Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
The Moon Monster
Dec 30, 2005

Nuebot posted:

I point this out in pretty much every game it happens in, and people are always quick to call me an idiot and tell me that I'm obviously just playing wrong. But it happens so often that I don't think I am. Dragon Quest IX was another really annoying example of this because unless you were way over-levelled for an area every slime and poo poo one exp monster would hone in on you non-stop and you couldn't ever outrun them, especially on the world map where you ran at a snails pace.

Mario and Luigi: Dream Team was like this and it was one of the things that made the game a ridiculous slog. You could avoid some encounters but definitely not all of them, and every encounter eventually turned into several minutes of timing minigames.

Adbot
ADBOT LOVES YOU

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

Xcom:Long War ie the mod for the the redone version of XCOM is the bullshit one bad research assignment will totally gently caress you over. I honestly had to stop playing long war because it was inducing fits of rage when my dudes missed 99% shots, three times in a row. gently caress you psuedo-random RNG, you're dick.

However, Vanilla XCOM felt like a joke. Even on Ironman Hard difficulties, your A team got so good that you could just rip apart missions. The last mission was loving haaaard, but it honestly was more a true final boss than it was an actual indicator of gameplay.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I got Quantum Break and so far it's a pretty good but bog standard cover shooter with time powers, ho hum. But the worst thing it does is when snipers show up, like many of these games they basically are a red laser traced on you and if they take the shot its usually one hit kill. They're just miserable to deal with since they usually spawn outside of your guns range to start and you have so many other threats to deal with.

Owl Inspector
Sep 14, 2011

Here's a super little one in a lot of games: Not enough allowed characters anytime you can name something. You have criminally little space to work with for animal names in stardew valley for instance.

Guy Mann
Mar 28, 2016

by Lowtax
In Tales from the Borderlands you play as two different characters and each one has a unique ability: Rhy has a cyborg eye that lets him scan items (often with humorous descriptions) and remotely hack computers, while Finoa...has a wallet. Her ability to collect money could add a cool element of resource management and reward exploration and force you to make tough decisions, but outside of the first chapter all the money you get is parceled out during the main story beats and never actually gets used for anything outside of a few completely cosmetic clothing options.

Though the game almost makes up for it by having your reward at the end of the game for hoarding money be having enough money to hire a mystery Vault Hunter to help you in the final battle...and it turns out to be that loving annoying Claptrap robot who is completely useless as one big troll from the developers.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

lol if you didn't spend that money on Scooter's best vehicle. Why would you deny yourself such a glorious paint-job?

RareAcumen
Dec 28, 2012




Borderlands 1 & 2 problems.

Holy poo poo are theses enemies too good at shooting you. They're like 95% accurate aimbots or something.

There's no defense stat in this game so even enemies three levels below you can chew through your shields and health like they're made out of Oreos.

Deceitful Penguin
Feb 16, 2011
Actually, that reminds me of something annoying: Games where the enemies are playing cover shooters and the best you can do is maybe, kinda crouch behind cover.

Rage, the new Fallout, Borderlands, all examples of this.

Same with Bulletstorm, which also has the dubious pleasure of having the absolute shittiest sniper rifle in any game, ever, because actually using its secondary was worse than using it normally, which was still just too expensive and poo poo compared to every other weapon.

A little more detail: its secondary slowed the bullet down so you could control it. Except every single enemy would then try and dodge out of the way of the bullet. What this meant was that instead of making it easier to aim with, it ended up being a stupid frustration to try and get enemies instead of, you know, actually making things easier.

Also the game has two characters every time but no co-op, for reasons that are both inexplicable and dumb. Gods, I hated so many parts of that dumb game, though it deffo had some very good parts.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Digirat posted:

Here's a super little one in a lot of games: Not enough allowed characters anytime you can name something. You have criminally little space to work with for animal names in stardew valley for instance.

Even if the game can clearly handle longer names.

The Sacrificial Knife in Fire Emblem: Fates becomes the Sacrificial Knif.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.

Deceitful Penguin posted:

Rage, the new Fallout, Borderlands, all examples of this.

Fallout 4 uses a similar "immersive cover" system that's in Far Cry 3/4/Blood Dragon and Wolfenstein: The New Order. It's just not as good as it is in those games (doesn't like it when you move while peeking, can't peek over top of cover, etc.).

