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Winks posted:I could have sworn one of the interviews said something about a New Game+ sort of situation where you restart with your level and power after you finish the game successfully or not, but I can't find it. Maybe I imagined the it. If this is true, then this may be the first Final Fantasy game I buy this generation. A dungeon crawler with Dead Rising mechanics in it sounds loving great.
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# ? Jul 2, 2013 22:51 |
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# ? May 26, 2024 03:41 |
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Winks posted:Oh my gosh it does. That says nothing about the shrug.
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# ? Jul 2, 2013 22:54 |
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Winks posted:Oh my gosh it does. Although I'm not a big fan of FFVII in any particular way, the fanfare theme is aces.
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# ? Jul 2, 2013 22:57 |
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Ugh I'm such a FF7 fanboy I might preorder Lighting's Day Out for the Cloud outfit. Lets get some reverse DLC as well.
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# ? Jul 2, 2013 23:02 |
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Elec posted:More 12 IZJS questions, sorry: The stuff in Mosphoran is way, way above your expected level for that point in the game, so it's not a huge loss if you can't get it. You can get some good loot in the two northern zones of the Estersand, and the mobs should be a little more manageable. I think the way it's designed is fine, since the loot in urns will usually either just save you money or give you a distinct advantage over the game. If you were playing blind you could easily do it with store-bought equipment.
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# ? Jul 2, 2013 23:05 |
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Kalenn Istarion posted:Has anyone else been to the new Square Enix cafe? Artnia or whatever? Here's the secret: it's in the middle of nowhere in some uppity development and is really lovely. They don't even have most of the old classic play arts figurines, just some stupid empty exhibit room that looks like it could have been way cooler but they forgot the centrepiece. . I did get some Chocobo cookies though. I feel like I really missed out by not seeing the old store with the Sephiroth statue. I went a week and a half ago and thought the food was pretty great. My friend and I shared some Moogle-stamped pancakes and the parfait with a chocolate replica of the Buster sword, which is loving delicious. They don't skimp on the alcohol in the cocktails, either. I highly recommend the Ifrit. I bought a few things and a KH Wayfinder necklace which is pretty as hell. I wish I could have bought some FF jewelry as well but it's not cheap.
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# ? Jul 3, 2013 02:04 |
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Barudak posted:The Wiki is missing a part that a major questline in FFXIII-3 is taking 140 college credit hours in order to get a degree in Final Fantasy so you don't have too many free hours to work with. I will write my term paper on how the Cloud outfit for Lightning makes sense because Lightning both symbolically and in some readings of the series descends from Cloud because FF7 and FF13 are the same world and Etro is Aeris in the lifestream and I can't do this anymore and am going to go shoot myself now for even thinking this would be a funny joke, because there is no doubt someone out there who legitimately believes all of that. I never even played FF7 for more than like 1 hour. 13-3 looks great and I cannot wait until it comes out.
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# ? Jul 3, 2013 02:24 |
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Some Lightning Returns plot speculation: Based on some new screenshots, we learn that Hope/Lightning/Bhunivelze create a world tree that will survive the apocalypse, mirroring Ragnarok and the creation of Yggdrassil in Norse myth (also works since the Norse themes surrounding Lightning's character couldn't be more obvious after the "valkyrie" outfit last game). She has to collect "Eradia" to help the world tree survive, which she collects from slain monsters, and... people? It's not fully known yet. The tree itself is being grown in Cocoon 2.0, inside the 13th Ark mentioned in XIII-2 as the place where heroes, preparing for the battle that must be fought, will gather. The screenshots show a young Hope, in his XIII outfit. He could either be a hologram, somehow an age-regressed Hope again, an illusion of Bhunivelze to manipulate Lightning, or it's secretly Lindzei, who is said to be a deceiver/serpent. The last one has a lot of credence because the mark on the computer seen behind young Hope is the mark of Lindzei.
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# ? Jul 3, 2013 05:47 |
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The ending of Final Fantasy XIII is Lightning dying, but from her death are formed three new Valkyries. The entire thing was just a Valkyrie Profile prequel. That is why S-E got the Tri-Ace guys to work on FFXIII-2.
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# ? Jul 3, 2013 08:28 |
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Azure_Horizon posted:Some Lightning Returns plot speculation: Man, if we don't get to interact with Captain Science Hope, I'm gonna be furious. He was one of the highlights of XIII-2.
