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KieranWalker posted:It's Elena, no H. The exact methods aren't ever brought up, but Elena has been proven time and again to be just as clever as Nathan. I'm sure he left a paper trail somewhere, and she followed it. She spends all of U2 right on the heels of an internationally wanted war criminal with an army as his personal protection detail, who has eluded the efforts of all the regular enforcement agencies and found Nate in a random village up a mountain. In U1, she tracked down Nate in the middle of a jungle, twice. Let's just say that she's probably just as good if not better at finding people as Nate is at finding antique lacquer boxes. And as has been pointed out time and time again, it's not like the brothers Drake leave leave no mark on the environment they're in
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# ? Nov 14, 2016 16:17 |
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# ? Jun 11, 2024 15:13 |
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Geomancing posted:Nathan is using his personal credit card and Elena's just watching the hotel bills, food charges, and 4x4 rental fees pop up on the account website. "Why the hell did he get the one with the winch?"
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# ? Nov 14, 2016 17:02 |
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Really Pants posted:If this might only be the second-biggest Naughty Dog set-piece, what's the other one? Uncharted: Civil War
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# ? Nov 14, 2016 17:06 |
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I like how even when portrayed realistically as a mighty pirate, Guybrush still looks vaguely scrawny and weak. I can't wait to see what terrible secret Libertalia hides.
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# ? Nov 14, 2016 17:32 |
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I've heard it said that that chase scene may be the closest we get to translating Fury Road into cinema. I can't say I disagree with that notion, because it looks fun as hell to play. And yeah, the sharp contrast between the chase and then Elena confronting Nate makes for some great storytelling.
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# ? Nov 14, 2016 17:36 |
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it was always funny to me that he says there are too many permutations in that puzzle. there are only 64 for the three-square variety and 256 for the one with four, and he could probably blow through them in like a minute each.
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# ? Nov 14, 2016 17:43 |
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confirmed, we're finding the treasure of Big Whoop. ending of video: well, there goes my heart, shattered into a million pieces.
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# ? Nov 14, 2016 18:08 |
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When I mentioned earlier in the thread that Emily Rose's acting in this game is really drat good, this is one of the cutscenes I was talking about. That type of drama could have been so hokey but they manage to do it in a subtle enough way that you're not rolling your eyes so hard they fall out of your head.
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# ? Nov 14, 2016 18:23 |
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Can't wait to finally see Elaine! Or.. Elena? Oh boy
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# ? Nov 14, 2016 18:23 |
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It got me the most when she fiddling with her wedding ring
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# ? Nov 14, 2016 18:35 |
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Yeah. I thought for just a second she was gonna take it iff. Hell she thought she was gonna take it off but stopped herself.
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# ? Nov 14, 2016 18:47 |
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Sinners Sandwich posted:It got me the most when she fiddling with her wedding ring This was good. This was real good! ishikabibble posted:The question wasn't "did a Malaysia job ever exist", it was "was the Malaysia job ever even in the picture and you got sidetracked on this whole expedition, or was it just an excuse from the start?" In that case, the answer would be yes to the former! She did tell him to take the malaysia job, even though he said gently caress that. Maduo posted:The 'correct' answer of "well yeah there was but I just used it as an excuse to go treasure hunting with my not-dead brother who I also never told you died or existed in the first place" isn't exactly as comforting as you might assume. Elena is smart and Nate is kinda dumb, but I think he could have talked his way out of it by explaining the real reason he lied to her. Not that he was trying to protect her- which, to be fair to him, he was -or that he lied because he knew she'd freak out- which she would have, but probably not as bad as he was imagining given her enthusiasm about the malaysia job. He should have told her the truth before embarking on his world-spanning adventure, but he didn't because he's scared to face her. He's scared of ruining everything they have because he's caught between two impossible choices. Everybody in the room in that cutscene knows it, but he's got too much pride to admit it. If he had, I don't think their blowup would've been as bad.
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# ? Nov 14, 2016 18:54 |
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Gorilla Salad posted:Seriously, you'd think he'd at least bring Sam over for tea. Pretty sure he wanted to introduce them and then Sam was like "no, we need to leave right now because Alcazar wants to kill me there's no time for anything else"
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# ? Nov 14, 2016 19:02 |
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CJacobs posted:Elena is smart and Nate is kinda dumb, but I think he could have talked his way out of it by explaining the real reason he lied to her. Raygereio fucked around with this message at 19:14 on Nov 14, 2016 |
# ? Nov 14, 2016 19:12 |
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Raygereio posted:I don't know. In between Uncharted 2 & 3 Nate and Elena got married. But Nate's need to go on dangerous adventures instead of settling down with her caused them to separate. Maybe she would have been more okay with it if Nate introduced Sam immediately to her and explained the situation. But at this point I'm pretty sure that from Elena's perspective it's "Nate would rather go treasure-hunting then spend time with his wife" all over again. Well, remember that at the start of this game she was encouraging him to go on a dangerous illegal adventure (without her since it's not her job), one he wanted to go on too, but he said no because he was trying to convince himself that he's happy living the settled-down life. Which, really, he's not. edit: And I think Elena would be upset at him if he admitted that, but the reason she's upset is not just because he's enjoying the chaos. I'm sure it's also partly because he told her he was happy and satisfied when he totally isn't. That's the kind of thing you can't just brush off when it comes up in conversation, but I think if he'd been smart about it he could've sidestepped the issue temporarily by opening up a little. But he didn't, so welp. CJacobs fucked around with this message at 19:19 on Nov 14, 2016 |
# ? Nov 14, 2016 19:16 |
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So, are the tile-star puzzle answers always the same? What happens if you get the first answer right when Nathan would normally say there are too many permutations? Chip only needed to move one tile one more turn when he came back to it, after all. I suspect Elena may have gotten a bit suspicious and started checking around when Drake sounded like he didn't know it was monsoon season in Malaysia.
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# ? Nov 14, 2016 19:41 |
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Zagglezig posted:So, are the tile-star puzzle answers always the same? What happens if you get the first answer right when Nathan would normally say there are too many permutations? Chip only needed to move one tile one more turn when he came back to it, after all. The game actually kicks you out if you get close to solving the tile puzzle without the right answers. That's when it tells you there are too many permutations.
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# ? Nov 14, 2016 19:52 |
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It's an obvious trope, but I can't help but love the "I think we lost it. Oh come ON!" for the truck coming back.
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# ? Nov 14, 2016 20:17 |
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My reaction to everything in the video
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# ? Nov 14, 2016 20:26 |
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It's going to really suck when they find the treasure but Alcazar still kills Sam because Nate counted as bad help.
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# ? Nov 14, 2016 21:29 |
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I'll admit to grinning like an idiot through the whole chase scene, and then tearing up through the Elena scene. That is some drat good storytelling. The variety of locales present in the chase was the most impressive. We go through: a crowded market, dense downtown, water under a bridge, rice paddies, scattered shanties, and finally ending at a cargo dock. Astounding.
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# ? Nov 14, 2016 21:33 |
Really Pants posted:If this might only be the second-biggest Naughty Dog set-piece, what's the other one? It's sort of a combination of set pieces from past games, so it's hard to say which ones are bigger in terms of length or scale. The train level and cruise ship sinking are definitely huge in scale and the desert convoy from 3 is pretty similar to the latter half of this scene, but it's debatable which one takes longer to get through.
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# ? Nov 14, 2016 21:39 |
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Are all of Shoreline's mooks South African? 'Cause that's a lot of dead South Africans. I want to know how the ones without bullet-proof jackets felt when they weren't given them when they were handed out. I guess they were the "undercover" guys?
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# ? Nov 14, 2016 22:02 |
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Also, how is a South African PMC gonna explain a running gunfight through the streets of King's Bay? Is Nadine just hoping to get all the money and then just flash cash or bullets to make problems go away?
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# ? Nov 14, 2016 22:08 |
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Something worth noting is that Shoreline actually fire warning shots first before they open fire on Nate and Sully. I do like that detail, although it does help a little problem I have with the game in that not enough is really done to make Rafe and Nadine seem like the bad guys and Nate doesn't come out smelling like roses. I'll cover it a little closer to the endgame for spoilers reasons.
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# ? Nov 14, 2016 23:32 |
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Is that end bit the first time Nate has ever called Sully "Sullivan"?
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# ? Nov 15, 2016 00:12 |
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Funfact: If, after coming out of the tower and seeing the "that's definitely Sam's tower" cutscenes, you stand perfectly still for 30 seconds, you get a trophy.
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# ? Nov 15, 2016 00:20 |
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Fedule posted:Funfact: If, after coming out of the tower and seeing the "that's definitely Sam's tower" cutscenes, you stand perfectly still for 30 seconds, you get a trophy. For those wondering the context: This segment right up to Elena's first line in the cutscene was shown at E3 2015... and the controller didn't work, meaning we got Nate standing there for thirty seconds. Basically it's just Naughty Dog taking a shot at themselves over how the demo didn't work.
