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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Shugojin posted:

Question about this (just don't read if you haven't finished DQ11):

If you don't grab the base item for the ultimate weapons in Mordegon's castle, how do you get them later?

All the items in the castle that you don't grab end up in a spot you can reach with your whale.

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Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Some Numbers posted:

All the items in the castle that you don't grab end up in a spot you can reach with your whale.

COOL thanks, I was curious because I obsessively looted so I didn't get to find out

ate shit on live tv
Feb 15, 2004

by Azathoth
To be fair, just because you can get something later doesn’t mean it’ll be useful later.

It’s still very worthwhile to pick up items especially weapons and trinkets as early as possible, whether from stealing, crafting or finding.

Hyper Inferno
Jun 11, 2015
Wands and the associated MP Regen panels/MP stealing effect would matter a lot more if camps weren't everywhere. That's true for Veronica and Ran as well really.

My personal opinion on weapons:

Hero: Greatswords until act 3, then single wielding sword + minimedal shield. Heliochopter and Cutting Edge are both amazing for a very very long time. Spend some points for Flame Slash early to unlock Itemized Kill with Erik. Switching to swords in the end game will drop single target damage, but there's a number of fights where having all area damage is extremely useful and the extra defense of the final shield is excellent.

Erik: Knives until you get dual wielding, then switching and staying with swords once you get your first set of Falcon Blades. The exception is if you're also planning on using Sylvando specifically to set up status combos, in which case knives will be great with Erik. Spend some points early to get Half-Inch. Late game (mostly after getting the no damage penalty for dual wielding), keep a set of boomerangs around for some of the troublesome fights that have a lot of adds.

Serena: Spears early, especially if you're willing to do the Puerto Valor casino for a single jackpot as soon as you get the boat. Late game, wand+shield can make her surprisingly durable and the damage gap between her and the actual physical orientated characters becomes more noticeable.

Veronica: Heavy staffs as a weapon but I would work on the Vim tree first. Her spells more than make up for the area damage that whips would provide and Sylvando is better suited for setting up statuses for Erik. The elemental resistances in Vim help her survive early because of her abmysal HP.

Sylvando: Hustle Dance is amazing and honestly should be prioritized over any weapon tiles. Afterwards, whips if you're not focusing on Erik status combos, knives if you are. Sylvando doesn't really attack or use his attack stat much and a lot of his best skill aren't in his weapon trees so anything goes really. You will need to get skills deep in sword and knives for side quests anyways.

Jade: Spears again. Claws have low attack power because they hit twice, which severely affects the multipliers on her abilities that can be used cross weapons (Harvest Moon, Vacuum Smash, Multifeet). Late game, you'll want to start investing some points in allure to AoE stuff. Claws would be better competition without the influx of MP you get generally throughout the game, but Jade specifically even gets an accessory to deal with that.

Rab: Both weapons are fine, but since Veronica was locked to Heavy Staffs for me, I gave Rab claws instead to not compete on the equipment pool for any unique weapons. Claws have a tiny bit more utility in being more suited to take out metal enemies, but staffs offer a lot of magical stat boosts. If you need more AoE, staffs are unquestionably better.

Eight: Axes initially, then swords if you don't have another source of Sap. Eight wants to have a shield, so greatswords aren't a great option. If you're not using someone else with Sap, Helm Splitter and Scrap Mettle are extremely useful. Hatchet Man is also your best option to kill any metals before you get the rest of your party back too. Late, Gyrfalcon Slash with a sword will do more damage than axes if something else provides the Sap effect. Plus, Drustan's sword even aggros enemies for more tanking.

victrix
Oct 30, 2007


I just finished act 1. Well that was a thing.

I hate the music in this game. Enjoying most everything else.

RareAcumen
Dec 28, 2012




Wyvernil posted:

Seems like the difficulty of the game just spikes once you hit the desert. Suddenly most of the enemies are hitting for 20 damage per pop and have AOE attacks and/or status debuffs. Plus their HP takes several applications of Helichopter or Sizz to whittle down.

Guess that's the game's way of saying it's grind time (I even started running into metal slimes which is another hint). I can see the wisdom of going wands on Serena now - she seems a bit taxed keeping up with the heals and applying Dazzle to slow down the enemies' damage train. I'm guessing spears are better suited for normal mode.

EDIT: Of course, just as I say this, I manage to luck out and take down two metal slimes, boosting me to Level 15. Hopefully that helps out.

I had the exact same thing happen to me with the metal slimes right before the desert boss.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

Last Celebration posted:

Did you get the Fire Claw? I missed it on my first play through and it really really sucks to have that missing since the free Sizzle cast helps the DPS race a good deal.