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# ? Jul 3, 2013 08:56 |
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Coughing Hobo posted:Man, if we don't get to interact with Captain Science Hope, I'm gonna be furious. He was one of the highlights of XIII-2. They've already confirmed he functions as Lightning's operator/radio guy in the game. Also he looks like a little kid again for some reason but is apparently supposed to still be the regular one. His outfit isn't exactly the same as his FFXIII one (although it's really close). ImpAtom fucked around with this message at 09:03 on Jul 3, 2013 |
# ? Jul 3, 2013 08:59 |
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ImpAtom posted:They've already confirmed he functions as Lightning's operator/radio guy in the game. Then I guess I'm only half as furious.
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# ? Jul 3, 2013 09:01 |
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ImpAtom posted:The ending of Final Fantasy XIII is Lightning dying, but from her death are formed three new Valkyries. The entire thing was just a Valkyrie Profile prequel. That is why S-E got the Tri-Ace guys to work on FFXIII-2. And while they're at it, why not ruin Deus Ex too?
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# ? Jul 3, 2013 09:04 |
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Defiance Industries posted:And while they're at it, why not ruin Deus Ex too? I didn't actually play them (I have an unopened copy of one in fact), but I heard that the Valkyrie Profile sequels already did a number on that game's legacy. And knowing that two of the last things Tri-Ace worked on were Star Ocean 4 and XIII-2 doesn't exactly make the prospect of a new game from those guys exciting.
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# ? Jul 3, 2013 09:09 |
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Zombies' Downfall posted:I didn't actually play them (I have an unopened copy of one in fact), but I heard that the Valkyrie Profile sequels already did a number on that game's legacy. And knowing that two of the last things Tri-Ace worked on were Star Ocean 4 and XIII-2 doesn't exactly make the prospect of a new game from those guys exciting. The Valkyie Profile sequels are actually really good. Silmera's story is pretty loving goofy and time-travely but that's about it. It's the one series Tri-Ace has worked on that they've managed to avoid loving up somehow. I'm perfectly happy with them never touching it again because they've somehow managed to avoid turning it into a complete shitfest three times in a row and there's no way that'd happen a fourth time. They certainly didn't have any serious detrimental impact on the franchise's legacy either. There are people who don't like one or both games, but neither is remotely a Star Ocean 3/4 situation either in design or reception. Several staff members have talked about how much they'd like to do another game but the budget isn't there for one. Square-Enix owns the VP IP and they don't want to do anything with it, at least for the time being. There's a few things in FFXIII-2 and Lightning Returns which really really reek of "Tri-Ace staffers using VP ideas they can't actually put in a VP game." Defiance Industries posted:And while they're at it, why not ruin Deus Ex too? Final Fantasy: Invisible War comin' right up. ImpAtom fucked around with this message at 09:30 on Jul 3, 2013 |
# ? Jul 3, 2013 09:20 |
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ImpAtom posted:The Valkyie Profile sequels are actually really good. Silmera's story is pretty loving goofy and time-travely but that's about it. It's the one series Tri-Ace has worked on that they've managed to avoid loving up somehow. I'm perfectly happy with them never touching it again because they've somehow managed to avoid turning it into a complete shitfest three times in a row and there's no way that'd happen a fourth time. I liked how VP2's story went, but a big part of that was that Rufus was genuinely likable. Also it seems to suggest that Brahms, King of the Undead, is pretty much the one thing that mortals can count on to look out for them in the VP universe. That is both funny to me and a good commentary on how lovely that world is. The stuff at the very very end with Lezard was kind of goofy but it was far from the active making GBS threads-upon that you see with many games. It's not like, say, SO3, which goes out of its way to point out that you maybe cared about the outcome of a video game and laughs at you because everything is totally arbitrary, or SO4. loving SO4.
