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Manatee Cannon
Aug 26, 2010



Broken Cog posted:

Why do people like Velstadt so much? He has a handful of melee moves and an incredibly telegraphed hex attack that is super easy to dodge.

He's like the epitome of the dodge-stab kind of boss: Way too tanky, and with large swings that are easy to IFrame through. I found him completely underwhelming.
Actually, I'd say the mace-wielding Drake Keepers in Dragon Shrine are harder to go toe-to-toe with than Velstadt.

A) He's a Demon's Souls reference
B) His weapon is a giant bell on a stick

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Genocyber
Jun 4, 2012

Cowcaster posted:

It's literally the same goddamn fight with a few more copy pasted in there.

No it isn't. As I said, the gargs in dks you can easily stunlock and kill immediately. In dks2 it's much harder if not impossible to sun them, and they're a lot hardier. That + there being more of them makes it an actually difficult fight. The gargs in dks are only difficult if it's your first playthrough since you still suck then.

Lemon-Lime
Aug 6, 2009

Genocyber posted:

Yup. Gargs in dks are a pretty dull fight

They're not. You're completely forgetting that the Gargoyles are one of the earliest ever bosses that a player will face, and the superb bait-and-switch of having a second gargoyle come to life midway through the fight.

Manatee Cannon
Aug 26, 2010



Lemon Curdistan posted:

They're not. You're completely forgetting that the Gargoyles are one of the earliest ever bosses that a player will face, and the superb bait-and-switch of having a second gargoyle come to life midway through the fight.

Plus, who the gently caress has a +5 weapon the first time they fight the gargoyles? Pretty sure the blacksmith is on the other side of the chapel.

King of Solomon
Oct 23, 2008

S S

Broken Cog posted:

Actually, I'd say the mace-wielding Drake Keepers in Dragon Shrine are harder to go toe-to-toe with than Velstadt.

That's just because they have infinite stamina and can attack without ever pausing.

E: I got summoned by the Looking Glass Knight, finally! ...And died almost immediately because the host had two phantoms with him. :v:

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

Lemon Curdistan posted:

They're not. You're completely forgetting that the Gargoyles are one of the earliest ever bosses that a player will face, and the superb bait-and-switch of having a second gargoyle come to life midway through the fight.

I had the exact same surpise experience with DS2 and think I audibly yelled "Oh COME ON!"

Genocyber
Jun 4, 2012

Manatee Cannon posted:

Plus, who the gently caress has a +5 weapon the first time they fight the gargoyles? Pretty sure the blacksmith is on the other side of the chapel.

I did. I still don't get how people get to gargs without Andre. The way to gargs screams progress, so you go there second.

Stringbean
Aug 6, 2010
Welp, I did it. I beat it. Time to go fight dudes in NG+

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Cowcaster posted:

It's literally the same goddamn fight with a few more copy pasted in there.
Give it up, you'll never convince him that MORE == BETTER isn't the answer to everything.

extremebuff
Jun 20, 2010

Kiggles posted:

Let me guess, you were hitting them with a 30 poise damage Mace? I can promise you, Royal Swordsman hollows are not "easy" to stagger. They may not be Mastadons, but they're not without poise.

They stagger to shortsword swings though? :confused: I mean are you complaining that daggers and poo poo aren't good at swarm mobs? They are very weak enemies. The double mastadons and poo poo that you're forced to fight over and over again towards the end get old fast but royal soldiers aren't really a problem.

Well, other than being forced to fight five of them on your first encounter in a "haha got you" move by the devs.

extremebuff fucked around with this message at 01:40 on May 11, 2014

Manatee Cannon
Aug 26, 2010



Genocyber posted:

I did. I still don't get how people get to gargs without Andre. The way to gargs screams progress, so you go there second.

The way to the gargoyles screams "this is the top of a building with nowhere to go once you get to the top".

Internet Kraken
Apr 24, 2010

slightly amused

Ba Donk a Bonk posted:

Also, Fashion Souls, or Praise the Sun Bonfire:


So many goon characters wear that skirt.

kazil
Jul 24, 2005

Derpmph trial star reporter!

I will say, one thing I really am disappointed Dark Souls 2 didn't do was tail chopping. I thought getting weapons for cutting off tails was fun.

Cowcaster
Aug 7, 2002



The only fashion souls thing I've managed to find that I actually like is the Looking-Glass Knight helmet. I'm bad at fashion souls.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
Anyone wanna come kill bellcops with me? NG+, SM within the 3-5 Million Tier, so with WSS that'd be between 1.75 and 12 million soul memory.

Hit me up! http://steamcommunity.com/id/theironrose

Leper Residue
Sep 28, 2003

To where no dog has gone before.

Cowcaster posted:

The only fashion souls thing I've managed to find that I actually like is the Looking-Glass Knight helmet. I'm bad at fashion souls.

My new favorite piece of Fashion Souls is the Defender helmet. I love just wearing goofy combinations of clothes and then old man face.

Internet Kraken
Apr 24, 2010

slightly amused
I was trying to escort someone through the Crypt and man, that bell room is awful in coop if the host doesn't understand how it works. Bell was rung and I was backed into a corner killing a tombstone. Host runs in with me and a bunch of ghosts follow. The two of us can kill them, but he doesn't under stand that so long as the bell rings they spawn forever. I can't leave the corner because he's blocking me. So I had to sit there killing ghosts over and over, hoping he would realize what was going on.

He didn't and died a horrible, painful death.

kazil posted:

I will say, one thing I really am disappointed Dark Souls 2 didn't do was tail chopping. I thought getting weapons for cutting off tails was fun.

I remember being very disappointed that the tail weapons in Dark Souls weren't actually tails. I wanted to use the gargoyles tail as an axe.

Fargin Icehole
Feb 19, 2011

Pet me.
I'm wearing Havel armor in NG++ and I can almost die in two hits on some of these guys. I have no time for fashion.

Praseodymi
Aug 26, 2010

I've just started doing the Bellbro thing, and I'm pretty sure there were two invaders and I only killed one and ended it, does killing the world master kill the other? and do you get titanite even if you don't kill the summon or do you have to kill him? or neither?

And while I'm here, Fashion Souls!

Genocyber
Jun 4, 2012

Internet Kraken posted:

I remember being very disappointed that the tail weapons in Dark Souls weren't actually tails. I wanted to use the gargoyles tail as an axe.

What? The gargoyle tail axe is an axe, and it's also the one tail weapon that looks like the actual tail you cut off.

Cowcaster
Aug 7, 2002



Fargin Icehole posted:

I'm wearing Havel armor in NG++ and I can almost die in two hits on some of these guys. I have no time for fashion.

Sounds like you have nothing but time for fashion dude. By NG+++ they'll kill you in one hit if you have an entire bunker strapped to your face, what does it matter what you're wearing.

CJacobs
Apr 17, 2011

Reach for the moon!

Praseodymi posted:

And while I'm here, Fashion Souls!


Holy drat, what armor combo is that? :fap:

Meme Poker Party
Sep 1, 2006

by Azathoth
Fun fact for PvP: Soul Greatsword cuts directly through solid terrain. Walls, doors, pillars, and other objects offer no protection.


This is great for all those people who loved to hide behind a doorway/wall when you invade. You can just walk up to opposite side, cut them with it, and then watch as they panic and run out at you.

Praseodymi
Aug 26, 2010

CJacobs posted:

Holy drat, what armor combo is that? :fap:

Wanderer gloves and boots, Alva chestpiece, Desert Sorceress Hood.

Vermain
Sep 5, 2006



Cowcaster posted:

The only fashion souls thing I've managed to find that I actually like is the Looking-Glass Knight helmet. I'm bad at fashion souls.

I liked Elite Knight as it appeared in this game, but the lack of good defensive stats was a buzzkill. :I

The Crusher
Aug 13, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB

Praseodymi posted:

Wanderer gloves and boots, Alva chestpiece, Desert Sorceress Hood.

Wow the hood and Alva armor go together perfectly.

Chomp8645 posted:

Fun fact for PvP: Soul Greatsword cuts directly through solid terrain. Walls, doors, pillars, and other objects offer no protection.


This is great for all those people who loved to hide behind a doorway/wall when you invade. You can just walk up to opposite side, cut them with it, and then watch as they panic and run out at you.

Ooh this is good to know. Will be great when I want to continue with my Belfry Sol griefing to attack invaders on the other side of the fog gate.

