Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

kingcom posted:

If we want to do a big proper conversion we should set up a player handbook thing and give a big guide to tying in obligations first then convert the rest IMO. I dont know if people are up for all this though lol.

My other nerd goon project (Podcasters With Attitude) is still on hiatus...so I have plenty of time to spare.

Adbot
ADBOT LOVES YOU

kingcom
Jun 23, 2012

jivjov posted:

My other nerd goon project (Podcasters With Attitude) is still on hiatus...so I have plenty of time to spare.

I've never gone through and played the adventure so when I get home I'll do a quick mock up of what I think would need to be done for it. Then at least I can see how much work is involved.

susan
Jan 14, 2013
Are there any available stats for purchasable planetary gun emplacements? My party got a base on a distant abandoned planet, and we're brainstorming the best ways to defend it (aside from secrecy of course).

kingcom
Jun 23, 2012

susan posted:

Are there any available stats for purchasable planetary gun emplacements? My party got a base on a distant abandoned planet, and we're brainstorming the best ways to defend it (aside from secrecy of course).

Just pick a gun, give it vehicle soak 4, 10 hp. Good to go.

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.

susan posted:

Are there any available stats for purchasable planetary gun emplacements? My party got a base on a distant abandoned planet, and we're brainstorming the best ways to defend it (aside from secrecy of course).

What kind of hardware are we talking? AD? Ion cannon?

susan
Jan 14, 2013

kingcom posted:

Just pick a gun, give it vehicle soak 4, 10 hp. Good to go.

Yeah, that's kinda what we were thinking.

Ablative posted:

What kind of hardware are we talking? AD? Ion cannon?

*shrug* Anything to dissuade small-time pirates or slow down a Frigate or two while we load up our people and evacuate.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Finally got around to watching some of Rebels, and hot drat is it easy to map the crew as a EotE party (with Kanan having a F&D spec in there somewhere). Not sure how I feel about the show overall yet, but watching the antics of a "PC group" is fun.

Kai Tave
Jul 2, 2012
Fallen Rib

jivjov posted:

Finally got around to watching some of Rebels, and hot drat is it easy to map the crew as a EotE party (with Kanan having a F&D spec in there somewhere). Not sure how I feel about the show overall yet, but watching the antics of a "PC group" is fun.

For what's basically a YA-7 show it's remarkably Star Wars-y in a good way. Like Star Wars the movies themselves I wouldn't say it's incredibly deep fare, but if you're looking for a source of inspiration that's actually decent to watch on its own merits you could do a lot worse. Also for a kid's show a whole lot of stormtroopers and TIE pilots just straight up die, it's kind of funny honestly.

Foxtrot_13
Oct 31, 2013
Ask me about my love of genocide denial!

jivjov posted:

Finally got around to watching some of Rebels, and hot drat is it easy to map the crew as a EotE party (with Kanan having a F&D spec in there somewhere). Not sure how I feel about the show overall yet, but watching the antics of a "PC group" is fun.

Personally they are a drat sight more competent than most PC groups I have played with :D

Major Isoor
Mar 23, 2011
Hey there, I've just got a couple of questions about the X-Wing mini game, if you don't mind. (my apologies if this is the wrong place to ask, although I believe I've seen some discussion on this topic in here before) Firstly, I was given the base X-Wing set with x1 X-Wing and x2 TIE fighters for Christmas, which is pretty fun. However, I'm wanting to expand my collection a little bit, while keeping it balanced for each side. Since as it is, even if the X-Wing is a better spacecraft all-round, the TIE fighters with their numerical advantage seem to win the vast majority of the time due to pulling plenty of flanking maneuvers. So, in your experienced opinions, what would be the best kit/s to get, here?
Also, how worthwhile would getting one of the SPACE MATS be? Like, are they fairly rigid/not able to be rolled up (and if they do roll up, will they stay curved/bent when unfurled later on?) and what's the actual surface quality like, for sliding things around on?

