Skellybones posted:E: D actually looks pretty cool, it's nice to know there are space games being made that actually exist and are playable. I got it a week ago, can confirm
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# ? Nov 15, 2015 01:43 |
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# ? Jun 12, 2024 09:12 |
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Mirificus posted:Better quality indeed: That's the most detailed decorative soap I've ever seen!
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# ? Nov 15, 2015 01:44 |
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Tokamak posted:
Chris figured out how to use the hair plugin on Cryengine!
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# ? Nov 15, 2015 01:45 |
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peter gabriel posted:So you're trying to tell me they pre rendered the crashes and failures in the presentation? Bit of a stretch. What crashes where there in the "2.0" CitCon preview. I don't remember a single one.
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# ? Nov 15, 2015 01:46 |
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FrankieGoes posted:What crashes where there in the "2.0" CitCon preview. I don't remember a single one. No you are right that Con went off perfectly
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# ? Nov 15, 2015 01:48 |
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Conspiratiorist posted:I'm inclined to believe it wasn't prerendered due to all the little fuckups during the presentation, like the dude that got stuck in the ship's elevator and then you see being flung away out of the corner of the screen when they decide to take off without him. And also that they missed the whole gun battle. So they have numerous "blockers" that render it completely unplayable. So unplayable that they can't even release any recent video footage of it, by their own admission. But they went through the CitCon demo without any serious or breaking issues? I didn't watch the ENTIRE citcon demo, so maybe I missed it, but what I did see didn't involve a single CTD or freeze or serious blocker. Did numerous of those occur, and I just missed them?
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# ? Nov 15, 2015 01:51 |
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Sandi had a huge crash at CitizenCon and by that I mean she ran out of coke minutes before it started, probably.
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# ? Nov 15, 2015 01:52 |
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FrankieGoes posted:What crashes where there in the "2.0" CitCon preview. I don't remember a single one. In the GamesCom demo, the Retaliator IFCS or engine control got shot through the hull. They don't have replacement components in yet, though the components are modeled, so they were unable to fly the ship back to the station as they had been doing in the Press Demos all day. So at least that much was real.
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# ? Nov 15, 2015 01:53 |
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Loiosh posted:In the GamesCom demo, the Retaliator IFCS or engine control got shot through the hull. They don't have replacement components in yet, though the components are modeled, so they were unable to fly the ship back to the station as they had been doing in the Press Demos all day. So they did their little FPS thing (which didn't show much, but that isn't really that meaningful, I'd guess the croberts is just aware enough to be embarrassed about the current FPS play). Then they got in a Connie. Flew out to the satellite. The dude exited the other ship (Hornet?), flew over to the satellite, flew down into it, pressed a button, flew back. All without any CTDs or game breakers. But now things are so buggy and bad that it's not just that they cant release it to test, they can't even get enough footage out of it to release a promotional video? Like I said, I didn't sit riveted to the screen and watch every second of the shitshow, so maybe I missed a lot, but the above is what I saw and my perspective after seeing it.
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# ? Nov 15, 2015 01:59 |
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FrankieGoes posted:But they went through the CitCon demo without any serious or breaking issues? I didn't watch the ENTIRE citcon demo, so maybe I missed it, but what I did see didn't involve a single CTD or freeze or serious blocker. Did numerous of those occur, and I just missed them? I'm not a developer so someone please correct me if I'm wrong. This is what I've gathered from osmosis: First, they are promising that 40 people will be able to play online at the same time. That's really really different from having 4-8 people on a LAN. Second, they are promising a huge area to explore. When you're giving a presentation with staff they know exactly where to go and where not to go. Known bugs can be conveniently avoided. Third, they are attempting to integrate completely different design architectures on top of one another (FPS, Multi-Crew, Space Combat). This can result in making a fix in one area that causes something breaking down elsewhere. So as they've continued progressing on the project they may have actually made things worse in other ways. This is what they've promised for this release, by the way. It's a good deal more than what was shown at CitCon I think:
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# ? Nov 15, 2015 02:00 |
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AP posted:They'd fix it but doing so would remove 65% of current gameplay. Don't forget they also fired the guy responsible for vehicles in cryengine. I think it's safe to say this is finalized gameplay.
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# ? Nov 15, 2015 02:00 |
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kordansk posted:Whichever you prefer. I suppose the western for RSI and the cult for the idiotic fans. I like this interpretation.
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# ? Nov 15, 2015 02:04 |
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A Neurotic Jew posted:I'm not a developer so someone please correct me if I'm wrong. This is what I've gathered from osmosis: Well, huge in terms of empty space. I would assume that simulating empty space isn't really super difficult. And as far as "where to go and where not to go" that's precisely what I mean by saying the thing was staged.
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# ? Nov 15, 2015 02:06 |
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peter gabriel posted:No you are right that Con went off perfectly It certainly did, compared to the one from the year before.
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# ? Nov 15, 2015 02:07 |
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Mirificus posted:Better quality indeed: Still reading the thread but just saw this. It looks like a convict carved it out of a bar of soap.
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# ? Nov 15, 2015 02:09 |
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FrankieGoes posted:Well, huge in terms of empty space. I would assume that simulating empty space isn't really super difficult. And as far as "where to go and where not to go" that's precisely what I mean by saying the thing was staged. You have to account for CIG's adherence to their Regressive Development Paradigm®
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# ? Nov 15, 2015 02:10 |
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FrankieGoes posted:It certainly did, compared to the one from the year before. I concur
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# ? Nov 15, 2015 02:11 |
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FrankieGoes posted:Well, huge in terms of empty space. I would assume that simulating empty space isn't really super difficult. And as far as "where to go and where not to go" that's precisely what I mean by saying the thing was staged. That makes it much better than anything that's in those other games, because it was built from a template by a bored intern. It's got the human touch see, and that's very rare and precious to Star Citizens.