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

Guy Mann posted:

In Tales from the Borderlands you play as two different characters and each one has a unique ability: Rhy has a cyborg eye that lets him scan items (often with humorous descriptions) and remotely hack computers, while Finoa...has a wallet. Her ability to collect money could add a cool element of resource management and reward exploration and force you to make tough decisions, but outside of the first chapter all the money you get is parceled out during the main story beats and never actually gets used for anything outside of a few completely cosmetic clothing options.

Fiona also has a single shot pistol.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

A White Guy posted:

Xcom:Long War ie the mod for the the redone version of XCOM is the bullshit one bad research assignment will totally gently caress you over. I honestly had to stop playing long war because it was inducing fits of rage when my dudes missed 99% shots, three times in a row. gently caress you psuedo-random RNG, you're dick.

However, Vanilla XCOM felt like a joke. Even on Ironman Hard difficulties, your A team got so good that you could just rip apart missions. The last mission was loving haaaard, but it honestly was more a true final boss than it was an actual indicator of gameplay.

Long War had a lot of good ideas and did good things but it also poo poo the bed a lot. No, I don't want to fight 40+ aliens in every single mission, that's not difficult it's loving tedious and facing off against 8 squads in EXALT HQ that just means you can't really maneuver and have enemies just randomly wander in on a fight in progress and oh yeah, half of those can probably oneshot your guys and also have so much health that it literally can't be displayed by the game. Seems to happen a lot these days though, people mistake tedium in games for difficulty.

ro5s
Dec 27, 2012

A happy little mouse!

Morglon posted:

Long War had a lot of good ideas and did good things but it also poo poo the bed a lot. No, I don't want to fight 40+ aliens in every single mission, that's not difficult it's loving tedious and facing off against 8 squads in EXALT HQ that just means you can't really maneuver and have enemies just randomly wander in on a fight in progress and oh yeah, half of those can probably oneshot your guys and also have so much health that it literally can't be displayed by the game. Seems to happen a lot these days though, people mistake tedium in games for difficulty.

A lot of that stuff ended up in Xcom 2 and dragged it down as well, now I'm wondering if long war influenced it in any way.

Stunt_enby
Feb 6, 2010

by Jeffrey of YOSPOS

Inco posted:

Fallout 4 uses a similar "immersive cover" system that's in Far Cry 3/4/Blood Dragon and Wolfenstein: The New Order. It's just not as good as it is in those games (doesn't like it when you move while peeking, can't peek over top of cover, etc.).
Actually, the cover in TNO doesn't have those problems. How far in did you play?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
He's saying Fallout 4s cover system is flawed, not those other games.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Morglon posted:

Seems to happen a lot these days though, people mistake tedium in games for difficulty.

There's certainly this, but also the fact that tedious, repetitive gameplay is an inexpensive way to add to the overall length of the game, which is a big selling point. "Huh, more than 60 hours of gameplay for fifty bucks? That's a good deal." Too bad at least half of that is re-loading due to bullshit enemies/level design, backtracking, cookie-cutter fetch quests, and escort missions. Just take all that poo poo out and sell me a 30-hour long game :argh:

Owl Inspector
Sep 14, 2011

I've seen mention of this cover system in fallout 4 but with a hundred hours in the game I have never seen it happen once and have no idea what's supposed to make it trigger

Kennel
May 1, 2008

BAWWW-UNH!

ro5s posted:

Morglon posted:

Long War had a lot of good ideas and did good things but it also poo poo the bed a lot. No, I don't want to fight 40+ aliens in every single mission, that's not difficult it's loving tedious and facing off against 8 squads in EXALT HQ that just means you can't really maneuver and have enemies just randomly wander in on a fight in progress and oh yeah, half of those can probably oneshot your guys and also have so much health that it literally can't be displayed by the game. Seems to happen a lot these days though, people mistake tedium in games for difficulty.
A lot of that stuff ended up in Xcom 2 and dragged it down as well, now I'm wondering if long war influenced it in any way.
:confused:

Outside the final mission of XCOM 2 there's like 3-4 alien squads/mission and after the first two months they don't really have anything that could oneshot you.

e. might be wrong about oneshotting, because they were almost always killed before they had a change.

