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FraudulentEconomics posted:Bugged. There's a fix on the workshop though. Although even when fixed, I'd still not bother using smoke grenades unless they separated the to-hit and critical-hit rolls again. And made throwing them a single action.
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# ? Mar 2, 2016 16:17 |
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# ? Jun 11, 2024 05:27 |
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Just finished my second run, this time on Commander. Man, the last mission is so easy when you know what to expect. I brought so many proximity mines that didn't get used -- two blaster bombs and two psiops did all the heavy lifting. Looking at the global stats is pretty funny. Apparently everyone save-scums like crazy -- the worldwide average is zero missions lost, 3 soldiers lost (and I'm assuming most people are doing the tutorial, so that two right there). I lost 7 soldiers, all before Predator Armor.
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# ? Mar 2, 2016 16:18 |
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Bloodly posted:Because I am bad at pop culture more often than not: What tune am I supposed to sing this to? https://www.youtube.com/watch?v=QWnDwM0RSX4
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# ? Mar 2, 2016 16:28 |
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Exodee posted:and i thought the saturation fire bug was bad jfc firaxis It's really pretty shameful at no point did a single developer have anyone try using a smoke grenade and check if it effected defense in any way? really? Also the fix is trivial, you can literally do it yourself by adding SMOKEGRENADE_HITMOD=-25 in WeaponData
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# ? Mar 2, 2016 16:33 |
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For anyone having problems with the game eating up memory, it's apparently caused by a bug in the ModBuddy adding unnecessary files to audio- and visual mods. Reddit post on the issue. Too many voice-packs and custom accessories will probably make your game run like crap.
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# ? Mar 2, 2016 16:33 |
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Supersheep posted:For anyone having problems with the game eating up memory, it's apparently caused by a bug in the ModBuddy adding unnecessary files to audio- and visual mods. Reddit post on the issue. I love the game but it really needed another couple months.
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# ? Mar 2, 2016 16:34 |
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Whoever posted about the method to savescum on ironmam by closing the game with ALT-F4: drat YOU! Now I can't help being tempted by it when three pods get randomly triggered at the same time, or my sniper misses a 98% critical shot that leads to two deaths (which seems to happen way more often than 2% of the time).
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# ? Mar 2, 2016 16:38 |
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Freezer posted:Now I can't help being tempted by it when three pods get randomly triggered at the same time, or my sniper misses a 98% critical shot that leads to two deaths (which seems to happen way more often than 2% of the time). Mec missiles, officer grenade, or gatekeeper ability?
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# ? Mar 2, 2016 16:39 |
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RBA Starblade posted:I love the game but it really needed another couple months.
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# ? Mar 2, 2016 16:48 |
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Supersheep posted:For anyone having problems with the game eating up memory, it's apparently caused by a bug in the ModBuddy adding unnecessary files to audio- and visual mods. Reddit post on the issue. welp apparently just freed up about 100mb of useless poo poo being loaded into ram for no reason gonna test if I notice a difference
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# ? Mar 2, 2016 16:58 |
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SynthOrange posted:I'm so sick of the dozens of ripped content mods all over the shop were you expecting folks to make stuff totally from scratch or am I misunderstanding you?
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# ? Mar 2, 2016 17:03 |
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I kind of want to have the old medic class back, or something like it to make smoke grenades viable. They seem too weak in a game where unlike in XCOM 1 you're expected to kill every alien before they can draw a bead on you.
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# ? Mar 2, 2016 17:05 |
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Moola posted:It's really pretty shameful I think it's pretty indicative of how useful smoke is in this game. Smoke Grenades need to either have 2 charges or be free-action to have any discernible use. Giving up an item slot in LW was valuable because explosives were a lot less potent in the untrained hands, plus you could load out a grand total of 3 grenades in JUST perks, even more if you stack them up. They really need to offer additional functionality or something.
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# ? Mar 2, 2016 17:05 |
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I would like smoke grenades to just be an ability available to the grenadier or specialist. Taking up an item slot is definitely too much On the subject of defense, how hard would it be to mod Cover to give other stat benefits? Like dodge or armour?
