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I'm getting itchy for some Fallout action and 4 is still too far away. Is Tale of Two Towns good? I looked at the setup instructions here and they're involved. I've modded Skyrim a fair bit, but never did any major mods with Fallout.
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# ? Sep 12, 2015 03:03 |
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# ? May 25, 2024 08:57 |
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LLSix posted:I'm getting itchy for some Fallout action and 4 is still too far away. Is Tale of Two Towns good? I looked at the setup instructions here and they're involved. I've modded Skyrim a fair bit, but never did any major mods with Fallout. Haven't checked it out myself since I'm pretty fresh off a NV play through, but most people say it's pretty stable. I enjoyed exploring Fallout 3 more than NV over all, so doing so with NV mechanics to me will be worth the trouble for my next play through. As far as modding the fallout games, I had an easier time with those than Skyrim, personally. Go for it.
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# ? Sep 12, 2015 03:09 |
LLSix posted:I'm getting itchy for some Fallout action and 4 is still too far away. Is Tale of Two Towns good? I looked at the setup instructions here and they're involved. I've modded Skyrim a fair bit, but never did any major mods with Fallout. I've mostly heard good things about it--in the modding thread a lot of people have used it to replay Fallout 3 inside of NV. For such an impressive feat it actually seems very stable, too...to the point that people asking how to get back into modding Fallout 3 frequently end up just going the TTW route and exploring it within their New Vegas install.
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# ? Sep 12, 2015 03:15 |
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Cream-of-Plenty posted:I've mostly heard good things about it--in the modding thread a lot of people have used it to replay Fallout 3 inside of NV. For such an impressive feat it actually seems very stable, too...to the point that people asking how to get back into modding Fallout 3 frequently end up just going the TTW route and exploring it within their New Vegas install. Added benefit being that most (all?) of NV's mods work with it too. I think. Some of them probably require compatibility patches, but most of them already require those to begin with so it's just one extra thing to download.
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# ? Sep 12, 2015 03:17 |
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Any evidence they broke out the conversation system to be a little less awkward than the pan-in + time freeze thing that's been running since Oblivion? edit: I have no idea why I feel like this would make or break the game for me, but honestly I feel like that's the biggest thing stopping me from being excited about another Fallout / Elder Scrolls game.
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# ? Sep 12, 2015 03:21 |
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Cheekio posted:Any evidence they broke out the conversation system to be a little less awkward than the pan-in + time freeze thing that's been running since Oblivion? They fixed that in Skyrim already...
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# ? Sep 12, 2015 03:22 |
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GyverMac posted:Yeah gotta give credit were credit is due. No other game companies have come close to creating games on the scale of the Bethesda gamebryo games. Sure it can be buggy and a bit wonky, but I cant recall from the top of my head any other games offering the same kind of freedom, from the character creation and the way you interact with the world, along with the freedom to mod pretty much anything. Something about the way Bethesda handles open world design just clicks for me. A lot of other games, have these big worlds, but they're filled with Activities that feel like this entirely separate element. There's too much checkmarking off of tasks. Everything just kind of...happens in games like Skyrim and Fallout 3. That thing tha'ts happening isn't always the most interesting thing ever, but when it IS. Maan. Like, Fallout 3 gives you quests to stop a pair of rampaging cosplayers from destroying a town, get rare soda for a neurotic, cola-addicted woman who lives under a bridge, go to school and even destroy a book written by Cthulhu. And New Vegas gives you stuff like getting a sex-bot for a bar, sending a religious group of ghouls into deep space to live on the moon, buy tumbleweeds from a mutant, get stoned on tribal drugs and beat up a flaming ghost bear and tell horrible puns to a 200-year old man. Al Cu Ad Solte fucked around with this message at 03:41 on Sep 12, 2015 |
# ? Sep 12, 2015 03:38 |
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Al Cu Ad Solte posted:Something about the way Bethesda handles open world design just clicks for me. A lot of other games, have these big worlds, but they're filled with Activities that feel like this entirely separate element. There's too much checkmarking off of tasks. Everything just kind of...happens in games like Skyrim and Fallout 3. That thing tha'ts happening isn't always the most interesting thing ever, but when it IS. Maan. And along the way you happen upon something interesting, I find. Something about the first person gameplay seems to lend itself to that. When I'm going after an objective in the Witcher and there's something between me and the objective it just feels like it's in the way instead of something I want to do most of the time. That might just be me though.