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# ? Nov 15, 2015 02:14 |
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Tippis posted:As in the western or the millenarian movement? I mean, both work as an analogy… Think of how many pairs of Nike Decades you could but with $90 million.
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# ? Nov 15, 2015 02:24 |
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I bet none of that gameplay at the event was even live.
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# ? Nov 15, 2015 02:26 |
Derek Smart I want to try Universal Combat since it's exactly the kind of space game I want. The prospect is super daunting, though. Is there anything I need to read aside from the manual. Are there any good forum posts or any supplements you'd recommend. I figure I may as well give it a try since at least it's not a fake game
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# ? Nov 15, 2015 02:26 |
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Sankis posted:Derek Smart I want to try Universal Combat since it's exactly the kind of space game I want. The prospect is super daunting, though. Is there anything I need to read aside from the manual. Are there any good forum posts or any supplements you'd recommend. I figure I may as well give it a try since at least it's not a fake game Fan site with lots of documentation on ships / assets / setting: http://www.dereksmartuc.hut1.ru/ "Quick" start tutorial (which I haven't read yet): http://www.3000ad.com/downloads/uc/UC_TUTORIAL.PDF Galaxy map: http://www.3000ad.com/downloads/ucce/GAME_GALAXY_MAP_PRINTABLE.JPG I've been playing in carriers, but I'm thinking of switching to cruisers since carriers are a ton of work, and you die faster if you don't know how to manage fighters. Also make sure to get really familiar with missiles.
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# ? Nov 15, 2015 02:32 |
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Angela Christine posted:That's the most detailed decorative soap I've ever seen! drat it you stole my joke
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# ? Nov 15, 2015 02:39 |
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# ? Nov 15, 2015 02:54 |
What a deal
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# ? Nov 15, 2015 02:55 |
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I just bought them all
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# ? Nov 15, 2015 02:55 |
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Finally my dreams of owning a General Science Pod are coming true
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# ? Nov 15, 2015 02:56 |
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http://www.wine.com/v6/Colgin-IX-Estate-Red-2010/wine/137918/Detail.aspx a good one
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# ? Nov 15, 2015 02:59 |
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FrankieGoes posted:So they did their little FPS thing (which didn't show much, but that isn't really that meaningful, I'd guess the croberts is just aware enough to be embarrassed about the current FPS play). Then they got in a Connie. Flew out to the satellite. The dude exited the other ship (Hornet?), flew over to the satellite, flew down into it, pressed a button, flew back. All without any CTDs or game breakers. The Retaliator and Hornet made it back, the Constellation had its flight computer shot out and couldn't make it back. However, yeah, there's no question the FPS is ASsssssSssssssss.
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# ? Nov 15, 2015 03:02 |
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The FPS has this odd poo poo feeling to it that I can't quite place. It feels awkward and crap and boring
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# ? Nov 15, 2015 03:03 |
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Like imagine all the cool vibes you get when playing a Mario game, now take them all away and you have the FPS module
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# ? Nov 15, 2015 03:04 |
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peter gabriel posted:Like imagine all the cool vibes you get when playing a Mario game, now take them all away and you have the FPS module The control and movement is entirely awful. It's even worse than stock CryTek, and that's saying something (I'm not a fan of CryTek movement). Were I involved in this, I'd be studying what Ubisoft did with Dunia (their version of CryEngine). They completely tore out the movement code and replaced it with their own.
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# ? Nov 15, 2015 03:06 |
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Loiosh posted:The control and movement is entirely awful. It's even worse than stock CryTek, and that's saying something (I'm not a fan of CryTek movement). Were I involved in this, I'd be studying what Ubisoft did with Dunia (their version of CryEngine). They completely tore out the movement code and replaced it with their own.
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# ? Nov 15, 2015 03:07 |
Did something come out
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# ? Nov 15, 2015 03:10 |
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Sarsapariller posted:Still reading the thread but just saw this. Oh? so it's not from the new line of adult "toys"?
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# ? Nov 15, 2015 03:11 |
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Loiosh posted:The control and movement is entirely awful. It's even worse than stock CryTek, and that's saying something (I'm not a fan of CryTek movement). Were I involved in this, I'd be studying what Ubisoft did with Dunia (their version of CryEngine). They completely tore out the movement code and replaced it with their own. Please do not encourage CIG to rip code out and write their own, or in fact, do
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# ? Nov 15, 2015 03:13 |
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peter gabriel posted:Please do not encourage CIG to rip code out and write their own, or in fact, do They already did. It's what IllFonic was working on. They also replaced the player skeleton and rerigged it (sometime in the last four months?) and then redid the motion capture for a lot of the movements. At least that's what I understand from the monthly updates.
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# ? Nov 15, 2015 03:15 |
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Loiosh posted:They already did. It's what IllFonic was working on. They also replaced the player skeleton and rerigged it (sometime in the last four months?) and then redid the motion capture for a lot of the movements. At least that's what I understand from the monthly updates. So is the mo cap stuff actually in game now in the social module? Because if so fuuuuuuuuuck ha ha
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# ? Nov 15, 2015 03:21 |
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I'm torn. Should I get the General Research Pod or the General Science Pod?
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# ? Nov 15, 2015 03:22 |
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# ? Jun 12, 2024 09:12 |
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Meta-Mollusk posted:I'm torn. Should I get the General Research Pod or the General Science Pod? Would you say you like science or research more? This question is important
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# ? Nov 15, 2015 03:27 |