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# ? Jul 3, 2013 09:29 |
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Defiance Industries posted:I liked how VP2's story went, but a big part of that was that Rufus was genuinely likable. Also it seems to suggest that Brahms, King of the Undead, is pretty much the one thing that mortals can count on to look out for them in the VP universe. That is both funny to me and a good commentary on how lovely that world is. The stuff at the very very end with Lezard was kind of goofy but it was far from the active making GBS threads-upon that you see with many games. It's not like, say, SO3, which goes out of its way to point out that you maybe cared about the outcome of a video game and laughs at you because everything is totally arbitrary, or SO4. loving SO4. I actually kind of enjoyed VP2's goofy-rear end storyline but I still can't say it is really 'good'. It's largely because they decided to make it a sequel and prequel at the same time. It makes sense within the context of the universe but it is still incredibly strange when 3/4ths of the way through the game Lezard pops up and is like "Ha ha, fuckers, turns out it was a sequel all along!" Especially if you're someone playing VP:Silmera without playing the original and suddenly you've got evil Harry Potter loving up your timeline without any form of explanation.
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# ? Jul 3, 2013 09:32 |
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It is a testament to how convoluted poo poo gets at the end that I didn't understand that was what was happening until now.
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# ? Jul 3, 2013 09:33 |
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ImpAtom posted:Final Fantasy: Invisible War comin' right up. My Chrystarium is augmented.
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# ? Jul 3, 2013 09:38 |
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Defiance Industries posted:It is a testament to how convoluted poo poo gets at the end that I didn't understand that was what was happening until now. Yeah, Silmeria's plot is really bizarre that way. It really feels like it expects people to be coming in fresh off Valkyrie Profile without needing any kind of refresher and having seen everything the game has to offer. I played the ever-living gently caress out of VP so I got what happened instantly but I really can't blame anyone for not picking it up because it's basically a giant stone wall of "hey, did you play this obscure Japanese RPG? Well, I hope you memorized all the obscure trivia because here we go! Hope you were't expecting any sort of explanation for all this poo poo!" I guess it helps that I find Lezard to be a really fun villain because he is exactly the kind of horrible, shallow, pathetic person that Tri-Ace's worst aspects usually market to and they spend two games making fun of how awful that kind of person is and how pathetic he is. (Before, of course, they go right back to marketing to that kind of person.)
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# ? Jul 3, 2013 09:41 |
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I don't think I ever bothered to play VP2, but I thought the DS game was fantastic (even if it didn't really do anything with being a SRPG).
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# ? Jul 3, 2013 14:12 |
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VP2 was awesome, it even got my JRPG-hating roommate hooked back in the day. SO3 was a lot of fun too as long as you laughed at the "twist" and didn't get all bent out of shape. The combat system was a lot of fun. I played SO4 for like 20 minutes.
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# ? Jul 3, 2013 14:39 |
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Phantasium posted:I don't think I ever bothered to play VP2, but I thought the DS game was fantastic (even if it didn't really do anything with being a SRPG). VP2 has really awesome gameplay. Basically the only bad thing about it is if you're someone who is obsessed with collecting every single item because there is a level of grinding required. However this grinding is completely unnecessary to beat the game. There's just some rare items you can get which either involve specific body part breaking or getting characters up to a certain level before they leave the party for plot-related reasons. Some people got turned off because they were told they had to grind but it's completely unnecessary. I've done everything there is to do in the game* without grinding for any significant period of time. * Well, not everything. The game has a NG+ feature where it gets harder each time you finish it. I think you have to finish the game fifty times before it caps out, as well as doing the post-game optional dungeon like ten times.
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# ? Jul 3, 2013 15:20 |
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I still need to get VP2. The original is one of my favorite games of all time, and one of the two reasons I still love tri-Ace despite their active efforts to pull a reverse king Midas on everything they see.
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# ? Jul 3, 2013 15:44 |
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It wasn't because of grinding, I think my game froze at one point early on. I don't really remember because I played it one or two times and never bothered to load it up again. For some reason I still bothered to get the game on launch day, though. I remember getting really burnt out on Star Ocean 3 (not because of the story) and being really apathetic towards Tri-Ace from that point onward, though I've at least tried most of what they've put out since.
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# ? Jul 3, 2013 15:53 |
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It might be a bad idea, but I'm still vaguely holding out hope for Valkyrie Profile Hrist: Smiting Infidels in the Name of Odin. It would basically be VP1 except the B ending is satisfying and Hrist is a gigantic bitch to everyone constantly. I never got a chance to play VP2, but the DS game was really fun.
