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Archonex posted:Not gonna lie. That was the first thing I thought of when I heard of that faction. Fun fact: The Merrick Institute exists because when we were doing Beast, I did a playtest game that ultimately ended up being a Hunter game because we got fed up with the chronicle and didn't want to play beasts anymore. And the Hunter cell basically ended up as the kids from Nightmare on Elm Street 3, with Beasts acting as the Freddy Krueger analogues. It became a much better chronicle at that point.
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# ? Apr 27, 2017 02:17 |
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# ? Jun 13, 2024 06:40 |
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It's a shoot, brother
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# ? Apr 27, 2017 02:22 |
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MachineIV posted:Fun fact: The Merrick Institute exists because when we were doing Beast, I did a playtest game that ultimately ended up being a Hunter game because we got fed up with the chronicle and didn't want to play beasts anymore. And the Hunter cell basically ended up as the kids from Nightmare on Elm Street 3, with Beasts acting as the Freddy Krueger analogues. Anyway, I'd like to personally thank you for the Beasts-into-Viagra joke and your general work
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# ? Apr 27, 2017 02:23 |
Archonex posted:Alternatively: "Haha, what the heck? You watch cartoons about lesbians in love?" would be suitable for subbing in there.
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# ? Apr 27, 2017 02:50 |
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Yawgmoth posted:WoD Megathread: I have so many many things in my search history that are weirder than cartoon lesbians. So many things.
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# ? Apr 27, 2017 03:36 |
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Nessus posted:Frankly I'd be far more concerned at someone with these many posts in the WOD thread than someone who googled up cartoon lesbians once So on the scale of internet sins how bad would engaging in repeated Mage chat be then? MachineIV posted:Fun fact: The Merrick Institute exists because when we were doing Beast, I did a playtest game that ultimately ended up being a Hunter game because we got fed up with the chronicle and didn't want to play beasts anymore. And the Hunter cell basically ended up as the kids from Nightmare on Elm Street 3, with Beasts acting as the Freddy Krueger analogues. This is really neat. Did any other factions or story oriented stuff like that come about as a result of play testing? Or was that a one off thing? Archonex fucked around with this message at 04:54 on Apr 27, 2017 |
# ? Apr 27, 2017 04:51 |
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Archonex posted:So on the scale of internet sins how bad would engaging in repeated Mage chat be then? Humanity 2. Humanity 1 is writing Beast.
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# ? Apr 27, 2017 05:06 |
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Loomer posted:Humanity 2. Humanity 1 is writing Beast. Humanity 0 is writing Werewolf: The Apocalypse
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# ? Apr 27, 2017 05:52 |
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Archonex posted:So on the scale of internet sins how bad would engaging in repeated Mage chat be then? In that particular book? Not really. Yuri's Group was something I've wanted to do for some time. It was actually in my pitch for HtV2E as a core group, but I didn't get the gig in the end. And basically, Beast happened, and gave me a perfect opportunity to use the idea. But pretty much everything in the HtV Fallen Blossoms chapter came out of playstorming in an Edo Jidai chronicle. As well as a lot of the mini templates out of Hurt Locker, and all of the blog bloodlines I did for Requiem 2E. In fact, since I'm done with OPP, I guess the other bloodline I did for them that never got released isn't going to see the light of day. So I'll share it here. https://docs.google.com/document/d/1j6G9wEoA9Rt0OJb1LOApER-zNhD2988SFGVbEMT-rBU/edit?usp=sharing These guys came out of a chronicle I ran. They were one of the major antagonist groups in that story.
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# ? Apr 27, 2017 06:05 |
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The Unlife Aquatic posted:Humanity 0 is writing Werewolf: The Apocalypse Changeling: the Dreaming.
