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A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Sounds like the perfect indy darling and dev for wide eyed optimists to throw money at and then be confused when the dev drops off the face of the earth

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Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Baldi’s Basics? more like Doobie’s Dogs

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Shut up trolls, this guy’s got an in with streamers.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



doing a kickstarter for some indie game is one thing but trying to bank entirely on the newest flavor of the month youtube horror game seems like a bad plan

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I was talking about it with another friend who's into all the horror game junk with me, looking at everything it really feels like the 50k is just a number they probably bet they could hit comfortably enough, but they're actually praying for a big blowup because 50k ain't cuttin it when you're quitting your job and all this other junk. Now obviously that's what everyone really wants from these things, to be the next kickstarter that somehow pulls a million billion dollars, but I feel like this guy is putting way too much trust in the obsessive literal children of youtube, who're just as liable to get distracted by the next pair of jangly keys tomorrow when another CRYPTIC, DEEP LORE youtube horror hit springs up. Sure strike while the iron's hot, but this is some really fuckin fickle iron and you're quitting your job over it.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


CharlestonJew posted:

You could probably legit sell that PS4 on eBay for the price of a new PS4 and then some

Yeah but then I would have to e to go through the effort of backing up my saves, figuring out how to get all my poo poo off the system while still keeping PT, using the postal system to send the thing, and then buying a new system and it seems like a lot of effort

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

CharlestonJew
Jul 7, 2011

Illegal Hen

Len posted:

Yeah but then I would have to e to go through the effort of backing up my saves, figuring out how to get all my poo poo off the system while still keeping PT, using the postal system to send the thing, and then buying a new system and it seems like a lot of effort

or you could go the TRUE survival horror route and sell it on Craigslist! Try not to get murdered in a back alley over expensive electronics

that'd be a pretty good entrepreneurial horror game now that I think about it

1stGear
Jan 16, 2010

Here's to the new us.

Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

Quiet Mounds, a game where the player must make their way through a strange purgatorial town while evading a hostile ghost woman named Bisa and deal with societal issues like unemployment, childcare, and familicide.

Serious answer: I wouldn't. I don't think there's any interesting thematic or gameplay ground left to mine in the Silent Hill franchise. Any chance Silent Hills had of being good was because it had such a dynamite creative team behind it. You'd be better off making a new IP and letting Silent Hill finally die a graceful death.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

The same way everything since 4 has.

Just take 2, ignore most of it's themes, and reskin it with some shocking twist. Big Bad Monster that follows you is not optional of course.

Danaru
Jun 5, 2012

何 ??
I still like 4 the best thematically because it's not even remotely Henry's game. He just happened to be living in the mom-room at the time and just went "well might as well start hitting poo poo with a pipe", he has zero connection to the cult and he has no psychological issues to manifest. He's just some dude.

Also the second best ending is the actual best one since Henry's basically like "hey Eileen glad you're still alive I'm literally never setting foot anywhere near my lovely hell apartment again gently caress you and gently caress Walter I'm out"

Henry's cool :unsmith:

al-azad
May 28, 2009



Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

Eternal Darkness style anthology following the town's history from Native Americans, first colonists, early cultists, and drug dealer schism among the cult.

CharlestonJew
Jul 7, 2011

Illegal Hen

Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

literally just Silent Hill 2 but all the characters are renamed to Penis

Gann Jerrod
Sep 9, 2005

A gun isn't a gun unless it shoots Magic.

Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

I would do a prequel set during the 1700s dealing with the founding of The Order, with a strong focus on witch hunts and the forcing of Native Americans off the land. A Silent Hill Origin Origins if you will.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Danaru posted:

I still like 4 the best thematically because it's not even remotely Henry's game. He just happened to be living in the mom-room at the time and just went "well might as well start hitting poo poo with a pipe", he has zero connection to the cult and he has no psychological issues to manifest. He's just some dude.

Also the second best ending is the actual best one since Henry's basically like "hey Eileen glad you're still alive I'm literally never setting foot anywhere near my lovely hell apartment again gently caress you and gently caress Walter I'm out"

Henry's cool :unsmith:

I've always felt 4 got a lot of undue poo poo for weird reasons, I like it a bunch too, Walter's situation was a good setting, Henry was a straight man to the situation, you got some really good moments.

I'll always remember blundering into the 'Eileen's GIANT loving FACE' room late at night while half asleep and jolting awake at that.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

4 is a neat horror game that has a very annoying escort quest esque second half but is still very worth playing and a worthy SH game.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


al-azad posted:

Eternal Darkness style anthology following the town's history from Native Americans, first colonists, early cultists, and drug dealer schism among the cult.

Now there's a game that needs a better developer. I don't even want a sequel exactly. I just want another game in that style because it was good and cool and fun.

Although Mantarok was playing the long game and I want to see what he was up to in the background

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Yeah, I feel like obvious gameplay problems aside, Silent Hill 4 gets dumped on a lot just because Henry is super milquetoast. But it works from the viewpoint that it isn't even his story, all the story is devoted to what Walter is doing.

Also has one of the creepiest moments in the series. You get so used to looking out of that peephole as your only means of seeing your friendly neighbors, and then you do it and *Walter is right there looking back*

Grapplejack
Nov 27, 2007

I mean the Baldi's guy could also possibly live in the rear end end of nowhere where living expenses are like, $700 a month. For some loving reason most indie devs decide that it is extremely important to move to San Francisco, home of $6k rents, and then they run out of money immediately.

Morpheus
Apr 18, 2008

My favourite little monsters

CharlestonJew posted:

literally just Silent Hill 2 but all the characters are renamed to Penis

This but Sephiroth.

Jukebox Hero
Dec 27, 2007
stars in his eyes
Why not both? Female characters renamed Sephiroth and male characters renamed Penis

Or vise versa, if you wanna get Twin Perfect to make more weirdly aggressive and rude lore videos about how their headcanon is the most pure and true and if you don't believe them you're stupid. God, I hate silent hill fans(mostly, the ones from SA are okay)

Open Source Idiom
Jan 4, 2013

Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

I've had this idea kicking around in my head for a while, so here goes nothing.

I think a lot of modern interpretations of Silent Hill really want to leverage the amalgamated mythology about the town, but there's also a strong push to move on with the mythology, or to stop trying to pin the setting down to a single interpretation. So if I were to tell a story, I'd want to tell a simple family drama about painful personal secrets, but modified by an escalation of the town's MO -- I'd want the town itself to start operating on the next level.

To that end I'd tell a story about the town itself suffering from an existential threat -- namely land developers and encroaching forces of modernity. Silent Hill is about to be dug up, paved over, and forcibly connected to the modern world, and it's going to have to pull out all the stops to protect itself.

I figure you'd play as the wife of the lead property developer, who for some reason gets trapped in the town in the aftermath of a ribbon cutting or groundbreaking ceremony. She ends up being trapped in the town's excavations and ends up experiencing an archaeology of the town, travelling further down and further back into the town's half forgotten history, and in doing so uncovering information about her husband and the real reason he wants Silent Hill paved over. (I see both the main character and her husband as sexually repressed queer people, warped by the stagnant 50's values of the town, but honestly you could go anywhere with that.) Thematically you could do all this interesting stuff with repression and literal buried secrets, and the way our subjective memory of events differs from actual history, but you also do some cool visuals with crushed together layers of Silent Hill strata and dripping gooey concrete monsters.

It'd be Journey to the Centre of the Earth, Silent Hill style, but I think you could also do some really poignant emotional material as well.

WendyO
Dec 2, 2007

Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?


I'd probably start by cutting away almost everything except the motifs of some startling sound announcing the protagonist's shift to an unwelcome reality. Set it on a cruise ship where it heads into a fog bank and suddenly the protagonist is hearing the unvarnished and unedited truth from people ("Oh, me and the wife are BLAAAAT well I'm two, three years from shooting her and then killing myself."), or on the stock trading floor where the opening bell turns normal price tickers into They Live messages, or just the protagonist's dream where occasionally real-world logic and consequences reassert themselves.

Then it would help to have a story to tell, which I don't, since these are just kind of glib gimmicks. One of the last steps would be seeing which details fit with Silent Hill world elements like cults and dead gods and such.

Untrustable
Mar 17, 2009





No matter what you do with Silent Hill there has to be numerous references to male circumcision.

Bogart
Apr 12, 2010

by VideoGames

Untrustable posted:

No matter what you do with Silent Hill there has to be numerous references to male circumcision.

You can't cut this lord

Meallan
Feb 3, 2017

Open Source Idiom posted:

I've had this idea kicking around in my head for a while, so here goes nothing.

I think a lot of modern interpretations of Silent Hill really want to leverage the amalgamated mythology about the town, but there's also a strong push to move on with the mythology, or to stop trying to pin the setting down to a single interpretation. So if I were to tell a story, I'd want to tell a simple family drama about painful personal secrets, but modified by an escalation of the town's MO -- I'd want the town itself to start operating on the next level.

To that end I'd tell a story about the town itself suffering from an existential threat -- namely land developers and encroaching forces of modernity. Silent Hill is about to be dug up, paved over, and forcibly connected to the modern world, and it's going to have to pull out all the stops to protect itself.

I figure you'd play as the wife of the lead property developer, who for some reason gets trapped in the town in the aftermath of a ribbon cutting or groundbreaking ceremony. She ends up being trapped in the town's excavations and ends up experiencing an archaeology of the town, travelling further down and further back into the town's half forgotten history, and in doing so uncovering information about her husband and the real reason he wants Silent Hill paved over. (I see both the main character and her husband as sexually repressed queer people, warped by the stagnant 50's values of the town, but honestly you could go anywhere with that.) Thematically you could do all this interesting stuff with repression and literal buried secrets, and the way our subjective memory of events differs from actual history, but you also do some cool visuals with crushed together layers of Silent Hill strata and dripping gooey concrete monsters.

It'd be Journey to the Centre of the Earth, Silent Hill style, but I think you could also do some really poignant emotional material as well.

Nor exactly what you describe; but you still might find this one "fun": pathologic.