Genocyber
Jun 4, 2012

Vermain posted:

I liked Elite Knight as it appeared in this game, but the lack of good defensive stats was a buzzkill. :I

Defense doesn't matter at all for PVE tho. And it has fine defense for PVP if you upgrade it.

Night Blade
Feb 25, 2013

Memorable Dark Souls 1 bosses! (By Popular Demand!)!!

!

Aslyum Demon: Unlike the FEROCIOUS AND LEGENDARY dragons of DKS2, this enemy will actually look up at you if you approach from a high ledge, and then proceed to break the platform with his mace and; if you're not dead from that, proceed to fight you. A good introduction boss.

Taurus Demon: The next boss that reinforces the following: don't think mainstream convention. Once again, this boss will follow you wherever you go; and simply locking on to him is not enough to topple the boss. New players will struggle, but ultimately learn from this fight.

Gargoyles: Another hard area for new players, this boss will surprise you by bringing another enemy into the fight after a certain point. This battle will teach you turtling isn't always the answer. DPS race fight. In Dark Souls 2; they completely miss the point of this fight and just throw in 2 more just for laughs I guess? Who knows.

Moonlit Butterfly: A visually great designed boss that teaches you, the hard way, that you can't just block everything. As bursts of slow moving energy fly into your shield, your hp takes a sudden nose dive, if it doesn't outright kill you.

Gaping Dragon: Comically easy, but, again, has a great visual design.

Great Grey Wolf Sif: Needs no introduction, it's a giant wolf wielding a similarly giant sword. Unprepared and/or light armor uses will have trouble. Has a neat extra cutscene if you completed the DLC. Great shield helps a lot with this boss, but not to the degree in which it breaks bosses in this game.

Ornstein and Smough: I don't need to explain this.

Sanctuary Guardian: A great fast paced boss fight. Not terribly hard, but not terribly easy either. Took me a few tries but nothing horrible.

Black Dragon Kalameet: This is what a dragon should be. Quick, frightening, deadly. This bastard menaces you throughout the entire DLC; and when Gough shoots the prick down with a great arrow; you finally get your chance to face him; though even injured he will kill you many times. He boasts a wide array of attacks including massively damaging black fire, telekinesis, and good old fashioned physical attacks. Not broken, cheap, or easily exploited like the dragons of Dark Souls 2.

Artorias: I'm getting bored of typing these.

Manus, Father of the Abyss: The first thing this boss does is grab you and throw you into his domain. Manus attacks furiously and has attacks that require precise, but fair timing to dodge. Also, you can summon puppy Sif to help you fight him. What does Nashandra do? Shoot a black fart laser in your general direction, and has a damage aura that broken by easily available life gems.

Crossbreed Priscilla: An invisible boss shrouded in mystery. Not particularly hard; but a really interesting and memorable encounter.

Four Kings: The ultimate DPS race, this fight defies everything the game has taught you thus far. The start of the fight has you plunging into a black void and ends with you swinging your weapon madly at giant monstrosities that have no end if you're too slow.

Gwyn: Many can argue that the boss is too easy; though you could just as easily say that it was intentional. Providing you don't cheese him out with parry; what you will find is one of the most ferocious and persistent human type enemies in the game. Those first few attempts where I tried to not parry him were brutal.

I've left out a few bosses that were too easy, but had great designs and concepts (like Nito!) but I think I've made my point. Plenty to choose from.

The worst bosses in Dark Souls 1 are better than the best bosses this game has to offer, with the exception of Dark Lurker.

Best bosses from Dark Souls 2!

Smelter Demon: The first boss in which you're forced to space properly, and do enough damage quickly. The encounter, however can be reduced to the state of the rest of the game's boss encounters by using a Gyrm Great Sheild. Also looks like a big dumb anus monster.

Dark Lurker: I'll admit, I did not fight this guy yet; I'm still stockpiling Human Effigies.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Aesthetically, it's kind of sad that they didn't bring back Silver Knight and Black Knight armors.

True Armor of Aurous is quite good aesthetically at least. Throne Watcher too. King's is also up there.

Looking Glass almost nails it, but the chestpiece is way too fat. Which is weird because the actual knight is not that bulky.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Praseodymi posted:

Wanderer gloves and boots, Alva chestpiece, Desert Sorceress Hood.