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# ? Jul 3, 2013 16:04 |
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ImpAtom posted:Basically the only bad thing about it is if you're someone who is obsessed with collecting every single item because there is a level of grinding required. However this grinding is completely unnecessary to beat the game. There's just some rare items you can get which either involve specific body part breaking or getting characters up to a certain level before they leave the party for plot-related reasons. Some people got turned off because they were told they had to grind but it's completely unnecessary. I've done everything there is to do in the game* without grinding for any significant period of time. Wasn't the original a bit of a completist's nightmare too? The whole core mechanic really bothered my desire to minmax when I was younger, and I seem to recall the best ending being one of those "tripping a whole bunch of specific flags throughout the game" things that's hard to do without a guide, though I fully admit I haven't played it in almost a decade so I could be wrong. Glad to hear VP2 is actually pretty good though; that just happens to be the game I've had sitting unplayed in my collection for years so maybe I'll give it a shot this summer before fall and holiday releases show up.
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# ? Jul 3, 2013 16:10 |
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I absolutely never would have gotten ending A without a guide. It's certainly possible and IIRC it clues you into it pretty regularly - and the ending B makes it clear there's more at play - but I'm dumb and bad at games and would have never put things together.
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# ? Jul 3, 2013 16:13 |
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Zombies' Downfall posted:Wasn't the original a bit of a completist's nightmare too? The whole core mechanic really bothered my desire to minmax when I was younger, and I seem to recall the best ending being one of those "tripping a whole bunch of specific flags throughout the game" things that's hard to do without a guide, though I fully admit I haven't played it in almost a decade so I could be wrong. Yes and no. VP's problem was less that the flags were hidden and more that it wasn't explicitly pointed out. Where every other character has a Hero Value, Lenneth has a Seal Rating and it's really easy to overlook that. It raises and lowers depending on the actions you take and you want to lower it below a certain point. The only real hint to this is in the game's B ending so it's really easy to overlook unless you're paying close attention to the status screen. Every other flag, except maybe visiting Brahm's Castle, is something you trigger just by doing Spiritual Concentration every chapter. You have to do this anyway to find dungeons and recruit characters so it is basically impossible to miss. The Seal Rating is the thing that trips people up. A lot of the 'very specific checklist' FAQs are just guides to easily get the Seal Rating below 40 at the right point. You do have to hit a bunch of triggers for it but they're triggers you'll hit no matter what unless you're actively avoiding basic gameplay. There are a couple of optional scenes which massively lower Seal Value but you can get the A ending without them if you're willing to piss off Odin a little. Basically they made the Good Ending hint way too subtle. They should have put your Seal Rating on the main screen like your Evaluation Rating or otherwise draw attention to it because 99% of players are going to overlook it. ImpAtom fucked around with this message at 16:22 on Jul 3, 2013 |
# ? Jul 3, 2013 16:19 |
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BTW, that FF6 OC Remix album Track 15, at 0:45 or so, sounds eerily like the intro jingle to the first season of Peep Show https://www.youtube.com/watch?v=0nyhySh_0Ik
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# ? Jul 3, 2013 16:50 |
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It seems the FFX/X-2 Remaster is getting new content aside from the International stuff! Source Source posted:Final Fantasy X isn’t just getting the HD remaster treatment – it seems Square Enix has gone the extra mile and penned in a “new episode” for fans to enjoy post credits.
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# ? Jul 3, 2013 18:55 |
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NikkolasKing posted:Take Jurassic Park. It's not exactly the best story ever written or anything but if you just read the summary of "dinosaurs were cloned from ancient mosquitoes and then placed in an amusement park" you would write the whole thing off as goofy. Yet the story does manage to establish an air of credibility and suspense. Actually I thought a large part of what made JP fascinating was the "this is actually something that may be possible with technology that may be available in the near future" air it had. Crichton isn't really a fantastical author as much as a "what if we did THIS" author.
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# ? Jul 3, 2013 19:30 |
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Mazed posted:Final Fantasy VII has this problem where one, it's poor translation makes the twists kind of hard to follow, and two, enormously vital backstory is tucked away in easily-missed optional scenes. It's even more frustrating because stuff that is important to understand the main plot of the game is optional, while most of the second continent is random poo poo that doesn't matter to the main story but you have to do it every time(every town except Nibelheim). Even as a kid I was like "could they just not think of anything to happen that mattered at this point?"
