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Tortolia posted:Combat sim is generally my go-to mod for testing if I can do something. In the case of Underwater City, not only does it effectively mandate stance swaps, which isn't inherently a bad thing, it also has a boss with a ranged max hit of 2331 damage. That is not a typo. Knocked out Mists easily, but man, wtf is up with that Underwater City boss? I think I can do it if I manually eat, upgrade my Terran God set to (B), and stack all possible DR, but my first attempt she was basically able to one-hit me from full life. Brutal. Glad I've been keeping up with barrier stuff at least; didn't realize that dungeon would be a requirement before doing Into Darkness in AR mode. Got my Aeries set fully upgraded to (B) so the grind shouldn't be too bad.
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# ? Apr 13, 2024 19:37 |
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# ? Jun 5, 2024 23:52 |
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goferchan posted:Knocked out Mists easily, but man, wtf is up with that Underwater City boss? I think I can do it if I manually eat, upgrade my Terran God set to (B), and stack all possible DR, but my first attempt she was basically able to one-hit me from full life. Brutal. Glad I've been keeping up with barrier stuff at least; didn't realize that dungeon would be a requirement before doing Into Darkness in AR mode. Got my Aeries set fully upgraded to (B) so the grind shouldn't be too bad. I used melee for my (non-Relics) UC grinding, yeah. Relics mode I really don't think it's going to be optional to have barrier stuff for all styles to some degree of probably-required stance swapping, but melee's the main need due to the boss. For context, here's the set I used to brute force AFK grind UC for about 9.5 kills/hour, so you can use that as a potential baseline; that said, it uses some pieces that are post-Impending Darkness, so you'd have to look for alternative options or perhaps lean on some of the relic bonuses themselves. Passive: melee power shield Helm: Ragnar (B) / (C) Consumable: use whatever, whetstones are probably not a bad idea Cape: ancient infernal Amulet: FEZ Weapon: spectral ice sword (stab) Armor: Ragnar (B) / (C) Offhand: (P) Divine Shield Gem: Devouring Barrier Legs: Burning Protection Gloves: Barrier Draining Boots: Ragnar (B) / (C) Ring: Ring of Power Summons: Tortoise / Dragon Potion: DR 4 Misc: Waterfall Crossing agility obstacle, Dark Waters active PoI Thinking about a Relics-locked loadout shift, I'd probably look at tidal edge or infernal claw for weapon, the beefiest shield you can get, probably god legs (B), put ragnar or terran god gloves on for DR, and slot in Wasteful ring for either passive or ring slot for better auto-eat range. You might also want to consider Protect from Ranged prayer to lock the boss to a 20% accuracy rate since none of their attacks are unavoidable. Combat sim can probably put you in as good a starting position as possible from there.
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# ? Apr 13, 2024 22:17 |
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Super helpful, thanks for that. I think I can pass on upgrading magic barrier gear as I was able to tank the melee guys in the dungeon using my melee set, the boss is the real kicker. Have not delved into any of the highest level slayer areas yet, so I'll keep an eye out for some of the gear pieces you mentioned. Got a bunch of Agility uncaps from clearing ITM so I'm going to try to finish that 99 grind before moving back to combat; it looks like some of those bonuses will be very impactful. Thankfully I've been really lucky with relics and have a few of the key ones, +100% summon max hit from summoning and -10% attack interval from agility should give me a bit of a cushion. Combat skill caps are at 99 now too so looking forward to the relic unlocks from those.
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# ? Apr 13, 2024 22:30 |
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goferchan posted:Super helpful, thanks for that. I think I can pass on upgrading magic barrier gear as I was able to tank the melee guys in the dungeon using my melee set, the boss is the real kicker. Have not delved into any of the highest level slayer areas yet, so I'll keep an eye out for some of the gear pieces you mentioned. Got a bunch of Agility uncaps from clearing ITM so I'm going to try to finish that 99 grind before moving back to combat; it looks like some of those bonuses will be very impactful. Yeah, it sounds like you'll be OK. You can get a lot of mileage out of stuff like specific agility obstacle adjustments for DR/HP that may be needed given the equipment limitations.
