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The other problem is that the difficulty curve is 1,2,5. Champion and veteran are night and day. The classes that suffer do in champion. But yeah the real problem is that front to back attacking (which I know was too good before corpses) is now real bad. The leper for example could have his crit chance really improved so he can clear body and corpse fast enough. Or they could make his trinket not give +3%crit and something much more useful
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# ? May 16, 2017 19:16 |
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# ? May 27, 2024 13:08 |
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I don't think changes would necessarily make the characters more homogenous, I'd anything they'd allow them to be more specialized in their own niche which makes choosing to take one over another a bigger deal. A lot of my ideas for the Leper involved adressing his poor turn economy. If his abilities affected the hero behind him (Withstand giving the guy behind the Leper a lesser version of the prot bonus, purge removing buffs on the front two enemy rows and debuffs on him and the guy behind him, Revenge triggering Riposite if him or the hero behind him received a crit over 5 turns) then having him in the very front means he can indirectly support a more squishy hero behind him.
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# ? May 16, 2017 19:30 |
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I personally only allowed the Crusader to get a max of 10% protection from his armor, and reduced the max HP by 5%. I also tweaked certain trinkets to keep it from exceeding 30 (which would require a quirk and at least one trinket to achieve without using bulwark). I still have to test it in champion dungeons to get a good measure of how much is affects the difficulty. My goal is mainly to make the less effective heroes more useful rather than make the game easier. Other changes to the Crusader include: Smite now has 15% and 20% increase against eldritch at levels 4 and 5 respectively. Crusader needed to be able to contribute a little extra and letting him get a small bonus against fish and mushrooms has made him more worthwhile outside of the ruins. I have liked the results so far. Zealous Accusation now hits rows 2 and 3 instead of 1 and 2, but the overall accuracy is reduced by 5% and damage is reduced by 10%. This gives the Crusader more range, but doesn't make him an ideal row 3 killer. Stun is unchanged. Bulwark of Faith now works like the MAA's Retribution does (I copy pasted the text in the files). The main difference is that instead of increasing damage when reposting, it buffs Protection. I have been trying to get the drat thing to work properly in the past, but the riposte never landed a hit in he past and there is no sound effect for the riposte since I have no idea how to link it. Eventually I gave up and copied a riposte move that I know works already and made the appropriate changes. Hopefully the drat thing works now, this has been annoying me. Battle Heal is unchanged. Holy Lance needs no changes. Inspiring Cry now heals stress for everyone, but not as well as Cry Havoc can.
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# ? May 16, 2017 19:50 |
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Is there any official estimate on when the expansion will arrive? I know it's delayed, but I'd been under the impression that we were getting it before summer, regardless.
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# ? May 16, 2017 19:53 |
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Panfilo posted:I don't think changes would necessarily make the characters more homogenous, I'd anything they'd allow them to be more specialized in their own niche which makes choosing to take one over another a bigger deal. the difference is that makaris' suggestions can be done within the confines of the current modding situation and, basically, just by editing text files, whereas your suggestions to revamp each skill to do new stuff are significantly more code-fucky
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# ? May 16, 2017 20:10 |
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Panfilo posted:I don't think changes would necessarily make the characters more homogenous, I'd anything they'd allow them to be more specialized in their own niche which makes choosing to take one over another a bigger deal. I'm considering making it so that revenge causes the leper to take a small amount of damage (and a chance to bleed) in exchange for his next attack having a massive crit chance. It's a risky move but has a decent chance of him obliterating an enemy and it's corpse on the next turn. At level 5, he sacrifices 8 health, has a 50% chance to bleed for 3x2, but gets a +40% crit chance. Alternatively, I could have it give him 10 stress in exchange for the same effect. Still a significant investment for a good chance of a bulky enemy eating poo poo on the next turn. Alternatively, I could just go with a large damage boost instead of a critical boost, but I would loose out on the corpse removal. Of course, this might be overpowered if used with Hew. But maybe it would balance out with the turn investment? No idea. All I know is that it would suck rear end if the attack missed after spending stress/health and a full turn on it. The Skeleton King fucked around with this message at 20:16 on May 16, 2017 |
# ? May 16, 2017 20:13 |
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Oh and give the Occultist a scaling minimum healing rather than 0. Make it definitively the best single target heal in the game. But make the bleed much harder to resist and maybe more damaging. Rolling a 0 is dumb, not fun, and doesn't happen often enough to make not healing a realistic consideration. It's just pure gambling bullshit. The REAL stress should come from being worried about if you just traded a big heal now for a potential death sentence from bleed damage. It becomes a strategic decision. As opposed to now, where the pain comes from a wasted turn and the bleed part barely ever happens.
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# ? May 16, 2017 21:16 |
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Makaris posted:Oh and give the Occultist a scaling minimum healing rather than 0. Make it definitively the best single target heal in the game. But make the bleed much harder to resist and maybe more damaging. Then after you do that, throw a bleed onto his stab to make cleansing crystal more of a tradeoff.