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# ? Apr 27, 2017 06:11 |
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MachineIV posted:In that particular book? Not really. Yuri's Group was something I've wanted to do for some time. It was actually in my pitch for HtV2E as a core group, but I didn't get the gig in the end. And basically, Beast happened, and gave me a perfect opportunity to use the idea. the darn flappers and their jazz music and their ability to break human inhibitions
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# ? Apr 27, 2017 06:13 |
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MachineIV posted:In that particular book? Not really. Yuri's Group was something I've wanted to do for some time. It was actually in my pitch for HtV2E as a core group, but I didn't get the gig in the end. And basically, Beast happened, and gave me a perfect opportunity to use the idea. Well that sucks. They seem like they'd be fun to play or run as antagonists. Like the Duchagne, but less "Patrick Bateman if he was addicted to new experiences" and more a walking party machine that destroys people, humanity, and reputations in their wake.
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# ? Apr 27, 2017 12:11 |
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Changeling the dreaming and Werewolf the apocalypse are both far superior to beast. If anything beast should be an immediate 0 on humanity followed by being attacked by one of them.
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# ? Apr 27, 2017 14:10 |
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MachineIV posted:Fun fact: The Merrick Institute exists because when we were doing Beast, I did a playtest game that ultimately ended up being a Hunter game because we got fed up with the chronicle and didn't want to play beasts anymore. And the Hunter cell basically ended up as the kids from Nightmare on Elm Street 3, with Beasts acting as the Freddy Krueger analogues. Amazing.
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# ? Apr 27, 2017 14:17 |
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A friend of mine was thinking Beast would have been a lot more playable if it used legend instead of fear in mechanics and theme. The Beast would do things to further it's own legend, which could be good or bad. It would also make that whole "teaching lessons" thing a bit more tolerable. It would also make Heroes attempting to put an end to a Beast's legend a bit more ambiguous, depending on the Beast's legend and the Hero's motivation for ending it.
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# ? Apr 27, 2017 14:26 |
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Kibner posted:A friend of mine was thinking Beast would have been a lot more playable if it used legend instead of fear in mechanics and theme. The Beast would do things to further it's own legend, which could be good or bad. It would also make that whole "teaching lessons" thing a bit more tolerable. Scion 2e looks like it's going to be a good game, yes.
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# ? Apr 27, 2017 14:30 |
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Mors Rattus posted:Scion 2e looks like it's going to be a good game, yes.
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# ? Apr 27, 2017 14:35 |
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Senior Scarybagels posted:Changeling the dreaming and Werewolf the apocalypse are both far superior to beast. If anything beast should be an immediate 0 on humanity followed by being attacked by one of them. Werewolf has some pretty out-moded racism and sexism. It was also made in the early 90's by Bill Bridges back when he was still high on new age magyyyyks, and everyone who came afterwards had to work within it's framework. Some of the Revised books are very very good even though they're written from the point of view of, say, the blond haired Germans or the Oirish Bards, it's very much a product of it's time. To put it bluntly a lot has happened in the last 27 years and the Beast developers should have known better.
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# ? Apr 27, 2017 14:56 |
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MonsieurChoc posted:Will Life Will Change play when we enter the underworld? I figured Persona 5 was more like Demon since you fight a literal God Machine. Going Loud is just a lot less horrifying.
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# ? Apr 27, 2017 16:36 |
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Pope Guilty posted:So many experiences playing and running V:tM in the MES, and this document, the requirements and creation guide for Elders in the new chronicle, reflects them all. This says so very much about MES my lord. Passive Aggressive straining of "please stop wrecking the setting I realize we've been telling the same warstories for going on three decades"
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# ? Apr 27, 2017 17:02 |
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That document just makes me want to play an Elder Vampire that's trying so hard to keep up with the times but just can't and uses a ridiculous, embarrassing stream of misused slang.
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# ? Apr 27, 2017 17:20 |
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New Hunter stuff. On the one hand, a lot of Endowments basically sucked. On the other, is it just me or is this stupid overcomplicated? Mors Rattus fucked around with this message at 17:37 on Apr 27, 2017 |
# ? Apr 27, 2017 17:26 |
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...That doesn't seem to be a hunter link.