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# ? Apr 13, 2024 22:48 |
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I was just poking at getting back into some of these (turns out active games are kind of hard with a new kid), and was wondering what the current crop of best in class are, and the general grouping of them if there is an agreed upon language for that? I bounced off Melvor Idle and IdleOn pretty hard; had some fun with Idling to Rule the Gods (just got kind of bored), Cell to Singularity and Antimatter Dimensions (got very unclear on progression for both at a certain point), and Your Chronicle (required a surprisingly high amount of active play/change over, maybe I was Just Doing it Wrong?). I tried NGU way back in the day and bounced off it (I saw someone just recently posted they'd had the same experience, but found it good now, so I've added that to the list), and I used to have a pretty active Kittens game going, but just kind of...forgot about it eventually? I've found that while I like number go up, I also like new engagement loops unlocking, and for their to be different run types goals for resets. I've got Grimoire and Magic Research both on my phone - Grimoire is solid on the different runs, although I ultimately find it a bit shallow on variety, while Magic Research almost feels like the opposite. MR is good for some sit down and engage, but feels like its very specific to the point of being tedious for wherever you are at in the progression. Suggestions much appreciated. As a related question, I did just jump way back to try out Megami Quest 1/2, and was surprised at how engaging they are still. Did those games ever evolve into anything, or were they an evolutionary dead end?
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# ? Apr 13, 2024 23:52 |
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TaintedBalance posted:I've found that while I like number go up, I also like new engagement loops unlocking, and for their to be different run types goals for resets. definitely give NGU another shot yeah
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# ? Apr 14, 2024 01:46 |
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TaintedBalance posted:I tried NGU way back in the day and bounced off it (I saw someone just recently posted they'd had the same experience, but found it good now, so I've added that to the list) (I am still having fun and I didn't even like Idling to Rule the Gods, which 4G credits as one of the bigger direct influences on NGU)
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# ? Apr 14, 2024 13:49 |
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I still think Unnamed Space Idle is one of the better idlers I've played recently, such a clever little game. I wonder if it got updated since i last played.
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# ? Apr 15, 2024 01:26 |
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It got an endgame content patch last month. Can't tell you what it's like because I'm still working on getting past sector 74.
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# ? Apr 15, 2024 01:43 |
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Agent355 posted:I still think Unnamed Space Idle is one of the better idlers I've played recently, such a clever little game. I wonder if it got updated since i last played. Probably depends on when you last played. I had stopped playing right around the time of the Steam release. I think 68 was the end content wall. When I went back and moved my save over to the Steam release, it looked like there was a bunch more stuff added. But first there is a wall at the 72-75 ish area of basically completing all that old endgame content before you can move on. Things like max all warp upgrades, infinite a new tier of synth, hit the cap for comp multiplier, and a few others. Once you complete all of them, then you can get past 75. I think. I am still working on most of them. All I have completed so far is maxing the challenges, and I am working towards the comp bonus.
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# ? Apr 15, 2024 01:48 |
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Orvin posted:Probably depends on when you last played. It's quite a wall!
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# ? Apr 15, 2024 01:50 |
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USI basically goes up to level 99 now.
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# ? Apr 15, 2024 02:00 |
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I'm still grinding away at NGU Idle but the end is in sight; just started progressing the Construction Site set.
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# ? Apr 15, 2024 02:03 |
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I've been away from NGU for years. I wish there was an option to fully reset your progress except AP, to keep all those QOL upgrades.
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# ? Apr 15, 2024 02:52 |
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I played a bunch of mass incremental over the weekend and really liked it! Until I hit the make-your-own quantum challenges. The game was intuitive and fun to figure out until that point but when I get 7 challenge modifiers I have to adjust from 1-10 and beat a run to progress, the amount of trial and error needed is just way too tedious. Is one of these modifiers way easier than another? Is this run winnable? Am I supposed to try a really long run or grind out short runs one by one? Idk, and I'm not going to join a discord to get the optimal setup and progress.
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# ? Apr 15, 2024 08:34 |
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Orvin posted:Probably depends on when you last played. Btw, I'd been stuck at this point on unnamed space idle for awhile trying to level up crew and get the last couple warp boxes, But finally played around with some combos and synth is *humming* now. Should max it out pretty quickly. Definitely worth moving stuff around and seeing which of the things is the soft spot for you.