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# ? Mar 2, 2016 17:17 |
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RBA Starblade posted:Mec missiles, officer grenade, or gatekeeper ability? Muton grenade, premply followed by me screaming 'bullshit!' and altf4ing. I wish there was a mod that made Ironman save after every action is taken and before the animation for it plays out.
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# ? Mar 2, 2016 17:20 |
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Freezer posted:Muton grenade, premply followed by me screaming 'bullshit!' and altf4ing. I wish there was a mod that made Ironman save after every action is taken and before the animation for it plays out. Oof. By the way, from what I can tell from domination, advent forces never get upgraded grenades. They keep their lovely frags. quote:In the mission to rescue my old medic specialist, will he be able to do anything or do they act like a regular vip for that mission? Does he come with his gear or do I need to find it? I asked this earlier, does anyone know? Is that what the advent loot crate is for?
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# ? Mar 2, 2016 17:28 |
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Freezer posted:Muton grenade, premply followed by me screaming 'bullshit!' and altf4ing. I wish there was a mod that made Ironman save after every action is taken and before the animation for it plays out. You could mod in some self-control
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# ? Mar 2, 2016 17:37 |
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many johnnys posted:You could mod in some self-control Yeah. If you don't have enough self control to resist alt-f4ing out from a Muton Grenade, I don't think Ironman is right for you.
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# ? Mar 2, 2016 17:44 |
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Welp, did it. Gave up last night on the last mission thinking it was a wipe...loaded up to just use up the last action and go for the restart, turns out my avatars rift had just popped and that gave me what I needed to finish the last thing. For most missions my squad was 2x specialist (1 medic 1 hacker) and 1x sniper/grenadier/ranger/psionic but pre-psionic it was 2x of something else Lost the first retaliation - which is standard IMO unless you get lucky - and lost a couple other missions. Had a guaranteed squad wipe on a VIP extraction turn into a win because the hack tower gave me control of the gatekeeper. Rushed vulture ASAP...really paid dividends.
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# ? Mar 2, 2016 17:47 |
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FraudulentEconomics posted:Smoke Grenades need to either have 2 charges or be free-action to have any discernible use. xcomgame/config/defaultweapondata Just increase the clipsize to two and I'd bump up the radius a little as well.
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# ? Mar 2, 2016 17:47 |
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Maluco Marinero posted:Yeah. If you don't have enough self control to resist alt-f4ing out from a Muton Grenade, I don't think Ironman is right for you. Yeah, you're probably right.
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# ? Mar 2, 2016 18:14 |
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I just watched a stun lancer make a double move, whiff a stun, then get hit by a bladestorm proc, then run away and shoot someone else. What the gently caress.
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# ? Mar 2, 2016 18:15 |
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Bushiz posted:I just watched a stun lancer make a double move, whiff a stun, then get hit by a bladestorm proc, then run away and shoot someone else. What the gently caress. I've seen that happen as well off of a regular overwatch shot. Really weird.
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# ? Mar 2, 2016 18:15 |
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jfood posted:xcomgame/config/defaultweapondata But for gods sake don't use smoke grenades with the default XCOM2 hit roll mechanics. You'll just make all your smoked units eat crits for days.
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# ? Mar 2, 2016 18:23 |
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that is not how that bug works it does make accuracy reducing stuff less effective but you dont get crit more
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# ? Mar 2, 2016 18:26 |
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It does mean hits, which will come less often, will be all but guaranteed to be crits though. As I understand it the -aim will skim from the regular hit first and only eat into crit chance after that.
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# ? Mar 2, 2016 18:27 |
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https://www.youtube.com/watch?v=726tPMtAVes
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# ? Mar 2, 2016 18:33 |
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DatonKallandor posted:It does mean hits, which will come less often, will be all but guaranteed to be crits though. As I understand it the -aim will skim from the regular hit first and only eat into crit chance after that. So? Any crits that come through would have been crits regardless of if there was smoke there or not.
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# ? Mar 2, 2016 18:35 |
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I'm the guy who didn't even aim in the general vicinity of the chryssalid.
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# ? Mar 2, 2016 18:35 |
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BenRGamer posted:So? Any crits that come through would have been crits regardless of if there was smoke there or not. With that system yes. Personally I think it's really odd when a game tells you 50% chance to crit but doesn't actually mean that 50% of hits will crit.
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# ? Mar 2, 2016 18:39 |
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Will say this, though. Using All Pods Active and ignoring Phantom/Conceal because of that, because they're much less useful, I've been using Bladestorm instead of Implacable on my Gun Rangers, they were taking Blademaster instead of Phantom anyway, and with the hunters instinct sword mod and upgraded swords they stand a good chance of one-shotting even advanced lancers and maybe chryssalids as well. They can use Run and Gun to get to a good position with cover where they won't need to move again, whereas the Sword Rangers... kinda generally need to move after the kill, so they get Implacable. It's interesting because I never tried to build a gun ranger like that. Edit: Also I think that you can just straight up replace the Sharpshooter's Sniper Rifle with the SMG to make them a good 'scout' class, the lower damage/possible aim offsets the ability to move and squadsight shoot. Also works interestingly on Blade Rangers. DMW45 fucked around with this message at 18:46 on Mar 2, 2016 |
# ? Mar 2, 2016 18:41 |
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DatonKallandor posted:With that system yes. Personally I think it's really odd when a game tells you 50% chance to crit but doesn't actually mean that 50% of hits will crit. Someone'll made a mod that'll make flashbangs and smoke decrease crit chance, I'm sure. Edit: Quote is not edit...
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# ? Mar 2, 2016 18:43 |
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It's been two campaigns and I still haven't trained up a backup ranger.
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# ? Mar 2, 2016 18:43 |
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Oh my god that sword perk going off in the end was too funny. Sometimes it doesn't matter how smart you play. A game of chance is still a game of chance.
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# ? Mar 2, 2016 18:44 |
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DatonKallandor posted:With that system yes. Personally I think it's really odd when a game tells you 50% chance to crit but doesn't actually mean that 50% of hits will crit. A visual illustration would work better, as with hacking. e.g.: code:
I'm sure it'll get modded in eventually.
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# ? Mar 2, 2016 18:44 |
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RiotGearEpsilon posted:A visual illustration would work better, as with hacking. e.g.: Speaking of, one of the weapon mods added in Grimy's Loot Mod reduces dodge. Which I kinda fell in love with as soon as I saw.
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# ? Mar 2, 2016 18:47 |
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I've had four overwatch shots miss every shot against the last enemy of the mission, an advent trooper guy with one health. Who then missed his flanking shot. I was actually pulling for that guy, I wanted him to be a hero.
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# ? Mar 2, 2016 18:51 |
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There's a mod that makes hit rolls work the way they did in EU/EW, in other words separate rolls for hitting and critting (and dodge as well) for those of you who are interested: http://steamcommunity.com/sharedfiles/filedetails/?id=624799134
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# ? Mar 2, 2016 18:54 |
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GoneWithTheTornado posted:There's a mod that makes hit rolls work the way they did in EU/EW, in other words separate rolls for hitting and critting (and dodge as well) for those of you who are interested: http://steamcommunity.com/sharedfiles/filedetails/?id=624799134 Seriously use this mod.
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# ? Mar 2, 2016 19:13 |
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# ? Jun 11, 2024 05:27 |
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Bushiz posted:I just watched a stun lancer make a double move, whiff a stun, then get hit by a bladestorm proc, then run away and shoot someone else. What the gently caress. It's the burning proc on the tier 3 sword that causes that. You sure he whiffed that stun? Because what I typically see is: Stun lancer moves in to melee, Ranger Bladestorms him, lancer catches on fire (therefore can't use melee move) so he repositions to shoot instead of melee. Which is pretty bullshit regardless. e- Also bullshit: Andromedon suits getting a free turn when you kill the pilot during Overwatch. dangerous.hotdog fucked around with this message at 19:24 on Mar 2, 2016 |
# ? Mar 2, 2016 19:14 |