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# ? Nov 15, 2016 00:28 |
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Bombogenesis posted:Is that end bit the first time Nate has ever called Sully "Sullivan"? He's been calling Sully 'Sullivan' occasionally for the whole game so far (he did it earlier in this very episode) and as dumb as it sounds it's actually been legitimately bothering me.
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# ? Nov 15, 2016 00:46 |
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GoneRampant posted:For those wondering the context: This segment right up to Elena's first line in the cutscene was shown at E3 2015... and the controller didn't work, meaning we got Nate standing there for thirty seconds. Trophy name: Stage Fright
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# ? Nov 15, 2016 00:48 |
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For the first few streets I was wondering if you could get out of the jeep and do the segment on foot, then it kept going... god drat, Nate. I wonder where Elena is off to in such a hurry, did she come all this way just to make a sad scene and go back home? Galaga Galaxian posted:I can't wait to see what terrible secret Libertalia hides. With any luck a treasure map.
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# ? Nov 15, 2016 01:18 |
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libertalia was in your heart all along *cast coughs up countless pounds of solid gold*
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# ? Nov 15, 2016 01:28 |
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Galaga Galaxian posted:I can't wait to see what terrible secret Libertalia hides. One word: Bitdoubloons.
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# ? Nov 15, 2016 01:30 |
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Galaga Galaxian posted:I can't wait to see what terrible secret Libertalia hides. Really Pants posted:One word: Bitdoubloons. You jest, and yet.
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# ? Nov 15, 2016 01:33 |
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Fedule posted:You jest, and yet. Liberlandia is my favorite comedy show. It captures the feeling of living in Liberland so well!
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# ? Nov 15, 2016 01:35 |
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So yeah Escape from the City is playing constantly during that chase.
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# ? Nov 15, 2016 02:34 |
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Fedule posted:Funfact: If, after coming out of the tower and seeing the "that's definitely Sam's tower" cutscenes, you stand perfectly still for 30 seconds, you get a trophy. You know, I'm watching that video, and it's really interesting seeing what made it into the game and what didn't... ... which is everything. Everything made it into the game. They pulled no shortcuts and made no compromises, and the fancy tech demo they showed off is completely intact in the real game. Which is just mind-boggling. Like, how many games shown off at E3 actually live up to the hype they create? Look at Witcher 3, which is probably the best game to be released last year, and yet it's playable E3 demo from the year before had much more detail in animation, environments and effects. Or how about No Man's Sky, which had marketing basically creating a completely different game from the one that was actually released? Did Watch_Dogs deliver on any of the cooler tech and gameplay features of it's debut in it's final release? It's just really easy to take for granted that games that show off really cool tech are mostly blowing hot air, and you can usually expect the final game to deliver a specific scripted sequence that looks like what was promised but not during live gameply. Oh, I did make at least one catch; in the E3 demo, Sully gets to the car first, Nate hopes in just after him, and there's no transition cutscene between the jumping and driving. When Chip played that section, he arrived before Sully, and they had a little cutscene play for Sully to pop into existence and get in the car. Dunno how it would happen if Chip had let Sully get in first, maybe it would be exactly like the demo, maybe not.
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# ? Nov 15, 2016 03:48 |
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GoneRampant posted:Something worth noting is that Shoreline actually fire warning shots first before they open fire on Nate and Sully. I do like that detail, although it does help a little problem I have with the game in that not enough is really done to make Rafe and Nadine seem like the bad guys and Nate doesn't come out smelling like roses. I'll cover it a little closer to the endgame for spoilers reasons. In fairness, though, Shoreline hasn't exactly been acting responsible. I mean they did essentially start a small occupation of a portion of the Scottish coast with almost positively illegal weapons and orders to kill on sight.
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# ? Nov 15, 2016 04:07 |
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Jetrauben posted:In fairness, though, Shoreline hasn't exactly been acting responsible. I mean they did essentially start a small occupation of a portion of the Scottish coast with almost positively illegal weapons and orders to kill on sight. Not to mention plowing an armored truck through heavily populated areas while spraying bullets everywhere. They definitely murdered at least a dozen innocent people. Then again, Nate didn't do much better when he kept plowing his vehicle through areas people were eating.
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# ? Nov 15, 2016 04:16 |
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# ? Jun 11, 2024 15:13 |
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Jetrauben posted:In fairness, though, Shoreline hasn't exactly been acting responsible. I mean they did essentially start a small occupation of a portion of the Scottish coast with almost positively illegal weapons and orders to kill on sight. While I'm sure Scotland has some sort of gun control laws, isn't that whole region supposed to be Rafe's private property? They were keeping out trespassers.
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# ? Nov 15, 2016 04:44 |