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drunkill posted:https://store.steampowered.com/app/1213210/Command__Conquer_Remastered_Collection/ Retro Games is one of the deader subforums on a site littered with dead subforums. A new thread in Games proper would make more sense.
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# ? Mar 10, 2020 15:47 |
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# ? Jun 2, 2024 13:23 |
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As the OP for this thread I'll allow sales chat for what may be a cool remaster of awesome games.
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# ? Mar 10, 2020 15:53 |
HardDiskD posted:thinking about that engineer Nod.gif
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# ? Mar 10, 2020 20:02 |
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Jobbo_Fett posted:I think you'll find that battleships firing dogs that cause nuclear explosions may, in fact, be the best rules edit. Only if the battleships are airborne and drop the dogs on their targets like badger bombers I was actually thinking about trying to fix the balance/income issues you pointed out in the TD playthrough, maybe start with making tiberium worth more, spread faster and more deadly to infantry
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# ? Mar 11, 2020 11:40 |
E: nevermind
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# ? Mar 11, 2020 17:53 |
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I always liked that mission, it made sense that Nod would have a rougher time when CABAL broke from them. GDI had their own armies and a garrison, Nod...had Steve, Michael, Simon, and five guys who didn't have enough clout or faith to get transferred away from the facility with the giant AI head that burst into maniacal laughter all the time.
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# ? Mar 12, 2020 07:07 |
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It's always neat when the game recognizes that your fancy AI is gone, so you don't get construction updates and all that anymore.
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# ? Mar 12, 2020 08:36 |
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THE BAR posted:It's always neat when the game recognizes that your fancy AI is gone, so you don't get construction updates and all that anymore. Yeah, it is a neat touch that this mission and the first NOD one doesn't have any voicework for when a unit dies or the power is low. Also like how in Dogma Day Afternoon(best level name by far for GDI missions) it is CABAL and not EVA that comments if you lose a unit, as he was taking command of advising on that mission.
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# ? Mar 13, 2020 03:19 |
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FS NOD 06: The Needs of the Many! https://www.youtube.com/watch?v=GB8lCV7IUJw The Needs of the Many! With NOD fractured even further due to the recent rise to power of the rogue AI CABAL, Slavik is tasking us with capturing a version of the GDI AI, EVA. Failure is not an option; without the ability to communicate with other NOD cells located around the globe, it will be impossible to fight back against CABAL, and overthrow GDI afterwards. Unknown. Location: Unknown, Unknown Objective: Create distractions to draw away GDI forces, then steal the local EVA unit. Briefing: Since CABAL has turned on us we are suffering a communications blackout. We are forced to try and obtain GDI's EVA technology. There is a small GDI airbase in this sector. Get your engineer into their radar facility to steal an EVA unit. Create a distraction to occupy GDI air units while you steal the EVA unit. We also have a new unit for you: the Mobile Stealth Generator is now operational. Use it wisely. DATA LINK CLOSED. Author's note: The MSGs are cool, and are an interesting unit for human players, but I feel like this mission isn't well-suited to their initiation to the series. That aside, I like the flavor of this mission, thought it could probably use a few tweaks. Name: Anton Slavik Aliases: Unknown Affiliation: NOD Occupation: Faction Leader within the Brotherhood of NOD [The Black Hand of NOD] Voiced/Played by: Frank Zagarino Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces. Kills Hassan the Betrayer. Is forced to bail out Vega at the behest of Kane, if only because the ship he was flying contains the Tacitus. Is captured alongside Oxanna by GDI forces lead by Commander McNeil. Lives for Kane; Dies for Kane. Captured and converted Commander McNeil's brother, Jake. Survived the 2nd Tiberium War and currently the leader of the Black Hand of NOD. Vying for power against other NOD sub-factions in a bid to become its leader. Mobile Stealth Generator RANGE: Short/Medium ARMOR: Light WEAPON: N/A The information on this unit is incomplete and only one has been seen in the field to date. The MSG is Nod’s mobile version of their stealth generator. Fortunately, early reports show that the MSG must be fully deployed in order to function (movement seems to interfere with the stealth fields when used on such a large scale). This unit also has a much smaller area of effect than its immobile equivalent. Author's Note: An interesting unit, with a cloaking field that is smaller in size than its immobile counterpart. A high cost, and lack of permanent invisibility makes this a high risk, high reward unit when used properly.