Yes, but I've messed up the pre-fight setup 3 times now. I think it's supposed to be: fire claw to hero, use as item on boss; Double-Up with Carver; Milly buffs herself and Nezan, also heals; Nezan full-time healer w/ Staff of Ghent, saving all MP for Zing; use healing items (Amor Secos) first to save MP; ignore adds.

precision
May 7, 2006

by VideoGames
I'm not sure you need to ever steal or Itemized Kill on Normal until the very end of the game. At no point until around 80 hours in did I have a recipe that I couldn't forge.

Boogaloo Shrimp
Aug 2, 2004

There is technically something(s) missable:

Duplicates of unique items that you can get from going back in time for Act 3. When you go back, your party members are equipped with whatever they had on when you were in the forest headed to Yggdrasil in near the end of Act 1. This isn’t that big of a deal, but you can get a duplicate hair bow for Jade, which is the only item she can equip that passively regens MP. Getting 2 of them gives her 12 MP per turn which allows her to fairly easily spam her best skills.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Boogaloo Shrimp posted:

There is technically something(s) missable:

Duplicates of unique items that you can get from going back in time for Act 3. When you go back, your party members are equipped with whatever they had on when you were in the forest headed to Yggdrasil in near the end of Act 1. This isn’t that big of a deal, but you can get a duplicate hair bow for Jade, which is the only item she can equip that passively regens MP. Getting 2 of them gives her 12 MP per turn which allows her to fairly easily spam her best skills.

Act 3: I did that and Jade's MP economy was utterly ridiculous.

Last Celebration
Mar 30, 2010

precision posted:

I'll never get tired of posts about how a game's Hard Mode is actually, well, hard

Especially Japanese games

A good hard mode doesn’t provide a unilateral stat buff to enemies; they should be tuned by enemy (or at least area) so that you have a good challenge that forces you to use your resources to the fullest extent. I haven’t don’t Strongest Monsters past Cobblestone but while XI gives the player a LOT of ways to cope with enemies, what with being the only Dragon Quest where you don’t have to grind money for hours to be optimally equipped, Slayer of the Sands comes before a lot of the bullshit you can pull and Snooze/Dazzle aren’t super reliable to land.

Ofecks posted:

Yes, but I've messed up the pre-fight setup 3 times now. I think it's supposed to be: fire claw to hero, use as item on boss; Double-Up with Carver; Milly buffs herself and Nezan, also heals; Nezan full-time healer w/ Staff of Ghent, saving all MP for Zing; use healing items (Amor Secos) first to save MP; ignore adds.

I always did Staff of Ghent on Hero since he only has Heal and a lower MP pool than Milly. Carver’s Knuckle Sandwich hits most of the time in the first part of the fight and hurts harder with the fire claw, plus he can only attack and use items so him using the claw as an item in the second half means you aren’t healing double damage that Double Up causes and you have two healbots between Nevan casting Midheal and Hero using the Staff.

pmchem
Jan 22, 2010


I'm at Phnom Nohn and many monsters can desperate-hit 1-hit kill Veronica from full hp. Draconian monsters. Is that a sign I need to grind a bit? Or do you just work around that and hope for good openings? Party range is 25-28.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Desperate attacks will pretty much one-shot your mages since they go right through your defense, so the only major ways to deal with them are either be guarding (frequently not feasible), have a high enough HP total (requires you to keep people topped off, but it's still rough for Veronica with her tiny HP pool), or hope the RNG lets them dodge/block/parry the attack (Veronica doesn't have much in the way of options here either). There's a pep power that blocks desperate attacks, but you won't get that until way later, so at this point you should probably just hope for the best or possibly keep her on the bench more often. Or stuff her with HP seeds and gear in the hopes that she'll live through it, or use Serena's Grace of the Goddess to let Veronica hang on with 1 HP.

RareAcumen
Dec 28, 2012




LightWarden posted:

Desperate attacks will pretty much one-shot your mages since they go right through your defense, so the only major ways to deal with them are either be guarding (frequently not feasible), have a high enough HP total (requires you to keep people topped off, but it's still rough for Veronica with her tiny HP pool), or hope the RNG lets them dodge/block/parry the attack (Veronica doesn't have much in the way of options here either). There's a pep power that blocks desperate attacks, but you won't get that until way later, so at this point you should probably just hope for the best or possibly keep her on the bench more often. Or stuff her with HP seeds and gear in the hopes that she'll live through it, or use Serena's Grace of the Goddess to let Veronica hang on with 1 HP.