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# ? Apr 27, 2017 17:35 |
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whoops! fixed, i must have hosed up my copy pasting.
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# ? Apr 27, 2017 17:36 |
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dragon_pamcake posted:I figured Persona 5 was more like Demon since you fight a literal God Machine. I dunno, the Geist is basically a punchghost already and the Velvet Room is pretty as to replicate as a Krewe. https://www.youtube.com/watch?v=nN6RJDHJF3w There's nothing in the rules saying a Sin-Eater can't punch the God-Machine!
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# ? Apr 27, 2017 18:52 |
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Of all the non-Demon splats, Geist is probably the one where including the God-Machine makes the most sense. If all those example scenarios are anything to go by, it has a real big thing for messing with the balance between life and death.
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# ? Apr 27, 2017 19:09 |
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Pretty sure the Krewe founder's geists 'upgrading' to a new, more mythic form in 1E is directly meant to mimic 'you've hit level 10 in their social link and now their persona transforms.' stuff, even.
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# ? Apr 27, 2017 19:12 |
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Mors Rattus posted:New Hunter stuff. Yeah, I don't care for this at all. My eyes glazed over about two sentences in.
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# ? Apr 27, 2017 19:17 |
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Gerund posted:This says so very much about MES my lord. Passive Aggressive straining of "please stop wrecking the setting I realize we've been telling the same warstories for going on three decades" You should play an Elder if you want to
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# ? Apr 27, 2017 19:34 |
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I thought I had escaped Persona 5 for good but now I've been thinking "hm leaning into this might actually fix my problems with Geist's lack of thematic focus" goddamnit.
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# ? Apr 27, 2017 19:40 |
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P5 has you directly opposing society in general unlike P3&4, which feels more Demon than Geist to me. The cops, the politicians, the Mafia, they're ALL after your rear end. But if Geist supports Personas better than Demon...Tricky Dick Nixon posted:I thought I had escaped Persona 5 for good but now I've been thinking "hm leaning into this might actually fix my problems with Geist's lack of thematic focus" goddamnit. I'm thinking of adding Geist/Persona to my list of "games I want to run, but my friends will never play". I know nothing about Geist. I wanted to run vanilla nWoD as Ghostbusters, but I had to compromise and run it as Supernatural instead. tom bob-ombadil fucked around with this message at 22:00 on Apr 27, 2017 |
# ? Apr 27, 2017 21:58 |
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Kurieg posted:You should play an Elder if you want to The point is to make Elders more like they are in the actual setting. If you don't want to work in the background and get things done through a network of proxies, agents, and catspaws, play a neonate or ancilla.
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# ? Apr 27, 2017 22:20 |
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Just got an update saying we'll get the C20 PDF next week. Oh, please be good, please be good.
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# ? Apr 27, 2017 22:49 |
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Mors Rattus posted:New Hunter stuff.
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# ? Apr 27, 2017 23:12 |
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Gerund posted:This says so very much about MES my lord. Passive Aggressive straining of "please stop wrecking the setting I realize we've been telling the same warstories for going on three decades" One of the things I like about Requiem (1e, at least; the way BP works now fucks with this a little, but not much) is that elders really aren't anything special. They can heal a little faster and generally have more XP but they don't get seven actions for each of my one and they don't have level 9 Disciplines that end scenes or liquefy crowds. Requiem elders are potent but not so much so that they can stand up to even a handful of neonates with a talent for violence. It's much easier to run (and play!) a shadowy elder when you actually have a reason to kiss asses and work from the shadows. I never understood the whole 'shadowy elder' thing in Masquerade because the average elder can murder anything at or below the PC level with ease. I guess you could argue they're hiding from other elders but that sounds pretty boring from a play perspective. Elders in Masquerade operate quietly mostly out of fiat; it would actually be way, way more effective for them to do stuff personally.
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# ? Apr 27, 2017 23:14 |
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Mendrian posted:It's much easier to run (and play!) a shadowy elder when you actually have a reason to kiss asses and work from the shadows. I never understood the whole 'shadowy elder' thing in Masquerade because the average elder can murder anything at or below the PC level with ease. I guess you could argue they're hiding from other elders but that sounds pretty boring from a play perspective. Elders in Masquerade operate quietly mostly out of fiat; it would actually be way, way more effective for them to do stuff personally. This was the case with nearly everything in oWoD that was supposedly hiding for its own protection, though. Stuff that was supposedly hiding to keep itself safe was, you know, usually such a shitwrecker that it had no real reason to bother.
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# ? Apr 27, 2017 23:23 |
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Tricky Dick Nixon posted:I thought I had escaped Persona 5 for good but now I've been thinking "hm leaning into this might actually fix my problems with Geist's lack of thematic focus" goddamnit. I'm playing in a Geist game that is just persona and it 100% works. Our Krewe keeps getting pulled into a shared dreamscape that represents some sort of collective conciousness and it really helps with giving us things to do.
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# ? Apr 27, 2017 23:26 |
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Well, for one thing, you generally don't live to be an elder if you're the kind of person who goes "I've got a 99% chance of getting out of this unscathed, I'm gonna do it"- that's insufficient paranoia when you've potentially got forever in front of you and you've already got enough experience to understand what that really means. And sure, you can lay waste to a bunch of neonates, but all it takes is one of them getting lucky enough to get their fangs in and then the Kiss sets in and you're not going anywhere. Also, there's the point Charles Stross brings up in The Rhesus Chart- for any vampire, the most rational move when confronted with the existence of another vampire is to murder them so they can't be a security threat. The safest vampire is the only one in the world. Younger vampires are still human enough to have not noticed that or to be morally horrified by it, but by the time you're hitting elder status you're a grease spot if you haven't worked it out on a deep level. The Camarilla is in part a way for elders to accomplish the goal of security without just murdering each other, but part of that is going to be, for a group of extremely risk-averse, violent, paranoid predatory monsters, keeping the gently caress away from each other in any sort of heightened circumstances. Working through pawns and operating on high-level agendas rather than getting your hands dirty is part of that.
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# ? Apr 27, 2017 23:27 |
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Pope Guilty posted:Well, for one thing, you generally don't live to be an elder if you're the kind of person who goes "I've got a 99% chance of getting out of this unscathed, I'm gonna do it"- that's insufficient paranoia when you've potentially got forever in front of you and you've already got enough experience to understand what that really means. And sure, you can lay waste to a bunch of neonates, but all it takes is one of them getting lucky enough to get their fangs in and then the Kiss sets in and you're not going anywhere. https://www.youtube.com/watch?v=B5a6wrJpxP4 The Law of Truly Large Numbers is a fascinating aspect of immortality, because it means that if you have the potential to live forever, your threshold for acceptable risk goes way down. Basically, a normal human who only expects to live for ~80 years can (and in fact will) take 1-in-a-million chances to die all day every day without flinching. But if you're going to live long enough to take millions of one-in-a-million chances at complete annihilation, suddenly those odds don't look so good.
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# ? Apr 27, 2017 23:42 |
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# ? Jun 13, 2024 06:40 |
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Basic Chunnel posted:I prefer clearly laid out templates for creating my own stuff and this is basically that for endowments. So it's good. I don't even mind that it's got the fiddly load-balancing mechanic ala Demon pactmaking, because these are things you'll be whipping up between sessions. Looking it over again, I'm coming around a little, but not a fan of one thing: in practical terms there is not actually a difference besides the name between Breath of the Dragon and a TF-V flamethrower. Like, yeah, some groups are going to use certain Limits more often than others but...the distinctive differences between how different groups had and used Endowments was cool. That said, better balanced Endowments that don't suck is still worth a lot.
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# ? Apr 28, 2017 00:23 |