Thanks

Kai Tave
Jul 2, 2012
Fallen Rib

Major Isoor posted:

Hey there, I've just got a couple of questions about the X-Wing mini game, if you don't mind. (my apologies if this is the wrong place to ask, although I believe I've seen some discussion on this topic in here before) Firstly, I was given the base X-Wing set with x1 X-Wing and x2 TIE fighters for Christmas, which is pretty fun. However, I'm wanting to expand my collection a little bit, while keeping it balanced for each side. Since as it is, even if the X-Wing is a better spacecraft all-round, the TIE fighters with their numerical advantage seem to win the vast majority of the time due to pulling plenty of flanking maneuvers. So, in your experienced opinions, what would be the best kit/s to get, here?
Also, how worthwhile would getting one of the SPACE MATS be? Like, are they fairly rigid/not able to be rolled up (and if they do roll up, will they stay curved/bent when unfurled later on?) and what's the actual surface quality like, for sliding things around on?

Thanks

You want this thread right here for X-Wang chat.

In regard to your questions it really depends on what you're into, but a common recommendation for people looking to expand their collection is to pick up a second core set since it has very good value for money in terms of models plus extra templates and dice, and then from there you might look into picking up the TIE Fighter individual expansion (giving you some good TIE pilots and enough TIEs to fly a proper swarm), the Rebel Y-Wing (a solid, resilient platform for turrets and torpedoes), and then consider the Rebel and Imperial Aces two-packs to diversify with different ships and upgrades. From there you can sort of figure out what's working best for you and go from there.

The official mats roll up just fine without warping, they're essentially giant mousepads. As far as surface quality, well, they're giant mousepads. They're perfectly serviceable though the playing surface doesn't give a lot of friction to tiny plastic spaceship stands which means that even incidental bumps can nudge ships out of position. They're convenient enough but I don't know that I'd pay MSRP for one.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice

jivjov posted:

Man, I have had this same thought several times. Perhaps a goon collaboration to do a conversion?

I love this idea, though I don't know how much help I can be till I've at least run or played the game a bit. I could always run the starter AoR adventure, I suppose... I wonder if Orokos does Star Wars dice.

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung

ibntumart posted:

I love this idea, though I don't know how much help I can be till I've at least run or played the game a bit. I could always run the starter AoR adventure, I suppose... I wonder if Orokos does Star Wars dice.

Yeah, orokos does the star wars dice. Still I never did the AoR starting adventure. Is it as not fun as Arda I?

Kylra
Dec 1, 2006

Not a cute boy, just a boring girl.
The only weird thing about the Orokos roller is that it flips the failure symbol to point up, unlike in the manuals. It's just weird.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice

Ramba Ral posted:

Yeah, orokos does the star wars dice. Still I never did the AoR starting adventure. Is it as not fun as Arda I?

Honestly, with the exception of possibly recruiting a battle droid forced into janitor duty, the adventure seems really straightforward. But it is meant to be a quick intro, I guess, and if the PCs aren't dumb, they get a small ship at the end. It could be a springboard to cooler things.

Mendrian
Jan 6, 2013

What is everyone's experience with Destiny Points?

I feel like they're a really cool idea but because they change hands so much and the GM is encouraged not to stockpile them, the number only really matters when there are none of one color left. Also in practice I find any time one side spends one, so does the other, and I'm curious if this is expected behavior or something that should be discouraged. Is there really any functional difference between having 5 points of Destiny in play versus 6 or 7?

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung

Mendrian posted:

What is everyone's experience with Destiny Points?

I feel like they're a really cool idea but because they change hands so much and the GM is encouraged not to stockpile them, the number only really matters when there are none of one color left. Also in practice I find any time one side spends one, so does the other, and I'm curious if this is expected behavior or something that should be discouraged. Is there really any functional difference between having 5 points of Destiny in play versus 6 or 7?

Destiny points need to flow freely. You want your players to be like oh poo poo with their skill checks and use them or when the villain does his big speech revealing his plan the player is like I'll spend a point to record the entire conversation. It is basically the players being able to be a GM for a second and have fun. The number ultimately doesn't matter as long as it keeps going between the two sides, but there are certain abilities that require using more than one destiny point like the special talents for Hired Gun where you kill everyone.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Mendrian posted:

Also in practice I find any time one side spends one, so does the other, and I'm curious if this is expected behavior or something that should be discouraged.

