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zapplez posted:bethesda is basically the only company that makes games like FO4/Skyrim so if you enjoy that whole open world FPS RPG thing, you are stuck with them and you will like it. *CDPROJECTRED cracks its knuckles and kicks open the saloon doors*
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# ? Nov 23, 2018 14:47 |
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# ? Jun 5, 2024 18:25 |
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zapplez posted:bethesda is basically the only company that makes games like FO4/Skyrim so if you enjoy that whole open world FPS RPG thing, you are stuck with them and you will like it. except they don't do that any more. they make mobile games, lovely MMOs, and whatever Fallout 76 is supposed to be. i'll bet good money Bethesda never makes another single player RPG ever again; they want micro-transaction whale money and single player just isn't good enough any more
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# ? Nov 23, 2018 15:10 |
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Rutibex posted:except they don't do that any more. they make mobile games, lovely MMOs, and whatever Fallout 76 is supposed to be. i'll bet good money Bethesda never makes another single player RPG ever again; they want micro-transaction whale money and single player just isn't good enough any more Atleast pray that the catastrophic failure of fallout 76 makes them scrap their lovely WW2-era graphics engine.
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# ? Nov 23, 2018 15:19 |
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Elder Scrolls games prove Matt Christman 100% right
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# ? Nov 23, 2018 15:48 |
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Wrath of the Bitch King posted:I just don't know how somebody can play Skyrim, wander up to a dragon to initiate combat, and get instantly murked by an insta-kill animation and think "now this is gameplay." I feel you. I think vanilla Skyrim is pretty loving terrible, the stupid cinematic auto-deaths always feel like you're getting robbed rather than you made a mistake.
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# ? Nov 23, 2018 16:08 |
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a bone to pick posted:I feel you. I think vanilla Skyrim is pretty loving terrible, the stupid cinematic auto-deaths always feel like you're getting robbed rather than you made a mistake. The correct way to play skyrim is being a sneak archer and shooting slo-mo arrows up people's assholes from cover.
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# ? Nov 23, 2018 16:11 |
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Colonel Cancer posted:The correct way to play skyrim is being a sneak archer and shooting slo-mo arrows up people's assholes from cover. There's another way to play?
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# ? Nov 23, 2018 16:22 |
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Quote-Unquote posted:There's another way to play?
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# ? Nov 23, 2018 16:23 |
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*sneak attack a vampire in procedurally generated cave #1137* "Who goes there? Where are you hiding?" *vampire stands for a moment, then dismisses it as nothing while an arrow juts out of his face* "Yes, this is the definitive Elder Scrolls experience," I say as a tear rolls down my cheek.
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# ? Nov 23, 2018 16:43 |
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I thought Oblivion was fun to make characters in but I never enjoyed playing it. I did play through Skyrim, without any mods, and genuinely enjoyed myself but using absolutely no cheats or mods I was able to find an unbeatable build that destroyed any semblance of challenge. My armor was enchanted to make my spells free, and you can stunlock every enemy in the game with a doublehanded cast, even the final dragon. I had an infinite, free crowd control that was also dealing damage and the whole time Im locking everyone down i have demons killing them. The final boss of a big wizard quest is a lich that drains all your mana, but my spells cost ZERO so i didnt even notice that. What Im saying is the any game that you can break over your knee without trying isn't that fun or engaging to me. FWIW FO3 was fun at launch for a week or two but I dont get the people replaying it ten years later, NV seems like it stands the test of time though. FO4 seems like a dumpster fire
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# ? Nov 23, 2018 16:48 |
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Wrath of the Bitch King posted:*sneak attack a vampire in procedurally generated cave #1137* Lol
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# ? Nov 23, 2018 17:41 |
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Colonel Cancer posted:The correct way to play skyrim is being a sneak archer and shooting slo-mo arrows up people's assholes from cover.
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# ? Nov 23, 2018 17:45 |
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ditty bout my clitty posted:Atleast pray that the catastrophic failure of fallout 76 makes them scrap their lovely WW2-era graphics engine. What will blow your mind is that Source2 (Valve) and the IWEngine (Call of Duty) trace their history back just as long, if not longer. So it isn't that you can't take an old engine and modernize it, it is that they haven't bothered to.