Kennel has a new favorite as of 18:48 on Apr 20, 2016

ro5s
Dec 27, 2012

A happy little mouse!

Kennel posted:

quote:

A lot of that stuff ended up in Xcom 2 and dragged it down as well, now I'm wondering if long war influenced it in any way.
:confused:

Outside the final mission of XCOM 2 there's like 3-4 alien squads/mission and after the first two months they don't really have anything that could oneshot you.

e. might be wrong about oneshotting, because they were almost always killed before they had a change.

I'm exaggerating a little, but there were a lot of issues. I'd keep having problems with extra hostile squads running into me when I'm already fighting, ending up outnumbered. It felt like they were all grouped up a little too closely because of how often it happened.

There weren't many oneshots after the start, but there was a lot of near unavoidable damage. Can't kill a lancer in heavy cover the turn you see him? He runs up and hits someone, maybe stunning them or knocking them out for the rest of the fight if you can't revive them. Walking into unseen territory? Invisible burrowed chryssalid comes up to get a free move and attack against your soldier. Can't kill a heavily armoured, high health andromedon in cover in one turn? Acid blob plus burn damage on a group of your soldiers. You did kill it? Well it's come back to life and gets to melee someone unless you can put a bunch more damage on it.

Enemy abilities like the codex were bullshit, getting to unload all your weapons and force you to move wastes a turn whilst everything else gets to shoot you, and they'd constantly teleport to get flank shots no matter what you do. A lot of the high end enemies just give out flat to hit penalties too. The game's built around your soldiers gaining abilities, but that makes any loss crippling and means you're easily pushed into a death spiral. Maybe my problems are just with feel, it feels like a lot of the game's difficulty just comes from it, if not cheating, certainly stacking the odds in it's favour in unfun ways.

Or maybe I'm just salty because my hard run became unwinnable when the game didn't give me an avatar corpse and I couldn't get another :v:

MiddleOne
Feb 17, 2011

Whomever that was responsible for redesigning Hangman's Gambit and Bullet Time Battle in Danganronpa 2 can die in a loving a fire. This is some of the most heinous mini-game poo poo ever. Oh was Hangman's gambit too easy because the idea is crap? Just make the letters take minutes to appear, GENIUS. Bullet Time Battle too easy? Give it a new name, have poo poo fly all over the loving screen to punish any player who dares not have the barely audible beat blasting off the speakers and replace the simple concept of the truth bullet with sentence building, GENIUS AGAIN. I'm only to the first case and I can't wait to see what more annoying mechanics they'll add to these two before the game is over. Seriously, who honest to god looked at the original game and concluded that the non-deductive mini-games needed to be more of a pain in the rear end. :shepicide:

bawk
Mar 31, 2013

They get worse, and there are worse minigames later :twisted:

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
Speaking of enemies using cover, I kind of hate it. I mean I get why, challenge and all. But in most games it just devolves into sitting there waiting for the AI to decide it's going to pop out of cover because going around and shooting them in the face means you're going to get shot by like ten dudes hiding behind cover at once. So you just have to wait for their dumb faces to pop up like a shooting gallery and move on. And some games try to be clever dicks about it and if you aim a gun at an enemy they hide behind cover forever until you stop aiming at them and look somewhere else. But that's just boring because now you're stuck waiting until the AI decides to stop being a cock.

RareAcumen
Dec 28, 2012




Transformers Devastation: I wish changing from robot to car was just a single button press that I didn't have to hold down for a few seconds.

Leal
Oct 2, 2009
Battlefield 4: The Q key is a very useful button to press, it spots enemies which puts them on the map and puts a giant "Shoot here" arrow above the enemy. However its also used to request ammo/medic should a friendly be anywhere in front of you, not just in front of the crosshair, or if you're a squad leader enjoy pestering your squadmates as you constantly tell them to attack the same point over and over, or tell them to suddenly attack a point on the other half of the map as you're trying to spot an enemy.