That hood goes so well with the Alva armour, it's almost ridiculous. I'd wear it all the time if it raised Item Find instead of INT

Spiritus Nox
Sep 2, 2011

Night Blade posted:

Aslyum Demon: Unlike the FEROCIOUS AND LEGENDARY dragons of DKS2, this enemy will actually look up at you if you approach from a high ledge, and then proceed to break the platform with his mace and; if you're not dead from that, proceed to fight you. A good introduction boss.

Taurus Demon: The next boss that reinforces the following: don't think mainstream convention. Once again, this boss will follow you wherever you go; and simply locking on to him is not enough to topple the boss. New players will struggle, but ultimately learn from this fight.

Gargoyles: Another hard area for new players, this boss will surprise you by bringing another enemy into the fight after a certain point. This battle will teach you turtling isn't always the answer. DPS race fight. In Dark Souls 2; they completely miss the point of this fight and just throw in 2 more just for laughs I guess? Who knows.

Moonlit Butterfly: A visually great designed boss that teaches you, the hard way, that you can't just block everything. As bursts of slow moving energy fly into your shield, your hp takes a sudden nose dive, if it doesn't outright kill you.

...We're listing "attacks you if you sit still," "follows the player," "requires more than lock on" and "cannot constantly be blocked" as groundbreaking boss design present nowhere in DS2, now?

Night Blade posted:

The worst bosses in Dark Souls 1 are better than the best bosses this game has to offer, with the exception of Dark Lurker.

Oh please, I haven't seen anything in DS2 nearly as bad as Bed of Chaos. And gently caress you if your first impulse is to say "well that doesn't count."

Spiritus Nox fucked around with this message at 02:18 on May 11, 2014

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I also want to mention that the straight swords in this game are all terrible compared to Silver Knight Straight Sword.

Yes, I know that Red Rust Sword has almost the exact same moveset, but it is way uglier.

extremebuff
Jun 20, 2010

What interesting fights did dark souls 1 have again? I don't remember anything after I got a greatshield.

Mr. Crow
May 22, 2008

Snap City mayor for life
Lets get angry and talk about video games!

Internet Kraken
Apr 24, 2010

slightly amused

Night Blade posted:

Memorable Dark Souls 1 bosses! (By Popular Demand!)!!

!

Aslyum Demon: Unlike the FEROCIOUS AND LEGENDARY dragons of DKS2, this enemy will actually look up at you if you approach from a high ledge, and then proceed to break the platform with his mace and; if you're not dead from that, proceed to fight you. A good introduction boss.

Taurus Demon: The next boss that reinforces the following: don't think mainstream convention. Once again, this boss will follow you wherever you go; and simply locking on to him is not enough to topple the boss. New players will struggle, but ultimately learn from this fight.

Gargoyles: Another hard area for new players, this boss will surprise you by bringing another enemy into the fight after a certain point. This battle will teach you turtling isn't always the answer. DPS race fight. In Dark Souls 2; they completely miss the point of this fight and just throw in 2 more just for laughs I guess? Who knows.

Moonlit Butterfly: A visually great designed boss that teaches you, the hard way, that you can't just block everything. As bursts of slow moving energy fly into your shield, your hp takes a sudden nose dive, if it doesn't outright kill you.

Gaping Dragon: Comically easy, but, again, has a great visual design.

Great Grey Wolf Sif: Needs no introduction, it's a giant wolf wielding a similarly giant sword. Unprepared and/or light armor uses will have trouble. Has a neat extra cutscene if you completed the DLC. Great shield helps a lot with this boss, but not to the degree in which it breaks bosses in this game.

Ornstein and Smough: I don't need to explain this.

Sanctuary Guardian: A great fast paced boss fight. Not terribly hard, but not terribly easy either. Took me a few tries but nothing horrible.

Black Dragon Kalameet: This is what a dragon should be. Quick, frightening, deadly. This bastard menaces you throughout the entire DLC; and when Gough shoots the prick down with a great arrow; you finally get your chance to face him; though even injured he will kill you many times. He boasts a wide array of attacks including massively damaging black fire, telekinesis, and good old fashioned physical attacks. Not broken, cheap, or easily exploited like the dragons of Dark Souls 2.

