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Corrode posted:Nids being good for the first time since Nidzilla was briefly viable in 4th will be a sight to see. Vanilla marines being relatively poor without Guilliman is also tremendously amusing to me. You can definitely see the difference between the codexes that were mostly written before 8th launched and those that were created after they'd seen how the game is working out.
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# ? Oct 31, 2017 14:18 |
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# ? May 30, 2024 15:10 |
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Having pretty much all of your army where you want on the table turn 1 is going to be incredible, as the entire struggle for Tyranid up to this point has been dying in droves trying to make it across the table. Granted, the bugs have always been good for "cinematic" desperate fights, but cutting out the middle man and just getting to munchin' on skulls sounds really great. Extended advances, double-moves--pretty much all the stratagems seem flavorful and useful to the point that you'll have to spend conservatively if you're going to want CP left for turn 3+.
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# ? Oct 31, 2017 14:21 |
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Yeah I've pretty much resigned my marines to being a low-tier casual game only army if I don't want to play with guilliman. So I build fun lists instead of lists to win with because I can't actually compete against competitively built armies. So I still sometimes throw out assault marines in rhinos and mass vanguard and poo poo like that. I've got enough DG now though that I think I can give those a shot. Most of the competitive players here lean entirely on composition, it doesn't really take much skill to sit in your deployment zone with a bunch of russes and basilisks and shoot until you win. It's just an army that works on autopilot, rolling dice and seeing what dies. At least when I lose to tyranids they have to come to me and figure out the best way to assault into my dudes. And I usually win vs nidzilla these days, genestealer hordes still kick my rear end. Seems like that'll get harder for me with their codex.
chutche2 fucked around with this message at 14:45 on Oct 31, 2017 |
# ? Oct 31, 2017 14:41 |
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chutche2 posted:Yeah I've pretty much resigned my marines to being a low-tier casual game only army if I don't want to play with guilliman. So I build fun lists instead of lists to win with because I can't actually compete against competitively built armies. So I still sometimes throw out assault marines in rhinos and mass vanguard and poo poo like that. I've got enough DG now though that I think I can give those a shot. Most of the competitive players here lean entirely on composition, it doesn't really take much skill to sit in your deployment zone with a bunch of russes and basilisks and shoot until you win. It's just an army that works on autopilot, rolling dice and seeing what dies. At least when I lose to tyranids they have to come to me and figure out the best way to assault into my dudes. And I usually win vs nidzilla these days, genestealer hordes still kick my rear end. Seems like that'll get harder for me with their codex. Maybe some heavy bolters would help.
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# ? Oct 31, 2017 14:57 |
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chutche2 posted:Yeah I've pretty much resigned my marines to being a low-tier casual game only army if I don't want to play with guilliman. So I build fun lists instead of lists to win with because I can't actually compete against competitively built armies. So I still sometimes throw out assault marines in rhinos and mass vanguard and poo poo like that. I've got enough DG now though that I think I can give those a shot. Most of the competitive players here lean entirely on composition, it doesn't really take much skill to sit in your deployment zone with a bunch of russes and basilisks and shoot until you win. It's just an army that works on autopilot, rolling dice and seeing what dies. At least when I lose to tyranids they have to come to me and figure out the best way to assault into my dudes. And I usually win vs nidzilla these days, genestealer hordes still kick my rear end. Seems like that'll get harder for me with their codex. Well, marines being what they are we can be certain there will be a buff at some point in the future. I'm really curious to see what that ends up being though as a lot of what makes higher model count armies so strong is fundamental to the ruleset in 8th. We'll also obviously need to see a nerf for Guilliman simply because he alone turns the army from something fairly mediocre into a damage dealing monster that wins tournaments.
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# ? Oct 31, 2017 15:05 |
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What does the 2 mean
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# ? Oct 31, 2017 15:17 |
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Was there a chutche1
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# ? Oct 31, 2017 15:17 |
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ijyt posted:Was there a chutche1 We don't speak of cutche1 not after The Incident
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# ? Oct 31, 2017 15:19 |
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Gyro Zeppeli posted:We don't speak of cutche1 Well it was more like a cupola incidents
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# ? Oct 31, 2017 15:20 |
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xtothez posted:Well it was more like a cupola incidents
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# ? Oct 31, 2017 15:20 |
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xtothez posted:Well it was more like a cupola incidents Nice.
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# ? Oct 31, 2017 15:23 |
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Chutche2 is 13.3333% more efficient against gaunts than Chutche1 and here is thirty posts expounding on that.
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# ? Oct 31, 2017 15:42 |
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Hive fleets detailed: https://www.warhammer-community.com/2017/10/31/codex-tyranids-preview-hive-fleet-adaptations-oct-31gw-homepage-post-2/
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# ? Oct 31, 2017 16:02 |
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Munchables: Just play Grey Knights. They look awesome and are extremely uncommon! Marines is always the correct answer for first army but they are close enough.
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# ? Oct 31, 2017 16:03 |
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Lord_Hambrose posted:Munchables: Just play Grey Knights. They look awesome and are extremely uncommon! Marines is always the correct answer for first army but they are close enough. I disagree, honestly. Grey Knights tend to be a lot more elite than most marine armies and as a result are quite a bit harder to play effectively in 8th. They're also pretty lacking in long rang firepower which is sort of a big deal at the moment. I'm not saying they aren't a viable army -they actually have some pretty neat builds- I'm just saying they aren't the best option for a newer player.
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# ? Oct 31, 2017 16:06 |
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I really don't want a new army, but Hive Fleet Kronos might be cool. What's their paint scheme? edit: Oh crap, it's the classic blue/purple. That's awful tempting.
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# ? Oct 31, 2017 16:13 |
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Alright, the "bounding leap" aspect of Kraken makes them a bit better than I initially thought. Falling back out of combat and charging has its uses, but most enemy units are probably going to fall back themselves on their turn to shoot bugs so I don't see it being as useful. Moderating advancement failures is definitely nice.
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# ? Oct 31, 2017 16:23 |
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chutche2 posted:The vast majority of firepower is single damage though. Unless you're fighting some specific plasma spam list vs an imperium opponent you're not actually going to see that much. Tau plasma as an example is 1 damage. And I have literally never seen a grav weapon used in 8th edition. From a few pages back, but just thought i'd chime in that i use Heavy Grav Cannons on my Kataphrons exclusively. I have never given them the plasma culverins, and I very much enjoy the Marine Tears - Stumpy and Primaris alike. A few local AdMech players I know also use Heavy Grav.
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# ? Oct 31, 2017 16:32 |
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Zuul the Cat posted:From a few pages back, but just thought i'd chime in that i use Heavy Grav Cannons on my Kataphrons exclusively. I have never given them the plasma culverins, and I very much enjoy the Marine Tears - Stumpy and Primaris alike. I'm a little surprised to see so little grav these days. I guess resolving the wounds on multi-wound models would be sort of a pain but it's not like that has ever stopped people from using stuff before. Wounding most vehicles on 5's and dealing d3 damage is nothing to sneeze at.
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# ? Oct 31, 2017 16:36 |
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Plasma Culverins look like a death trap. A 4+ to hit with Cawl's reroll almost guarantees they're all blowing up.
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# ? Oct 31, 2017 16:38 |
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I appreciate that GW has realized their dripfeed of 1 trait a day doesn't work with thanks to leaks and just dumped it all.
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# ? Oct 31, 2017 16:45 |
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Pendent posted:Vanilla marines being relatively poor without Guilliman is also tremendously amusing to me. You can definitely see the difference between the codexes that were mostly written before 8th launched and those that were created after they'd seen how the game is working out. Vanilla Marines haven't been good since like 4th when the original traits and 6 man las/plas in Razorbacks was a thing. Mech Marines briefly gained some currency in 5th but Guard, Blood Angels, Space Wolves, Dark Eldar and Tau were all wildly stronger than Marines, never mind Grey Knights
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# ? Oct 31, 2017 16:46 |
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Hopefully Carnifexes are getting re-boxed because they have been out of stock forever and I need more of them. Anyone have any they want to sell, hit me up.
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# ? Oct 31, 2017 16:49 |
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Gorgon updated and fixed:
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# ? Oct 31, 2017 16:54 |
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Completed a Deathwatch Landraider. Also pictured is my lotion. Should I add some stirland mud and fall leaves to the tracks/bottom section?
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# ? Oct 31, 2017 16:56 |
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Wait, Hydra is actually better than similar rules, it's not reroll misses, it's 'Can reroll hit rolls', so you can choose to reroll prior to modifiers... Also Jormungandr will stack with Malanthrope/Venomthrope auras. 3+ Genestealers at -1 to hit. Can't advance and keep that, but you are usually charging in rd 1/2 anyhow.