The core suggests encouraging your players not to get into an arms race with the destiny points. It's for story purposes so it makes sense to only use one or the other.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
My group had a hard time catching on to using destiny points at all until I just shrugged and start the following them here and there more to just remind the players that they existed.

My next hurdle is flipping them for story reasons instead of upgrading check reasons, try to get them to do that too.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
So I got my grubby mitts on the beta Force & Destiny rulebook. I've downloaded the latest errata, but I'm curious if anyone has experience with how different the final and beta of the previous rulebooks wound up being.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


ibntumart posted:

So I got my grubby mitts on the beta Force & Destiny rulebook. I've downloaded the latest errata, but I'm curious if anyone has experience with how different the final and beta of the previous rulebooks wound up being.

There wasn't a huge amount of difference between the Age of Rebellion Beta and the complete book aside from the obvious inclusion of artwork. The only thing that really stood out for me was that they really cut down on the number of adversaries, which was a shame. The Beta book had Imperial Space Troopers, which are really cool. The stats are still floating around, but it would have been nice for them to be in the actual rulebook.

Major Isoor
Mar 23, 2011

Kai Tave posted:

You want this thread right here for X-Wang chat.

In regard to your questions it really depends on what you're into, but a common recommendation for people looking to expand their collection is to pick up a second core set since it has very good value for money in terms of models plus extra templates and dice, and then from there you might look into picking up the TIE Fighter individual expansion (giving you some good TIE pilots and enough TIEs to fly a proper swarm), the Rebel Y-Wing (a solid, resilient platform for turrets and torpedoes), and then consider the Rebel and Imperial Aces two-packs to diversify with different ships and upgrades. From there you can sort of figure out what's working best for you and go from there.

The official mats roll up just fine without warping, they're essentially giant mousepads. As far as surface quality, well, they're giant mousepads. They're perfectly serviceable though the playing surface doesn't give a lot of friction to tiny plastic spaceship stands which means that even incidental bumps can nudge ships out of position. They're convenient enough but I don't know that I'd pay MSRP for one.

Oh, whoops! Not sure how I missed that thread.. :blush: Anyway thanks for the info, I think I might have to go with your suggestion and get another core set, then see how it goes from there!

Foxtrot_13
Oct 31, 2013
Ask me about my love of genocide denial!
FFG have just put up more information for all you AoR wordslingers

https://www.fantasyflightgames.com/en/news/2015/5/8/new-tactics-for-negotiation/

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Foxtrot_13 posted:

FFG have just put up more information for all you AoR wordslingers

https://www.fantasyflightgames.com/en/news/2015/5/8/new-tactics-for-negotiation/

Oh man, I really can't wait for that book. I have a feeling it's going to be my new favourite sourcebook.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Endman posted:

Oh man, I really can't wait for that book. I have a feeling it's going to be my new favourite sourcebook.

I'm luke-warm on it personally...I mean, I'm sure it'll be fine, but the Diplomat career just kinda seems like a dead end to me. I guess I'll see where they take it, but none of the new specs really seem that interesting.

KittyEmpress
Dec 30, 2012

Jam Buddies

Man I loving love the Propogandist, because that's what the diplomat in my skype game basically is. He's an Agitator who was a reporter who refused to stand down and broadcast lies after seeing the truth, and ran a holonet site that exposed the Empire's real atrocities, then went on the run and joined the Rebels after a storm trooper squadron tracked him down. His whole thing so far in game has been taking videos of everything, including a Moff talking about how he loves executing 'innocents' because he got to choose if they weren't, after being captured in a village and posing as an innocent townsperson (they were killing the whole village for harboring us).

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Is there a precise, hour by hour timeline of A New Hope? Like how long did it take from the destruction of Alderaan, to the rescue of Leia to the destruction of the Death Star? I want to run a game parallel to ANH, but I'm not sure exactly when certain things should happen.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


TaurusTorus posted:

Is there a precise, hour by hour timeline of A New Hope? Like how long did it take from the destruction of Alderaan, to the rescue of Leia to the destruction of the Death Star? I want to run a game parallel to ANH, but I'm not sure exactly when certain things should happen.

I don't think there's an exact timeline.