Also again, the fact you can do a positive gently caress all during your death screen. Yep, that guy is certainly just sitting in a perfect spot where he can hit mouse 1 and instantly kill anyone who can't actually see him or even shoot him back if they could. Yep, just sitting here, seeing his orange silhouette completely unmoving for a solid 10 seconds. Yep, very entertaining. The fact I have to respawn and run back or having a death statistic added to my stats wasn't punishing enough, make me sit here and loving wait to rub it in that I died. You could of let me look at the map, or change my loadout. I'd rather look at the spawn screen with a countdown then looking at this completely unmoving orange silhouette for 10 loving seconds. Anything! Let me loving do anything! Let me rotate the camera, let me check my progress to my next unlock, let me change my attachments, let me loving do ANYTHING then sit here for 10 loving seconds! Who the gently caress thought in 2013 staring at a deathscreen and being completely unable to do anything in a game with nearly 0 time to kill on every weapon was a loving good idea?

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Nuebot posted:

Speaking of enemies using cover, I kind of hate it. I mean I get why, challenge and all. But in most games it just devolves into sitting there waiting for the AI to decide it's going to pop out of cover because going around and shooting them in the face means you're going to get shot by like ten dudes hiding behind cover at once. So you just have to wait for their dumb faces to pop up like a shooting gallery and move on. And some games try to be clever dicks about it and if you aim a gun at an enemy they hide behind cover forever until you stop aiming at them and look somewhere else. But that's just boring because now you're stuck waiting until the AI decides to stop being a cock.
I just started watching a Turok 2 LP and it's kind of amazing in that enemies do use cover (on an N64!), BUT their heads poke out over it. And your crosshair also juuust clears the cover. So they're really just setting themselves up for headshots (which, again, are a thing in Turok 2). That's pretty cool and a very dedicated "player fun first" conceit. Appreciable.

Deceitful Penguin
Feb 16, 2011

Nuebot posted:

Speaking of enemies using cover, I kind of hate it. I mean I get why, challenge and all. But in most games it just devolves into sitting there waiting for the AI to decide it's going to pop out of cover because going around and shooting them in the face means you're going to get shot by like ten dudes hiding behind cover at once. So you just have to wait for their dumb faces to pop up like a shooting gallery and move on. And some games try to be clever dicks about it and if you aim a gun at an enemy they hide behind cover forever until you stop aiming at them and look somewhere else. But that's just boring because now you're stuck waiting until the AI decides to stop being a cock.
Blame Gears of War for starting the trend, then people following failing to understand that a big part of the reason it works there is because you at all times have at least one partner who can get elevation, flank or flush out enemies. Or you can run up and chainsaw them by approaching close through cover.

In games, just as real life, some people are just idiots who don't understand why things work or are fun. And sadly, even failing to gently caress up once or even twice doesn't guarantee your games not turning to poo poo later. (Gears 3, ME2, a host of others)

poptart_fairy
Apr 8, 2009

by R. Guyovich
The Division is awful with that sort of thing, as it also gives the enemy crosshair awareness. More than once I've been a group hide in cover, only to sequentially pop out as my crosshair leaves them - ducking down the second I point back in their direction.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
The Division is awful in a lot of ways though. I don't even have to get to gameplay to explain why that's the case either which is super sad but there are so many game breaking bugs that have been around for a long time that they seem unwilling or unable to fix that it's not actually worth picking up at this point.

way to go steve
Jan 1, 2010
Started playing Stardew Valley last week, and I'm having a lot of fun with it. I've been surprised by how much it does right, but it's becoming apparent that something is going to drag it down for me.

The "singles". The game has a strong emphasis on contributing to a community, making friends with a cast of unique and colorful characters, with a long term goal of wooing and eventually marrying one of the locals. Unfortunately, the 10 eligible candidates are the most uninteresting and unpleasant characters in the game. Only one of them has a job (mopping floors part time at the local wal mart equivalent), the rest just mope around all day whining or being generally useless.

Even in 1993 or whatever Harvest Moon offered 4 out of 5 marriage candidates who were gainfully employed. Here we have "girl who's enrolled in two online classes and stays up every night playing video games" and "high school jock who stands in front of his grandparents house all day when he's not lifting".

Probably just going to stay single. Get a job you bums!

