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JeremoudCorbynejad posted:I just recently got this game (steam summer sale) and have been really enjoying it so far. 1) Sectors generally wont clear blockers until they need to in order for more growth to occur, so if your planet isn't full yet they likely won't bother. What's more, unless you take the mastery of nature ascension perk, clearing blockers costs minerals and energy, and depending on how heavily you're taxing the sector they may not be generating those resources fast enough. 2) Governors help in a few different ways, but what they mainly need are resources and a reason to to actually build poo poo, meaning pop growth needs to happen. Sectors pull a percent of resources from every planetary or space based mine they have control of, so make sure you give them some systems with energy and mineral mines. The larger and richer a Sector is, the faster stuff will happen, though pop growth is still a limiter. 3) Sort of. When you create a sector and it appears in your planets list, there's a button you can click that will allow you to set directives for sectors, IE what resource to focus, whether they're allowed to redevelop tiles, whether they respect resources, etc. While you can't see individual planetary build queues in a sector, you can pretty easily figure out what they're doing based on the settings in there. If you want the best general setup, just go for a balanced focus, tell them to respect resources, and don't allow redevelopment. Usually the safest bet. Psycho Landlord fucked around with this message at 10:16 on Jul 16, 2017 |
# ? Jul 16, 2017 10:13 |
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# ? May 24, 2024 15:11 |
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Thanks, that's useful. My planet's full of slugs but I think they're migrating to some new worlds I nabbed, so maybe that's why the blockers aren't clearing - but I'll need to check their resources too.
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# ? Jul 16, 2017 10:20 |
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Psycho Landlord posted:3) Sort of. When you create a sector and it appears in your planets list, there's a button you can click that will allow you to set directives for sectors, IE what resource to focus, whether they're allowed to redevelop tiles, whether they respect resources, etc. While you can't see individual planetary build queues in a sector, you can pretty easily figure out what they're doing based on the settings in there. If you want the best general setup, just go for a balanced focus, tell them to respect resources, and don't allow redevelopment. Usually the safest bet. misguided rage posted:When you're in the planet/sector menu there's a little thought cloud thing next to the sector settings you can mouse over to see what the sector is building/trying to build next.
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# ? Jul 16, 2017 11:00 |
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I'm playing as devouring swarm and just conquered a bunch of planets but these are planets I want to populate is there a way to colonize them before the inhabitants all get eaten and I lose control?
Axetrain fucked around with this message at 14:17 on Jul 16, 2017 |
# ? Jul 16, 2017 14:11 |
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I've not played as a devouring swarm but can't you just resettle some of your own people onto the planets?
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# ? Jul 16, 2017 14:16 |
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Weavered posted:I've not played as a devouring swarm but can't you just resettle some of your own people onto the planets? You sure can! I'm dumb and forgot how to do it.
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# ? Jul 16, 2017 14:19 |
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Axetrain posted:You sure can! I'm dumb and forgot how to do it. Make sure to build defensive armies immediately! Sometimes your food will rebel.
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# ? Jul 16, 2017 15:14 |
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Once you turn yourself into robots the green tech group becomes almost useless. Oh boy, more habitability, leader age, and gene trait points I can't use.
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# ? Jul 16, 2017 17:36 |
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Fintilgin posted:Once you turn yourself into robots the green tech group becomes almost useless. Oh boy, more habitability, leader age, and gene trait points I can't use.
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# ? Jul 16, 2017 18:25 |
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Fintilgin posted:Once you turn yourself into robots the green tech group becomes almost useless. Oh boy, more habitability, leader age, and gene trait points I can't use. Then you can just spend all your society points on increasing military bonuses!
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# ? Jul 16, 2017 18:53 |
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Is there a way to show the economic factors when joining a federation? If I'm asked to join a federation I'd love to be able to see what effects it will have on fleet cap or energy output.
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# ? Jul 16, 2017 20:55 |
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Any mods that balance combat out so strikecraft and missiles aren't useless? Also, I think the modder is here so: the "gently caress ground combat, just bombard planets until they capitulate" mod is awesome but unfortunately I think it breaks the AI's aggressiveness since they can't make armies, which factors into their "can I declare war" routine or whatever. Tested with and without the Enhanced AI mod, observe mode, 100 years. The games without the "bombard to capture" actually resulted in the AI doing poo poo, the games with ended up in virtual stasis.
