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schweens posted:I learned on Fire Pro Returns that no tag team can beat Honma and Mark Hunt well no poo poo how would you hurt them
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# ? Nov 5, 2017 05:00 |
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# ? Jun 1, 2024 04:51 |
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Maxwell Lord posted:I mean they often put various parts in the game that let you more easily create wrestlers who aren't in there, whether it's preset movesets or themes or whatever. No that's not it. They patched most of the nxt dlc peoples stuff into the game except for the models
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# ? Nov 5, 2017 05:06 |
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KungFu Grip posted:No that's not it. They patched most of the nxt dlc peoples stuff into the game except for the models Yea, like I was creating a tag entrance and saw Ruby's theme and got all excited thinking the DLC had snuck out or something.
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# ? Nov 5, 2017 07:05 |
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Quasipox posted:Yea, like I was creating a tag entrance and saw Ruby's theme and got all excited thinking the DLC had snuck out or something. Nope. Like everything else Yukes does, it was a mistake.
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# ? Nov 5, 2017 22:57 |
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schweens posted:I learned on Fire Pro Returns that no tag team can beat Honma and Mark Hunt no that would be cro cop and sapp if you using the default edits
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# ? Nov 6, 2017 21:42 |
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Fire Pro has updated with some AI tweaks and even more CAW bits.Spike Chunsoft posted:EDIT MODE
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# ? Nov 10, 2017 05:59 |
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Body hair and bellbottoms mean I can now dramatically improve my 70s lounge lizard guy.
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# ? Nov 10, 2017 07:29 |
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Gonna be microtransactions in 2K19.
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# ? Nov 10, 2017 08:55 |
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The new Fire Pro update is so drat exciting! The possibilities opened up for high-flyer edits with the new logic are, in particular, fantastic. Ospreay edits can now properly do a fairly reliable screw kick > Oscutter> Pin sequence, for instance. Great stuff.
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# ? Nov 10, 2017 11:36 |
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Testekill posted:Gonna be microtransactions in 2K19. Take Two (aka 2K) had an investor report a couple days ago and the long and short is they’re making a substantial amount from loot boxes and various micro transactions. GTA, NBA 2K games and even WWE Supercard.
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# ? Nov 10, 2017 12:00 |
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They took them out of wwe because NBA 2k got a bunch of backlash this year for theirs but of course there's whales out there that still spend.
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# ? Nov 10, 2017 14:21 |
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CrcleSqreSanchz posted:It just boggles my mind how folks can spend money on this. Seriously. Answer me o thread. Why this game. Why $60+/- bucks. i'm a few pages late, but: for me, it's just that we're in kind of a drought of good wrestling games, especially on PC. Fire Pro is well-made but unintuitive and really just kind of not my bag (if the new one actually has a decent loving tutorial I might be into it but Returns baffled the hell out of me). Nobody's carrying the AKI torch competently (I think there's an indie game that looks like total rear end that's trying to imitate AKI), and while I loved WWF Attitude as a kid, in hindsight it's not a very good game and probably not worth reviving. That pretty much leaves the Yuke's games. Or TEW, I guess, though that's sort of like comparing Football Manager to FIFA. While I probably won't be getting 2k18 (because my computer's a little too assy to run it well), I kind of loved 2k16. e: speaking of, as awesome as the idea of organic mods in TEW is (where you start a universe at 1920 or 1980 and then just let it run for years and auto-generate everything), holy gently caress do they not work great. You don't get any road agents, the wrestlers are all a bit crap, and the wrestlers are all giant rear end in a top hat motherfuckers without a single locker room leader to be found; also, time passing starts to take an insanely loving long time as more and more crap piles into the universe. WeedlordGoku69 fucked around with this message at 03:37 on Nov 11, 2017 |
# ? Nov 11, 2017 03:33 |
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My first WWE 2k18 CAW is done. Decided to base it on the game I've been obsessing over. https://www.youtube.com/watch?v=kpN-QwVC_g4
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# ? Nov 11, 2017 06:01 |
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Never noticed that the mat in FPW shakes a little with impact (I'm finally getting textures going.)
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# ? Nov 11, 2017 09:44 |
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Senerio posted:My first WWE 2k18 CAW is done. Decided to base it on the game I've been obsessing over. Jesus christ
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# ? Nov 11, 2017 11:09 |
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LORD OF BOOTY posted:Fire Pro is well-made but unintuitive and really just kind of not my bag (if the new one actually has a decent loving tutorial I might be into it but Returns baffled the hell out of me). New tutorial is good It is okay to not like the, game even if you just do not like it
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# ? Nov 11, 2017 15:38 |
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Gambit from the X-Men posted:New tutorial is good okay sweet i might actually understand wtf I'm doing in new Fire Pro then like every time I'd play a match in Returns I wouldn't be able to do any moves and I'd just kind of get the poo poo kicked out of me
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# ? Nov 12, 2017 21:13 |
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LORD OF BOOTY posted:okay sweet i might actually understand wtf I'm doing in new Fire Pro then Even after I got the hang of fire pro and played it a lot, made tons of caws etc it still just wasn't really for me. The exact placement for moves is such a chore. It's goofy as hell that an enziguiri will basically just pass right through a guy because he took a step towards me, there's no such thing as glancing blows in the game everyone sells everything the exact same way
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# ? Nov 12, 2017 21:35 |
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Aesop Poprock posted:Even after I got the hang of fire pro and played it a lot, made tons of caws etc it still just wasn't really for me. The exact placement for moves is such a chore. It's goofy as hell that an enziguiri will basically just pass right through a guy because he took a step towards me, there's no such thing as glancing blows in the game everyone sells everything the exact same way the first wrestling game that procedurally generates selling will be my fav game ever
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# ? Nov 12, 2017 21:43 |
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Mel Mudkiper posted:the first wrestling game that procedurally generates selling will be my fav game ever Sometimes in the WWE2k games the characters explode out of the ring, teleport, vibrate erratically, fuse with chairs or ladders and turn into the creature from The Thing when a move hits if that counts
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# ? Nov 12, 2017 21:45 |
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Mel Mudkiper posted:the first wrestling game that procedurally generates selling will be my fav game ever
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# ? Nov 12, 2017 23:09 |
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LORD OF BOOTY posted:okay sweet i might actually understand wtf I'm doing in new Fire Pro then I do not advocate your purchasing of the game you do not like. the tutorial is just better in the game that is full of diagonal motion If you are bad at something and wish to become better at it, then it may be wise to pursue it. If something does not click and you do not care, why spend dollars on it? or fictional dollars. for instance, I rarely post Gambit from the X-Men fucked around with this message at 23:24 on Nov 12, 2017 |
# ? Nov 12, 2017 23:21 |
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achillesforever6 posted:All we need to do is ask Ian Cheng can program one his simulations in a copy of 2K or Wrestling Empire I remember when the Euphoria engine first came out and everyone was like "So who is gonna make a wrestling game with this" and it never happened
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# ? Nov 13, 2017 17:48 |
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I’m terrible at the WWE games. Even though I’m fine at timing in most other games, I somehow can only hit reversals 50-75% of the time, and I can almost never kick out of a pin, even on Easy. Stupid question, but are there any tips besides “Get better at timing?” I wish there was a choice of how to kick out of a pin the way they provide a choice for submissions.
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# ? Nov 13, 2017 19:20 |
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Pope Corky the IX posted:I’m terrible at the WWE games. I also suck at kicking out of pins. I lost a match the other night within a minute just because I kept loving up the pin kick out. I definitely prefer the mash buttons approach to kicking out. Something like that shouldn't be based on skill
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# ? Nov 13, 2017 20:46 |
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Astro7x posted:I also suck at kicking out of pins. I lost a match the other night within a minute just because I kept loving up the pin kick out. I definitely prefer the mash buttons approach to kicking out. Something like that shouldn't be based on skill Exactly. I spent the vast majority of an Epic match kicking the poo poo out of Enzo as Samoa Joe, only to get randomly caught in a roll-up for a three-count even though it was maybe the fourth or fifth time he actually hit me in fourteen minutes.
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# ? Nov 14, 2017 01:56 |
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Pope Corky the IX posted:Exactly. I spent the vast majority of an Epic match kicking the poo poo out of Enzo as Samoa Joe, only to get randomly caught in a roll-up for a three-count even though it was maybe the fourth or fifth time he actually hit me in fourteen minutes. Sounds like a WWE match to me
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# ? Nov 14, 2017 02:04 |
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Astro7x posted:I also suck at kicking out of pins. I lost a match the other night within a minute just because I kept loving up the pin kick out. I definitely prefer the mash buttons approach to kicking out. Something like that shouldn't be based on skill I can't tell you how many times friends would try these games in the past, have a really good time button mashing only to have the match end the moment the first pinfall or submission is initiated, completely turning them off. The stupid golf-swing meter for pins is just unintuitive. Same with that submission system they brought in from the UFC games, is that still there? I didn't bother with this year's game.
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# ? Nov 14, 2017 13:50 |
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Back in the days of Here Comes the Pain and SVR 2006, you mashed buttons to kick out (and also to make chumps submit, I was pretty good at that) and there was nothing wrong with it, so of course it had to be replaced with this timing-based system we've got now. I'm not exactly a fan of button-mashing gameplay (the Day of Reckoning games really went overboard with it, you had to mash A pretty much all the time), but for kicking out of pins it's absolutely fine and I've never understood why they decided to go with their golf swing minigame in the later games.
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# ? Nov 14, 2017 14:07 |
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I know this is rich coming from a guy who couldn't get the timing down in Fire Pro, but maybe I'm just better with more obvious visual cues, but the golf swing thing never bothered me, and seems much less likely to A) damage controllers from mashing and B)gently caress over people who aren't good at mashing. Which, again, I know is an imperfect solution seeing as we now have people who are bad at timing but this method just seems better to me because even when I fail, I can at least see what I failed at, whereas mashing it's "but I did the same thing as before but I lost this time".
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# ? Nov 14, 2017 17:09 |
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Perry Normal posted:I can't tell you how many times friends would try these games in the past, have a really good time button mashing only to have the match end the moment the first pinfall or submission is initiated, completely turning them off. The stupid golf-swing meter for pins is just unintuitive. Same with that submission system they brought in from the UFC games, is that still there? I didn't bother with this year's game. There's like 8 kinds of submission systems. The one that can actually cause tap outs has 2 control options now though, one is just mashing.
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# ? Nov 14, 2017 18:11 |
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Gaz-L posted:
Just replace it with a meter that you have to fill up by mashing buttons. As the match goes on, you need to fill up more of the meter as you become weaker. Or have a meter that you need to fill up to a certain point. As the match goes on, the target zone gets thinner and farther away. I don't play online, but I am sure there are people that have that timing down to a science making it no fun for everyone involved. The speed of it changing each time really throws me off. I think I just need to let me get my rear end kicked and try getting pinned until I get it down, but it seems stupid that I have to do that.
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# ? Nov 14, 2017 19:02 |
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Astro7x posted:Just replace it with a meter that you have to fill up by mashing buttons. As the match goes on, you need to fill up more of the meter as you become weaker. Or have a meter that you need to fill up to a certain point. As the match goes on, the target zone gets thinner and farther away. I don't play online, but I am sure there are people that have that timing down to a science making it no fun for everyone involved. But button mashers can get autofire pads or do the 'roll a pencil over the buttons' trick. At least getting the timing down is skill.
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# ? Nov 14, 2017 19:13 |
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In summary, htcp was the last good wwe game and Iran is a land of contrasts
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# ? Nov 14, 2017 20:00 |
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Mel Mudkiper posted:In summary, htcp was the last good wwe game and Iran is a land of contrasts Did HCTP have the climbable Smackdown fist and the hilarious rag doll bounce when someone came off a ladder wrong? Because if so you are correct. I miss people falling off ladders,bouncing around on the ground then jumping back but like 5 seconds later.
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# ? Nov 14, 2017 22:54 |
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joylessdivision posted:Did HCTP have the climbable Smackdown fist and the hilarious rag doll bounce when someone came off a ladder wrong? Because if so you are correct. HCTP had the helicopter in times square and the hilarious rag dolling but Shut Your Mouth was the one that let you climb the fist.
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# ? Nov 15, 2017 01:26 |
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I know WWE is all "don't try this at home, be safe" but I miss how insane you could make poo poo in HCTP Dive off a helicopter, chase a guy on a motorcycle, attack a dude with a forklift, etc.
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# ? Nov 15, 2017 14:04 |
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Testekill posted:HCTP had the helicopter in times square and the hilarious rag dolling but Shut Your Mouth was the one that let you climb the fist. Okay that's right. Both of those games blend together in my memory because I played so much of them back in the day. I forgot the Helicopter was in there. I thought that was just one of those random weird things from WMX8 or whatever the pre-Day of Reckoning GameCube game was that had the hilarious story mode that included chucking dudes off platforms.
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# ? Nov 15, 2017 15:38 |
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To this day, I wish that the next WWE 2kWhatever is them dumbing the game down to the HCTP engine, keeping the ridiculous arcade feel, with super weird physics and interactive backstage areas, and just making it surreal levels of fun. Alas.
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# ? Nov 15, 2017 21:19 |
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# ? Jun 1, 2024 04:51 |
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OGB posted:To this day, I wish that the next WWE 2kWhatever is them dumbing the game down to the HCTP engine, keeping the ridiculous arcade feel, with super weird physics and interactive backstage areas, and just making it surreal levels of fun. It's sad really, some of those mid-00s WWE games did a much better job with "Hardcore" aspects with the weapons and backstage areas than whichever Smackdown vs Raw introduced ECW. I miss the "Win by chucking dudes off the side/through the floor" stipulation from WMX8.
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# ? Nov 15, 2017 22:56 |