Artorias: I'm getting bored of typing these.

Manus, Father of the Abyss: The first thing this boss does is grab you and throw you into his domain. Manus attacks furiously and has attacks that require precise, but fair timing to dodge. Also, you can summon puppy Sif to help you fight him. What does Nashandra do? Shoot a black fart laser in your general direction, and has a damage aura that broken by easily available life gems.

Crossbreed Priscilla: An invisible boss shrouded in mystery. Not particularly hard; but a really interesting and memorable encounter.

Four Kings: The ultimate DPS race, this fight defies everything the game has taught you thus far. The start of the fight has you plunging into a black void and ends with you swinging your weapon madly at giant monstrosities that have no end if you're too slow.

Gwyn: Many can argue that the boss is too easy; though you could just as easily say that it was intentional. Providing you don't cheese him out with parry; what you will find is one of the most ferocious and persistent human type enemies in the game. Those first few attempts where I tried to not parry him were brutal.

I've left out a few bosses that were too easy, but had great designs and concepts (like Nito!) but I think I've made my point. Plenty to choose from.

The worst bosses in Dark Souls 1 are better than the best bosses this game has to offer, with the exception of Dark Lurker.

I completely disagree with all of this and would say the vast majority of Dark Souls 2 bosses are better than all of those. This is a pretty subjective thing.

EDIT: Actually you know what, no. You're being a massive hypocrite because a ton of those fights are "memorable" for the most absurd reasons where as only two fights in Dark Souls 2 are according to you. That's loving dumb. You're saying the Asylum Demon is more memorable than all the Dark Souls 2 bosses just because he can loving jump :what:

Hey, Asylum Demon is memorable, but its because they make you fight him 3 loving times.

Internet Kraken fucked around with this message at 02:22 on May 11, 2014

Fereydun
May 9, 2008

Tallgeese posted:

I also want to mention that the straight swords in this game are all terrible compared to Silver Knight Straight Sword.

Yes, I know that Red Rust Sword has almost the exact same moveset, but it is way uglier.

I'm a pretty big fan of the Drakekeeper Sword and the heavy attack moveset on the Heide Straight Sword- they've been doing me pretty well in PVP.

Especially the Heide's heavy attacks since the superfast swing swing into stab into another superfast wide swing actually lets you catch rolls if you do another one delayed enough.
Since it's a heavy attack too, the hitstun on it/poise damage is super high so folks can't just poise through it to hit you.

The Drakekeeper sword has a slower heavy attack but the light swings are super wide and fast and the thing hits pretty absurdly hard for a longsword. If you hit 'em with a heavy attack you can pretty much stunlock them to death since it's the same kind of wide swing as the Heide's, except it's got even further reach.

Tasoth
Dec 13, 2011
Amana is a lovely area. If it isn't falling off of unseen cliffs or getting mollywhopped by that kobold while trying to snipe or deal with the sea-fuckers, it's those shots arcing around cover to hit me. God drat.

Current lost souls count: 30k+

Tildryn
Mar 18, 2009

Praseodymi posted:

I've just started doing the Bellbro thing, and I'm pretty sure there were two invaders and I only killed one and ended it, does killing the world master kill the other? and do you get titanite even if you don't kill the summon or do you have to kill him? or neither?

And while I'm here, Fashion Souls!


Greetings, doppelganger. (I'm using the exact same outfit, including the same shield. Except I'm using the Sun Sword/Claymore for weapons).

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
If you don't have very high Dex at all, is it worth trying to go for a poison build with dual rapiers or something similar? I'm wondering if I could fool around with poison weapons on my Str/Faith build.

With 18 Dex I can use the Espada as well as the Scorpion Stinger. I can also powerstance rapiers/estocs. I'm wondering if I should put them in a Lightning or Poison infusion. I really want to play with Poison but if it isn't worth it without high dex... :(

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Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Tasoth posted:

Amana is a lovely area. If it isn't falling off of unseen cliffs or getting mollywhopped by that kobold while trying to snipe or deal with the sea-fuckers, it's those shots arcing around cover to hit me. God drat.

Current lost souls count: 30k+

Best to range them if you have a bow or binocs and spells

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