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# ? Jul 16, 2017 22:28 |
Devouring Swarm VO should be the lady who voiced the Tyranid Hive Mind in DoW2.
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# ? Jul 16, 2017 22:54 |
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Wiz please fix your game's keming.
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# ? Jul 16, 2017 23:35 |
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turn off the TV posted:
Maybe I have old man eyes now, but on the wardec screen when trying to filter planets the letters "a" and "o" end up like a eye test.
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# ? Jul 17, 2017 00:20 |
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After playing Distant Worlds, that doesn't look bad at all.
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# ? Jul 17, 2017 03:42 |
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Yeah Distant Worlds is the only game I've ever seen that uses all the windows default ui elements.
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# ? Jul 17, 2017 04:09 |
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The Cheshire Cat posted:Yeah Distant Worlds is the only game I've ever seen that uses all the windows default ui elements. Distant Worlds doesn't have poo poo on Aurora, which from a casual glance could be confused with an electronic medical record interface.
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# ? Jul 17, 2017 04:21 |
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turn off the TV posted:Distant Worlds doesn't have poo poo on Aurora, which from a casual glance could be confused with an electronic medical record interface. Aurora is a whole other category. Distant Worlds is comparable to pre-CK2 Paradox games in terms of jankiness. Not super user-friendly, but you can figure it out for yourself if you bash your head against it for a while. Aurora is more like the space 4X version of Dwarf Fortress.
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# ? Jul 17, 2017 04:29 |
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turn off the TV posted:Distant Worlds doesn't have poo poo on Aurora, which from a casual glance could be confused with an electronic medical record interface. Does that 13 year old game seriously have the default visual studio forms icon? hobbesmaster fucked around with this message at 04:36 on Jul 17, 2017 |
# ? Jul 17, 2017 04:31 |
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Aurora is magical in so many ways.
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# ? Jul 17, 2017 07:01 |
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I like that you can advance time in steps ranging from 5 seconds to 30 days
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# ? Jul 17, 2017 08:00 |
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That looks WAY better and more understandable than when I played Aurora.
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# ? Jul 17, 2017 08:12 |
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Aurora owns, it's a fantastic game edit: the reason you can step time that way is because building things is done on a 5 day (generally) update timetable, but combat can come down to those 5 second intervals for launching anti-missile missiles or otherwise avoiding death. It's not unusual to take days or weeks for a fleet to get to the location of a battle and then the battle itself lasts minutes at most (with most of that being waiting on missiles to travel to target). more aurora shas fucked around with this message at 10:12 on Jul 17, 2017 |
# ? Jul 17, 2017 10:09 |
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Whenever I hear about combat in Aurora, it's always about missiles. Do direct-fire weapons not exist in Aurora?
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# ? Jul 17, 2017 10:55 |
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Libluini posted:Whenever I hear about combat in Aurora, it's always about missiles. Do direct-fire weapons not exist in Aurora? Do you want to; A: Use fighters and flashy mass drivers to gently caress poo poo up in a cool way. B: Fire a missile halfway across the system and end the fight before the enemy even knows you're there. Keep in mind that ships in Aurora are year long investments.
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# ? Jul 17, 2017 11:01 |
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Lasers do exist, but they have very limited range compared to missiles because of the speed of light. If that doesn't make you want to play the game, nothing will. You can in more recent versions of the game make a near-impenetrable laser porcupine of a ship and thus avoid missiles, but it's difficult to avoid the kind of mass barrage currently on display in Saros' current LP.
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# ? Jul 17, 2017 11:11 |
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Demiurge4 posted:Do you want to; I'd prefer C: Use a swarm of drones to protect against missiles and fire energy-weapons with obscene ranges to end a fight before the enemy even knows you're there. If Aurora allows this, I'd probably go back and try again.