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# ? May 16, 2017 21:20 |
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I was thinking about two particularly mediocre abilities, Hook and Slice and Bleed Out. Hook and Slice is lackluster and really doesn't mesh with the Bounty Hunters kit. He already has a push and pull so getting some consolation damage to the 4th position isn't of itself needed, unless it did something unique. So have it do extra bleed damage vs stunned or marked targets. You could pair him with an Arbalest to mark and eliminate dangerous marked back row enemies/bosses. This also gives him a lot of variety in his combos; on his turn he could collect bounty/finish him on the first two rows where appropriate, finish him on a stunned 3rd row enemy or hook and slice a stunned 4th row enemy (say, while a Plague doctor is stun locking them) Bleed Out is lame. The bleed damage isn't that impressive, it only hits position 1 and debuffs the Hellion. Similar to my changes to hook and slice, have it do a lot more bleed damage vs size 2 targets or enemies that have less than X bleed resist.
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# ? May 16, 2017 21:50 |
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Makaris posted:Oh and give the Occultist a scaling minimum healing rather than 0. Make it definitively the best single target heal in the game. But make the bleed much harder to resist and maybe more damaging. I'd say give his magic skull upgrades come with flat +minimum healing so as you upgrade his weapon Wyrd Reconstruction becomes more reliable. So a rank 2 skull gives you 1 minimum healing, up to 4 minimum HP healed at level 5. So 4-20 healed, but increase the chance to bleed (or even consider making it STUN the target too which would be also risky) This is why I really wished Red Hook scaled some abilities differently. An ability like Wyrd Reconstruction ought to work like (minimum healingx15%ability power) (maximum healing x 100%ability power+7) or something. It would be easy to crank up the maximum healing but take a lot more effort to get the minimum healing up. It's similar to how I mentioned earlier that Medic's Greaves isn't useful on such a low heal, it's the buff that comes with that heal that's useful and should've been modified.
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# ? May 16, 2017 22:02 |
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Percentages are dumb in a game where numbers in the 10's are a big deal. Just give sane, solid numbers. ----- Another point towatds giving the occultist a more stable but severe heal. Current Occultist heals for 0 = RNG hosed you. Suggested Occultist heals someone, they bleed and die from it = ...? Not as easy a question. Maybe RNG bit you, or maybe it was a bad idea to heal while you had enough damage dealers facing you that they could burst through your heal and kill your guy. It's a much more interesting situation that is a lot less likely to leave a player just pissed they got screwed on good odds.
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# ? May 16, 2017 23:06 |
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Makaris posted:Percentages are dumb in a game where numbers in the 10's are a big deal. Just give sane, solid numbers. I agree with you, definitely. The problem is they throw a lot of % around when the base values are so crazy low. Percentages would make a lot more sense if HP/damage was measured in the hundreds/thousands. But for the base values to be so low (ie heroes having less than 100 HP in the best of situations, a 68 damage crit being a huge crit) percentages have too much rounding involved. As I said upthread, a MOBA by the name of Awesomenauts had the same issue, and they way they solved it was to increase all the values by 10x, so that all the multipliers were that much more accurate. It made bonus damage/armor a lot more relevant. If they don't want to do this, then there should be more skills and trinkets that just throw in flat damage. This would be balanced by being way more useful by some heroes/skills than others. A trinket that gave +2 healing to single target heals would be excellent on a Plague Doctor or Arbalest, but bleh on a Vestal compared to her % bonus heal abilities.
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# ? May 17, 2017 00:48 |
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Eerie Coral, you're the best:
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# ? May 18, 2017 17:49 |
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I'm telling you guys, parties with heroes with no negative quirks just feel goddamned amazing compared to just letting things take their course.
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# ? May 18, 2017 21:32 |
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god i really wanted to steal stuff, until i saw this coral
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# ? May 18, 2017 22:17 |
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How on earth did you allow a level 4 klepto go long enough without treatment to let his kleptomania ingrain itself?
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# ? May 18, 2017 22:37 |
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DOWN JACKET FETISH posted:god i really wanted to steal stuff, until i saw this coral I was a known cheat at the casino. Now they trust me, because of the coral
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# ? May 18, 2017 22:41 |
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One Weird Trick to alleviating your mercenaries of their depraved cravings!
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# ? May 18, 2017 22:49 |
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who needs self help books and therapy when you have coral
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# ? May 18, 2017 22:57 |
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Coolguye posted:who needs self help books and therapy when you have coral Those books are crawling with syphilis, you don't want to mess with that kind of literature.
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# ? May 18, 2017 23:06 |
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Digirat posted:I was a known cheat at the casino. Now they trust me, because of the coral once i was in love then, the coral...
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# ? May 18, 2017 23:24 |
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Embrace the oneness of the coral. Become the Coral. Join us.