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# ? Sep 12, 2015 03:41 |
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Al Cu Ad Solte posted:Something about the way Bethesda handles open world design just clicks for me. A lot of other games, have these big worlds, but they're filled with Activities that feel like this entirely separate element. There's too much checkmarking off of tasks. Everything just kind of...happens in games like Skyrim and Fallout 3. That thing tha'ts happening isn't always the most interesting thing ever, but when it IS. Maan. And this is when the games are running as intended. When the bugs start coming out of the woodwork..
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# ? Sep 12, 2015 06:51 |
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Al Cu Ad Solte posted:Something about the way Bethesda handles open world design just clicks for me. A lot of other games, have these big worlds, but they're filled with Activities that feel like this entirely separate element. There's too much checkmarking off of tasks. Everything just kind of...happens in games like Skyrim and Fallout 3. That thing tha'ts happening isn't always the most interesting thing ever, but when it IS. Maan.
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# ? Sep 12, 2015 13:40 |
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steinrokkan posted:The combat in Witcher is not perfect, but it's definitely miles ahead of the awfulness that is Skyrim combat. It's more complex.
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# ? Sep 12, 2015 13:46 |
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J-Spot posted:I like that they aren't afraid to let the player miss out on content. Most open world games give you a map filled with icons detailing every point of interest and big exclamation points over every NPC that has a quest. It results in a play style where you just go from icon to icon to clear the map, avoiding any area of the map that doesn't have an icon because you already know there's nothing worthwhile there. The Witcher 3 was a little better about this since you couldn't get the icons without going to a notice board so you could still stumble upon things in new areas, but it was all the same type of repeated activities. I don't get the sense that I'm going to stumble upon anything amazing I missed if I ever replay that game since I cleared the map the first time. What the gently caress? Are you kidding?
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# ? Sep 12, 2015 14:26 |
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LLSix posted:I'm getting itchy for some Fallout action and 4 is still too far away. Is Tale of Two Towns good? I looked at the setup instructions here and they're involved. I've modded Skyrim a fair bit, but never did any major mods with Fallout. I just finished doing a play through of FO3 using the ToTW mod and it worked pretty smoothly except for the occasional crash when fast traveling. The buggiest part was The Pitt, where it would crash about every third cell change, but gently caress the Pitt.
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# ? Sep 12, 2015 14:41 |
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sector_corrector posted:What the gently caress? Are you kidding? WHY THE gently caress WOULD HE BE KIDDING?! He's got a good point.
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# ? Sep 12, 2015 15:13 |
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sector_corrector posted:What the gently caress? Are you kidding?
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# ? Sep 12, 2015 16:07 |
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Maybe this bit "since I cleared the map the first time"
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# ? Sep 12, 2015 16:16 |
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J-Spot posted:No. Do you have a specific objection here or was that just a knee-jerk reaction to any statement praising Bethesda games over Witcher 3? It's sector_corrector. Just ignore him.
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# ? Sep 12, 2015 17:51 |
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JackBadass posted:It's sector_corrector. Just ignore him. Duly noted, JackBadass.
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# ? Sep 12, 2015 18:04 |
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It's probably because he's comparing two games that have the exact same level of quest indicators as if they're any different in that respect.
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# ? Sep 12, 2015 19:44 |
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Decus posted:It's probably because he's comparing two games that have the exact same level of quest indicators as if they're any different in that respect. Pretty sure Skyrim doesn't have a central notice board that marks all the quest givers in an area, which was the comparison point here. TES games have quests you can absolutely miss because it isn't made super obvious that an NPC you just passed by without talking to gives a quest.