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# ? Apr 15, 2024 20:36 |
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FAPI: Having recently reached A3, any advice for expedition upgrade buying order? Starting with the second expedition slot seemed an easy first choice but I don't have an intuitive sense for like how much for example getting expedition damage up is going to speed up future token gain etc.
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# ? Apr 16, 2024 09:30 |
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Baddog posted:Btw, I'd been stuck at this point on unnamed space idle for awhile trying to level up crew and get the last couple warp boxes, But finally played around with some combos and synth is *humming* now. Should max it out pretty quickly. Definitely worth moving stuff around and seeing which of the things is the soft spot for you. I think I have my compute maxed, so I am just letting that run for however long that is going to take. In the meantime I am fiddling with the crew to try and get some extra bonuses. Maybe take long enough to get an extra mastery point or something. I could probably look a little more in depth to the guides to see what else I could be working on at the same time, but I figure checking in once a day until computer hits X22 will be fine. I am at X19, so it’s going to be awhile still.
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# ? Apr 16, 2024 14:41 |
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thark posted:FAPI: Having recently reached A3, any advice for expedition upgrade buying order? Starting with the second expedition slot seemed an easy first choice but I don't have an intuitive sense for like how much for example getting expedition damage up is going to speed up future token gain etc. I would say grab the item rating and head scratcher upgrades for sure. Expedition slots are big, expedition loadouts are required for those so make sure you have at least as many loadouts as you have slots unlocked. Auto Restart is a huuuge QOL bump because then you can just set your expeditions to 1hr and have it auto-repeat so you never have to babysit them again. The two pet slots are pretty important too since a huge amount of your power comes from your pets. It won't feel like it right now but late on once you can get lots of levels on your pets it makes a massive difference.
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# ? Apr 16, 2024 16:16 |
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Gather event is on in Ironwood.
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# ? Apr 16, 2024 21:33 |
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seconding usi. the unlock for 74 totally changes how you play and is the second prestige layer and it's very much a "play for 10m a day but it's still fun to stare at the space lasers" e: once you get crew decently leveled you have to start doing targeted runs in cycles. run a research run, then a synth run, then a Warp run etc. they all feed into each other and then ultimately into moving up sectors and unlocking new stuff. the post 74 unlocks start taking old mechanics or of consideration while still giving you the bonus (think ngu beards) and letting you tinker with the new stuff. Feline Mind Meld fucked around with this message at 05:10 on Apr 17, 2024 |
# ? Apr 17, 2024 05:03 |
The gooboo guy posted in his discord that he got a job and now has a social life but will still update just not as often.
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# ? Apr 17, 2024 15:51 |
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Is there a way to unfocus all types research in USI? I clicked it, but it seems to be acting as a radio button rather than a checkbox.
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# ? Apr 19, 2024 03:29 |
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i don't think so since focusing increases how much you get of that research so there's no reason not to have anything focused.
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# ? Apr 19, 2024 03:41 |
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Maigius posted:Is there a way to unfocus all types research in USI? I clicked it, but it seems to be acting as a radio button rather than a checkbox. no but there is no reason to unfocused research, focus is a strict buff and at a certain point if you're not specialized for research you'll get functionally 0 gains anyways
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# ? Apr 19, 2024 04:43 |
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I've been enjoying Unnamed Space Idle for the past week. I've gotten to sector 18 and unlocked the challenges. The first one gives you a hint to use the 10x weapon damage option on the Core tab. What 10x damage option on the core tab? I only see the weapons and shields I selected for my ship.
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# ? Apr 19, 2024 04:51 |
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The damage and shield upgrades are 10x more effective. So instead of for example being x1.25 (+25%) it becomes x3.5 (+250%). This is really potent when you get the option of x81 on the beam laser.
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# ? Apr 19, 2024 04:55 |
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It's trying to tell you that the weapons/shields upgrade buttons on the Core tab are worth 10x the regular amount while you're in the challenge. As you progress you'll unlock higher tiers of the same weapons/shields that are strict improvements but cost more salvage to upgrade - later on you'll find the challenge starts requiring you to intentionally use a lower tier so that you can afford to buy the upgrades as they're 10x as effective in the normal game, making a low tier weapon that you can afford to upgrade more valuable than the top tier weapon you can't.