FirstAidKite
Nov 8, 2009
Here's my silent hill pitch:

Welcome to the town of Silo Hall, where you play as a person with extreme social anxiety as well as dyslexia. The enemies are representations of confrontation and socializing and instead of a radio that emits static, you have a phone that emits a noise or vibrates when enemies are around. The otherworld isn't a bloody rusty mess, it is instead based around things like, well, this.





so walls would strip apart to reveal pulsing cords, blocked doors would be ones that can't be opened due to masses of entangled cords covering them, things like that.

Essentially the game would be about a person whose environment is informed by their own history with living with social anxiety as a result of bullying and cyberbullying and their dyslexia which causes them trouble in reading things, so when you try to read any text, the words scramble up to add to that dreamlike state and it's up to the player to try and puzzle past this just as an actual dyslexic person would and attempt to escape from the hell of Saint Hole, all while the town is growing evermore infested with the strangling mass of technology.

The periods of change from the main world to the otherworld are punctuated by periods of dissociation brought on by major panic attacks. Include an anxiety "meter" (not a literal meter but a way to monitor your character's stress level and possibly give them some means of lowering it) where if the anxiety level gets too high, you end up in a minor state of dissociation where the world itself stays the same but things blur and text becomes entire unreadable and enemies becoming even vaguer blobs than they were before and your character identifies things wrong and maybe monsters are more dangerous in this state but it is important that the player never actually loses control, it's just important to make the player feel like they have a little less control over their environment than they did before, enough so as to make them uncomfortable and try to avoid filling up the meter or else. But maybe give some small benefit to it as well, because when a person is disassociating, their view of the world is altered, and if the town of Silt Halo changes based upon the mind of the person experiencing the town, then why can't the town change certain parts of itself during these blurred states where certain concepts that would come naturally to anyone else just no longer exist to the person who is dissociating?

idk

Real Cool Catfish
Jun 6, 2011

Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

Silent Mountain.

Go big or go home.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Real Cool Catfish posted:

Silent Mountain.

Go big or go home.

Silent Sea.

You wouldn't actually get hurt (although the player doesn't know that), but there'd be a lot of implications in those vast, lonely waters.

Knorth
Aug 19, 2014

Buglord

Cream-of-Plenty posted:

Silent Sea.

You wouldn't actually get hurt (although the player doesn't know that), but there'd be a lot of implications in those vast, lonely waters.

I want this

Mousepractice
Jan 30, 2005

A pint of plain is your only man

Cream-of-Plenty posted:


You wouldn't actually get hurt (although the player doesn't know that), but there'd be a lot of implications in those vast, lonely waters.

It's Always Silent in Hilladelphia

DrSnakeLaser
Sep 6, 2011


Mousepractice posted:

It's Always Silent in Hilladelphia

:golfclap:

Whether it would make a good Silent Hill game or not is doubtful, but I'd like to see a hoarders house in a horror setting.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Discendo Vox posted:

Thread question:

Suppose you got license and funding from Konami to do a Silent Hill sequel. Kojima and PT are completely out of the picture, for whatever reason. How would you approach the project?

I think it'd be neat to throw out the colonial past and just do a story about a town slowly turning from a touristy lakeside suburb into a foggy nightmare*. You'd play as a few different characters in short "episodes" like Siren did on the PS3, and that way you wouldn't have to have one guy finding excuses to stumble into a creepy school, creepy hospital, and creepy waste treatment facility, you could be playing a student, nurse, and whatever else is appropriate as things start to go bad at different rates. If I was picking characters, it'd be the sheriff, a high school student, a town manager, and different people in one tourist family group. I don't like when episodic games pick some characters to just be unable to use weapons, but it's a solid gimmick, so I think it'd be neat to combine that with the also somewhat controversial Silent Hill chase scenes and just have one character be a shut-in or hoarder who's just constantly being chased in every episode he's in.

*or whatever the evil tone is. I think Thomas Ligotti writes pretty well about having to live and work inside of a town gone wrong in a fundamental way that isn't just a re-hash of The Mist like Silent Hill sometimes ends up being.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
What if the town had a gun?

FirstAidKite
Nov 8, 2009

Improbable Lobster posted:

What if the town had a gun?

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Now those things were terrifying, until you realized the gun toting nurses barely did more damage than the scalpel ones

al-azad
May 28, 2009



In honor of WarioWare Gold's release I present to you the original, scariest survive-the-night game.

https://www.youtube.com/watch?v=Rt7Io7s35YU

Grapplejack
Nov 27, 2007

Part of me wonders if team silent hates sh2 because it poisoned the discourse around the series

Everything that came after it was compared to it and found wanting, even if it played better or did interesting things with the premise.

Danaru
Jun 5, 2012

何 ??
I want to see more games like Extermination, where the player follows the same 'rules' as everyone else with regards to the disease. I get the need to have different rules for the player, but god drat I'll never forget the panic that ensued when the giant growth appeared on my back and water started damaging me :stonk:

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al-azad
May 28, 2009



Grapplejack posted:

Part of me wonders if team silent hates sh2 because it poisoned the discourse around the series

Everything that came after it was compared to it and found wanting, even if it played better or did interesting things with the premise.

They probably hated Konami for ripping the series from their hands if anything.

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