Also remember that line-up matters so keep Veronica at the end of the line so she doesn't get targeted or take as much damage from AOEs.

precision
May 7, 2006

by VideoGames
Goddamn I wish Rab had been a Merchant like I thought from his picture. He's like a less useful Sylvano and at endgame even with Magical Might pumped sky high his attack spells do less damage and take more MP than Helichopter, Party Pooper etc. Zammle does less than a regular attack!

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Yeah, it's kind of a DQ thing where attacks usually scale much better than magic because spell damage tends to have fixed damage ranges to start with and even in games with things like magical might having a high stat doesn't give you nearly as much of a return on your damage as having a high attack stat and then using a special skill. So end-game tends to be about using your mages to buff, debuff, heal and take out the trash while your weapon users mulch bosses.

Wyvernil
Mar 10, 2007

Meddle not in the affairs of dragons... for you are crunchy and taste good with ketchup.

LightWarden posted:

Yeah, it's kind of a DQ thing where attacks usually scale much better than magic because spell damage tends to have fixed damage ranges to start with and even in games with things like magical might having a high stat doesn't give you nearly as much of a return on your damage as having a high attack stat and then using a special skill. So end-game tends to be about using your mages to buff, debuff, heal and take out the trash while your weapon users mulch bosses.

Yeah, on my last DQ3 playthrough, I ended up with a hero/warrior/fighter/sage party, since magic was mainly useful for buffs/healing so you were fine with one mage (especially since Sages learn all the spells). It's useful to have at least one warrior/fighter start as a mage and then change their class once they learn Bikill/Oomph, so you can buff your fighters faster.


Hyper Inferno posted:

My personal opinion on weapons:

Sylvando: Hustle Dance is amazing and honestly should be prioritized over any weapon tiles. Afterwards, whips if you're not focusing on Erik status combos, knives if you are. Sylvando doesn't really attack or use his attack stat much and a lot of his best skill aren't in his weapon trees so anything goes really. You will need to get skills deep in sword and knives for side quests anyways.


It seems like consensus is to go full clown on Sylvando and bee-line to the Showmanship branch. Hustle Dance has always been good for free healing, though I guess it actually costs MP now. Still, a party heal is a party heal, and I'm not sure when Serena will start to learn multi-heal techniques (probably around the late 20-early 30 range of levels, judging from past DQ games).

Not sure what his best weapon is, other than that. Maybe whips for the AOE damage?

precision
May 7, 2006

by VideoGames
Nobody gets a multi heal until way later than you can get Hustle Dance. It's another reason to give Serena a spear since she sure as hell won't need to heal if you have Sylv in the party

It really is funny they made the Jester completely OP as gently caress

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

precision posted:

Nobody gets a multi heal until way later than you can get Hustle Dance. It's another reason to give Serena a spear since she sure as hell won't need to heal if you have Sylv in the party

It really is funny they made the Jester completely OP as gently caress

Sylvando is easily the second best and coolest character after Veronica.

I really like how they made him effeminate and flamboyant while avoiding gay man cliches. He's always concerned about others and follows the knight code strictly (except for that one time). He's not just always spouting stereotypical gay man flirtatious stuff. He's an awesome human being and a badass in his own way and I really love him as a character.

precision
May 7, 2006

by VideoGames
Swoosh usually does more damage than Rab using Crackle. Hustle Dance heals for 200 around level 40, I'm not sure Serena even has Multiheal by then though I know Rab does

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Rab is outclassed by the end of the game because he's an old man and so he starts off better but ends up worse as they surpass him. it's good storytelling through mechanics

Bongo Bill
Jan 17, 2012

Rab makes a good MP battery for characters in the main party. Also a good source of out-of-battle healing.

Elderbean
Jun 10, 2013


Sylvando is a true bro and I make sure his gear is upgraded first.

Evrart Claire
Jan 11, 2008
What level do rab and Jade join at. At the boss that I assume I get them after and got wrecked by aoe damage. Party currently level 16-17.

The n00b Avenger
Dec 21, 2014

Last Celebration posted:

A good hard mode doesn’t provide a unilateral stat buff to enemies

I mean, to be fair it doesn't. The stat buff is different as you proceed in accordance to the actual enemy stat numbers, with some buffs being lower than others once the stat is already high to prevent it from getting too high, or at the beginning where a bigger buff would be too unbalanced. Some specific important enemies get higher HP buffs than others. Some bosses have their patterns actually retooled, etc. The idea of it being some straight unilateral buff just comes from people who haven't actually played on both modes or they just haven't made much of an effort at the game, get crushed, and make up things to try to make themselves feel better about their failures.

That said, the early game could have been balanced better in general(basically up to Slayer of Sands). Slayer of Sands himself is like the one boss I would say is a bit too much of a nightmare. I think they kind of screwed up on that one, though it might have been intentional since it is the first place where Metal Slimes appear so they probably assumed more people would grind.

Considering Sylvando joins at level 15, I would assume they wanted people to grind to level 15 for that boss. And hell, that was the case even on Normal mode. It's possible they expect you to be OVER 15 on Stronger Monsters, in which case it's not really notably hard anymore.

Granted, Jade and Rab's starting levels are 23 and you don't even need to be close to that to easily beat the boss before them even on Stronger Monsters. If anything the game kind of gets a little too easy after Slayer of Sands if you're using all the tools available to you. Though once you have a lot more tools available to you it does get harder to balance things admittedly. Making a difficulty that accounts for abusing the casino for example would be considered unfair to the people who are too assed to go there.

The n00b Avenger fucked around with this message at 13:39 on Jan 1, 2019

Last Celebration
Mar 30, 2010

precision posted:

Goddamn I wish Rab had been a Merchant like I thought from his picture. He's like a less useful Sylvano and at endgame even with Magical Might pumped sky high his attack spells do less damage and take more MP than Helichopter, Party Pooper etc. Zammle does less than a regular attack!

I’m fine with Rab leveling off in the endgame because he’s pretty obscenely good for a long while with Right As Rain and Multiheal along with Pearly Gates being crazy good for as long as it is.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Should I be keeping gear around for a while and trying to rework/upgrade them or should I be vendoring my crap? Gold for upgrades seems scarce unless I stop and grind

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
You basically never need to actually buy gear unless you're being a completionist, there's usually better stuff around that you can forge, loot from chests, get from quest rewards or steal from monsters if you plan out your pep powers. Reforging will usually tide you over until you can figure out what else is out there.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Ciaphas posted:

Should I be keeping gear around for a while and trying to rework/upgrade them or should I be vendoring my crap? Gold for upgrades seems scarce unless I stop and grind

There's endgame stuff you need to upgrade but IIRC you can't sell those items. If you need gold sell stuff. I kept all the appearance changing stuff on principle but you don't have to.

pmchem
Jan 22, 2010


I used autohotkey last night to play slime slots for 8 hours. Woke up to a half million in tokens that i’m mostly going to convert to gold via selling casino items to vendors. Feels good man, I want to blow gold on perf pearls and respecs.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
A good rule of thumb is that if an item can be reworked, it will never be a material.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Sounds like a plan, thanks. Early days yet, I'm only just getting to the Heliodor Door of Departure at the start of the story again. Game deigned to give me a +3 on whatever greatsword you can craft at the outset (boy that music is REALLY celebratory, innit?) so I've been kinda cruising for a while.

Ciaphas fucked around with this message at 00:57 on Jan 3, 2019

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Hyper Inferno posted:

Rab: Both weapons are fine, but since Veronica was locked to Heavy Staffs for me, I gave Rab claws instead to not compete on the equipment pool for any unique weapons.

Now that you mention it, staffs are probably the easiest weapon group to share, because as soon as Rab and Jade join up you can go down to the caverns underneath Octagonia and then Haulelujah two Staffs of Antimagic off of a group of shadow ministers, which are hands down the best staves in the entirety of Part 1. Then you forge a Sage's Staff in the next part since it has a great use even when you're not wielding it (casts Insulatle for free to weaken breath attacks), and that will tide you over until you can Itemized Kill a Staff of Resurrection or two off of a Great Dragon in the big dungeon at the end of Part 2, which is maybe the third or fourth best staff in the game until you get the ultimate weapons.

CAPTAIN CAPSLOCK
Sep 11, 2001



The n00b Avenger posted:

I mean, to be fair it doesn't. The stat buff is different as you proceed in accordance to the actual enemy stat numbers, with some buffs being lower than others once the stat is already high to prevent it from getting too high, or at the beginning where a bigger buff would be too unbalanced. Some specific important enemies get higher HP buffs than others. Some bosses have their patterns actually retooled, etc. The idea of it being some straight unilateral buff just comes from people who haven't actually played on both modes or they just haven't made much of an effort at the game, get crushed, and make up things to try to make themselves feel better about their failures.

That said, the early game could have been balanced better in general(basically up to Slayer of Sands). Slayer of Sands himself is like the one boss I would say is a bit too much of a nightmare. I think they kind of screwed up on that one, though it might have been intentional since it is the first place where Metal Slimes appear so they probably assumed more people would grind.

Considering Sylvando joins at level 15, I would assume they wanted people to grind to level 15 for that boss. And hell, that was the case even on Normal mode. It's possible they expect you to be OVER 15 on Stronger Monsters, in which case it's not really notably hard anymore.

Granted, Jade and Rab's starting levels are 23 and you don't even need to be close to that to easily beat the boss before them even on Stronger Monsters. If anything the game kind of gets a little too easy after Slayer of Sands if you're using all the tools available to you. Though once you have a lot more tools available to you it does get harder to balance things admittedly. Making a difficulty that accounts for abusing the casino for example would be considered unfair to the people who are too assed to go there.

*citation needed.

After beating some bosses that were rng shitfests on hard, I turned it off and tried them on normal. Their attacks were the same it just didn't hit as hard and were super easy as a result.

pmchem
Jan 22, 2010


Are there any DQ XI monster rare drops I should be seeking out / pep farming in part 1? I’m like 30 hours in, hard monsters, currently at Phnom Nohn and gearing up for the next boss.

ate shit on live tv
Feb 15, 2004

by Azathoth

CAPTAIN CAPSLOCK posted:

*citation needed.

After beating some bosses that were rng shitfests on hard, I turned it off and tried them on normal. Their attacks were the same it just didn't hit as hard and were super easy as a result.

On Hard mode some Bosses get extra attacks, specifically Dora-in-Gray. Comparing her in hard-mode vs non-hard mode is pretty enlightening.

CAPTAIN CAPSLOCK
Sep 11, 2001



ate poo poo on live tv posted:

On Hard mode some Bosses get extra attacks, specifically Dora-in-Gray. Comparing her in hard-mode vs non-hard mode is pretty enlightening.

Ah, I never redid Dora-In-Gray since I beat her pretty handily the first try. Slyvando is the best bard.

The n00b Avenger
Dec 21, 2014
Slayer of the Sands went from set pattern to randomized and went from alternating between 2 actions and 1 action to permanent 2 actions. This is also near the beginning so his stat bonus is only about 25%. It starts approaching 40% around Dora.

Going from set pattern to random is one of the more common changes among a lot of the bosses. Increased turn count is a bit more rare.

Of special note is the 2nd to last boss of Act 2 who actually follows a completely different pattern and even loses two of his moves on Stronger Monsters because they were replaced with more powerful actions

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

pmchem posted:

Are there any DQ XI monster rare drops I should be seeking out / pep farming in part 1? I’m like 30 hours in, hard monsters, currently at Phnom Nohn and gearing up for the next boss.

Best staves can be had with a Haul pep on a group of shadow ministers under Octagonia. Casino gear will cover you for your sword, greatsword and spear needs. You can get a falcon blade from turning in mini-medals and another one a bit after you beat this next boss, which hold up well in the basic attack department, though they're not quite as good once you start spamming skills.

You can get a Glumbrella off of the rare umbrella monster south of Phnom Nohn, but that's requires the RNG to line up extremely well (having all the components for Haul prepped, saving at the southern campsite during the rain, then running into the umbrellas and reloading until the encounter pops). Otherwise you're better off with crafting or stuff from chests

If you have a whip user you can make a Queen's Whip or Dragon Tail Whip or steal a Scorpion Tail off the Killer Kriller by the coast.

Of course, if you have the resources to get to Phnom Nohn, you also have the resources to get to just about every other city on the world map. There's not a lot of plot happening there yet, but you're free to go there to add to your Zoom list and maybe save and pick a fight with the local wildlife to see what happens.

Snifelheim is blocked until later, but the wilderness outside it has several fun things, including spots where you can mine platinum so you can craft the MC's Drassillian Armor, which is pretty close to the top armor you can get in this part. Ork Kings up the Hekwood have platinum spears as a rare drop, which are even better than the casino spear.

Armor-wise most of the best gear is stuff you craft, so either the character-specific armor, or the armor recipes you can find in the period after you defeat this boss.

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Wyvernil
Mar 10, 2007

Meddle not in the affairs of dragons... for you are crunchy and taste good with ketchup.

LightWarden posted:

Best staves can be had with a Haul pep on a group of shadow ministers under Octagonia. Casino gear will cover you for your sword, greatsword and spear needs. You can get a falcon blade from turning in mini-medals and another one a bit after you beat this next boss, which hold up well in the basic attack department, though they're not quite as good once you start spamming skills.

Speaking of the casino (since I just got there), which of the gear available there is worth getting? Is it better to go for it as soon as you can reach the casino, or should I wait for the higher-payout games to unlock? Do those even unlock in the first act?

Also, what's the best strategy for breaking the bank at the casino? I'd been doing the double-or-nothing at poker (the first couple of rolls seem to pay out pretty well), but is there a more efficient way?

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