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# ? Apr 19, 2024 04:57 |
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Ah, derp. I see that now. Good grief.
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# ? Apr 19, 2024 05:00 |
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So I'm about to finish NGU (drat traitor is tough to fight). What's the new idle hotness?
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# ? Apr 19, 2024 12:04 |
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Crafting event is on in Ironwood RPG.
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# ? Apr 19, 2024 16:10 |
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In Incremental Mass Rewritten, what the hell is actually the source of all the boson resources? The game is normally pretty good about letting you know what's causing what but it suddenly threw 7 new resources at me (graviton, higgs, photon, gluon, W+, W-, Z0) with absolutely zero indication where they're coming from. And I can't find a single explanation on the guide or the Discord, everything just says "now you have bosons, time to grind them"???? It's driving me nuts.
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# ? Apr 20, 2024 00:07 |
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Pigbuster posted:In Incremental Mass Rewritten, what the hell is actually the source of all the boson resources? The game is normally pretty good about letting you know what's causing what but it suddenly threw 7 new resources at me (graviton, higgs, photon, gluon, W+, W-, Z0) with absolutely zero indication where they're coming from. And I can't find a single explanation on the guide or the Discord, everything just says "now you have bosons, time to grind them"???? It's driving me nuts. They all generate each other and you have a base gain of the top ones, I think. Somewhere on that page it will say that your higgs or whatever is generating 34.1 Z0
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# ? Apr 20, 2024 21:07 |
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I don't know if anyone ITT has been following my game but I just put in a new little update that adds a new mechanic layer and expands on the small animation windows for some menus I'm so happy I got off my rear end and finally started working on the animation stuff for the main screen so it's not just staring at bars.
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# ? Apr 21, 2024 03:26 |
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Deki posted:I don't know if anyone ITT has been following my game but I just put in a new little update that adds a new mechanic layer and expands on the small animation windows for some menus I haven't seen this before, but it looks interesting! What's your game? Is this like a smithing/shopkeeping idle rpg?
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# ? Apr 21, 2024 05:58 |
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Ichabod Sexbeast posted:I haven't seen this before, but it looks interesting! What's your game? Is this like a smithing/shopkeeping idle rpg? https://store.steampowered.com/app/2497110/Idle_Weaponshop/
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# ? Apr 21, 2024 06:15 |
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Ichabod Sexbeast posted:I haven't seen this before, but it looks interesting! What's your game? Is this like a smithing/shopkeeping idle rpg? Yep. General game loop is around designing weapons or tools to sell and it expands from there. Not a crazy amount of content so far (for an idle game), still working on knocking out bugs/adding QOL features, adding help documentation, and the like.
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# ? Apr 21, 2024 17:05 |
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FAPI just introduced a new League mechanic, separate save starting fresh but with QOL pre-purchased like automation stuff plus your skill loadout slots carry over. Rewards for ascensions in the league are souls, pet tokens, an exclusive pet, and some cosmetics so it's nothing really mandatory but sounds kinda neat I suppose.
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# ? Apr 22, 2024 14:41 |
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Deki posted:Yep. General game loop is around designing weapons or tools to sell and it expands from there. Not a crazy amount of content so far (for an idle game), still working on knocking out bugs/adding QOL features, adding help documentation, and the like. Is there a browser version? I cant run steam on my work computer but I can hide a browser tab amongst 100 others.
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# ? Apr 22, 2024 21:56 |
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# ? Jun 5, 2024 23:52 |
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explosivo posted:FAPI just introduced a new League mechanic, separate save starting fresh but with QOL pre-purchased like automation stuff plus your skill loadout slots carry over. Rewards for ascensions in the league are souls, pet tokens, an exclusive pet, and some cosmetics so it's nothing really mandatory but sounds kinda neat I suppose. How do you trigger this? I'm seeing the same release notes but not an option to create a League save.
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# ? Apr 22, 2024 22:45 |