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# ? Mar 15, 2020 16:49 |
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A huge step above the Mobile Gap Generator from RA.
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# ? Mar 15, 2020 16:55 |
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Oddly enough there are unfinished, or finished but unused, mission-end cutscenes for a number of Firestorm missions, including this one. You can find them on Youtube. There's even an unused map screen and music.
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# ? Mar 15, 2020 19:27 |
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Yeah, all the videos that I've "missed" will get posted in the thread once the campaign's over, as per the last game.
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# ? Mar 15, 2020 19:42 |
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Jobbo_Fett posted:Author's note: The MSGs are cool, and are an interesting unit for human players, but I feel like this mission isn't well-suited to their initiation to the series. That aside, I like the flavor of this mission, thought it could probably use a few tweaks. Pretty much my thoughts exactly on this mission, as just like the last one, this feels like it is missing a step somewhere, and is just way too short in general. Great concept though. As for that undeployed MSA and those silent Light Infantry talking to each other, it was like that on my old disk version of the game as well, so it definitely is something with the level itself and not a unique CnC net version thing.
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# ? Mar 15, 2020 22:22 |
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UED Special Ops posted:Pretty much my thoughts exactly on this mission, as just like the last one, this feels like it is missing a step somewhere, and is just way too short in general. Great concept though. As for that undeployed MSA and those silent Light Infantry talking to each other, it was like that on my old disk version of the game as well, so it definitely is something with the level itself and not a unique CnC net version thing. You know, if its not a version thing, I was thinking... What if you can't hear it because you don't have EVA/CABAL to intercept the radio transmissions?
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# ? Mar 15, 2020 22:37 |
Would really have liked to hear an EVA sequence of "Welcome, commander. Initializing protocols. Battlefield control initialized. Mission Accomlished." or something like that at the end.
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# ? Mar 15, 2020 22:41 |
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Jobbo_Fett posted:You know, if its not a version thing, I was thinking... Huh, never thought of that, but that would be a super neat little touch if that is what Westwood was going for.
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# ? Mar 15, 2020 22:48 |
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nielsm posted:Would really have liked to hear an EVA sequence of "Welcome, commander. Initializing protocols. Battlefield control initialized. Mission Accomlished." or something like that at the end. Ugh. I've just imagined what a C&C installer program would have been like if you got Cabals voice instead when using the Nod disk and now I'm sad that it will never be.
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# ? Mar 16, 2020 00:04 |
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I'm thinkin'... C&C Installer Simulator 2020
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# ? Mar 16, 2020 02:26 |
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FS NOD 07: Determined Retribution https://www.youtube.com/watch?v=CTMoKIkuNGs Determined Retribution With a newly reprogrammed EVA AI, NOD can start to tend to its wounds. While the Brotherhood collects itself, the same should not be allowed for CABAL. Lead a task force against his Core. You will have to disable the laser fence defenses before you approach his core; reinforcements will be provided periodically if you can repair the bridges in the area. Unknown. Location: Unknown, Unknown Objective: Disable CABAL's laser fencing and destroy his base! Briefing: Scorched earth, plain and simple. Locate and destroy all cybernetic forces in the area. The base has a web of laser fences protecting it and CABAL's computer core. Author's note: I like the return of the bridge reinforcement mechanic that actually helps the player, not quite so much the critical building in a combat zone. Name: Anton Slavik Aliases: Unknown Affiliation: NOD Occupation: Faction Leader within the Brotherhood of NOD [The Black Hand of NOD] Voiced/Played by: Frank Zagarino Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces. Kills Hassan the Betrayer. Is forced to bail out Vega at the behest of Kane, if only because the ship he was flying contains the Tacitus. Is captured alongside Oxanna by GDI forces lead by Commander McNeil. Lives for Kane; Dies for Kane. Captured and converted Commander McNeil's brother, Jake. Survived the 2nd Tiberium War and currently the leader of the Black Hand of NOD. Vying for power against other NOD sub-factions in a bid to become its leader. N/A
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# ? Mar 18, 2020 02:17 |
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Also, since I wrapped up the campaign earlier this week, I delved into the mission editor and found something very interesting, although broken. Despite that setback, I think I have been able to make the most of it. https://www.youtube.com/watch?v=Anx-wn7omjk
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# ? Mar 18, 2020 02:33 |
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Home of the Nod Dog
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# ? Mar 18, 2020 02:47 |
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Now I need to know what is (on) a NOD Dog.
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# ? Mar 18, 2020 03:26 |
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You can prolly guess what the green stuff is.
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# ? Mar 18, 2020 03:46 |
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I relish the challenge.
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# ? Mar 18, 2020 03:57 |
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NOD Dog 1x Beef Hot Dog (Spicy) 1x Handful of Banana Peppers (Red Only) 1x Line of ketchup 1x Line of honey mustard Bun is either Plain, Whole Wheat (for initiates/recruits), or infused with black pepper (assassination target)
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# ? Mar 18, 2020 04:07 |
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Also, I have to mention this again but I love Frank Zagarino and, aside from Kane, he's the best character/actor. He blows the GDI cutscenes out of the water by comparison.
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# ? Mar 18, 2020 04:10 |
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Yeah, in both the base game and here I felt the NOD scenes had more oomph than the GDI ones
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# ? Mar 18, 2020 04:14 |
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Jobbo_Fett posted:Now I need to know what is (on) a NOD Dog. honestly it's just a big mound of reheated Chitzkoi, but they put bright green relish on it and tell you it's the cool new thing
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# ? Mar 18, 2020 05:40 |
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Really like how this mission is pretty much a dark mirror image of the GDI capture CABAL's Core mission. And yeah, NOD's arsenal is actually pretty well set up to deal with slow moving Cyborgs, and it gives Tick Tank's an actual purpose, plus CABAL so far has been incredibly vulnerable to NOD's bread and butter mass capture tactic. Not much else to say about it though, you get tons of reinforcements and as long as you rush CABAL's missile outpost, the mission plays out pretty smoothly. Jobbo_Fett posted:Also, I have to mention this again but I love Frank Zagarino and, aside from Kane, he's the best character/actor. He blows the GDI cutscenes out of the water by comparison. Fully agreed, the way he played Slavic is just perfect, and I love how zealous he gets in the mission briefing when ordering the attack on CABAL's Core. Then again, just like in C&C1 and Red Alert the "evil" faction always has the best cutscenes. Shame that the budget on Firestorm was obviously so small, would have been nice to have Slavic play off of more people, and/or have Oxanna back. It was a nice touch however when EVA was reprogrammed its' color shifted to red. UED Special Ops fucked around with this message at 10:14 on Mar 18, 2020 |
# ? Mar 18, 2020 09:31 |
I really like the bit in the intro where they're reprogramming EVA to work under Nod parameters. Also, no way the Nod Dog isn't topped by a couple fried scorpions. Or at least scorpion peppers.
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# ? Mar 18, 2020 09:46 |
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anilEhilated posted:I really like the bit in the intro where they're reprogramming EVA to work under Nod parameters. drat forget what i said about the banana peppers
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# ? Mar 18, 2020 12:05 |
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Jobbo_Fett posted:Also, since I wrapped up the campaign earlier this week, I delved into the mission editor and found something very interesting, although broken. "He's going to blow up the church, isn't he" "AHA! MORE GDI WARCRIMES!"
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# ? Mar 18, 2020 13:41 |
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I think you'll find that it was a funeral home that was located next to the Double D House
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# ? Mar 18, 2020 13:54 |
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A 'Funeral Home' where bodies are processed to prepare them for their afterlife right next to the hotdog eatery.I
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# ? Mar 18, 2020 14:56 |
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FS NOD 08: Harvester Hunting https://www.youtube.com/watch?v=cHhMGN--XKc Harvester Hunting A dreadful cooperation has taken place, as both the Brotherhood of NOD and the GDI must continue working together to take down CABAL. With both groups having gathered information on CABAL's core's whereabouts, each group must damage outlying support facilities in order to weaken CABAL's forces enough for a final attempt at destroying the AI, once and for all! Unknown. Location: Unknown, Unknown Objective: Protect the civilians in the area and destroy CABAL's harvesting operations in the area. Briefing: Prior to our main assault on CABAL, we need to slow down his production capabilities. CABAL is harvesting Tiberium heavily in Eastern Africa. Proceed there and eliminate CABAL's harvesting facilities. Our forces are scattered at this time and we can only afford to provide you with a small strike force. Use the new Fist of Nod mobile production facility to build up an effective strike force and crush them. DATA LINK CLOSED. Author's note: One of my favorite Firestorm maps; lots of flavour and a not-to-strict constraint for the player makes for a fun and interesting level. Name: Anton Slavik Aliases: Unknown Affiliation: NOD Occupation: Faction Leader within the Brotherhood of NOD [The Black Hand of NOD] Voiced/Played by: Frank Zagarino Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces. Kills Hassan the Betrayer. Is forced to bail out Vega at the behest of Kane, if only because the ship he was flying contains the Tacitus. Is captured alongside Oxanna by GDI forces lead by Commander McNeil. Lives for Kane; Dies for Kane. Captured and converted Commander McNeil's brother, Jake. Survived the 2nd Tiberium War and currently the leader of the Black Hand of NOD. Vying for power against other NOD sub-factions in a bid to become its leader. Name: Lieutenant-General Cortez Aliases: None Affiliation: GDI Occupation: GDI Commander Voiced/Played by: Efrain Figueroa De Facto leader following GDI's inability to maintain contact with the USS Philadelphia. Appears to be on a first-name basis with Dr. Boudreau. Thought that leaving all of CABAL's cyborgs alive was a good idea. N/A
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# ? Mar 21, 2020 04:18 |
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holy lol the beginning with those harvesters scattering like roaches when a light's turned on
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# ? Mar 21, 2020 05:04 |
Not gonna lie, Slavik and Cortez are pretty great together.
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# ? Mar 21, 2020 11:39 |
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anilEhilated posted:Not gonna lie, Slavik and Cortez are pretty great together. Yeah, like with McNeil in the main NOD campaign, it really shows despite his big picture cooler heads approach to military leadership, Slavik is still a deeply petty man who never forgets slights agsinst him. He's just able to grit his teeth and swallow his pride for the moment to do the needful right now and wait for the right opportunity in the future to serve his revenge cold.
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# ? Mar 21, 2020 13:30 |
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It's nice they give you the engineers to give the player freedom to try and turn the mission into a base-building one. Unless they are meant to be rapid healing for the mobile factory (if that's even possible)? I suppose the map is supposed to be the player setting up a group of artillery, tanks and stealth tanks to blow up refineries, buffer and spot - and then run around the map picking off refineries and relocating your factory in the nick of time to avoid missile launches. Cool concept.
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# ? Mar 21, 2020 13:32 |
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# ? Jun 2, 2024 13:23 |
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That one mission really brings out the very annoying part of enemy buildings respawning. It's annoying enough when it happens in a regular mission, but in a funding and production limited one with actual opposition, that laser turret popping the refinery is the ur-example for "that's bad."
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# ? Mar 21, 2020 19:17 |