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# ? Nov 23, 2018 17:52 |
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This article about Bethesda's Engine was illuminating and genuinely made me change my position from "build a new engine" to "just get your poo poo together".
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# ? Nov 23, 2018 18:11 |
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Bust Rodd posted:This article about Bethesda's Engine was illuminating and genuinely made me change my position from "build a new engine" to "just get your poo poo together".
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# ? Nov 23, 2018 18:49 |
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Farcry and Assassin's Creed are both case studies in beating a dead horse. That horse was pretty good once but it doesnt even matter anymore because it's all Ikea meatballs now
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# ? Nov 23, 2018 19:04 |
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I mean, the train hat is funny, but all games do crazy stuff to fudge the things you aren't meant to see to get some effect for the least amount of effort.
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# ? Nov 23, 2018 19:05 |
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steinrokkan posted:I mean, the train hat is funny, but all games do crazy stuff to fudge the things you aren't meant to see to get some effect for the least amount of effort. Yeah, but that one always struck me as particularly egregious since we're talking about an object that has to move laterally on a very set path. The fact that you have to do the train hat thing to implement something so simple is odd, to say the least. It's definitely clever from the perspective of an individual creator working with what he has, but as far as the engine goes?
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# ? Nov 23, 2018 19:10 |
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Bust Rodd posted:*CDPROJECTRED cracks its knuckles and kicks open the saloon doors* Witcher 3 and Skyrim are actually very different kinds of ooen worlds. There is zero emergent behavior in Witcher 3, every little thing is scripted and choreographed. What makes Skyrim great, among other things, is the hilarious things that happen when a random battle between stormcloaks and trolls spills over into the town right as a dragon attacks in the middle of your stupid escort quest. This kind of poo poo never, ever happens in w3, and it's only possible because all the janky NPCs are all loose in the sandbox with you. It doesn't make Skyrim a better game or anything but it's definitely part of what makes TES consistently entertaining even if the game is objectively bad and unfinished
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# ? Nov 23, 2018 19:11 |
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It's entertaining when a giant hits you and you fly straight up into the stratosphere, never to return.
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# ? Nov 23, 2018 19:12 |
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Also the best open world sandbox rpg is STALKER
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# ? Nov 23, 2018 19:14 |
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Skyrim has the shittiest "emergent behavior". The only form is that somebod hits somebody else by accident and they start fighting. Which is funny the first three times. And that's it. I don't see much entertainment value in a bunch of wooden, poorly animated characters awkwardly standing around, jittering and from time to time swinging a sword.
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# ? Nov 23, 2018 19:15 |
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poverty goat posted:Also the best open world sandbox rpg is STALKER I agree, it might be time to dust off Call of Pripyat. Been a while.
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# ? Nov 23, 2018 19:15 |
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For all their jankiness I’ve always had a fun time in elder scroll games.
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# ? Nov 23, 2018 19:20 |
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There's a stalker mod called Call of Chernobyl that has updated binaries and everything for 2018, and every map from every stalker game and alphas/betas is in, but Freeplay only (no plot, but you can walk through the plot of whatever stalker game because it's all in). It's great for a nostalgic replay or if you just want to jump in as a member of any faction and see how long you can survive. There may even be a mod to put the plot back in by now (it has it's own whole mod ecosystem now separate from the base games)
poverty goat fucked around with this message at 19:24 on Nov 23, 2018 |
# ? Nov 23, 2018 19:21 |
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poverty goat posted:Also the best open world sandbox rpg is STALKER
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# ? Nov 23, 2018 19:29 |
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the gamebryo engine is totally fine and in fact one of the best games in history (rocksmith) is implemented in it bethesdas issues are goddamn institutional and anyone who claims it's their engine is a big poopy brain who doesn't know what an engine even is in this context
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# ? Nov 23, 2018 20:14 |
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steinrokkan posted:Skyrim has the shittiest "emergent behavior". The only form is that somebod hits somebody else by accident and they start fighting. Which is funny the first three times. And that's it. I don't see much entertainment value in a bunch of wooden, poorly animated characters awkwardly standing around, jittering and from time to time swinging a sword. But enough about your Friday night hooo My unpopular opinion is that the skyrim dungeons were well done. They're all designed to flow, most have some kind of story and they all have enough of a gimmick to be distinguishable. Plus being able to exit easily once you've finished is great.