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# ? Jul 17, 2017 11:13 |
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They do, but they're very short ranged in comparison. They come in a variety of flavours that have different uses/specialties - I use meson weapons mounted in high tracking speed turrets as close-in point defence weapons (mesons ignore armour and only do a single point of internal damage, but against 99% of missiles that's enough). There are others - xrays do bonus damage to shields and electronic components, railguns shoot very fast (multiple shots per 5 second interval), plasma carronades do a ton of damage, but are short range (by beam standards) and can't be turreted. The advantage of beam weapons is they don't require you to haul missiles around as your beautiful missile ships are only good until they run out of ammo and then they're worthless. With regards the use of drones as ablative armour - you could probably do this with fighters, I guess, though I haven't edit: it's also worth knowing that different weapons do different damage profiles to armour: this guy from reddit i stole posted:So, I made a damage template diagram for the wiki and thought I'd share it over here in case it proved useful. This is the guide for damage patterns caused by missiles/carronades and beam weapons (except carronades) on the left and right respectively. The damage an individual strike does to armor is mapped by all numbers equal to or lower than the damage of the hit. For example, a nine-damage strike would destroy armor cells 1 through 9. (armour is put on ships in layers, and you only damage internal components once you have a consecutive breach through all layers - so having your weapons do square numbers in terms of damage is ideal as it reduces damage wasted through overkill) shas fucked around with this message at 11:56 on Jul 17, 2017 |
# ? Jul 17, 2017 11:52 |
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I had a breakthrough moment last night, well two. First was completing the Worm-that-Waits event chain and having my home star turned into a black hole. Second was losing a 10k and 20k fleet stack trying to take down a Stellar Devourer that then proceeded to park itself in my core systems not long after. In both cases, my response was an unironic .
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# ? Jul 17, 2017 15:29 |
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Aurora is an amazing game that I would never in a million years actually attempt to play myself in its current incarnation. Saros is currently running a very good LP of it, though, so go check that out if you're interested. https://forums.somethingawful.com/showthread.php?threadid=3822055
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# ? Jul 17, 2017 15:59 |
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I wonder if there's someone out there crazy enough to give Aurora a reasonable UI skin and decent graphics as a mod.
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# ? Jul 17, 2017 16:05 |
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So I had the worm event that changed my species on my (former) homeworld, but nowhere else. I went for the psionic ascension path and it gave the latent psionic trait to only the handful of quest-modified species with -2 genetic points remaining. Is there any way to get it for the rest of my guys, am I just hosed?
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# ? Jul 17, 2017 19:35 |
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GunnerJ posted:I wonder if there's someone out there crazy enough to give Aurora a reasonable UI skin and decent graphics as a mod. Wouldn't make much difference, you're still going to spend 99% of the time staring at spreadsheets from the Lost Year of 199x.
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# ? Jul 17, 2017 20:00 |
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Sanctum posted:So I had the worm event that changed my species on my (former) homeworld, but nowhere else. I went for the psionic ascension path and it gave the latent psionic trait to only the handful of quest-modified species with -2 genetic points remaining. Is there any way to get it for the rest of my guys, am I just hosed? Nah you're pretty much hosed. Sometimes other species will pick it up, but I don't think that event can fire for subspecies or whatever. When playing as Spiritualists last time I wound up with a branch species that got stuck at Psionic for the whole game, presumably from an on-going colonization when my main race made the jump to psychic.
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# ? Jul 17, 2017 21:06 |
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Crazycryodude posted:Aurora is an amazing game that I would never in a million years actually attempt to play myself in its current incarnation. Saros is currently running a very good LP of it, though, so go check that out if you're interested. Wait, there's a new Aurora LP? I used to read Coldest War but I fell unsalvageably behind a couple of years ago, did it actually end or did BGrennan quit?
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# ? Jul 17, 2017 21:26 |
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Dallan Invictus posted:Wait, there's a new Aurora LP? I used to read Coldest War but I fell unsalvageably behind a couple of years ago, did it actually end or did BGrennan quit? I think it's technically still going but actually not going
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# ? Jul 17, 2017 21:34 |
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Coldest War is in stasis, not officially dead but no major progress in months/years either. The new LP cuts out all the slogging legislative-type stuff that bogged down CW, and focuses more on combat/political maneuvering in a pre-established solar system (nobody's gone extrasolar - yet). It's great fun, come join in.
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# ? Jul 17, 2017 21:36 |
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My only issue with my current playthrough is that a neighbor that I can't get rid of has the same map color as I do. Makes things a bit confusing
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# ? Jul 17, 2017 21:50 |
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# ? May 24, 2024 15:11 |
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Crazycryodude posted:Coldest War is in stasis, not officially dead but no major progress in months/years either. Frankly I am astonished CW lasted as long as it did without this happening (or the OP going permanently insane, which was my first guess as to why it had been replaced). Will definitely go look at the new one.
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# ? Jul 17, 2017 22:41 |