Edit: I forgot the doctor and the one girl who helps at his office a couple days a week. They're alright. Still, two out of ten isn't great.

way to go steve has a new favorite as of 02:06 on Apr 22, 2016

Owl Inspector
Sep 14, 2011

Sebasatian works as a freelance programmer, elliot is a writer who completes a book at 6 hearts or so, maru works at the clinic, harvey is the doctor at that clinic

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


If you fulfill all the stardew valley collection quests the town changes by running the big box store outta town and it gets boarded up but nobody's schedules change so THAT GUY GOES TO WORK IN A BOARDED UP ABANDONED BUILDING EVERY GODDAMN WEEKDAY REGARDLESS. Huffing paint I guess? Jesus. I ruined his life by fishing too much.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So not really a game, but know what's dragging down Steam for me right now? They're just getting rid of random poo poo now for no reason. Apparently you can't turn off the now mandatory email confirmations for every trade and steam marketplace sale. I wanted to sell or trade all the trading cards I have and, well, guess I'm not doing that now because it's going to take ten times as long. They also took "screenshots" off of the little menu when you right click on the steam icon. Why? It was great to have my screenshot manager right there and center. Know what two features I never use? Big Picture and Steam VR but they sure want to make sure I can use those any chance they can. It's annoying that they seem to be going out of their way now to make steam as annoying to use as possible in weird ways.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


steam > settings > interface > "set taskbar preferences" uncheck anything you hate

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Krinkle posted:

steam > settings > interface > "set taskbar preferences" uncheck anything you hate

Thank you. That's one minor annoyance cleared up.

The Moon Monster
Dec 30, 2005

way to go steve posted:

Started playing Stardew Valley last week, and I'm having a lot of fun with it. I've been surprised by how much it does right, but it's becoming apparent that something is going to drag it down for me.

The "singles". The game has a strong emphasis on contributing to a community, making friends with a cast of unique and colorful characters, with a long term goal of wooing and eventually marrying one of the locals. Unfortunately, the 10 eligible candidates are the most uninteresting and unpleasant characters in the game. Only one of them has a job (mopping floors part time at the local wal mart equivalent), the rest just mope around all day whining or being generally useless.

Even in 1993 or whatever Harvest Moon offered 4 out of 5 marriage candidates who were gainfully employed. Here we have "girl who's enrolled in two online classes and stays up every night playing video games" and "high school jock who stands in front of his grandparents house all day when he's not lifting".

Probably just going to stay single. Get a job you bums!

Edit: I forgot the doctor and the one girl who helps at his office a couple days a week. They're alright. Still, two out of ten isn't great.

Hey one of the guys works at an ice cream stand in the summer. If that doesn't scream "alpha" to you then I don't know what your problem is.

taiyoko
Jan 10, 2008


And Sebastian is a freelance programmer, thus why he hides in his goon cave so much.

bawk
Mar 31, 2013

Penny's a teacher

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

I've been replaying Super Metroid lately, and it just sort of irks me that the rewards for some of the most difficult puzzles are just more missiles when you're already swimming in them. I understand the idea, blocking off actual useful items behind advanced techniques would be unfair to those who couldn't use them, and they basically just represent one more completion percentage point so that getting 100% is a challenge, but for all the trouble I wouldn't mind a bit more to show for it.

Leal
Oct 2, 2009
Battlefield 4: The game doesn't track your progress for assignments in real time, it does it after the match. So this can lead to you say using a weapon you don't like for longer then needed

Also some assignments require killing vehicles. Say air vehicles. Guess what happens if the pilot bails before you blow it up? You don't get the credit. Guess what literally every mother fucker does when they get hit with a rocket cause they're all equipped with parachutes? Don't forget if your teammates blow them up you don't get it (god forbid your team actually does this when you're not trying to get an assignment done cause you know otherwise they'll gladly ignore them) I have been stuck for a solid day trying to get a single air kill when I'm literally doing nothing else but standing around high areas with the lock on and I can't loving do it because everyone either bails, gets killed by someone else or instantly zeroes in on me cause a single rocket wont kill them and instantly kill me

Adbot
ADBOT LOVES YOU

Kay Kessler
May 9, 2013

I got gifted the Layton series from a friend, and so far I'm almost done with the second game and enjoying it for the most part. The thing dragging the games down for me is how heavily padded the game is. For every genuinely fun puzzle, like figuring out how to get a ball out of a hole in the ground, there are millions of loving slider puzzles. I had more fun struggling with the infamous chocolate bar puzzle that I do with these things.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply