses and sometimes nubile human maidens. In the situation at hand, I imagine using Goons instead of horses is the superior option.
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# ? Jun 29, 2011 22:53 |
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Dolash posted:Horse-shaped mech? No. Well, quad BA is more the successor states' thing, primarily the LC. Though, there's only three quad BA designs so far: http://www.sarna.net/wiki/Sloth http://www.sarna.net/wiki/Fenrir http://www.sarna.net/wiki/Rottweiler
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# ? Jun 29, 2011 22:55 |
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GhostStalker posted:That was Zeus Gundam from Neo-Greece, right? If you're referring to the ones pictured, no; that's Neo-Japan's God Gundam (Burning Gundam in the U.S. dub) riding Fuunsaiki. Fuunsaiki was the horse of Master Asia, the fighter from Neo-Hong Kong and the person who trained Domon Kasshu, pilot of the God Gundam. I don't remember off the top of my head whether or not Fuunsaiki's horse Gundam had an actual name or not, though.
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# ? Jun 29, 2011 23:03 |
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One of the Quads is 80 tons and the other likely moves at least 5/8, our jump-capable mechs are 50 and 55 tons, DFAs are not happening, folks.
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# ? Jun 29, 2011 23:18 |
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W.T. Fits posted:If you're referring to the ones pictured, no; that's Neo-Japan's God Gundam (Burning Gundam in the U.S. dub) riding Fuunsaiki. Fuunsaiki was the horse of Master Asia, the fighter from Neo-Hong Kong and the person who trained Domon Kasshu, pilot of the God Gundam. Nope, just Fuun Saiki. At least according to gundamofficial.com. The Zeus gundam had a chariot, and the Tequila Gundam was changed to the Spike Gundam in the english release.
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# ? Jun 29, 2011 23:18 |
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elitebuster posted:You'd think that, but it's still kinda dumb. How would a horse know how to DFA or to avoid closing with a Hunchback? Well if you had a reasonably large cockpit then the horse could be hooked up to the controls and then a jockey could ride the horse and in riding the horse they would control the mech.
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# ? Jun 29, 2011 23:21 |
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ActionZero posted:Well if you had a reasonably large cockpit then the horse could be hooked up to the controls and then a jockey could ride the horse and in riding the horse they would control the mech. And then when it all goes horribly wrong and you have to eject, he can make a quick getaway! Edit: what if he poops
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# ? Jun 29, 2011 23:23 |
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# ? May 30, 2024 00:53 |
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raverrn posted:And then when it all goes horribly wrong and you have to eject, he can make a quick getaway! The 'mech dispenses landmines.
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# ? Jun 29, 2011 23:26 |