HOWEVER, I've done exactly this, and nobody noticed when I fudged the travel times around a bit. If you want to be totally accurate, use the book's rules for travel times to plot the course between Tattooine-Alderaan-Yavin for the heroes of ANH.

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Endman posted:

I don't think there's an exact timeline.

HOWEVER, I've done exactly this, and nobody noticed when I fudged the travel times around a bit. If you want to be totally accurate, use the book's rules for travel times to plot the course between Tattooine-Alderaan-Yavin for the heroes of ANH.

Yeah, I was looking at that. It seems like the segment I would have the most time to play around with is when the Death Star follows the Millennium Falcon from Alderaan to Yavin, so I guess I have to come up with something for that, delaying a fleet on an intercept course to reinforce the Death Star maybe?

TaurusTorus fucked around with this message at 04:30 on May 13, 2015

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


TaurusTorus posted:

Yeah, I was looking at that. It seems like the segment I would have the most time to play around with is when the Death Star follows the Millennium Falcon from Alderaan to Yavin, so I guess I have to come up with something for that, Intercepting a fleet on an intercept course to the Death Star maybe?

Hey, your players could well be the reason the Death Star shows up without a support fleet!

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

TaurusTorus posted:

Yeah, I was looking at that. It seems like the segment I would have the most time to play around with is when the Death Star follows the Millennium Falcon from Alderaan to Yavin, so I guess I have to come up with something for that, delaying a fleet on an intercept course to reinforce the Death Star maybe?
IIRC, the Death Star traveling to Yavin without a fleet a pretty major plot point, both in the movies and EU.

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Bad Decision Dino posted:

IIRC, the Death Star traveling to Yavin without a fleet a pretty major plot point, both in the movies and EU.

Why is that? (I've never read the EU.)


edit: vvvvv I know that, I was wondering if there was a reason given why the empire didn't defend their precious battlestation with more ships.

TaurusTorus fucked around with this message at 16:53 on May 13, 2015

Shrecknet
Jan 2, 2005


TaurusTorus posted:

Why is that? (I've never read the EU.)

A couple ISDs would likely have changed the course of battle as they are much better equipped to fight the pissant knives (snubfighters) that the Rebellion brought to the gunfight.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Tarkin was way too overconfident about the capabilities of his precious Death Star.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

jivjov posted:

Tarkin was way too overconfident about the capabilities of his precious Death Star.
Evacuate? In our moment of triumph?

Also even a few Star Destroyers would have likely wiped the Rebel Base of the face of Yavin IV, Death Star or no.

Dr. Gargunza
May 19, 2011

He damned me for a eunuch,
and my mother for a whore.



Fun Shoe
The Death Star was big enough to carry a complement of ISD's in its hangar bays, so really, it could've brought its own escort fleet with it. Nothing wrong with having the PC's and their squadron duke it out with a couple of Interdictors that Tarkin might deploy to keep any surviving vessels from hypering out of the Yavin system.

...Or something along those lines. It's your game, screw around with the canon as much as you want!

Madurai
Jun 26, 2012

Bad Decision Dino posted:

Evacuate? In our moment of triumph?

Also even a few Star Destroyers would have likely wiped the Rebel Base of the face of Yavin IV, Death Star or no.

...unless they had the same shield system Echo Base had on Hoth.

Arcturas
Mar 30, 2011

Madurai posted:

...unless they had the same shield system Echo Base had on Hoth.

And then the Empire would have landed a bunch of walkers, like they did on Hoth? There's no indication in ANH that the rebels had a set of transports prepped for evacuation, so they couldn't have escaped like they did in ESB.

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

I think I'm gonna run it that since the Death Star was a classified, newly built station, it wasn't stocked on Star Destroyers. Now that the cat's out of the bag with Alderaan, the empire is rerouting a fleet to garrison the DS, and my players are gonna have to stop it.

Adbot
ADBOT LOVES YOU

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

jivjov posted:

Tarkin was way too overconfident about the capabilities of his precious Death Star.

The Empire legitimately believed the DS1 was indestructible, it wasn't just Tarkin. But yeah, he jumped straight there because gently caress these Rebels, they can't do poo poo against our invincible battle station.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply