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Bogart posted:So there's no point to using a Potion of Strength if I'm going to unload on Roger with the brace of pistols, but there is if I'm going to throw a bomb? Fat Shark knows the important part of a bomb is not that it's a projectile, but that it explodes, right? Persistent Hamprince posted:Another important factoid the wiki fails to mention is that it makes all your attacks ignore armor. yessssssssssssssssssssssssssssssssssssssssss strength + repeater handgun demolishes ogres so loving fast, even better if you can stack speed on it too now that i think about it, i haven't tried strength stacking for this......
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# ? Jan 4, 2018 07:50 |
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# ? May 28, 2024 08:05 |
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it works
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# ? Jan 4, 2018 08:03 |
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wait, you can roll/pray for reds? how???
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# ? Jan 4, 2018 16:46 |
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Banano posted:wait, you can roll/pray for reds? how??? Roll: gotta be on nightmare or cataclysm I believe
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# ? Jan 4, 2018 16:55 |
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duckfarts posted:Roll: gotta be on nightmare or cataclysm I believe Sorry, I meant outside of ranald's bones
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# ? Jan 4, 2018 16:57 |
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You get them from the Q&C board for 10 keys, they can't be prayed for
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# ? Jan 4, 2018 16:58 |
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duckfarts posted:hahahahahahahaha no Strength Pots don't stack. It's either in effect or not. On a related note, the weapon perk Off Balance gives the same effect to your allies vs. the enemy you block, and also doesn't stack with a strength pot.
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# ? Jan 4, 2018 17:27 |
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is that a recent change because it totally did work when lune and i were doing testing for our youtube series
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# ? Jan 4, 2018 18:34 |
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Everyone should solo roger with hawkeye trueflight (or brace of pistols, or volley bow) and str potion just once. Just to say they did.
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# ? Jan 4, 2018 21:53 |
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Willie Tomg posted:Everyone should solo roger with hawkeye trueflight (or brace of pistols, or volley bow) and str potion just once. Just to say they did.
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# ? Jan 4, 2018 22:10 |
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Capri Sun Tzu posted:Is it even possible to solo an ogre on cata? I've never tried. On nightmare I can brace them down like chinatown Yeah it is, but you'll need to leverage as many advantages as you can. Headshots, the right weapons, a strength potion, and it's way easier if you save a (non-incendiary) bomb to stagger them at a convenient moment.
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# ? Jan 4, 2018 22:21 |
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Roger himself is not that hard to solo, the trick is usually the surrounding circumstances which make dealing with him optimally difficult.
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# ? Jan 4, 2018 22:25 |
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Skandranon posted:Roger himself is not that hard to solo, the trick is usually the surrounding circumstances which make dealing with him optimally difficult. Yeah 1v1 you can dance away from him all day long, as long as you don't slip slide yourself into a corner or some unfortunate geometry, it's dealing with his gang of buddies trying to tie you up and him.
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# ? Jan 4, 2018 22:29 |
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yeah. the basic shot here is that roger is basically the l4d tank, right? well, in l4d, the tank is explicitly programmed to come alone. sure, he might show up with a couple specials or whatever, but the tension background variable is explicitly maxed out so hordes cannot show up. the only way that can happen is if a boomer hits a survivor and forces the matter. a horde plus a tank is widely considered the single worst tactical situation in the game. in vermintide, the exact opposite is true. in general, roger outright summons a horde.
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# ? Jan 4, 2018 22:33 |
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Roger feels an awful lot easier to kill than a l4d tank, but it's been a long time since I played l4d.
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# ? Jan 4, 2018 22:36 |
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Night10194 posted:Roger feels an awful lot easier to kill than a l4d tank, but it's been a long time since I played l4d. You can't block or dodge in L4D, and you can't even really run faster than the Tank. You can block or dodge Roger attacks.
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# ? Jan 4, 2018 22:37 |
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It's because vermintide has strength potions
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# ? Jan 4, 2018 22:45 |
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Lumberfoot's brew... for desperate times only
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# ? Jan 4, 2018 22:48 |
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I feel that in general Vermintide is a more difficult game than L4D on the harder difficulties. Sure, it's a blatant L4D ripoff but you know what we fight for the glory of Sigmar and waah wahhh human zombies wheres my pills well guess what, pills havent been invented yet so go gently caress yourself and we have flintlock firearms and cold forged steel so we dont need pills anyways.
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# ? Jan 4, 2018 22:51 |
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I kind of feel like they overtuned the two-handed axe a little when they were buffing it. It feels straight better than the basic zweihanders now.
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# ? Jan 4, 2018 22:52 |
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Coolguye posted:is that a recent change because it totally did work when lune and i were doing testing for our youtube series Hm, maybe my info was wrong. I never did any real testing myself.
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# ? Jan 5, 2018 04:22 |
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Night10194 posted:Roger feels an awful lot easier to kill than a l4d tank, but it's been a long time since I played l4d. L4D tank also would incap you in a single strike, could chuck rocks that'd also incap, sometime would punch a car at your entire team and wipe you all out, and despite being huge as gently caress didn't actually have any special rules about movement (I think the AI one could climb ledges or something and sometimes did little poses a human controlled wouldn't do) which meant he was fast as you and could turn on a dime. Roger spends more time yelling at you and telegraphing his attacks, locks onto singular targets at a time, and you have dedicated dodge/block buttons (and he's nice enough to smack you a fair distance away on a successful block). On the flip side, L4D tank had to deal with meaner guns sometimes, and at one point the threat of angry survivors armed with baseball bats killing it in four swings (!!!), and could actually die about as fast as roger on a bad day if it appeared in a stupid position. It also lacked a leap so was exceptionally vulnerable if caught in open areas or corridors, and survivors could pretty much just backpedel or run circles around the poor fella. There were also moments where a survivor could channel the ghosts of every panicked cat that lived and do insane point blank dodges, jukes, and leaps, even against AI tanks. On the whole, I actually think roger is a bigger threat generally, due to the horde, but also due to generally being more longer lasting outside of strength pot shenanigans or suddenly lethal bombs. L4D2 tanks were so anemic in actually killing things, custom maps would be content at throwing two at a time at you just to keep things hard enough on the highest difficulty. I think two rogers at a time would be pretty lethal on cata; only time you fight two at a time is on last stand mode.
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# ? Jan 5, 2018 06:47 |
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the particulars get really weird. like, yes, the l4d2 tank is faster than a survivor in a foot race, but the survivor is more agile. the climbing and scrambling animations are very slow, and a survivor can kite a tank infinitely without too much trouble. also, remember that the molotov/burning effect was guaranteed death to a tank, it was just a matter of running him around for a bit. the hits/throws only OHKO'd you on Expert, beyond that you had at least some leeway on it. cars were always OHKO though yeah, those could wipe you out in an eyeblink.
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# ? Jan 5, 2018 07:24 |
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I have fond memories of being knocked off a tall building's rooftop by the tank in one of the level finales in L4D1 and falling....falling....
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# ? Jan 5, 2018 09:38 |
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All this rat ogre talk and noone has linked the best Vermintide / Rat ogre video yet? https://www.youtube.com/watch?v=gGwDmDwspFg
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# ? Jan 5, 2018 11:25 |
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I feel as though I end up with materials from nowhere, sometimes. Today, I logged in after completing the tutorial (because there's an achievement locked in there!) and immediately found the 'no friendly fire with nades' trinket in my inventory. I certainly didn't earn it from a bounty. where magic trinket come from e: the best vermintide video is that slowed down saltzpyre line
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# ? Jan 5, 2018 21:05 |
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That'll be today's Christmas log-in gift, there's been one each day since the 24th I think.
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# ? Jan 5, 2018 21:10 |
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Coolguye posted:the portals map isn't so bad until the last one, where you're guaranteed to have a rat ogre and a stormvermin patrol hit you simultaneously There are no patrols on Summoner's Peak. A frag bomb can throw the first ogre at the 2nd portal off the cliff, and anything works for the last one. We only died the one time because I was saving a teammate who went down in front of the right-side portal and the ogre was left completely unmolested to throw me into the abyss.