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# ? Sep 12, 2015 19:59 |
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Rinkles posted:Maybe this bit Eh I hit all the ? marks except for the ones in Skellige (bc my friend did that and said it's not worth it) and yeah I don't see myself stumbling across something totally new and surprising after that. I mean it's a great game and I'll definitely replay it when the big DLC comes out but I feel like in a Bethesda game I'm always discovering new random poo poo on subsequent playthroughs. Yeah Skyrim has the quest markers all over the place but Witcher 3 has that AND it tells you where all the quest givers are so you can be sure you did every single one before finishing the game out.
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# ? Sep 12, 2015 20:05 |
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Has there been any information about Fallout 4 supporting the Oculus Rift? The Rift is supposedly scheduled for a Q1 2016 release.
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# ? Sep 12, 2015 20:15 |
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I wouldn't count on it.
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# ? Sep 12, 2015 20:20 |
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Inverness posted:Has there been any information about Fallout 4 supporting the Oculus Rift? No way in hell it gets official support. First person games are going to be among the last games VR will tackle (if at all) because they have to be remade specifically for VR. Games where you sit in a thing work well, strategy games work well, first person shooters make people sick. Taking a game that works on a TV / monitor and kludging in VR support never works well either. Then you have textures and model fidelity and engine performance and all sorts of other VR specific stuff. Someone will absolutely make it work with the Oculus and Vive but it's going to be gimmicky.
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# ? Sep 12, 2015 20:39 |
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How do you even play a strategy game on a VR system, and why bother with VR if you can't play the one logical genre that fits it (FPS)
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# ? Sep 12, 2015 20:41 |
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steinrokkan posted:How do you even play a strategy game on a VR system, and why bother with VR if you can't play the one logical genre that fits it (FPS) You play strategy games like you are an eye in the sky. Lean in, look around, fly around taking it all in. The stereoscopic part about VR is the 'wow' factor and it works insanely well with an RTS type game. The upshot is your brain is ok with this. FPS are a problem because it's so convincing that your brain has real trouble with sitting down when it thinks you should be running. That and the way we make fps right now isn't realistic at all. Nobody runs and jumps around like fps characters do, nobody holds a gun on the side of their face and nobody has their head locked to the movements of their hands like characters do in FPSs (Arma being an exception). You can't just slap VR on a game and have it work well, it's a whole new thing you have to make work.
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# ? Sep 12, 2015 21:03 |
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I love it. Even the bear is like "WHAT THE gently caress, MAN?"
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# ? Sep 12, 2015 23:03 |
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Wrong Fallout but video might be interesting to some https://www.youtube.com/watch?v=-VKGhqIl4Gw E: meant to post this in the nv thread Rinkles fucked around with this message at 00:32 on Sep 13, 2015 |
# ? Sep 13, 2015 00:23 |
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KakerMix posted:You play strategy games like you are an eye in the sky. Lean in, look around, fly around taking it all in. The stereoscopic part about VR is the 'wow' factor and it works insanely well with an RTS type game. The upshot is your brain is ok with this. Those are all interesting points. Now I'm wondering if Arma would translate to the Oculus more smoothly than other games.
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# ? Sep 13, 2015 00:30 |
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Moridin920 posted:Eh I hit all the ? marks except for the ones in Skellige (bc my friend did that and said it's not worth it) and yeah I don't see myself stumbling across something totally new and surprising after that. I mean it's a great game and I'll definitely replay it when the big DLC comes out but I feel like in a Bethesda game I'm always discovering new random poo poo on subsequent playthroughs. Because having like 15 npcs max in a town, only like 5 of which with more than one line of dialogue(obviously a quest giver or merchant) is any better? Don't get me wrong, I love and critically eye both games, but giving quests instead of making you dick around with lovely writing and voice acting is definitely only better/worse person to person. There are things that Skyrim does better than W3, but quests are in no way one of them. (Personally I'd say they're even overall)
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# ? Sep 13, 2015 01:16 |
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Nasgate posted:Because having like 15 npcs max in a town, only like 5 of which with more than one line of dialogue(obviously a quest giver or merchant) is any better? Nah I'm just saying both have their own pros and cons and it's not like W3 has ruined Bethesda games for me even though it was really good. Exploration and finding random things is better in Bethesda games than in W3.