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# ? Jul 3, 2013 20:31 |
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Dross posted:Actually I thought a large part of what made JP fascinating was the "this is actually something that may be possible with technology that may be available in the near future" air it had. Crichton isn't really a fantastical author as much as a "what if we did THIS" author. Well that's his strength and he does it well. I did a Crichton binge not too long ago, reading The Andromeda Strain, Congo, Sphere, Airframe, Timeline and Prey. He excels at showcasing the amazing technology we have access to. I had no idea about the stuff we had even back in the 80s. (Sphere was my favorite. Not only did it have a lot of cool science in it, it was really about delving into the minds of the heroes and I thought it was perfectly done. And screw the haters - I loved that ending. Beth hosed them all over) Defiance Industries posted:It's even more frustrating because stuff that is important to understand the main plot of the game is optional, while most of the second continent is random poo poo that doesn't matter to the main story but you have to do it every time(every town except Nibelheim). Even as a kid I was like "could they just not think of anything to happen that mattered at this point?" I liked the various cities and stuff because they developed the other characters. I really liked Barret's subplot in particular. BUt yeah, the stuff in Icicle being skippable is just unforgivable. It explains...well, pretty much everything. I remember a lot of people back in the day who thought Sephiroth was an Ancient and that's because in the actual game Jenova is never said to be an alien or anything like that. The most you get is Aerith's single line about Sephiroth not being an Ancient You certainly never learn that Jenova was in fact the ancient blight that wiped out the Ancients that Sephiroth discussed in the flashback.
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# ? Jul 3, 2013 21:47 |
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NikkolasKing posted:I liked the various cities and stuff because they developed the other characters. I really liked Barret's subplot in particular. If the only objective the game has from leaving Midgar until halfway through disc 2 is "chase Sephiroth" then you should feel like there is a serious sense of urgency, and the game really fails to deliver on that in the second continent. Cosmo Canyon is the worst example by far, but other than Nibelheim that whole continent is a huge drag on the story that should have been optional.
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# ? Jul 3, 2013 22:49 |
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No it shouldn't have. Other characters need their plots too.
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# ? Jul 3, 2013 22:52 |
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Then maybe their plots should have been in some way relevant to the main story, or the main story could have had more than one objective during that time? As it stands, the poo poo in towns has nothing to do with your main objective which SHOULD be a really urgent thing but isn't. If the game had been like "hey, we're going to need to fight Shinra but we'll need some help. Maybe Corel or Cosmo Canyon or Rocket Town would have people who are fed up with them too?" But at no point does the game try to make me think that the stuff I am doing is in any way relevant to anything but this one character who I may or may not particularly care for.
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# ? Jul 3, 2013 22:59 |
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Defiance Industries posted:Then maybe their plots should have been in some way relevant to the main story, or the main story could have had more than one objective during that time? As it stands, the poo poo in towns has nothing to do with your main objective which SHOULD be a really urgent thing but isn't. If the game had been like "hey, we're going to need to fight Shinra but we'll need some help. Maybe Corel or Cosmo Canyon or Rocket Town would have people who are fed up with them too?" But at no point does the game try to make me think that the stuff I am doing is in any way relevant to anything but this one character who I may or may not particularly care for. Except that's exactly what happens at Cosmo Canyon and Rocket Town? In CC you get there, wait for your car to be repaired as an narrative excuse to get to see Red 13's life and help him out so that he will want to continue to aid you. In Rocket Town it's literally 'Show up trying to find help to chase Sephiroth and slow down Shinra' and getting the Tiny Bronco does both.
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# ? Jul 3, 2013 23:11 |
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In Cosmo Canyon Bugenhagen is like "I'm not fixing your car even though you are on an urgent mission. Deal with my dog grandson's issues and then you can leave." It's the exact opposite of involving it in the narrative in that the game says "you cannot continue with the main plot until you do this unrelated thing. No, I don't care that it has nothing to do with anything. Just do it." And Rocket Town doesn't get to that point until you've already wandered in just to dick around and sight-see like you're tourists or something. Then at the end you get the plane through complete random happenstance.
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# ? Jul 3, 2013 23:16 |
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# ? May 26, 2024 03:41 |
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Defiance Industries posted:In Cosmo Canyon Bugenhagen is like "I'm not fixing your car even though you are on an urgent mission. Deal with my dog grandson's issues and then you can leave." What the gently caress? This never happened. A random guy standing outside offers to fix the buggy, Bugenhagen decides to entertain the party with his planetarium while you wait, then has something to show Red XIII.
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# ? Jul 3, 2013 23:54 |