I like Giant Wizard as a creature type.
|
|
# ? Aug 10, 2017 17:54 |
|
|
# ? Jun 9, 2024 00:25 |
|
Elyv posted:But Mairsil and Ith weren't allies anyway Mairsil put Ith in the cage. If flavor is so dominant a force that it directs the gameplay and not the other way around, like Tarkir having no dragons below 5 mana, I should be allowed to put Ith in the cage with Mairsil, dammit!
|
# ? Aug 10, 2017 17:56 |
|
Mairsil eating an Aetherling and a Gilded Lotus is infinite mana yeah? Then exile Staff of Domination and go nuts.
|
# ? Aug 10, 2017 17:58 |
|
Maybe I'm stupid, but how is that infinite mana?
|
# ? Aug 10, 2017 18:01 |
|
Frozen_flame posted:Mairsil eating an Aetherling and a Gilded Lotus is infinite mana yeah? Then exile Staff of Domination and go nuts. His abilities are only once per turn.
|
# ? Aug 10, 2017 18:02 |
|
odiv posted:Maybe I'm stupid, but how is that infinite mana? Tap for UUU, pay U to blink, repeat You're not stupid though, since a) no haste and b) comes back at the end of turn, not immediately.
|
# ? Aug 10, 2017 18:02 |
|
The Lord of Hats posted:His abilities are only once per turn. if you flicker him he's a "new" creature the problem is aetherling doesn't actually flicker, it removes it for the rest of the turn so you can't repeat
|
# ? Aug 10, 2017 18:02 |
|
Frozen_flame posted:Mairsil eating an Aetherling and a Gilded Lotus is infinite mana yeah? Then exile Staff of Domination and go nuts. The last clause reads, "You may activate each of those abilities only once each turn."
|
# ? Aug 10, 2017 18:03 |
|
Okay, good, I thought maybe Frozen_flame meant another card or something because I could think of at least 3 reasons why that wouldn't work.
|
# ? Aug 10, 2017 18:06 |
|
TheMaestroso posted:The last clause reads, "You may activate each of those abilities only once each turn." They're going to have to deliver a ruling on that, since it's not clear if you can use them again after blinking him, or if the "once per turn" is applied to the exiled cards
|
# ? Aug 10, 2017 18:07 |
|
You can absolutely use his abilities again after blinking him, this works the same way as other restrictions like that do. Hell, there was just a standard deck that got banned which used that exact interaction!
|
# ? Aug 10, 2017 18:09 |
|
Oh right I am an idiot. Ignore all that, then!
|
# ? Aug 10, 2017 18:12 |
|
https://twitter.com/maro254/status/895694228835016704
|
# ? Aug 10, 2017 18:12 |
|
Aranan posted:Mairsil is like a hamstrung Necrotic Ooze but it can also hit artifacts. There will probably be something busted you can do with him, but it makes me a little sad when WotC puts those kind of restrictions on cards these days. At least they moved away from the verbose and restrictive "When X enters the battlefield, if you cast X from your hand..." jargon. It's not really hamstrung, it takes longer to get going than the ooze but it's a lot harder to stop once it starts. E: does it work with Chandra or Jace? TheKingofSprings fucked around with this message at 18:20 on Aug 10, 2017 |
# ? Aug 10, 2017 18:13 |
|
There is no way to break this outside of EDH but man I'm glad they printed this
|
# ? Aug 10, 2017 18:14 |
|
I love all of the Magus cards, and this is no exception. I especially like how you've got wizards out there whose big spell is just one of these iconic effects--it helps to sell the players/planeswalkers as being really uniquely powerful.
|
# ? Aug 10, 2017 18:20 |
|
What an awesome card. I'm so glad maguses exist, the flavor is great and it's good to be able to have redundancy on the same types of effects but from different means. Plus being able to frontload the cost makes it strong in some situations where M.D wouldn't, if you can protect it.
|
# ? Aug 10, 2017 18:29 |
|
https://twitter.com/blakepr/status/895699981302091776
|
# ? Aug 10, 2017 18:37 |
|
This spell Magus cycle that they've been doing in the last few Commander releases is pretty neat. Can't wait for Magus of the Eureka in C18
|
# ? Aug 10, 2017 18:46 |
|
Serperoth posted:They're going to have to deliver a ruling on that, since it's not clear if you can use them again after blinking him, or if the "once per turn" is applied to the exiled cards The Shortest Path posted:You can absolutely use his abilities again after blinking him, this works the same way as other restrictions like that do. I misread the card and forgot about the cage counters. Normally a card like this would stop working the way you want it to after flickering it, but not Marsail! Seems like a pretty sweet machine to me.
|
# ? Aug 10, 2017 18:47 |
|
https://twitter.com/kesswylie/status/895703070704713728
|
# ? Aug 10, 2017 18:53 |
|
If this had flash would it be legacy playable?
|
# ? Aug 10, 2017 18:55 |
|
Is Blue/Black an okay mixture for a beginner? I'm ordering my cards from the Deck Builder's Toolkit and I'm planning to look up deck building 101 on YouTube. The pamphlet with the kit recommended using two different colours saying more could spread your mana pool too thin and a single colour has much more clear cut weaknesses. Based on the pamphlet's descriptions of the colours Blue/Black sounds like it's a great way to make an opponent's life miserable while you whittle them down. I'm a little worried I'm totally incorrect or that to use this colour combination might require more experience and understanding of the finer points of the game. I bought the Steam game and have been playing against the computer to get used to the basics and it's lots of fun!
|
# ? Aug 10, 2017 18:58 |
|
Anybody build this new Vengevine deck? Any good?
|
# ? Aug 10, 2017 19:03 |
|
mcmagic posted:Anybody build this new Vengevine deck? Any good? Doesn't feel super consistent atm.
|
# ? Aug 10, 2017 19:07 |
|
EmmyOk posted:Is Blue/Black an okay mixture for a beginner? I'm ordering my cards from the Deck Builder's Toolkit and I'm planning to look up deck building 101 on YouTube. The pamphlet with the kit recommended using two different colours saying more could spread your mana pool too thin and a single colour has much more clear cut weaknesses. Based on the pamphlet's descriptions of the colours Blue/Black sounds like it's a great way to make an opponent's life miserable while you whittle them down. I'm a little worried I'm totally incorrect or that to use this colour combination might require more experience and understanding of the finer points of the game. The /general/ thought is that control strategies are harder than aggressive strategies, which is where blue/black usually leans, and I'll add that the cards are harder to evaluate in a controlling context.
|
# ? Aug 10, 2017 19:13 |
|
EmmyOk posted:Is Blue/Black an okay mixture for a beginner? I'm ordering my cards from the Deck Builder's Toolkit and I'm planning to look up deck building 101 on YouTube. The pamphlet with the kit recommended using two different colours saying more could spread your mana pool too thin and a single colour has much more clear cut weaknesses. Based on the pamphlet's descriptions of the colours Blue/Black sounds like it's a great way to make an opponent's life miserable while you whittle them down. I'm a little worried I'm totally incorrect or that to use this colour combination might require more experience and understanding of the finer points of the game. Blue is probably the most complicated color to play. I think Red and Green are probably the easiest to start with. It really depends on if you have a lot of experience with these kinds of games though. You could pick it up pretty quickly.
|
# ? Aug 10, 2017 19:16 |
|
This is probably really bad but I like the design https://twitter.com/hotcblog/status/895712418059485184
|
# ? Aug 10, 2017 19:27 |
|
Snappy every turn, not bad.
|
# ? Aug 10, 2017 19:29 |
|
Tainen posted:This is probably really bad but I like the design nerf etb
|
# ? Aug 10, 2017 19:32 |
|
TheDemon posted:The /general/ thought is that control strategies are harder than aggressive strategies, which is where blue/black usually leans, and I'll add that the cards are harder to evaluate in a controlling context. Tainen posted:Blue is probably the most complicated color to play. I think Red and Green are probably the easiest to start with. It really depends on if you have a lot of experience with these kinds of games though. You could pick it up pretty quickly. Cool thanks for the information guys! I don't have experience with this kind of game at all so I'll focus on building a Red/Green deck and get used to playing the game with it!
|
# ? Aug 10, 2017 19:33 |
|
Minds Desire magus, to go with wheel and will magi for broken sorceries I guess
|
# ? Aug 10, 2017 19:36 |
|
Tainen posted:This is probably really bad but I like the design
|
# ? Aug 10, 2017 19:37 |
|
EmmyOk posted:Cool thanks for the information guys! I don't have experience with this kind of game at all so I'll focus on building a Red/Green deck and get used to playing the game with it! You've received some terrible advice. Just play what you find interesting. As a new player you're going to lose a lot anyway so just do what you want and learn from your mistakes. The best part of playing blue black is saying no and throwing what ever the other person is doing in the garbage so it's a lot like posting in this thread, it's great.
|
# ? Aug 10, 2017 19:41 |
|
http://www.mtgsalvation.com/spoilers/184-commander-2017 says we have all the new cards in Commander 2017, so the only thing left to spoil are the reprints. Still disappointed the Cats are so drat weak compared to the other tribes, but at least it stops me from actually having the urge to play Commander regularly after I build this novelty deck.
|
# ? Aug 10, 2017 19:41 |
|
EmmyOk posted:Cool thanks for the information guys! I don't have experience with this kind of game at all so I'll focus on building a Red/Green deck and get used to playing the game with it! You should play blue if you like it just know it will have a greater learning curve. It requires that you have a good knowledge of all the threats your opponent has and when you should correctly use your counters. Red is all about Argo and attacking with creatures and direct damage spells. Green is about ramping into large creatures. I have only been playing for 4 months or so and this thread is a great resource so feel free to ask any questions. If you can find a LGS near you that drafts I would recommend getting into those. It lets you build your card collection while actually learning and playing the game. It can seem intimidating at first but if you let the people you play with know you are new they will be very helpful at least in my experience.
|
# ? Aug 10, 2017 19:42 |
|
Tainen posted:This is probably really bad but I like the design
|
# ? Aug 10, 2017 19:51 |
|
Tainen posted:This is probably really bad but I like the design If you have only Emrakul, The Aeons Torn for creatures in your library, this can't not hit Emrakul. But since Emmy shuffles herself back in as a triggered ability, it can't attach itself to her again. So you also play Kozilek, Butcher of Truth! With at least two it'll just cycle between them each turn.
|
# ? Aug 10, 2017 19:52 |
|
Tainen posted:This is probably really bad but I like the design It says "destroy" instead of "sacrifice", and there's no "if you do" clause, so it works really well with indestructible/regenerating creatures. I mean, you're better off with token-generating spells and ridiculously huge creatures, but still.
|
# ? Aug 10, 2017 19:58 |
|
|
# ? Jun 9, 2024 00:25 |
|
Orange Fluffy Sheep posted:If you have only Emrakul, The Aeons Torn for creatures in your library, this can't not hit Emrakul. But since Emmy shuffles herself back in as a triggered ability, it can't attach itself to her again. Or just have two Emrakul in the deck? E: doesn't that give you infinite turns, even? E: Emrakul is cast I'm dumb TheKingofSprings fucked around with this message at 20:15 on Aug 10, 2017 |
# ? Aug 10, 2017 20:13 |