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# ? May 18, 2017 23:30 |
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i was looking up negative quirks to make an amusing coral joke, when:quote:Faithless Will not Pray or Flagellate for stress relief. Removes "religious" tag. does, uh does this mean you can have abomination/vestal in the same party because holy poo poo
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# ? May 18, 2017 23:44 |
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Mzbundifund posted:How on earth did you allow a level 4 klepto go long enough without treatment to let his kleptomania ingrain itself? I'd spent all my cash on skill upgrades and the blacksmith, I'm in that stage of the game where you're constantly broke from preparing DD teams. So she was misbehaving in the meanwhile. But even the naughtiest doctor is no match for coral therapy.
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# ? May 18, 2017 23:45 |
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# ? May 19, 2017 00:19 |
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I had the Yips. Then, coral. PLAGUE DOCTORS HATE HIM! One weird trick this Houndmaster learned about coral
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# ? May 19, 2017 00:25 |
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But seriously, Coral is probably one of the best curios in the game for that reason. Herbs are cheap, and paying 200g for removing a locked negative quirk that is particularly horrible is a great deal. While the Warrens quest probably has the least useful reward (Bumper Crop) at the very least you can take all the Herbs you can carry on a hopefully Long Cove run. Then again there is nothing better than to breeze through a medicine quest on Apprentice with a bunch of level 2s and lock/remove quirks for free for your level 6 Legends.
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# ? May 19, 2017 00:38 |
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Panfilo posted:But seriously, Coral is probably one of the best curios in the game for that reason. Herbs are cheap, and paying 200g for removing a locked negative quirk that is particularly horrible is a great deal. Totally agree, that's been my Radiant mode strategy. Scrolls & Eldritch altars are also great for purging negative quirks for cheap. But eerie coral will always be my favorite, because I have no idea why touching it would make somebody suddenly stop being a bad gambler, or how it would fix their lazy eye. There are some things about coral that I'll never understand.
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# ? May 19, 2017 02:06 |
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DOWN JACKET FETISH posted:does this mean you can have abomination/vestal in the same party because holy poo poo I tried that immediately (back in the day) and they still refused.
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# ? May 19, 2017 02:49 |
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Just let Vestal and Abomination be in the same party and add new barks of them insulting one another. Each time they argue there's a chance they cause stress to each other, depending on how severe the burn was.
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# ? May 19, 2017 02:56 |
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Jedah posted:Just let Vestal and Abomination be in the same party and add new barks of them insulting one another. Each time they argue there's a chance they cause stress to each other, depending on how severe the burn was. Yeah but sweet Eldrich Jesus man, Abomination with Ancestor's Scroll and ~whatever~ paired up with a heal specced Vestal is pretty much invulnerable. At least with an Occultist it is dicey IE "totes sorry my Eldrich dude turned you into Brundlefly he'll get it next try"
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# ? May 19, 2017 03:58 |
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"k-k-k-killll meeeee" *uses malformed claw to maneiver musket to temple* Heir: "Nah man you're a level 6 Abomination with Calm, slugger, and Unyielding locked in I just can't walk away from that commitment"
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# ? May 19, 2017 04:05 |
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Seriously, what's up with the Religious / Abomination thing? Not only are there not enough main healers anyway, but it's literally only one class affected by it. If, like, Highway Men wouldn't work with Bounty Hunters and Houndmasters at least then there'd be some consistency! Also killed Necromancer Lord and loving ate Swine God tonight.
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# ? May 19, 2017 04:28 |
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Panfilo posted:"k-k-k-killll meeeee" *uses malformed claw to maneiver musket to temple* lmao
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# ? May 19, 2017 04:30 |
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Extra stress damage if you mix abomination with religious is probably harsh enough. Stress is the great satan to the best players it seems.
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# ? May 19, 2017 04:57 |
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ZorajitZorajit posted:Seriously, what's up with the Religious / Abomination thing? Not only are there not enough main healers anyway, but it's literally only one class affected by it. If, like, Highway Men wouldn't work with Bounty Hunters and Houndmasters at least then there'd be some consistency! Instead of a hard 'LOL NOPE' I kind of wished they had classed the heroes into various categories, which gave modifiers to stress relief buildings and modified camp skills. So if we are to accept that Vestal, Crusader, and Leper are the 'Religious' heroes, with a few bonuses to some camp skills and maluses to others (Hellion Quoting Dawkins, etc etc) then we should get other counterparts: 'Lawmen' which consists of the Bounty Hunter, and Houndmaster 'Mercenaries' which consists of the Man at Arms and the Arbalest 'Outlaws' which consist of the Highwayman, Grave Robber 'Scholars' which consist of the Antiquarian, Plague Doctor and the Occultist 'Berserkers' which consist of the Hellion and Abomination
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# ? May 19, 2017 05:06 |
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I had once achieved enlightenment, but then I saw the coral and realized I know nothing at all.
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# ? May 19, 2017 17:10 |
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That's the true enlightenment to accept that you still know nothing, by contemplating the
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# ? May 19, 2017 17:20 |
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Burning scrolls will make you a better person, but don't you loving dare burn any books
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# ? May 19, 2017 17:27 |
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# ? May 27, 2024 13:08 |
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What advice would you guys give for a ps4 player as opposed to a PC player if anything is different?
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# ? May 19, 2017 17:32 |