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# ? Oct 31, 2017 16:58 |
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TKIY posted:Gorgon updated and fixed: Monstrous Scything Talons just got really good. Natively rerolling 1s to both hit and wound, potentially hitting on 2+ with OOE and charging on a fex, wounding all infantry on 3s, AP-3 and three damage. Against vehicles they're wounding 20% more and previously couldn't even reroll in that area.
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# ? Oct 31, 2017 17:02 |
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MasterSlowPoke posted:Plasma Culverins look like a death trap. A 4+ to hit with Cawl's reroll almost guarantees they're all blowing up. With the elimination volley strategem pushing that 1 result into a 2 and avoiding the overheat they have been pretty solid for me.
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# ? Oct 31, 2017 17:09 |
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Man all the hive fleets look pretty good, some are a little more situational than others but that's not terrible: Behemoth is probably the weakest but if you go heavy tunnels it has a good place. Kraken + Carnifexes or the 'MW on a charge' stratagem could be funny, but it's situational. Leviathan is all-around useful. Gorgon will work well with Nidzilla. Jormungandr is the strongest overall I think. Hydra for melee hordes is, again situational, but strong. Kronos for gunlines, not sure how many Nid gunlines we'll see though?
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# ? Oct 31, 2017 17:09 |
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Kronos looks good for loving with Psykers if that's an issue in your area. Even Magnus has to worry when he's casting on 1d6.
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# ? Oct 31, 2017 17:12 |
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Behemoth weakest? A weak Feel No Pain that requires you to grind on The Swarmlord's leg to even benefit from it seems far weaker, in my books, especially when rerolling charges drastically improves your odds of making critical turn one and deep strike charges.
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# ? Oct 31, 2017 17:17 |
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The Bee posted:Behemoth weakest? A weak Feel No Pain that requires you to grind on The Swarmlord's leg to even benefit from it seems far weaker, in my books, especially when rerolling charges drastically improves your odds of making critical turn one and deep strike charges. Units are within 6" of themselves
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# ? Oct 31, 2017 17:25 |
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Yeah, not a fan of Leviathan. Those 6+ FNPs are just whatever. Behemoth seems very strong because deep strike charges are going to be a very important tactic for many Tyranid lists.
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# ? Oct 31, 2017 17:27 |
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Behemoth gives everything with Synapse a 6+ FNP, so it works really well with independent Synapse units. It's a lot more likely to end up keeping a character alive for the charge than the IH version.
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# ? Oct 31, 2017 17:28 |
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TheChirurgeon posted:Units are within 6" of themselves Yes, and Ulthwe and Iron Hands don't need to be within 6" of anything.
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# ? Oct 31, 2017 17:28 |
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The Bee posted:Yes, and Ulthwe and Iron Hands don't need to be within 6" of anything. Yeah but those also don't have 40-model units that could easily keep a model within 6" of a Synapse unit
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# ? Oct 31, 2017 17:29 |
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Phyresis posted:Yeah, not a fan of Leviathan. Those 6+ FNPs are just whatever. Behemoth seems very strong because deep strike charges are going to be a very important tactic for many Tyranid lists. A 17% increase to survivability for your entire army regardless of what you take or how you play is very solid, if boring.
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# ? Oct 31, 2017 17:29 |
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TKIY posted:Kronos for gunlines, not sure how many Nid gunlines we'll see though? Well....
Having said that, I still prefer Jormungandr for gunlines because 2+ saves on T8 monsters with -1 to hit is just obnoxious. Especially if they can take out the main threats to themselves early on with their hugely improved guns.
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# ? Oct 31, 2017 17:30 |
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TheChirurgeon posted:Yeah but those also don't have 40-model units that could easily keep a model within 6" of a Synapse unit That's true. They also don't have several high wound count monsters, so in practice it's probably way better than I'm giving them credit for. I just wish it had as much wow factor as some of the cooler ones like Jorm and Hydra.
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# ? Oct 31, 2017 17:34 |
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# ? May 30, 2024 15:10 |
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Zuul the Cat posted:From a few pages back, but just thought i'd chime in that i use Heavy Grav Cannons on my Kataphrons exclusively. I have never given them the plasma culverins, and I very much enjoy the Marine Tears - Stumpy and Primaris alike. Yeah my bad I forgot those. Admech is real rare here but when they do get brought it's loaded to the gills with grav kataphrons. Never seen marines use it other than a few times that I gave a cannon to my razorback squad. When I play PL I tend to give them a grav cannon and combi melta.
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# ? Oct 31, 2017 17:37 |