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Coiler12 posted:Was it the LP? That LP was amazing.
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# ? Oct 15, 2013 21:01 |
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# ? Jun 6, 2024 05:19 |
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Does anyone want a game of one of the smaller Witp:AE scenarios? I'm thinking Guadalcanal or Port Blair? Alternatively I'd be up for a game of SPMBT if anyone is looking for an opponent.
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# ? Oct 15, 2013 21:21 |
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dogsarentdangerous posted:Does anyone want a game of one of the smaller Witp:AE scenarios? I'm thinking Guadalcanal or Port Blair? Alternatively I'd be up for a game of SPMBT if anyone is looking for an opponent. I would be down for a game of WITP:AE. Guadalcanal? I'd be willing to take either side but I've never played Japanese before. Do you have PMs? I'd rather not post my email address because it's my real name and I'd rather not have my IRL identity linked to posting about ultra-nerdy and overpriced computer wargames on an internet comedy forum.
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# ? Oct 15, 2013 22:54 |
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Lord Windy posted:I bought as well, shame it's going to take like an hour or two to download. I wish they had better download servers. Hey, what the hell man, what happened to our WITE game. You stopped responding to PMs and haven't sent a turn in 5 months!
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# ? Oct 16, 2013 00:51 |
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Coiler12 posted:Was it the LP? Yes!
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# ? Oct 16, 2013 08:49 |
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Well, I finally decided that my need for some kind of decent WWI game was greater than my resentment at Matrix's prices (and Commander is one of their titles somewhere closer to a reasonable range, anyhow). It's March 1915, and on the plus side I've taken Strassburg, pushed the line almost just outside of Antwerp, held Serbia completely intact, and managed to sink the entire High Seas Fleet at the cost of a few cruiser squadrons - all they have left for now is two cruiser squadrons in the Baltic. On the down side the Central Powers have two artillery units on the Western Front when I've got none anywhere, Belgium is entirely gone, I lost Warsaw early on and just had my Brest-Litovsk line shattered - I'm leaving one army behind to garrison the city and am pulling back to try and use the marshes to anchor a new line - forgot to garrison that one city on the Ottoman border like an idiot, got a French garrison killed trying for Kuwait because I forgot about it and left it hanging around in view of the city for a turn, have British production running at a deficit because again like an idiot I forgot to account for convoys, and in general am entirely on the defensive everywhere while the Germans are curbstomping me at will whenever they feel like it. I have no idea if I'm winning or losing. I'm pretty sure the loss of the High Seas Fleet must have kicked German morale directly in the balls, but on the other hand they're pushing me on the back foot everywhere by land and have racked up a highly impressive kill ratio - not to mention that British morale is taking a beating because of my production mistake. Production in general is being a bitch for me, I'm only barely keeping up with my repairs and have almost nothing to spare, especially on the Eastern Front where the Germans are basically using me for target practice. If I have any hope at all, it's that the Germans are feeling the bite even worse than I am - maybe. In short: Feels like World War One.
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# ? Oct 16, 2013 18:36 |
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This is a World of Tanks thing, but it involves archival research, so that seems pretty groggy to me. I interviewed Nicholas Moran, aka "The Chieftain", the "Military Specialist" at Wargaming NA. He does cool things like research real life tank designs and thump WG on the head when they're too historically inaccurate. http://www.armchairgeneral.com/interview-with-the-chieftain-nicholas-moran-military-specialist-for-world-of-tanks.htm He's also a huge brony, but try not to get all about it, OK?
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# ? Oct 16, 2013 18:39 |
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Myoclonic Jerk posted:This is a World of Tanks thing, but it involves archival research, so that seems pretty groggy to me. Did you seriously talk to someone at Wargaming and NOT drill them with questions about their plans for Master of Orion?!
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# ? Oct 16, 2013 18:44 |
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Fintilgin posted:Did you seriously talk to someone at Wargaming and NOT drill them with questions about their plans for Master of Orion?! . . . They have plans for Master of Orion? Whaaaaa? I am a terrible journalist, clearly. EDIT: Note, the actual interview was conducted over a month ago, and I don't know if they had announced whatever's going on with MOO by then. How do you get SP: MBT to run properly on Windows 7? The last time I tried to run a Steel Panthers game the resolution was borked and the loading screens were in psychedelic colors.
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# ? Oct 16, 2013 18:48 |
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Myoclonic Jerk posted:. . . They have plans for Master of Orion? Whaaaaa? Well, they haven't said anything, but they bought the rights. If they make a real sequel, I will love them. If they make some sort of horrific, free-to-play, online multiplayer, bullshit abomination and call it 'Master of Orion' I will hate them forever. But it still won't be worse then MOO3.
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# ? Oct 16, 2013 18:58 |
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Myoclonic Jerk posted:How do you get SP: MBT to run properly on Windows 7? The last time I tried to run a Steel Panthers game the resolution was borked and the loading screens were in psychedelic colors. Try installing it in a folder that isn't Program Files, and play it in windowed mode. When I did that, it worked fine for me.
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# ? Oct 16, 2013 19:51 |
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Could also be the color bits. Might need to be in 24 bit color instead of 32 bit color.
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# ? Oct 16, 2013 21:27 |
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Baloogan posted:Could also be the color bits. Might need to be in 24 bit color instead of 32 bit color. If that is the case it will never run properly in windows 8 if you're using 8. I would recommend anyone that likes playing old games to invest the time in getting a Windows XP virtual machine up and running, that way you can run whatever you want in any resolution you want in a window.
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# ? Oct 16, 2013 21:31 |
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I'd pay 80 bux for a new SPMBT.
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# ? Oct 16, 2013 22:33 |
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Run it in compatibility mode and set it to display in 256 colors.
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# ? Oct 17, 2013 00:24 |
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Tomn posted:Well, I finally decided that my need for some kind of decent WWI game was greater than my resentment at Matrix's prices (and Commander is one of their titles somewhere closer to a reasonable range, anyhow). You may need to actually downsize, especially if you have lots production through capture of fighting in a city. Britain relies on the convoys to produce. Keeping a "rainy day fund" helps. Once France is stabilized Britain only needs one or two armies on the continent and two and two garrisons in Egypt. Once you are dug in you can rely on garrisons more behind rivers and with only one or two points of contact with the enemy. Once you trim the fat for regular forces you can start spamming planes and artillery. As for the Eastern Front, you have the right idea falling back and using rivers. It is such a great game though.
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# ? Oct 17, 2013 01:24 |
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So which one of the Steel Panthers covers WWII? And are they both free?
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# ? Oct 17, 2013 09:40 |
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I've been looking for an excuse to play some combat mission BFN and FI for quite some time now. I'll throw my name down on the Google doc, but if anyone wants to play the game with someone who's very green just throw me a PM and I'll hand you my steam ID for a chat and a few rounds.
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# ? Oct 17, 2013 10:18 |
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There's World at War by Matrix Games based on SP3 engine and SPWW2 by Camo Workshop/Shrapnel based on modified SP2. The 1945- game is called SPMBT and otherwise similar to SPWW2. They're free, but the public version is limited to 800x600 res (SPWW2 and SPMBT, I forget if SPWAW even has higher resolutions). I'd gladly buy the games if they cost each, alas they cost twice that... I don't dare to check if the "Mega Campaigns" version of SPWAW still costs $70.
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# ? Oct 17, 2013 10:19 |
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For SPWW2 and SPMBT if you delete dxanitimer.dll and rename camodll.dll to dxanitimer.dll you get more resolution options.
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# ? Oct 17, 2013 10:39 |
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Nenonen posted:There's World at War by Matrix Games based on SP3 engine and SPWW2 by Camo Workshop/Shrapnel based on modified SP2. The 1945- game is called SPMBT and otherwise similar to SPWW2. gently caress that WW2 bros, let's play the free ones. I'm still getting the hang of it, but I'm up for some PBEM.
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# ? Oct 18, 2013 07:36 |
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So Shenandoah released its excellent "Battle of the Bulge" on iPhone. If you haven't tried it yet give the free lite version a whirl. I love these guys.
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# ? Oct 20, 2013 13:20 |
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Dirt Worshipper posted:So Shenandoah released its excellent "Battle of the Bulge" on iPhone. If you haven't tried it yet give the free lite version a whirl. I love these guys. It's compatible with my iPod ! I wanted to buy an iPad for so very long just to play this. Definitely dropping the fiver to get the full version as soon as I can scrape together some scratch.
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# ? Oct 20, 2013 21:34 |
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Dirt Worshipper posted:So Shenandoah released its excellent "Battle of the Bulge" on iPhone. If you haven't tried it yet give the free lite version a whirl. I love these guys. Still no android release, oh well.
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# ? Oct 20, 2013 21:43 |
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Fintilgin posted:But it still won't be worse then MOO3. Lord. I was sitting there, thinking that they're probably going to screw it up and pump out something absolutely terrible and that my dreams for a sequel would be shattered. Then I realized what you said, and that there is almost no chance whatsoever of it being as bad as the third. And that made me happy.
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# ? Oct 21, 2013 03:37 |
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gradenko_2000 posted:It's compatible with my iPod ! I wanted to buy an iPad for so very long just to play this. Definitely dropping the fiver to get the full version as soon as I can scrape together some scratch. So far it seems that my fried with the free version can play the full scenario with me in multiplayer no problem (I have the full version).
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# ? Oct 21, 2013 03:50 |
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How do the old Close Combat games stack up? I've been interested ever since I played Close Combat: First to Fight on the Xbox ages ago, and learned that the other games in the series were far more tactical, and not a fairly poor FPS! For that matter, should I go for the remakes, or are the old ones still worth my time if I can find them/get them to work?
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# ? Oct 22, 2013 01:41 |
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Logicone posted:How do the old Close Combat games stack up? I've been interested ever since I played Close Combat: First to Fight on the Xbox ages ago, and learned that the other games in the series were far more tactical, and not a fairly poor FPS! For that matter, should I go for the remakes, or are the old ones still worth my time if I can find them/get them to work? This is hardly an expert opinion, but I remember when I was a kid I played the poo poo out of the "Bridge Too Far" demo since I couldn't buy it back then. Plenty of fun, I recall, and pretty well-made, but I don't know how much of that is nostalgia. Edit: I was always immensely proud whenever I managed to somehow convince enemy troops to surrender, even if I had no idea how I did it.
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# ? Oct 22, 2013 16:09 |
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I actually think the one that is the most solidly designed is the original Close Combat 2. It doesn't have the issues in CC3 where the battlegroup eventually becomes all tanks, and the big map campaigns don't really do it for me.
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# ? Oct 22, 2013 16:12 |
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Can someone give me tips on Battle of the Bulge? I managed to win the Race to the Meuse scenario as the Germans by the skin of my teeth, but that was going by gut feel: The SS Panzers are strong, attacking infantry in the forested spaces is going to need lots of firepower, that American unit with the Elite sign is bad news, I should take Bastogne before it becomes impossible to capture, etc. etc. There isn't a usual "combat value/power" measurement on the counters which is kind of throwing me off.
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# ? Oct 22, 2013 21:01 |
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gradenko_2000 posted:Can someone give me tips on Battle of the Bulge? I managed to win the Race to the Meuse scenario as the Germans by the skin of my teeth, but that was going by gut feel: The SS Panzers are strong, attacking infantry in the forested spaces is going to need lots of firepower, that American unit with the Elite sign is bad news, I should take Bastogne before it becomes impossible to capture, etc. etc. There isn't a usual "combat value/power" measurement on the counters which is kind of throwing me off. Always have AArm and AP circles up and always have Combat Power up (also combat power doesn't go up linearly). Other than that I just don't know. I'd like to play it MP sometime but that has to be live and people aren't really GMT people.
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# ? Oct 22, 2013 21:05 |
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There are a series of great articles on quarter to three that go into the mechanics of the game as well as giving an overview of the studio. http://www.quartertothree.com/fp/2012/12/28/john-butterfields-battle-of-the-bulge-rejuvenates-an-old-rogue/ http://www.quartertothree.com/fp/2013/01/10/playing-the-odds-in-battle-of-the-bulges-bastogne-conundrum/ http://www.quartertothree.com/fp/2013/01/28/whats-the-deal-with-eupen-in-battle-of-the-bulge/
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# ? Oct 22, 2013 21:34 |
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V for Vegas posted:There are a series of great articles on quarter to three that go into the mechanics of the game as well as giving an overview of the studio. Wrong Battles from the Bulge. Wait no I guess I have the wrong game.
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# ? Oct 22, 2013 21:39 |
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gradenko_2000 posted:Can someone give me tips on Battle of the Bulge? I managed to win the Race to the Meuse scenario as the Germans by the skin of my teeth, but that was going by gut feel: The SS Panzers are strong, attacking infantry in the forested spaces is going to need lots of firepower, that American unit with the Elite sign is bad news, I should take Bastogne before it becomes impossible to capture, etc. etc. There isn't a usual "combat value/power" measurement on the counters which is kind of throwing me off. The short scenario usually ends in draw, just play the full battle instead. As Germans, you need to concentrate your troops to attack. If there's a zone that you really want, bring three panzer divisions next to it and attack with all of them at once next day. Pay attention to terrain, heavy forest zones are usually not worth taking if there's a full division or more defending it. Learn the movement and supply rules, because you need to know when there's an opportunity to cut off enemy units from supply. Try not to let that happen to your units. Getting adjacent to Meuse gives the Germans extra reinforcements, but it also releases the British units. Completely destroying an enemy unit gives you VPs. Crossing the Meuse gives lots of points for Germans, and it is something that they can do surprisingly easily if the Allied player isn't careful. Keep an eye on the calendar so you know how many VPs it takes to win that day. Every day, you should generally do your big attacks first before the enemy gets a change to move more troops in. Prioritize your moves and do the most important things first because you might not have time for everything. Those are some pretty random tips but I really love the game and there are a lot of little things to learn in it. The best way to learn is to play against humans, because the asynchronous multiplayer works really well and the AI is pretty dumb.
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# ? Oct 22, 2013 22:01 |
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Are you talking about Command Ops or some other game.
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# ? Oct 23, 2013 03:25 |
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The iPad 'Battle of the Bulge' - not Commands Ops: Battles from the Bulge. Although I have found playing both gives rise to a cool synergy. Playing the iPad version gives you a great feel for the overall map that the Command Ops game simply doesn't have. Then when you do dive into a Command Ops scenario and you're fighting over a town like Monschau or St Vith you realise that these are the areas you were fighting to control on the iPad and it gives you a much better idea of where you're fighting, what the timing of the fighting meant and how it ties into the overall campaign.
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# ? Oct 23, 2013 03:58 |
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What do people make of this? http://www.youtube.com/watch?v=0jq3DD2mbf0 https://www.youtube.com/watch?v=0jq3DD2mbf0 I like the idea of smooth-zooming all that way, but the other Supreme Ruler games were poo poo, right?
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# ? Oct 23, 2013 15:49 |
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Yes, all of the SR games are not-good. Even if it wasn't utterly confusing to learn and even if all the mechanics and AI worked the way it should, no one is actually going to want to conduct WWII at that scale, in real-time, even if you could pause it. It's just another page in the chapter of "Grognard games refusing to give up any sort of abstraction because computers are totes powerful now and grand scale automatically means grand game"
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# ? Oct 23, 2013 16:03 |
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fuf posted:What do people make of this? The only thing that ever really made Supreme Ruler interesting or distinct from any other series, I figure, was the concept of "modern nation states splintering into a thousand pieces all fighting each other for dominance." Take that away and I don't think I can recommend them to anyone at the best of times.
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# ? Oct 23, 2013 17:49 |
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# ? Jun 6, 2024 05:19 |
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gradenko_2000 posted:Yes, all of the SR games are not-good. Even if it wasn't utterly confusing to learn and even if all the mechanics and AI worked the way it should, no one is actually going to want to conduct WWII at that scale, in real-time, even if you could pause it. Real-time Global World War II simulator?!?!?!?! 0-o That's just gotta be unplayable nonsense.
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# ? Oct 23, 2013 21:13 |