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# ? Sep 13, 2015 03:37 |
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The thing with low-Int options overlooks a big mechanical difference between Fallout 4 and all previous Fallout games. In those, your stats ran on a scale of 1-10, and you were given all 5s with five discretionary points to spend. In 4, you're still on a 1-10 scale, but you start with all 1s and twenty-one points to spend. So the stats are clearly working on a different scale here, because you needed to drop down to 3 to get the "stupid" options in Fallouts that had them, but I don't know what number is going to be pegged as "average" in 4.
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# ? Sep 13, 2015 16:17 |
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steinrokkan posted:How do you even play a strategy game on a VR system, and why bother with VR if you can't play the one logical genre that fits it (FPS) Yeah, who ever heard of playing a strategy game from a FPS perspective *thousands of board games begin to fall out of my pockets*.
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# ? Sep 13, 2015 16:25 |
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sector_corrector posted:Yeah, who ever heard of playing a strategy game from a FPS perspective *thousands of board games begin to fall out of my pockets*. *monopoly money starts launching from my ears as i fumble to pick up my thousands of board games*
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# ? Sep 13, 2015 16:26 |
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Moridin920 posted:Nah I'm just saying both have their own pros and cons and it's not like W3 has ruined Bethesda games for me even though it was really good. I think it depends on what you're looking for. Imo W3 destroys Skyrim (even with high res mods) in terms of finding interesting scenery. Something imo Beth has always been middle of the pack at best (at worst there's oblivion gates and the soul cairn) However, I will say there's not another company I've seen with near as many small characters. Such as finding an old journal, or a skeleton with a fire enchanted sword in a troll cave.
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# ? Sep 13, 2015 17:29 |
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Nasgate posted:I think it depends on what you're looking for. Imo W3 destroys Skyrim (even with high res mods) in terms of finding interesting scenery. Something imo Beth has always been middle of the pack at best (at worst there's oblivion gates and the soul cairn) There's also 4 years of engine tech and a new console generation and some huge leaps in graphics tech overall between them. Yeah Witcher 3 makes Skyrim look ugly but it's pretty drat old in game terms at this point.
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# ? Sep 13, 2015 17:38 |
Im genuinely interested in seeing what a bethesda game is like when its not held back by the ram limitations etc of the last generation of consoles. Fo3, Fo4, Oblivion, and Skyrim were all designed within those constraints. Its gonna be a heck of a jump forward for them with Fallout 4.
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# ? Sep 13, 2015 21:42 |
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big mean giraffe posted:There's also 4 years of engine tech and a new console generation and some huge leaps in graphics tech overall between them. Yeah Witcher 3 makes Skyrim look ugly but it's pretty drat old in game terms at this point. This would be a good point if all fallout 4 footage we've gotten didn't look like 2011 graphics still.
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# ? Sep 13, 2015 21:45 |
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big mean giraffe posted:There's also 4 years of engine tech and a new console generation and some huge leaps in graphics tech overall between them. Yeah Witcher 3 makes Skyrim look ugly but it's pretty drat old in game terms at this point. Skyrim being kind of ugly is well known. Why do you think that PC gamers have so many mods designed just to add more color to the world? Alongside the ones that turn every woman into a half-naked, anatomically correct Barbie doll or dragons into Randy Savage?
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# ? Sep 13, 2015 21:48 |
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# ? May 25, 2024 08:57 |
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The one thing most games fail to capitalize on is good sound. Witcher 3 being stereo only was such a disappointment. Plus I don't think it utilized any sounds below 100hz. I don't own a 20hz SVS sub + very nice Polk 5.1 surround sound for that kinda weak audio. An immersive exploring game with creepy atmosphere such as Fallout 4 would be GREAT with surround sound and I'm hoping it has that option. I honestly can't remember if F3 had it or not. Geostomp posted:Skyrim being kind of ugly is well known. Why do you think that PC gamers have so many mods designed just to add more color to the world? Alongside the ones that turn every woman into a half-naked, anatomically correct Barbie doll or dragons into Randy Savage? Is there a mod to turn the women into Randy Savage too?
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# ? Sep 13, 2015 21:59 |