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# ? Nov 23, 2018 20:29 |
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dreadmojo posted:But enough about your Friday night hooo the purpose of a dungeon is to torture people. by this criteria Daggerfall had the best dungeons in the elder scrolls series
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# ? Nov 23, 2018 20:47 |
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I can't think of a single FPS where melee combat is satisfying and fun. With projectile weapons you have to skillfully aim, but in melee you just run up to the character and mash the fire button. No one seems to be able to make the experience feel like anything other than swinging a hologram at a another hologram.
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# ? Nov 23, 2018 21:05 |
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EvilGenius posted:I can't think of a single FPS where melee combat is satisfying and fun. With projectile weapons you have to skillfully aim, but in melee you just run up to the character and mash the fire button. No one seems to be able to make the experience feel like anything other than swinging a hologram at a another hologram. Chivalry does first person melee well
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# ? Nov 23, 2018 21:08 |
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EvilGenius posted:I can't think of a single FPS where melee combat is satisfying and fun. With projectile weapons you have to skillfully aim, but in melee you just run up to the character and mash the fire button. No one seems to be able to make the experience feel like anything other than swinging a hologram at a another hologram. thats because FPS stands for First Person Shooter. there isn't supposed to be melee combat
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# ? Nov 23, 2018 21:09 |
I'm supremely bummed that Obsidian got bought up by microsoft. Microsoft isn't the worst games publisher but they're still going to gently caress with them and make them shove worthless cash in dlc in there and other worthless Big Publisher Bullshit that every single game comes with from these loving companies Pillars 3, 6 month xbone exclusive, online only, lootbox dlc I don't even pay for big publisher games anymore because of this poo poo, so i'm basically never paying for an obsidian game again I bet lol
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# ? Nov 23, 2018 21:20 |
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zapplez posted:bethesda is basically the only company that makes games like FO4/Skyrim so if you enjoy that whole open world FPS RPG thing, you are stuck with them and you will like it. You don't have to like bad games even if they're the only kind of game available in a specific overdefined genre (open world FPS RPG lol). Bad games can just be bad and their developers also bad
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# ? Nov 23, 2018 21:49 |
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basic hitler posted:I'm supremely bummed that Obsidian got bought up by microsoft. I can't wait for Microsoft's take on Minecraft 2
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# ? Nov 23, 2018 22:09 |
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The XCOM formula is kind of bad. Combat is tortuously slow, nonsensical, and badly designed. Base-building is fine but is basically just a mobile game. The world map is fine but there's usually nothing going on, for instance in XCOM 2 you're usually just sitting on the ground "scanning" for stuff. Wow. The only things that this game has going for it are setting and graphics. Invisible Inc took the XCOM formula and made it actually good: the tactical gameplay is fast, intuitive, and interesting, there's no base-building minigame, and the world map is full of mission choices with clearly-defined expiration times, rewards, and difficulties.
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# ? Nov 23, 2018 22:20 |
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The most annoyng thing about Xcom 2 is that you cant access the strategic the strategic map without being bombarded by ten pointless events every second.
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# ? Nov 23, 2018 22:26 |
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QuarkJets posted:Invisible Inc took the XCOM formula and made it actually good: the tactical gameplay is fast, intuitive, and interesting, there's no base-building minigame, and the world map is full of mission choices with clearly-defined expiration times, rewards, and difficulties. I appreciate that Invisible inc replaces the savescumming-ironman continuuum with a gameplay mechanic that lets you roll back a couple of fuckups but still forces you to press onward through bad RNG. Savescumming is never good gameplay but ironman rarely is, either, in /roguething type games poverty goat fucked around with this message at 22:34 on Nov 23, 2018 |
# ? Nov 23, 2018 22:32 |
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EvilGenius posted:I can't think of a single FPS where melee combat is satisfying and fun. With projectile weapons you have to skillfully aim, but in melee you just run up to the character and mash the fire button. No one seems to be able to make the experience feel like anything other than swinging a hologram at a another hologram. Dying Light was pretty fun, I pretty much never used a gun because smashing/slashing/bludgeoning things in the face was too fun
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# ? Nov 23, 2018 22:35 |
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# ? Jun 5, 2024 18:25 |
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poo poo, dying light was a perfect game in my book.
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# ? Nov 23, 2018 23:03 |