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# ? Jan 6, 2018 22:50 |
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he probably didn't so much mean a literal patrol of 12 stormvermin as the wave of 4 stormvermin that perpetually spawn during the 3rd portal fight
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# ? Jan 6, 2018 22:53 |
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Lunethex posted:There are no patrols on Summoner's Peak. e: yes what cowcaster said
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# ? Jan 6, 2018 22:55 |
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Article up on PCGamer, most notable piece of new information beinhquote:Vermintide II will feature 13 missions divided into mini-arcs that culminate in a battle with a ‘Lord’. These massive bastards will battle you in bespoke arenas and they’re even more powerful than the Chaos Spawn and Rat Ogres, who can invade your game at the AI director’s discretion. Lords include a Chaos sorcerer called Halescourge, a Skaven Chieftain called Skarrik Spinemanglr, and a Chaos champion called Bödvarr Ribspreader. In each arc you follow a Lord’s trail of destruction on the path to a final showdown.
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# ? Jan 12, 2018 17:55 |
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Mordja posted:Article up on PCGamer, most notable piece of new information beinh Spinemanglr, the trending skaven app for finding spines to mangle.
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# ? Jan 12, 2018 19:36 |
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I want the sequel to be good, but in order to get hype I need to see how it looks on a higher difficulty handled by a Good Player, because the preview footage looked slow as hell like if every enemy were a stormvermin except slower and the players had no armor piercing or wherewithal to dodge out of the way.
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# ? Jan 12, 2018 20:36 |
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quote:The bounty hunter Victor sends enemies flying with his warhammer quote:I used Victor’s charge power on a narrow ramp to send Skaven flying to their deaths the charge has been shown to be a foot knight thing, not bounty hunter. Could active skill actually be tied to weapon and not career? or is this not the same thing.
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# ? Jan 12, 2018 21:00 |
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Willie Tomg posted:I want the sequel to be good, but in order to get hype I need to see how it looks on a higher difficulty handled by a Good Player, because the preview footage looked slow as hell like if every enemy were a stormvermin except slower and the players had no armor piercing or wherewithal to dodge out of the way.
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# ? Jan 12, 2018 21:46 |
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The idea of the demo players is to show what the game looks like to a newbie, not an experienced rat catcher with a small but vicious dog. While top tier gameplay footage is great, it isn't good for marketing because a new player will get mad they aren't as good or as cool looking as the preview players.
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# ? Jan 12, 2018 22:00 |
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it's also just a matter of time invested. demo players frequently get access to the game a grand total of 30 seconds before they are on record, and they're not picked based on their previous experience or familiarity with the game. they are picked based upon the audiences they can reach.
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# ? Jan 12, 2018 22:19 |
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Arcsquad12 posted:The idea of the demo players is to show what the game looks like to a newbie, not an experienced rat catcher with a small but vicious dog. While top tier gameplay footage is great, it isn't good for marketing because a new player will get mad they aren't as good or as cool looking as the preview players. The cheesy tactics good players sometimes use can also look insanely dumb. Like Chivalry has all kinds of spins, bends and ballerina crap going on at high levels, it gets really offputting. https://www.youtube.com/watch?v=NHu7WlXnj9w&t=480s
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# ? Jan 12, 2018 22:37 |
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Enjoy posted:The cheesy tactics good players sometimes use can also look insanely dumb. Like Chivalry has all kinds of spins, bends and ballerina crap going on at high levels, it gets really offputting. It took good prediction skills to manage where the tail end of your weapon was when you couldn't see either it or your enemy but you could really wreck house. Looks dumb as hell in videos though.
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# ? Jan 12, 2018 22:52 |
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# ? May 28, 2024 08:05 |
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Capri Sun Tzu posted:Chivalry was awesome because of this. Your weapon's hitbox existed at all times even if it was offscreen and by dragging the player's view around around you could bring your sword/axe/whatever up underneath someone's shield or otherwise angle it around defenses. I think Chivalry was best in the first few weeks when everyone was bad and nobody did any of this, personally.
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# ? Jan 13, 2018 00:28 |