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Sloppy Milkshake posted:yeah, there's just one communion per side per battle Oh nice. So... do blood communion slaves boost an astral communion master's levels in astral magic?
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# ? Jan 7, 2017 01:59 |
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# ? May 24, 2024 04:02 |
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all communion slaves boost all masters paths, and it's all of the paths. I think you are only allowed to boost 6 times by communion tho
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# ? Jan 7, 2017 02:08 |
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violent sex idiot posted:all communion slaves boost all masters paths, and it's all of the paths. I think you are only allowed to boost 6 times by communion tho Yeah that'd be 64 slaves, right? I doubt anyone can easily muster a 128-slave communion anyway. OK cool I learned a thing, thanks goons.
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# ? Jan 7, 2017 02:09 |
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im not actually certain that you can't boost 7 times just every time I try the game crashes
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# ? Jan 7, 2017 02:16 |
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Tagichatn posted:What's a good research path for ea Tien Chi? Flaming arrows looks good with all my archers but the default mages look like they don't have enough fire to cast it. Conjurgation to spam your demons.
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# ? Jan 7, 2017 02:46 |
Leperflesh posted:Yeah that'd be 64 slaves, right? I doubt anyone can easily muster a 128-slave communion anyway.
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# ? Jan 7, 2017 03:14 |
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Oh newbie questions how does casting magic in battle work. Is that you can cast spells that your mage is of the same level as and any levels above that cost gems or something?
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# ? Jan 7, 2017 05:36 |
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Your mage can cast any spell he meets the path requirements for at the time of the casting. So for instance Earthquake, which requires E4, needs your mage to ultimately have at least E4 to cast it. There are a number of ways to get to that: -Actually have E4+ to begin with on the mage, whether naturally or through Empowerment, which uses a bunch of gems but permanently raises his level in whichever path you were empowering. This is done from the map. -Have enough path boosters on the mage to meet the requirement. These are items you forge which increase a mage's level in a path so long as they are equipped. For E magic, these are things such as Earth Boots or Blood Stones. I can only think of one instance where it's relevant, but do note these are still treated as a temporary increase by the game for the purposes of effects that check temporary vs. permanent. Said relevant instance is the Astral combat spell Magic Duel, which directly checks the S levels of both mages, and ignores any temporary modifiers. Not realizing this has gotten someone's Pretender God killed in a relatively infamous LP example. -Use in-combat spells that temporarily boost one or more path levels. Once cast these boosts last for the rest of the battle, and thus any spells cast later check against the higher value. -Your caster can use a single gem to count as a single path level higher. I don't find this one comes up too often for me, as I'd generally not want to be wasting gems like that, and because most spells of the sort I'd desperately want to cast like this already cost gems to cast, which messes with this mechanic a bit. And on that note, many of the more powerful combat spells also require gems to be used during their cast. Your caster must have at least that many gems in their stock to cast the spell, and they are expended. The caveat to this is that mages can also only spend a maximum number of gems on a spell equal to their path rank, so if a spell already costs the same number of gems to cast as its required path (and quite a few of the more powerful ones do), then you can't also use a gem to empower up to that level (I think). Note that casters are also capable of using up gems during the casting of spells to reduce the fatigue cost of said spell, at a direct conversion of 1 gem = -100 fatigue.
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# ? Jan 7, 2017 06:17 |
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Thanks a lot. Its a cool little system.
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# ? Jan 7, 2017 06:30 |
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I bought this game 3 years ago off of Desura (pre-ordered) which is no longer around. Is there any way to get my key?
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# ? Jan 7, 2017 06:40 |
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MOVIE MAJICK posted:I bought this game 3 years ago off of Desura (pre-ordered) which is no longer around. Is there any way to get my key? In your install directory there should be a file called dom4key, it's in plaintext in there. Dunno if you don't have it installed, sorry
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# ? Jan 7, 2017 11:59 |
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Leperflesh posted:Yeah that'd be 64 slaves, right? I doubt anyone can easily muster a 128-slave communion anyway. a man falls through the earth and into ermorian catacombs. taking a torch from the wall he spies row upon row of skeletons. grasping the nearest by the shoulders, he shakes it madly, yelling "my nigga have u tried Pythian communicants"
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# ? Jan 7, 2017 12:33 |
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Enjoy posted:In your install directory there should be a file called dom4key, it's in plaintext in there. Dunno if you don't have it installed, sorry if that doesn't work you might try reaching out to illwinter directly. they may be willing to work with you.
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# ? Jan 7, 2017 14:30 |
Lordkoth's post is pretty good but it is actually lacking the most important thing. Your mages are going to act retarded and screw everything up.
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# ? Jan 7, 2017 15:04 |
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conservative gem use will it work? who knows!
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# ? Jan 7, 2017 15:15 |
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Decrepus posted:Lordkoth's post is pretty good but it is actually lacking the most important thing. Your mages are going to act retarded and screw everything up. ask jsoh about this fun with mages deciding to not use gems. he loves this feature so much.
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# ? Jan 7, 2017 15:21 |
Sloppy Milkshake posted:ask jsoh about this fun with mages deciding to not use gems. he loves this feature so much. quote:[00:47] <jsoh> OH MY loving GOD From My LP. ( https://forums.somethingawful.com/showthread.php?threadid=3734584 )
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# ? Jan 7, 2017 17:02 |
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Lord Koth posted:Note that casters are also capable of using up gems during the casting of spells to reduce the fatigue cost of said spell, at a direct conversion of 1 gem = -100 fatigue. Woah, I didn't know that! I guess there's absolutely no way to script it, but if you have a mage scripted to (say) cast a 100 fatigue spell at a point where he should already be at like 90 fatigue, will he automatically use a gem to avoid passing out?
