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I have a feeling that it's gonna be like Civ V all over again where I groan as soon as I see Alex in a game with me, cause he's an unrelenting smug dickhead forever.
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# ? Mar 24, 2017 16:57 |
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# ? May 30, 2024 23:05 |
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I'm going to rename all of my cities to Alexandria so Alex thinks he already conquered me.
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# ? Mar 24, 2017 17:02 |
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The Human Crouton posted:That's such a bad idea by the developers. It sounds cool when you are Alex, but imagine a battle against him, and all of his units suddenly heal because he took a city from another player halfway around the world. That means he's waging two wars at once. A reasonable drawback, I'd say.
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# ? Mar 24, 2017 18:56 |
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markus_cz posted:That means he's waging two wars at once. A reasonable drawback, I'd say. A drawback that has very little to do with the player or the player's interactions.
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# ? Mar 24, 2017 19:59 |
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The Human Crouton posted:A drawback that has very little to do with the player or the player's interactions. It also sounds like it's going to be vanishingly unlikely to happen, requiring a poo poo-ton of coincidences. First an AI player needs to be able to fight a war on two fronts well enough to actually take a city.
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# ? Mar 24, 2017 20:07 |
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It's a good mechanic because it's different. Much better than a boring '+10 to attribute for x turns' like games like to do. ^^ also that.
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# ? Mar 24, 2017 20:09 |
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Is any leader a bigger dickhead than Teddy? Every single game I have played against the motherfucker he constantly declares joint wars against me. So much for keeping the peace on the continent you fat sack of poo poo. Seriously, earlier today he gave me the bully for you for keeping the peace comment and less than 10 turns later joint declared on me. Goddamn I hate Teddy.
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# ? Mar 24, 2017 22:07 |
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Did anyone ever figure out what the deal was with the Australia DLC text all appearing in Portuguese, or how to fix it?
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# ? Mar 24, 2017 22:12 |
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John F Bennett posted:What would be the reason that they got rid of bribing someone to start a war? That was the most fun. Probably considered it a little too exploity.
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# ? Mar 25, 2017 14:43 |
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Finally picked up the game while a hard copy was on sale at a local store, and have gotten started as France. Think I got hosed in my starting location, though, island map and most of my island is frozen tundra (I'm France). All my close nearby islands are occupied by other civs. This game is definitely taking some getting used to. Pretty, though. I love seeing every new building I construct in a city.
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# ? Mar 25, 2017 21:23 |
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Gort posted:It also sounds like it's going to be vanishingly unlikely to happen, requiring a poo poo-ton of coincidences. I could still see this happening just often enough to be insanely obnoxious when you add it to the fact that on higher difficulties it feels like the AI units get promotions every other turn and heal 50hp.
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# ? Mar 26, 2017 21:30 |
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Clearly it'll be your fault for letting him live long enough for any AI to finish a wonder. Alex is going to be one of those civs you want to kill on sight.
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# ? Mar 26, 2017 22:28 |
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I can't play LAN games wirelessly for more than 10 turns without a disconnect. Anyone else deal with this?
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# ? Mar 27, 2017 00:16 |
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My long time friend and ally, John Curtin of Australia, just wouldn't stop with his space ports and his space projects, and all of my sabotage attempts completely failed. So I had to nuke him. The thing is, he didn't notice? Like, it didn't put me at war with him and none of the other civs reacted either. Hell of a glitch. I was on the losing track in that game anyway but it was one of those rare Immortal games where everyone was at about the same level except for my neighbour, Sumeria, who got sucker punched early on by me. I grabbed an unprotected settler with my warrior scout and founded a city despite it being on the far side of his territory because I knew I could defend it from him. I couldn't defend it from Japan, however, whose homeland happened to be another tile or two into the fog of war. Fast forward a few thousand years and the highlight of the game was me finding out that I can declare a war of reconquest for zero warmonger penalty to reclaim my now size 17 metropolis (featuring the Great Lighthouse). I decided to raze one of his late game poo poo satellite cities just to see if everyone was paying attention, and yep, instant -30 warmonger penalties from the entire world. drat the fourth estate!
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# ? Mar 27, 2017 00:33 |
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Athaboros posted:Did anyone ever figure out what the deal was with the Australia DLC text all appearing in Portuguese, or how to fix it? I was hoping to find out the same thing. Everybody was fine in my game except for Poland. Google isn't helping at all.
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# ? Mar 27, 2017 13:43 |
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Did you use a mod such as YNAEMP?
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# ? Mar 27, 2017 14:41 |
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The game should automatically change the interface language to match the civilization you're playing.
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# ? Mar 27, 2017 14:46 |
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Hamlet442 posted:I was hoping to find out the same thing. Everybody was fine in my game except for Poland. Google isn't helping at all. If you're using the Historicity++ mod, or other mods which alter civilization text (including diplomacy), it seems like the game goes full retard and picks the first language in the localization files for unaltered text, which happens to be Brazilian Portuguese. (Historicity++ was responsible for the "The Lucky Country" text in the screenshot I posted a while back, fwiw.)
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# ? Mar 27, 2017 14:59 |
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I kinda wish Civ would implant the "ahead of time" penalty to research in EU4. If you research a technology before it's "intended" date you get a penalty to the cost which increases the further ahead you are. It would slow down people snowballing ahead a little while still allowing them to get an advantage by focusing on tech. Probably.prefect posted:The game should automatically change the interface language to match the civilization you're playing.
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# ? Mar 27, 2017 15:47 |
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That's awful. Civ in no way should be similar to EU. It is not a history simulator, and it shouldn't try to be.
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# ? Mar 27, 2017 19:38 |
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They should just remove the year counter so that people stop obsessing about how weird it is to discover Computers in 1250 AD.
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# ? Mar 27, 2017 19:41 |
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I think you should automatically discover techs after X turns regardless of what you do. Also you should only get units after Y amount of time, that way it would prevent people from building too many units. And of course you can only build a city after Z turns. That way it keeps things even.
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# ? Mar 27, 2017 19:44 |
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Seriously though, some kind of +% modifier to discover a tech when its already been discover by civs you have contact with would probably be an improvement to this series It would help to address tech snowballing, which is a problem this series always had. Once you are too ahead in tech (or too behind), the game is already over
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# ? Mar 27, 2017 19:56 |
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Elias_Maluco posted:Seriously though, some kind of +% modifier to discover a tech when its already been discover by civs you have contact with would probably be an improvement to this series I miss being able to pick a favorite other civ and give them piles of money and technology. (And then hoping they don't give the tech away to the civs I don't like. )
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# ? Mar 27, 2017 20:00 |
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Elias_Maluco posted:Seriously though, some kind of +% modifier to discover a tech when its already been discover by civs you have contact with would probably be an improvement to this series Pretty sure that is one of Russia's unique abilities. Or something like it.
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# ? Mar 27, 2017 20:01 |
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Elias_Maluco posted:Seriously though, some kind of +% modifier to discover a tech when its already been discover by civs you have contact with would probably be an improvement to this series That existed in Civ4, techs got cheaper the further behind you were which was defined by the number of civs that had a tech you didn't have. Wasn't perfect but it worked out fairly well.
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# ? Mar 27, 2017 20:07 |
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ate poo poo on live tv posted:That existed in Civ4, techs got cheaper the further behind you were which was defined by the number of civs that had a tech you didn't have. Wasn't perfect but it worked out fairly well. Makes sense; you can only run so many people over with a chariot before they figure out what the round things are for.
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# ? Mar 27, 2017 20:15 |
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ate poo poo on live tv posted:That existed in Civ4, techs got cheaper the further behind you were which was defined by the number of civs that had a tech you didn't have. Wasn't perfect but it worked out fairly well. Yeah, that sounds good enough. I never played Civ 4 much
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# ? Mar 27, 2017 20:16 |
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I always thought it might be interesting if tech eras were set in stone by game turn - the entire world enters the classical era on turn 40, for example. The rewards from science, on the other hand, would not be set in stone. In the Industrial era, the couple of nations with the best science output are getting dreadnoughts and airships while the lowest-tech nations are getting mobs of conscripts with rifles at best, but they're still all recognisably Industrial-era units. There aren't really that many time periods where one side is so advanced that their stuff might as well be aliens from space as far as the other side's concerned (EG: Spain vs Aztecs, or Imperial-power navy vs unindustrialised coastal city) and they're better represented by the barbarians, city states, or scenarios that this game already has than by "Yo, Jeff got more science than you so fight his artillery with your swordsmen" stuff. It certainly wouldn't be much fun to be annihilated by smallpox halfway through a game.
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# ? Mar 27, 2017 20:24 |
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The patch notes for the upcoming patch are out.quote:The ‘Spring 2017’ update for Civilization VI will be coming this week to PC and coming soon for Mac and Linux.
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# ? Mar 27, 2017 21:11 |
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prefect posted:I miss being able to pick a favorite other civ and give them piles of money and technology. (And then hoping they don't give the tech away to the civs I don't like. ) My favorite Civilization story is from Civ III. Playing a large map with two giant super continents, go all the way to modern era. I do some scouting and discover the Iriquois who by some random quirk were stuck on a small island, 20 or so tiles from either of the two continents. They were super far behind, like still in the medieval era. I chat with them for a bit. Eventually one of the AI wants info on the Iriquois and I give it to him. Two turns later the Iriquois is in the modern era and ahead of me in technology. Apparently the AI decided, to, um, give them pretty much every tech ever.
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# ? Mar 27, 2017 21:19 |
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I don't know if I've already complained about this, but if you're official friends with somebody, and they declare war on a city-state you're the suzerain of, the only way to stop them is to put six units around the city-state so they can't actually get inside it.
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# ? Mar 27, 2017 21:29 |
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Those harbor changes are great, holy poo poo. Cities built on or near coastal tiles being significantly suboptimal seemed really weird.
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# ? Mar 27, 2017 21:46 |
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Dragongem posted:My favorite Civilization story is from Civ III. Playing a large map with two giant super continents, go all the way to modern era. I do some scouting and discover the Iriquois who by some random quirk were stuck on a small island, 20 or so tiles from either of the two continents. They were super far behind, like still in the medieval era. I chat with them for a bit. Eventually one of the AI wants info on the Iriquois and I give it to him. Two turns later the Iriquois is in the modern era and ahead of me in technology. Apparently the AI decided, to, um, give them pretty much every tech ever. This was an important aspect of Civ3 strategy. The AI would trade all techs with each other between player turns all the goddamn time. So, on high level play, you would get a low priority tech, trade it for a useful one to AI1, then trade that tech to AI2, so on and so forth. Civ3 was dumb/hilarious.
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# ? Mar 27, 2017 22:34 |
I think I complained about this already, but I really seriously want an Earth-like type map in between Continents and Pangaea. Does anyone know anything about map modding or can I petition Firaxis or something?
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# ? Mar 28, 2017 01:13 |
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You mean like Civ V's Terra map? All the factions start on a sort of Afro-Eurasia, with an empty Americas-analogue on the other side of the world.
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# ? Mar 28, 2017 01:37 |
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No mot necessarily, but big continents and small continents and isthmuses and gulfs. Not replica of the current earth. Just not two islands, or bazillion small islands.
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# ? Mar 28, 2017 03:06 |
Krazyface posted:You mean like Civ V's Terra map? All the factions start on a sort of Afro-Eurasia, with an empty Americas-analogue on the other side of the world. It would be cool if cities suffering overwhelming unhappiness due to distance from capitol could band together and revolt and become their own AI-controlled civs instead of just futilely spawning barbarians and failing to produce.
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# ? Mar 28, 2017 03:26 |
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Vahakyla posted:No mot necessarily, but big continents and small continents and isthmuses and gulfs. Not replica of the current earth. Just not two islands, or bazillion small islands. Yeah I would love a map type like this too.
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# ? Mar 28, 2017 03:47 |
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# ? May 30, 2024 23:05 |
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Okay those patches actually look good.
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# ? Mar 28, 2017 03:57 |