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# ? Jan 7, 2017 20:02 |
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Leperflesh posted:Woah, I didn't know that! I guess there's absolutely no way to script it, but if you have a mage scripted to (say) cast a 100 fatigue spell at a point where he should already be at like 90 fatigue, will he automatically use a gem to avoid passing out? Mages will just happily gobble-up gems casting normal spells regardless. Give a bunch of D2 Necromancers Death gems and script them to spam skeletons and they'll eat that poo poo up.
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# ? Jan 7, 2017 20:05 |
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How are u posted:Mages will just happily gobble-up gems casting normal spells regardless. Give a bunch of D2 Necromancers Death gems and script them to spam skeletons and they'll eat that poo poo up. Yeah, and this also means your mages will happily go through your entire gem stash meant for multiple battles in the first few turns if you don't check "Conservative Gem Use". Alternatively, someone could skulk his own army with some scouts loaded up with reserve gems. It's always fun if one of them dies, taking 20+ gems with him to the afterlife. Decrepus posted:Lordkoth's post is pretty good but it is actually lacking the most important thing. Your mages are going to act retarded and screw everything up. My new favourite is mages ignoring their scripts because of their spells being too short-ranged. Did you forget to script your mages to run forwards like idiots? Welp, now look and see them ignore your scripts for the most asinine poo poo they can cast for ever.
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# ? Jan 7, 2017 22:03 |
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Heh, all true. Communions are another thing where it becomes "interesting", because masters will cheerfully murder their entire group of slaves if you're not really cautious - on the most banal of battles at that. Be very careful with fire mage masters in communions especially, as they love to cast Phoenix Pyre if given half a chance. Phoenix Pyre is a personal buff you generally do NOT want propagating to a bunch of slaves, especially if they're grouped and have low fire resistance.
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# ? Jan 7, 2017 23:15 |
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like three days ago i lost a battle because my pretender refused to use gems on the first turn of his script, and then used gems on the second turn of his script because ?????????
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# ? Jan 7, 2017 23:23 |
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Opposing side t1 summons tipped him over his worthiness limit?
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# ? Jan 7, 2017 23:26 |
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they are supposed to figure poo poo out based on opponents gems, of which there were many
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# ? Jan 7, 2017 23:56 |
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violent sex idiot posted:they are supposed to figure poo poo out based on opponents gems, of which there were many I think I lost some armies because of players using this to their advantage, at least I'm guessing this is the reason I experienced 1-2 times consecutive attacks of scouts/worthless chaff walking around with lots of gems, followed by a real army hitting my now empty army before I could resupply them with gems. gently caress. If that works, I should try to do the same thing.
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# ? Jan 8, 2017 00:04 |
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I fondly remember commander gently caress YOUR GEMS
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# ? Jan 8, 2017 00:15 |
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Did anyone else here play the Wargame series, in the 2nd game (Airland Battle) you could buy chaff infantry in trucks for like 6 points and then send them head first into the 200 point state of the art tanks you were up against and the enemy would waste all their ammo on your garbage empty trucks.
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# ? Jan 8, 2017 00:17 |
MOVIE MAJICK posted:I bought this game 3 years ago off of Desura (pre-ordered) which is no longer around. Is there any way to get my key? Did you have any luck? pm me on irc if not
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# ? Jan 8, 2017 02:27 |
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I'm pretty sure that I ordered a commander to move last turn and he just didn't do anything. Now I'm a turn behind on expansion
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# ? Jan 8, 2017 17:02 |
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Tagichatn posted:I'm pretty sure that I ordered a commander to move last turn and he just didn't do anything. Now I'm a turn behind on expansion It's possible you may have canceled out on it. I have done that in the past. Making a left click instead of a right click. I got unlucky too. Barbarians stole one of my provinces.
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# ? Jan 8, 2017 19:24 |
Go AI, that's impossible to recover from
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# ? Jan 8, 2017 19:50 |
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jBrereton posted:Go AI, that's impossible to recover from I know it's not a big deal just an annoyance. MonsterEnvy fucked around with this message at 20:03 on Jan 8, 2017 |
# ? Jan 8, 2017 19:54 |
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no it's good advice
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# ? Jan 8, 2017 20:34 |
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Always go AI. Don't even take your first turn just assume you'll lose and go AI.
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# ? Jan 8, 2017 20:41 |
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assume you will win, and honorably go ai to give everyone else a chance
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# ? Jan 8, 2017 20:53 |
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MonsterEnvy posted:It's possible you may have canceled out on it. I have done that in the past. Making a left click instead of a right click. Yeah, probably. Clicking is hard, I should've gotten a mac.
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# ? Jan 9, 2017 04:38 |
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Yeah if you select a guy and tell him to move and then left-click in a different province he'll go "I can't get that far, I'll just cancel my entire move" invisibly. When I'm playing I try to always hit F1 and scroll down through all my units just before ending the turn, and triple-check anyone set to "Defend."
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# ? Jan 9, 2017 05:34 |
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there's a option to make the game say " hey rear end hole there's 5 commanders without orders" when you hit end turn and then you can mash the next commander hot key to go through them all
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# ? Jan 9, 2017 10:20 |
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press n constantly ceaselessly even when you're not playing also I found out you can copy and paste unit orders (eg. attack rear) which is handy for the eight separate MA Ermor games I am playing
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# ? Jan 9, 2017 13:49 |
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# ? May 24, 2024 04:02 |
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The best thing I ever did was learn the attack scripting hot keys for giving orders to troops, hover over their orders and press 'h' for "hold and attack" and then press 'c' for "closest". That and "control groups" for commander orders, ctrl+1 to save (hold) (hold) (hold) (hold) (hold) stay behind troops.
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# ? Jan 9, 2017 19:14 |